sandboxels/mods/velocity.js

242 lines
9.6 KiB
JavaScript

runAfterLoad(function(){
doVelocity = function(pixel) {
if ((pixel.vx||pixel.vy) && elements[pixel.element].movable) {
if (pixel.vx) {
// move the pixel vx times
for (var i = 0; i < Math.abs(pixel.vx); i++) {
var x = pixel.x+Math.sign(pixel.vx);
var y = pixel.y;
if (!tryMove(pixel,x,y)) {
if (!isEmpty(x,y,true)) {
var newPixel = pixelMap[x][y];
if (elements[newPixel.element].movable) {
newPixel.vx = (newPixel.vx||0) + pixel.vx - Math.sign(pixel.vx);
if (elements[pixel.element].breakInto && Math.random()<elements[pixel.element].breakIntoChance) {
changePixel(pixel,elements[pixel.element].breakInto);
}
}
}
pixel.vx = 0;
}
}
if (pixel.vx) { pixel.vx -= Math.sign(pixel.vx); }
}
if (pixel.vy) {
// move the pixel vy times
for (var i = 0; i < Math.abs(pixel.vy); i++) {
var x = pixel.x;
var y = pixel.y+Math.sign(pixel.vy);
if (!tryMove(pixel,x,y)) {
if (!isEmpty(x,y,true)) {
var newPixel = pixelMap[x][y];
if (elements[newPixel.element].movable) {
newPixel.vy = (newPixel.vy||0) + pixel.vy - Math.sign(pixel.vy);
if (elements[pixel.element].breakInto && Math.random()<elements[pixel.element].breakIntoChance) {
changePixel(pixel,elements[pixel.element].breakInto);
}
}
}
pixel.vy = 0;
return;
}
}
if (pixel.vy) { pixel.vy -= Math.sign(pixel.vy); }
}
}
}
drawPixels = function(forceTick=false) {
// newCurrentPixels = shuffled currentPixels
var newCurrentPixels = currentPixels.slice();
var pixelsFirst = [];
var pixelsLast = [];
if (!paused || forceTick) {
shuffleArray(newCurrentPixels);
}
/*{newCurrentPixels.sort(function(p) { // shuffle the pixels but keep elements[p.element].isGas last
return 0.5 - Math.random();
})} // shuffle the pixels if not paused*/
for (var i = 0; i < newCurrentPixels.length; i++) {
pixel = newCurrentPixels[i];
//if (pixelMap[pixel.x][pixel.y] == undefined || currentPixels.indexOf(pixel) == -1) {continue}
if (pixel.del) {continue}
if (!paused || forceTick) {
// VELOCITY
doVelocity(pixel);
if (elements[pixel.element].tick) { // Run tick function if it exists
elements[pixel.element].tick(pixel);
}
if (pixel.del) {continue}
if (elements[pixel.element].behavior) { // Parse behavior if it exists
pixelTick(pixel);
}
};
if (elements[pixel.element].isGas) {
pixelsLast.push(pixel);
}
else {
pixelsFirst.push(pixel);
}
}
adjacentCoords = [
[0,1],
[0,-1],
[1,0],
[-1,0]
];
biCoords = [
[0,1],
[1,0]
];
// Draw the current pixels
var canvas = document.getElementById("game");
var ctx = canvas.getContext("2d");
var pixelDrawList = pixelsFirst.concat(pixelsLast);
for (var i = 0; i < pixelDrawList.length; i++) {
pixel = pixelDrawList[i];
if (pixelMap[pixel.x][pixel.y] == undefined) {continue}
if (view===null || view===3) {
ctx.fillStyle = pixel.color;
}
else if (view === 2) { // thermal view
// set the color to pixel.temp, from hottest at 0 hue to coldest 225 hue, with the minimum being -273, max being 6000
var temp = pixel.temp;
if (temp < -273) {temp = -273}
if (temp > 6000) {temp = 6000}
var hue = 225 - (temp/6000)*225;
if (hue < 0) {hue = 0}
if (hue > 225) {hue = 225}
ctx.fillStyle = "hsl("+hue+",100%,50%)";
}
else if (view === 4) { // smooth view, average of surrounding pixels
var colorlist = [];
// check adjacent coords on the pixelMap, add the color to the list if the pixel is not empty and the color indexOf "rgb" is not -1
for (var j = 0; j < biCoords.length; j++) {
var x = pixel.x + biCoords[j][0];
