sandboxels/mods/structure_test.js

756 lines
34 KiB
JavaScript

var modName = "mods/the_ground.js";
var libraryMod = "mods/code_library.js";
if(!enabledMods.includes(libraryMod)) {
enabledMods.splice(enabledMods.indexOf(modName),0,libraryMod);
alert(`The ${libraryMod} mod is required and has been automatically inserted (reload for this to take effect).`);
} else {
arrayLoaderVoids = ["air", "null", null];
buildingOneSegmentDoor = ["concrete","wood_plank","concrete","wood_plank","concrete"];
buildingOneSegmentWindows = ["concrete","glass_pane","concrete","glass_pane","concrete"];
buildingOneSegmentConcrete = ["concrete","concrete","concrete","concrete","concrete"];
buildingTwoSegments = [
["concrete","concrete","concrete","concrete","concrete"],
["concrete","concrete","concrete","concrete","concrete"],
["brick","wood_plank","brick"],
["glass_pane","wood_plank","glass_pane"],
["brick","brick","brick"],
["wood","wood_plank","wood_plank","wood_plank","wood"],
["wood_plank","wood_plank","wood_plank"],
["wood_plank"]
];
oldRoom= [["brick", "brick", "brick", "brick", "brick", "brick", "brick", "glass", "glass", "glass", "glass", "glass", "brick", "brick", "brick", "brick", "brick", "brick", "brick"],
["brick", "brick", "brick", "brick", "brick", "brick", "brick", "glass", "glass", "glass", "glass", "glass", "brick", "battery","brick", "brick", "brick", "brick", "brick"],
["glass", "glass", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "light","light_bulb","air", "air", "air", "glass", "glass"],
["glass", "glass", "light", "light", "air", "air", "air", "air", "air", "air", "air", "air", "air", "light", "air", "air", "air", "glass", "glass"],
["glass", "glass", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "wood", "brass"],
["glass", "glass", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "wood", "wood" ],
["brick", "brick", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "wood", "wood" ],
["brick", "brick", "iron", "straw", "straw", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "wood", "wood" ],
["brick", "brick", "iron", "straw", "straw", "straw", "straw", "straw", "straw", "straw", "iron", "air", "air", "air", "air", "air", "air", "wood", "wood" ],
["brick", "brick", "iron", "straw", "straw", "straw", "straw", "straw", "straw", "straw", "iron", "air", "air", "light", "air", "air", "air", "wood", "brass"],
["brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick"],
["brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick"]]
altRoom= [["brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick"],
["brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "battery","brick", "brick", "brick", "brick", "brick"],
["glass", "glass", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "light","light_bulb","air", "air", "air", "glass", "glass"],
["glass", "glass", "light", "light", "air", "air", "air", "air", "air", "air", "air", "air", "air", "light", "air", "air", "air", "glass", "glass"],
["brass", "wood", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "wood", "brass"],
["wood", "wood", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "wood", "wood" ],
["wood", "wood", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "wood", "wood" ],
["wood", "wood", "air", "air", "iron", "straw", "straw", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "wood", "wood" ],
["wood", "wood", "air", "air", "iron", "straw", "straw", "straw", "straw", "straw", "straw", "straw", "iron", "air", "air", "air", "air", "wood", "wood" ],
