sandboxels/mods/betaworldgen.js

188 lines
6.5 KiB
JavaScript

//This mod was made by Adora the transfem, https://discord.com/users/778753696804765696 on discord and https://www.tiktok.com/@alextheagenenby?_t=8hoCVI3NRhu&_r=1 on tiktok.
let code = { a: 1, b: 2, c: 3, d: 4, e: 5, f: 6, g: 7, h: 8, i: 9, j: 10, k: 11, l: 12, m: 13, n: 14, o: 15, p: 16, q: 17, r: 18, s: 19, t: 20, u: 21, v: 22, w: 23, x: 24, y: 25, z: 26, A: 27, B: 28, C: 29, D: 30, E: 31, F: 32, G: 33, H: 34, I: 35, J: 36, K: 37, L: 38, M: 39, N: 40, O: 41, P: 42, Q: 43, R: 44, S: 45, T: 46, U: 47, V: 48, W: 49, X: 50, Y: 51, Z: 52 }
let invertedCode = {}
let flat = function(){
let str = "";
for(var i = 0; i < width; i++){
str += "a";
}
return str;
}
let biomes = {
plains: {
layers: 2,
thicknesses: [15, 10],
specificSeeds: "flat",
heights: [1, 21],
layersObj: {
1: ["rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","iron","iron","iron","aluminum","aluminum","aluminum","aluminum","uranium","diamond","copper","copper","copper","copper","sodium","sodium","potassium","potassium","charcoal","charcoal","charcoal","charcoal","charcoal", "calcium"],
2: ["dirt", "dirt", "dirt", "dirt", "dirt", "dirt", "dirt", "dirt", "dirt","dirt", "dirt", "dirt","dirt", "dirt", "gravel", "gravel"]
},
ssHeight: 39,
ssElems: ["grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","sapling","pinecone","seeds","seeds"]
},
desert: {
layers: 1,
thicknesses: [20],
specificSeeds: "flat",
heights: [1],
layersObj: {
1: ["sand"]
},
ssHeight: 40,
ssElems: [undefined,undefined,undefined,undefined,undefined,undefined,"cactus"]
},
forest: {
layers: 2,
specificSeeds: "flat",
heights: [1, 16],
thicknesses: [15, 10],
ssHeight: 29,
layersObj: {
1: ["rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","charcoal","charcoal","charcoal","charcoal","charcoal","iron","iron","iron","aluminum","aluminum","aluminum","calcium","calcium","sodium","potassium","diamond"],
2: ["dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","gravel"]
},
ssElems: ["grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","sapling", "pinecone"],
}
}
for (var item in code){
invertedCode[code[item]] = item;
}
let ranNum = function(max, last) {
// Calculate a bias factor
let bias = Math.random() * 0.07 + 0.5; // Adjust this range to control the bias strength
// Generate a biased random number towards the 'last' value
let num = Math.round(bias * last + (1 - bias) * Math.random() * max) + 1;
// Randomly assign a negative or positive sign
return (Math.random() > 0.5) ? num : -num;
}
function decode(str){
let result = [];
str.split("");
for(var i = 0; i < str.length; i++){
if(code[str[i]]){
if(str[i - 1] == "*"){
result[i] = code[str[i]] * 2;
} else {
result[i] = code[str[i]];
}
} else if(str[i] == ":"){
result[i] = ":";
} else {continue;}
}
return result.filter(element => element !== undefined);
}
function makeSeed(layers, thickness){
let result = "";
for(var i = 0; i < layers; i++){
let avgThickness = thickness[i];
let str = "";
let lastNum = 0;
for(var ii = 1; ii <= width-1; ii++){
let num = ranNum(4, lastNum);
let cThickness = avgThickness + num;
lastNum = num;
if(invertedCode[cThickness] != undefined){
str += invertedCode[cThickness];
} else {
let num = Math.round(cThickness / 2);
str += `*${invertedCode[num]}`;
}
}
result += (i == (layers - 1)) ? str : `${str}:`;
}
return result;
}
function splitArrayByCharacter(arr, char) {
let result = [];
let subArray = [];
arr.forEach(element => {
if (element === char) {
result.push(subArray);
subArray = [];
} else {
subArray.push(element);
}
});
// Push the last subarray if it's not empty
if (subArray.length > 0) {
result.push(subArray);
}
return result;
}
let seed = "";
function generate(type, seed1 = undefined){
if(seed1){
seed = seed1;
} else{
seed = makeSeed(biomes[type].layers, biomes[type].thicknesses);
}
let semifinalArr = decode(seed);
let finalArr = splitArrayByCharacter(semifinalArr, ":");
for(var i = 0; i < finalArr.length; i++){
let lHeight = biomes[type].heights[i];
for(var ii = 1; ii < width-1; ii++){
for(var iii = (height - 1) - lHeight; iii > height - lHeight - finalArr[i][ii]; iii--){
let x = ii;
let y = iii;
let Num = Math.round(Math.random() * biomes[type].layersObj[i+1].length);
if(Num == biomes[type].layersObj[i+1].length){Num-=1;}
let element = biomes[type].layersObj[i+1][Num];
if(isEmpty(x, y) && !outOfBounds(x, y)){
createPixel(element, x, y);
} else {console.log("could not place. " + x + ", " + y); continue;}
}
}
}
if(biomes[type].specificSeeds){
if(biomes[type].specificSeeds == "flat"){
for(var i = 1; i < width-1; i++){
let y = height - biomes[type].ssHeight;
let Num = Math.round(Math.random() * biomes[type].ssElems.length);
if(Num == biomes[type].ssElems.length){Num-=1;}
let element = biomes[type].ssElems[Num];
if(element == undefined){continue;}
if(isEmpty(i, y) && !outOfBounds(i, y)){
createPixel(element, i, y);
}
}
}
}
}
elements.copy_seed = {
category: "tools",
onSelect: function(pixel){
navigator.clipboard.writeText(seed).then(function() {
alert(`Seed succesfully copied to clipboard!`);
}).catch(function(error) {
alert("Unable to copy text.")
});
}
}
elements.random_generation = {
category: "tools",
onSelect: function(pixel){
autoResizeCanvas();
focusGame();
let type = prompt("Enter the biome you want to generate: \nOptions: plains, desert, forest");
if(!biomes[type]) {type = "plains";}
generate(type);
}
}
elements.seed_generation = {
category: "tools",
onSelect: function(pixel){
autoResizeCanvas();
focusGame();
let type = prompt("Enter the biome you want to generate: \nOptions: plains, desert, forest");
let seed1 = prompt("Enter the seed: ");
generate(type, seed1);
}
}