var y = pixel.y + biCoords[j][1];
if (isEmpty(x,y,true) || elements[pixelMap[x][y].element].state !== elements[pixel.element].state) {continue}
var color = pixelMap[x][y].color;
if (color.indexOf("rgb") !== -1) {
colorlist.push(color.match(/\d+/g));
}
}
if (colorlist.length === 0) {
ctx.fillStyle = pixel.color;
}
else {
ctx.fillStyle = averageRGB(colorlist);
}
}
if ((view === null || view === 4) && elements[pixel.element].state === "gas") {
ctx.globalAlpha = 0.5;
ctx.fillRect((pixel.x-1)*pixelSize, (pixel.y)*pixelSize, pixelSize*3, pixelSize);
ctx.fillRect((pixel.x)*pixelSize, (pixel.y-1)*pixelSize, pixelSize, pixelSize*3);
ctx.globalAlpha = 1;
}
else { // draw the pixel (default)
ctx.fillRect(pixel.x*pixelSize, pixel.y*pixelSize, pixelSize, pixelSize);
}
if (pixel.charge && view !== 2) { // Yellow glow on charge
if (!elements[pixel.element].colorOn) {
ctx.fillStyle = "rgba(255,255,0,0.5)";
ctx.fillRect(pixel.x*pixelSize, pixel.y*pixelSize, pixelSize, pixelSize);
}
}
}
if ((!paused) || forceTick) {pixelTicks++};
}
})
explodeAt = function(x,y,radius,fire="fire") {
// if fire contains , split it into an array
if (fire.indexOf(",") !== -1) {
fire = fire.split(",");
}
var coords = circleCoords(x,y,radius);
var power = radius/10;
//for (var p = 0; p < Math.round(radius/10+1); p++) {
for (var i = 0; i < coords.length; i++) {
// damage value is based on distance from x and y
var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius;
// invert
damage = 1 - damage;
if (damage < 0) { damage = 0; }
damage *= power;
if (isEmpty(coords[i].x,coords[i].y)) {
// create smoke or fire depending on the damage if empty
if (damage < 0.02) { } // do nothing
else if (damage < 0.2) {
createPixel("smoke",coords[i].x,coords[i].y);
}
else {
// if fire is an array, choose a random item
if (Array.isArray(fire)) {
createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y);
}
else {
createPixel(fire,coords[i].x,coords[i].y);
}
}
}
else if (!outOfBounds(coords[i].x,coords[i].y)) {
// damage the pixel
var pixel = pixelMap[coords[i].x][coords[i].y];
var info = elements[pixel.element];
if (info.hardness) { // lower damage depending on hardness(0-1)
if (info.hardness < 1) {
damage = damage * ((1 - info.hardness)*10);
}
else { damage = 0; }
}
if (damage > 0.9) {
if (Array.isArray(fire)) {
var newfire = fire[Math.floor(Math.random() * fire.length)];
}
else {
var newfire = fire;
}
changePixel(pixel,newfire);
continue;
}
else if (damage > 0.25) {
if (info.breakInto) {
// if it is an array, choose a random item, else just use the value
if (Array.isArray(info.breakInto)) {
var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)];
}
else {
var result = info.breakInto;
}
// change the pixel to the result
changePixel(pixel,result);
continue;
}
else {
if (Array.isArray(fire)) {
var newfire = fire[Math.floor(Math.random() * fire.length)];
}
else {
var newfire = fire;
}
changePixel(pixel,newfire);
continue;
}
}
if (damage > 0.75 && info.burn) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
pixel.temp += damage*radius*power;
pixelTempCheck(pixel);
// set the pixel.vx and pixel.vy depending on the angle and power
if (!elements[pixel.element].excludeRandom) {
var angle = Math.atan2(pixel.y-y,pixel.x-x);
pixel.vx = Math.round((pixel.vx|0) + Math.cos(angle) * (radius * power/10));
pixel.vy = Math.round((pixel.vy|0) + Math.sin(angle) * (radius * power/10));
}
}
}
}