["brass", "wood", "air", "air", "iron", "straw", "straw", "straw", "straw", "straw", "straw", "straw", "iron", "light", "air", "air", "air", "wood", "brass"],
["brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick"],
["brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "battery", "brick", "brick", "brick", "brick", "brick"]]
/*function r0to255() {
return Math.floor(Math.random() * 256);
};*/
canSupportWithEdge = function(x,y) {
if(outOfBounds(x,y)) { //count edges
return true;
} else {
if(!isEmpty(x,y,true)) { //if there is a pixel
if(elements[pixelMap[x][y].element].state === "solid") {
return true;
} else {
return false;
};
};
};
};
function loadPixelRowFromArray(pixelArray,centerX,centerY,evenLengthBiasedLeft=true,doOverwrite=true) {
var arrayLength = pixelArray.length;
var leftmostOffset = (evenLengthBiasedLeft ? Math.floor(0 - ((arrayLength - 1) / 2)) : Math.ceil(0 - ((arrayLength - 1) / 2))) //floor and ceil have no effect on the integer values produced by odd lengths
var forEnd = 0 - leftmostOffset;
//var randomColor = `rgb(${r0to255()},${r0to255()},${r0to255()})`;
for(i = 0; i < arrayLength; i++) {
var newElement = pixelArray[i];
var x = (centerX + leftmostOffset) + i;
var y = centerY;
if(outOfBounds(x,y)) {
continue;
};
if(newElement === "null" || newElement === null) { //do nothing if element is null
continue;
};
//console.log([x,y]);
if(!isEmpty(x,y,true)) {
if(doOverwrite) {
deletePixel(x,y);
if(newElement !== "air") { //if the new element is "air", don't create a pixel after deleting
createPixel(newElement,x,y);
};
continue;
//pixelMap[x][y].color = randomColor;
} else {;
if(newElement === "air") { //delete on "air" even if doOverwrite is false
deletePixel(x,y);
} else {
continue;
};
};
};
if(!arrayLoaderVoids.includes(newElement)) { //don't create anything if the element is a special void
createPixel(newElement,x,y);
}
//pixelMap[x][y].color = randomColor;
};
};
function loadPixelRowFromArrayWithColorRowArray(pixelArray,colorArray,centerX,centerY,evenLengthBiasedLeft=true,doOverwrite=true,doColorOffset=false) {
var arrayLength = pixelArray.length;
var leftmostOffset = (evenLengthBiasedLeft ? Math.floor(0 - ((arrayLength - 1) / 2)) : Math.ceil(0 - ((arrayLength - 1) / 2))) //floor and ceil have no effect on the integer values produced by odd lengths
var forEnd = 0 - leftmostOffset;
//var randomColor = `rgb(${r0to255()},${r0to255()},${r0to255()})`;
for(i = 0; i < arrayLength; i++) {
var newElement = pixelArray[i];
var newColor = colorArray[i];
//console.log(newColor);
if(doColorOffset && !["null",null].includes(newColor)) {
newColor = convertHslObjects(normalizeColorToHslObject(newColor),"rgbjson");
var colorOffset = Math.floor(Math.random() * (Math.random() > 0.5 ? -1 : 1) * Math.random() * 15);
for(colorlet in newColor) {
newColor[colorlet] += colorOffset;
};
newColor = convertColorFormats(newColor,"rgb");
};
var x = (centerX + leftmostOffset) + i;
var y = centerY;
if(outOfBounds(x,y)) {
continue;
};
if(newElement === "null" || newElement === null) { //do nothing if element is null
continue;
};
//console.log([x,y]);
if(!isEmpty(x,y,true)) {
if(doOverwrite) {
deletePixel(x,y);
if(newElement !== "air") { //if the new element is "air", don't create a pixel after deleting
createPixel(newElement,x,y);
pixelMap[x][y].color = newColor;
};
continue;
//pixelMap[x][y].color = randomColor;
} else {;
if(newElement === "air") { //delete on "air" even if doOverwrite is false
deletePixel(x,y);
} else {
continue;
};
