42 lines
1.6 KiB
JavaScript
42 lines
1.6 KiB
JavaScript
doElectricity = function (pixel) {
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if (pixel.charge) {
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// Check each adjacent pixel, if that pixel's charge is false, set it to the same charge
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for (var i = 0; i < adjacentCoords.length; i++) {
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var x = pixel.x+adjacentCoords[i][0];
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var y = pixel.y+adjacentCoords[i][1];
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if (!isEmpty(x,y,true)) {
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var newPixel = pixelMap[x][y];
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var con = elements[newPixel.element].conduct;
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if (con == undefined) {continue}
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if (Math.random() < con) { // If random number is less than conductivity
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if (!newPixel.charge && !newPixel.chargeCD) {
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newPixel.charge = 1;
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if (elements[newPixel.element].colorOn) {
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newPixel.color = pixelColorPick(newPixel);
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}
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}
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}
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else if (elements[newPixel.element].insulate != true) { // Otherwise heat the pixel (Resistance simulation)
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newPixel.temp += pixel.charge/4;
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if (con < 0.8) { newPixel.chargeCD = 8; }
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pixelTempCheck(newPixel);
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}
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}
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}
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pixel.charge -= 0.25;
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if (pixel.charge <= 0) {
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delete pixel.charge;
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pixel.chargeCD = 4;
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}
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}
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// Lower charge cooldown
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else if (pixel.chargeCD) {
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pixel.chargeCD -= 1;
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if (pixel.chargeCD <= 0) {
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delete pixel.chargeCD;
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if (elements[pixel.element].colorOn) {
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pixel.color = pixelColorPick(pixel);
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}
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}
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}
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} |