sandboxels/mods/LimesAdditions.js

401 lines
13 KiB
JavaScript

function sendAlert() {
alert("This mod can be weird with TPS. It won't crash, but not everything will work perfectly. Thank you for your understanding. :)")
}
sendAlert()
function coolArea(centerPixel, radius = 3, amount = 10) {
for (let dx = -radius; dx <= radius; dx++) {
for (let dy = -radius; dy <= radius; dy++) {
let x = centerPixel.x + dx;
let y = centerPixel.y + dy;
let target = pixelMap[x]?.[y];
if (target && typeof target.temp === "number") {
target.temp -= amount;
pixelTempCheck(target); // ensures proper state update
}
}
}
}
elements.EXPLODE = {
color: "#FF5555",
behavior: [
"XX|XX|XX",
"XX|EX: 20>plasma|XX",
"XX|XX|XX"
],
category: "tools",
/*tool: function(pixel) {
if (pixel.element === "dirt"){
createPixel("plasma")
}
}
*/
}
elements.admantine = {
color: ["#5c5c5c", "#676469", "#747373"],
behavior: behaviors.WALL,
category: "solids",
tempHigh: 3140,
stateHigh: "molten_admantine",
reactions: {
"hydrogen": {elem1: null, elem2: null},
},
density: 10000,
conduct: 1,
hardness: 10,
}
elements.molten_admantine = {
color: ["#d1521b", "#b68421", "#b14b77", "#e3aa38"],
behavior: behaviors.MOLTEN,
category: "liquids",
tempHigh: 5900,
tempLow: 3139,
stateLow: "admantine",
stateHigh: "admantine_gas",
reactions: {
"hydrogen": {elem1: null, elem2: null}
},
density: 100,
hidden: true,
}
elements.admantine_gas = {
color: ["#535353", "#a9a9a9", "#0b0b0b"],
behavior: behaviors.GAS,
category: "gases",
tempLow: 5899,
stateLow: "molten_admantine",
reactions: {
"hydrogen": {elem1: null, elem2: null}
},
density: 10,
hidden: true,
}
elements.superlight_liquid = {
color: ["#7dadd4", "#a0cedc", "#72bdef", "#d8e1f5"],
behavior: behaviors.LIQUID,
category: "liquids",
tempLow: -100,
tempHigh: 10000,
reactions: {
"admantine": {elem1: null, elem2: "iron"}
},
density: 0.00000001,
}
elements.left_powder = {
color: "#555555",
category: "powders",
behavior: [
"M2|XX|XX",
"M1|XX|XX",
"M2|XX|XX"
],
tempHigh: 1000,
}
elements.right_powder = {
color: "#555555",
category: "powders",
behavior: [
"XX|XX|M2",
"XX|XX|M1",
"XX|XX|M2"
],
tempHigh: 1000,
}
elements.volcano = {
color: "#2e2e2e",
category: "weapons",
cooldown: defaultCooldown,
maxSize: 1,
temp: 0,
//insulate: true,
tick: function(pixel) {
if (!pixelMap[pixel.x]?.[pixel.y]) {return}
if (!pixel.isPlaced) {
if (!tryMove(pixel,pixel.x,pixel.y+1)) {
movePixel(pixel, pixel.x, pixel.y - 5)
pixel.isPlaced = true
}
}
if (!pixel.hasRun && pixel.isPlaced) {
createPixel("basalt", pixel.x, pixel.y+4)
createPixel("basalt", pixel.x, pixel.y+3)
createPixel("basalt", pixel.x, pixel.y+2)
createPixel("basalt", pixel.x-1, pixel.y+1)
createPixel("basalt", pixel.x, pixel.y+1)
createPixel("basalt", pixel.x+1, pixel.y+1)
createPixel("basalt", pixel.x+1, pixel.y+2)
createPixel("basalt", pixel.x-1, pixel.y+2)
createPixel("basalt", pixel.x-2, pixel.y+2)
createPixel("basalt", pixel.x+2, pixel.y+2)
createPixel("basalt", pixel.x, pixel.y+2)
createPixel("basalt", pixel.x, pixel.y+3)
createPixel("basalt", pixel.x+1, pixel.y+3)
createPixel("basalt", pixel.x+2, pixel.y+3)