};
};
if(!arrayLoaderVoids.includes(newElement)) { //don't create anything if the element is a special void
createPixel(newElement,x,y);
pixelMap[x][y].color = newColor;
}
//pixelMap[x][y].color = randomColor;
};
};
delete elements.rad_glass.stateHigh;
elements.glass.hardness = 0.25,
elements.rad_glass.hardness = 0.25,
//Prereq elements
elements.crumbling_concrete = {
color: "#ababab",
tick: function(pixel) {
var px = pixel.x;
var py = pixel.y;
if (pixel.start === pixelTicks) {return}
var supportCondition1 = (canSupportWithEdge(px-1,py-1) && canSupportWithEdge(px+1,py-1)) // V shape
var supportCondition2 = (canSupportWithEdge(px-1,py) && canSupportWithEdge(px+1,py)) // - shape
var supportCondition3 = (canSupportWithEdge(px-1,py+1) && canSupportWithEdge(px+1,py+1)) // Λ shape
var supportCondition4 = (canSupportWithEdge(px-1,py+1) && canSupportWithEdge(px+1,py-1)) // / shape
var supportCondition5 = (canSupportWithEdge(px-1,py-1) && canSupportWithEdge(px+1,py+1)) // \ shape
var supportCondition6 = (canSupportWithEdge(px-1,py-1) && canSupportWithEdge(px+1,py)) // '- shape
var supportCondition7 = (canSupportWithEdge(px-1,py+1) && canSupportWithEdge(px+1,py)) // ,- shape
var supportCondition8 = (canSupportWithEdge(px+1,py-1) && canSupportWithEdge(px-1,py)) // -' shape
var supportCondition9 = (canSupportWithEdge(px+1,py+1) && canSupportWithEdge(px-1,py)) // -, shape
var supportCondition10 = (canSupportWithEdge(px,py+1) && canSupportWithEdge(px,py-1)) // | shape
var supports = (supportCondition1 || supportCondition2 || supportCondition3 || supportCondition4 || supportCondition5 || supportCondition6 || supportCondition7 || supportCondition8 || supportCondition9 || supportCondition10);
if(!supports) {
behaviors.POWDER(pixel);
};
doDefaults(pixel);
},
tempHigh: 1500,
stateHigh: "magma",
category: "powders",
state: "solid",
density: 2400,
hardness: 0.5,
breakInto: "dust",
};
elements.attach_powder_silk = {
color: ["#ebebeb", "#e6d9d1"],
properties: {
"attached": false,
"attachOffsets": [null, null],
},
tick: function(pixel) {
if (pixel.start === pixelTicks) {return}
if(pixel.attached) {
if(pixel.attachOffsets === null) {
pixel.attached = false;
} else if(pixel.attachOffsets.includes(null)) {
pixel.attached = false;
} else {
var attachCoords = [pixel.x + pixel.attachOffsets[0], pixel.y + pixel.attachOffsets[1]];
if(isEmpty(attachCoords[0],attachCoords[1],false)) { //consider OOB full
pixel.attached = false;
};
};
} else {
behaviors.POWDER(pixel);
};
doDefaults(pixel);
},
burnInto: "ash",
burn:75,
burnTime:25,
category: "solids",
state: "solid",
density: 1000,
hidden: true
};
elements.glass_pane = {
color: ["#5e807d","#679e99"],
behavior: behaviors.SUPPORT,
reactions: {
"radiation": { "elem1":"rad_glass_pane", "chance":0.33 },
},
tempHigh: 1500,
stateHigh: "molten_glass",
hardness: 0.2,
category: "solids",
state: "solid",
density: 2500,
breakInto: "glass_shard",
hidden: true,
};
elements.rad_glass_pane = {
color: ["#648c64","#6aad83"],
behavior: [
"XX|CR:radiation%0.075|XX",
"SP AND CR:radiation%0.075|XX|SP AND CR:radiation%0.075",
"XX|M1 AND CR:radiation%0.075|XX",
],
tempHigh: 1500,
hardness: 0.2,
stateHigh: "molten_rad_glass",
category: "solids",
state: "solid",
density: 2500,
breakInto: "rad_glass_shard",
hidden: true,
};
elements.wood.hardness = 0.2;
elements.wood_plank = {
color: "#ab6c3f",
behavior: behaviors.SUPPORT,
tempHigh: 400,
stateHigh: ["ember","charcoal","fire","fire","fire"],
category: "solids",
burn: 5,
burnTime: 300,
