119 lines
2.8 KiB
JavaScript
119 lines
2.8 KiB
JavaScript
elements.mud_brick = {
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color: "#8a6249",
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colorPattern: textures.BRICK,
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colorKey: {
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"l": "#986c51",
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"r": "#8a6249",
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"d": "#7f5943",
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"w": "#634933"},
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behavior: behaviors.WALL,
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category: "solids",
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state: "solid",
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tempHigh: 1200,
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stateHigh: "molten_dirt",
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hardness: 0.33,
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breakInto: "dirt"
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}
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var materials = ["brick","concrete","wood","glass","steel"];
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elements.tower = {
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color: [],
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behavior: [
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"XX|XX|XX",
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"XX|CH:"+materials.join("_tower,")+"_tower|XX",
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"XX|XX|XX",
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],
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category: "spawners",
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maxSize: 1,
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cooldown: defaultCooldown,
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}
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materials.forEach((elem) => {
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if (Array.isArray(elements[elem].color)) {
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elements.tower.color.push(elements[elem].color[0]);
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}
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else {
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elements.tower.color.push(elements[elem].color);
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}
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elements[elem+"_tower"] = {
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color: elements[elem].color,
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behavior: [
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`XX|M2|XX`,
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`XX|C2:${elem}_room|XX`,
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`XX|M1|XX`,
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],
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maxSize: 1,
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cooldown: defaultCooldown,
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category: "spawners"
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}
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elements[elem+"_room"] = {
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color: elements[elem].color,
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behavior: [
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`XX|XX|CR:${elem}_room,${elem}_room,${elem}_room,${elem}_room,tower_antenna,wood_roof%80|XX|XX`,
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`XX|XX|XX|XX|XX`,
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`CR:${elem}|CR:${elem}|CR:${elem}|CR:${elem}|CR:${elem}`,
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`CR:glass|XX|XX|CR:human%25|CR:glass`,
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`CR:glass|CR:human%25|DL|CR:human%25|CR:glass`,
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`CR:${elem}|XX|XX|XX|CR:${elem}`,
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`CR:${elem}|CR:${elem}|CR:${elem}|CR:${elem}|CR:${elem}`,
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`XX|XX|XX|XX|XX`,
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`XX|XX|XX|XX|XX`
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],
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maxSize: 1,
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cooldown: defaultCooldown,
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category: "spawners",
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hidden: true
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}
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})
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elements.tower.color = elements.tower.color.sort();
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elements.tower_antenna = {
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color: "#bababa",
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behavior: [
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"CR:steel%30",
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"CR:steel",
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"CR:steel",
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"CR:steel",
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"CH:steel",
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"CR:steel",
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"XX",
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"XX",
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"XX",
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"XX",
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],
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maxSize: 1,
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cooldown: defaultCooldown,
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category: "spawners",
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hidden: true
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}
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elements.wood_roof = {
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color: "#965829",
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behavior: [
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"XX|XX|XX|XX|XX|XX|XX",
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"XX|XX|XX|CR:wood|XX|XX|XX",
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"XX|XX|CR:wood|CH:wood|CR:wood|XX|XX",
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"XX|CR:wood|XX|XX|XX|CR:wood|XX",
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"CR:wood|XX|XX|XX|XX|XX|CR:wood",
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],
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maxSize: 1,
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cooldown: defaultCooldown,
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category: "spawners",
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hidden: true
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}
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worldgentypes.city = {
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layers: [
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[0.95, "grass"],
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[0.50, "dirt"],
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[0.05, "rock"],
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[0, "basalt"],
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],
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decor: [ // [element, chance, distance from top]
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["tower", 0.08],
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// ["bird", 0.025, 10],
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],
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baseHeight: 0.25
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} |