createPixel("basalt", pixel.x+3, pixel.y+3)
createPixel("basalt", pixel.x-1, pixel.y+3)
createPixel("basalt", pixel.x-2, pixel.y+3)
createPixel("basalt", pixel.x-3, pixel.y+3)
createPixel("basalt", pixel.x, pixel.y+4)
createPixel("basalt", pixel.x+1, pixel.y+4)
createPixel("basalt", pixel.x+2, pixel.y+4)
createPixel("basalt", pixel.x+3, pixel.y+4)
createPixel("basalt", pixel.x+4, pixel.y+4)
createPixel("basalt", pixel.x-1, pixel.y+4)
createPixel("basalt", pixel.x-2, pixel.y+4)
createPixel("basalt", pixel.x-3, pixel.y+4)
createPixel("basalt", pixel.x-4, pixel.y+4)
createPixel("basalt", pixel.x, pixel.y+5)
createPixel("basalt", pixel.x+1, pixel.y+5)
createPixel("basalt", pixel.x+2, pixel.y+5)
createPixel("basalt", pixel.x+3, pixel.y+5)
createPixel("basalt", pixel.x+4, pixel.y+5)
createPixel("basalt", pixel.x+5, pixel.y+5)
createPixel("basalt", pixel.x-1, pixel.y+5)
createPixel("basalt", pixel.x-2, pixel.y+5)
createPixel("basalt", pixel.x-3, pixel.y+5)
createPixel("basalt", pixel.x-4, pixel.y+5)
createPixel("basalt", pixel.x-5, pixel.y+5)
pixel.hasRun = true
}
if (pixel.hasRun && pixel.isPlaced) {
let left = pixelMap[pixel.x - 1]?.[pixel.y];
let right = pixelMap[pixel.x + 1]?.[pixel.y];
if (
(left?.element === "basalt" || left?.element === "rock") &&
(right?.element === "basalt" || right?.element === "rock")
){
if (typeof pixel.height !== "number") {
pixel.height = 0
}
let oldY = pixel.y;
deletePixel(pixel.x, oldY - 1);
movePixel(pixel, pixel.x, oldY - 1);
createPixel("basalt", pixel.x, oldY + 1);
pixel.height ++
}
if (pixel.height >= 7) {
deletePixel(pixel.x, pixel.y)
let select = pixelMap[pixel.x]?.[pixel.y+5]
coolArea(pixel, 20, 150)
/*if (select) {
select.temp = -273
pixelTempCheck(select)
togglePause();
console.log("x: "+pixel.x+" y: "+(pixel.y+5))
}
return
*/
}
let target = pixelMap[pixel.x]?.[pixel.y]
if (typeof pixel.cool !== "number") {
pixel.cool = 0
}
pixel.cool += 0.25
//console.log(Math.round(pixel.cool))
if (target && Number.isInteger(pixel.cool)) {
target.temp -= Math.round(pixel.cool)
}
/*let target2 = pixelMap[pixel.x-2]?.[pixel.y+3]
if (target2) {
target2.temp -= 40
}
let target3 = pixelMap[pixel.x+2]?.[pixel.y+3]
if (target3) {
target3.temp -= 40
}
let target4 = pixelMap[pixel.x-1]?.[pixel.y]
if (target4) {
target4.temp -= 40
}
let target5 = pixelMap[pixel.x+1]?.[pixel.y]
if (target5) {
target5.temp -= 40
}
*/
pixel.spread = 1
if (!pixelMap[pixel.x]?.[pixel.y-1]) {
createPixel("magma", pixel.x, pixel.y-1)
}
if (!pixelMap[pixel.x-(pixel.spread*-1)]?.[pixel.y-1]) {
createPixel("magma", pixel.x-(pixel.spread*-1), pixel.y-1)
}
if (!pixelMap[pixel.x+(pixel.spread*1)]?.[pixel.y-1]) {
createPixel("magma", pixel.x+(pixel.spread*1), pixel.y-1)
}
if (!pixelMap[pixel.x-(pixel.spread*-1)]?.[pixel.y-2]) {
createPixel("magma", pixel.x+(pixel.spread*1), pixel.y-2)
}
if (!pixelMap[pixel.x+(pixel.spread*1)]?.[pixel.y-2]) {
createPixel("magma", pixel.x+(pixel.spread*1), pixel.y-2)
}
if (!pixelMap[pixel.x]?.[pixel.y-2]) {
createPixel("magma", pixel.x, pixel.y-2)
}
if (!pixelMap[pixel.x]?.[pixel.y-3]) {
createPixel("magma", pixel.x, pixel.y-3)