burnInto: ["ember","charcoal","fire"],
state: "solid",
hardness: 0.2,
breakInto: "sawdust",
};
elements.hanging_concrete = {
color: "#ababab",
behavior: [
"XX|SP|XX",
"XX|XX|XX",
"M2|M1|M2" //crumbling from the top down is acceptable
],
tempHigh: 1500,
stateHigh: "magma",
category: "powders",
state: "solid",
density: 2400,
hardness: 0.5,
breakInto: "dust",
hidden: true,
};
elements.support_copper = {
color: ["#A95232","#BE4322","#C76035"],
behavior: behaviors.SUPPORT,
reactions: {
"water": { "elem1":"oxidized_copper", chance:0.0025 },
"salt_water": { "elem1":"oxidized_copper", chance:0.005 },
"dirty_water": { "elem1":"oxidized_copper", chance:0.04 },
"sugar_water": { "elem1":"oxidized_copper", chance:0.0035 },
"seltzer": { "elem1":"oxidized_copper", chance:0.006 },
},
category: "solids",
tempHigh: 1085,
stateHigh: "molten_copper",
density: 8960,
conduct: 0.95,
hardness: 0.3,
hidden: true,
};
elements.support_bulb = {
color: "#a8a897",
behavior: behaviors.SUPPORTPOWDER,
behaviorOn: [
"XX|CR:light|XX",
"CR:light AND SP|XX|CR:light AND SP",
"M2|CR:light AND M1|M2"
],
colorOn: "#ebebc3",
category: "machines",
tempHigh: 1500,
stateHigh: ["molten_glass","molten_glass","molten_copper"],
conduct: 1,
breakInto: "glass_shard",
hidden: true,
};
elements.support_plastic = {
color: "#c5dede",
behavior: behaviors.SUPPORT,
tempHigh: 250,
stateHigh: "molten_plastic",
burn: 10,
burnTime: 200,
burnInto: ["dioxin","smoke","dioxin","smoke","stench"],
category: "solids",
state: "solid",
density: 1052,
hidden: true,
};
elements.support_steel = {
color: "#71797E",
behavior: behaviors.SUPPORT,
tempHigh: 1455.5,
stateHigh: "molten_steel",
category: "solids",
density: 7850,
conduct: 0.42,
hardness: 0.8,
};
var newAcidIgnores = ["glass_pane", "rad_glass_pane", "rad_glass_shard", "hanging_plastic"];
for(i = 0; i < newAcidIgnores.length; i++) {
elements.acid.ignore.push(newAcidIgnores[i]);
elements.acid_gas.ignore.push(newAcidIgnores[i]);
};
elements.rad_glass.breakInto = "rad_glass_shard";
if(!elements.glass_shard.reactions) {
elements.glass_shard.reactions = {};
};
elements.glass_shard.reactions.radiation = { "elem1":"rad_glass_shard", "chance":0.33 };
if(!elements.molten_glass.reactions) {
elements.molten_glass.reactions = {};
};
elements.molten_glass.reactions.radiation = { "elem1":"molten_rad_glass", "chance":0.33 };
elements.rad_glass_shard = {
color: ["#648c64","#6aad83","#6a9171"],
behavior: [
"XX|CR:radiation%0.075|XX",
"CR:radiation%0.075|XX|CR:radiation%0.075",
"M2|M1 AND CR:radiation%0.075|M2",
],
tempHigh: 1500,
stateHigh: "molten_rad_glass",
category: "powders",
state: "solid",
density: 2500,
};
elements.molten_rad_glass = {
behavior: [
"XX|CR:radiation%0.15 AND CR:fire%2.5|XX",
"M2 AND CR:radiation%0.15|XX|M2 AND CR:radiation%0.15",
"M1|M1 AND CR:radiation%0.15|M1",
],
};
elements.attach_concrete = {
color: "#ababab",
properties: {
"attached": false,
"attachOffsets": [null, null],
},
tick: function(pixel) {
if (pixel.start === pixelTicks) {return}
if(pixel.attached) {
if(pixel.attachOffsets === null) {
pixel.attached = false;
} else if(pixel.attachOffsets.includes(null)) {
pixel.attached = false;
} else {
var attachCoords = [pixel.x + pixel.attachOffsets[0], pixel.y + pixel.attachOffsets[1]];
if(isEmpty(attachCoords[0],attachCoords[1],false)) { //consider OOB full
pixel.attached = false;
};
};
} else { //Support behavior if not attached
if(!isEmpty(pixel.x-1,pixel.y,true) || !isEmpty(pixel.x+1,pixel.y,true)) {
tryMove(pixel,pixel.x,pixel.y+1);
};
};
doDefaults(pixel);