}
if (!pixelMap[pixel.x-(pixel.spread*-1)]?.[pixel.y-3]) {
createPixel("magma", pixel.x-(pixel.spread*-1), pixel.y-3)
}
if (!pixelMap[pixel.x+(pixel.spread*1)]?.[pixel.y-3]) {
createPixel("magma", pixel.x+(pixel.spread*1), pixel.y-3)
}
pixel.spread++
}
}
}
elements.cat = {
color: ["#FFFFFF", "#caa022", "#afafaf", "#baa974"],
category: "life",
tempHigh: 40,
tempLow: -5,
stateHigh: "cooked_meat",
stateLow: "frozen_meat",
breakInto: ["meat", "bone", "vomit", "hairball", "blood", "bone", "stench", "infection", "flea"],
tick: function(pixel) {
let lr
if (Math.random() < 0.2) {
lr = Math.random() < 0.5 ? -1 : 1
}
else {
lr = 0
}
if (!tryMove(pixel, pixel.x, pixel.y+1)) {
if (lr === -1) {
if (isEmpty(pixel.x + lr, pixel.y)) {
if (!tryMove(pixel, pixel.x + lr + lr, pixel.y)) {
if (!tryMove(pixel, pixel.x + lr, pixel.y - 1)) {
if (!tryMove(pixel, pixel.x + lr, pixel.y + 1)) {
}
}
}
}
if (!tryMove(pixel, pixel.x + lr, pixel.y - 1)) {
lr = 1
}
}
else if (lr === 1) {
if (isEmpty(pixel.x + lr, pixel.y)) {
if (!tryMove(pixel, pixel.x + lr + lr, pixel.y)) {
if (!tryMove(pixel, pixel.x + lr, pixel.y - 1)) {
if (!tryMove(pixel, pixel.x + lr, pixel.y + 1)) {
}
}
}
}
if (!tryMove(pixel, pixel.x + lr, pixel.y - 1)) {
lr = -1
}
}
}
if (Math.random() < 0.0001) {
if (isEmpty(pixel.x-1, pixel.y, true)) {
createPixel("stench", pixel.x - 1, pixel.y)
}
else if (isEmpty(pixel.x+1, pixel.y, true)) {
createPixel("stench", pixel.x + 1, pixel.y)
}
}
if (Math.random() < 0.0005) {
if (isEmpty(pixel.x-1, pixel.y, true)) {
createPixel("vomit", pixel.x - 1, pixel.y)
}
else if (isEmpty(pixel.x+1, pixel.y, true)) {
createPixel("vomit", pixel.x + 1, pixel.y)
}
}
if (Math.random() < 0.0005) {
if (isEmpty(pixel.x-1, pixel.y, true)) {
createPixel("hairball", pixel.x - 1, pixel.y)
}
else if (isEmpty(pixel.x+1, pixel.y, true)) {
createPixel("hairball", pixel.x + 1, pixel.y)
}
}
},
reactions: {
"milk": {elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL},
"meat": {elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL},
"cooked_meat": {elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL},
"rotten_meat": {elem2: "stench", chance: 0.5, func: behaviors.FEEDPIXEL},
"bird": {elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL},
"rat": {elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL},
"beans": {elem2: "stench", chance: 0.5, func: behaviors.FEEDPIXEL},
"fish": {elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL},
"poison": {elem1: "rotten_meat", chance: 0.25},
"acid": {elem1: "rotten_meat", chance: 0.8, elem2: null},
"landmine": {elem2: null},
}
}
elements.vomit = {
color: ["#6b722f", "#92700b", "#a3944d", "#6a654e"],
category: "liquids",
tempHigh: 100,
tempLow: 0,
stateHigh: "stench",
stateLow: "vomit_ice",
hidden: true,
behavior: behaviors.LIQUID
}
elements.hairball = {
color: ["#958b71", "#868977"],
category: "powders",
behavior: [
"XX|XX|XX",
"XX|XX|XX",
"M2|M1|M2"
],
tempHigh: 250,
stateHigh: "ash",
hidden: true,
burn: 50,
burnTime: 600,
}
elements.hot_stuff = {
color: ["#a5d6a7", "#ffffff"],
category: "solids",
behavior: behaviors.WALL,
temp: 0,
}