},
tempHigh: 1500,
stateHigh: "magma",
category: "powders",
state: "solid",
density: 2400,
hardness: 0.5,
breakInto: "dust",
};
elements.steel_plate_ledge = {
color: "#F2F2F2",
tick: function(pixel) {
if(pixel.attached) {
if(pixel.attachOffsets === null) {
pixel.attached = false;
} else if(pixel.attachOffsets.includes(null)) {
pixel.attached = false;
} else {
var attachCoords = [pixel.x + pixel.attachOffsets[0], pixel.y + pixel.attachOffsets[1]];
if(isEmpty(attachCoords[0],attachCoords[1],false)) { //consider OOB full
pixel.attached = false;
};
};
} else { //Move if not attached
tryMove(pixel,pixel.x,pixel.y+1);
};
doDefaults(pixel);
},
properties: {
"attached": false,
"attachOffsets": [null, null],
},
tempHigh: 1455.5,
stateHigh: "molten_steel",
category: "solids",
density: 785,
conduct: 0.32,
hardness: 0.7,
breakInto: "metal_scrap",
};
//Seeds
elements.building_1_seed = {
tick: function(pixel) {
for(cx = -4; cx <= 4; cx++) {
for(cy = -4; cy <= 4; cy++) {
if(cx === 0 && cy === 0) {
continue;
};
var finalCoords = [pixel.x+cx,pixel.y+cy];
if(isEmpty(...finalCoords,true)) {
continue;
} else {
var otherPixel = pixelMap[finalCoords[0]][finalCoords[1]];
if(otherPixel.element === pixel.element) {
deletePixel(...finalCoords);
};
};
};
};
if(!isEmpty(pixel.x,pixel.y-1,true)) {
swapPixels(pixel,pixelMap[pixel.x][pixel.y-1]);
return;
};
if(!tryMove(pixel,pixel.x,pixel.y+1)) {
var randomHeight = 13 + Math.floor(Math.random() * (8 + 1)) //min 12, variance 8
var currentHeight = pixel.y + 2;
var endHeight = pixel.y - randomHeight;
//bottom 2 rows of concrete, 2 door layers and another concrete (the three of those counting against the final height)
loadPixelRowFromArray(buildingOneSegmentConcrete,pixel.x,currentHeight,true,false);
currentHeight--;
loadPixelRowFromArray(buildingOneSegmentConcrete,pixel.x,currentHeight,true,false);
currentHeight--;
loadPixelRowFromArray(buildingOneSegmentDoor,pixel.x,currentHeight,true,true);
currentHeight--;
loadPixelRowFromArray(buildingOneSegmentDoor,pixel.x,currentHeight,true,true);
currentHeight--;
loadPixelRowFromArray(buildingOneSegmentConcrete,pixel.x,currentHeight,true,true);
currentHeight--;
//start looped alternating rows
while(currentHeight > endHeight) {
//console.log(currentHeight)
if(outOfBounds(pixel.x,pixel.y)) {
break;
};
loadPixelRowFromArray(buildingOneSegmentWindows,pixel.x,currentHeight,true,true);
currentHeight--;
loadPixelRowFromArray(buildingOneSegmentConcrete,pixel.x,currentHeight,true,true);
currentHeight--;
};
};
},
excludeRandom: true,
desc: "Creates a miniature building made of concrete and glass.",
cooldown: 6,
state: "solid",
hardness: 1,
category: "structures",
color: ["#adadad", "#70b8ba", "#adadad", "#70b8ba", "#adadad"],
};
elements.building_2_seed = {
tick: function(pixel) {
for(cx = -4; cx <= 4; cx++) {
for(cy = -4; cy <= 4; cy++) {
if(cx === 0 && cy === 0) {
continue;
};
var finalCoords = [pixel.x+cx,pixel.y+cy];
if(isEmpty(...finalCoords,true)) {
continue;
} else {
var otherPixel = pixelMap[finalCoords[0]][finalCoords[1]];
if(otherPixel.element === pixel.element) {
deletePixel(...finalCoords);
};
};
};
};
if(!isEmpty(pixel.x,pixel.y-1,true)) {
swapPixels(pixel,pixelMap[pixel.x][pixel.y-1]);
return;
};
if(!tryMove(pixel,pixel.x,pixel.y+1)) {
var currentHeight = pixel.y + 2;
for(q = 0; q < buildingTwoSegments.length; q++) {
if(q >= buildingTwoSegments.length) {
break;
};
loadPixelRowFromArray(buildingTwoSegments[q],pixel.x,currentHeight--,true,(q > 1));
};
};
},
excludeRandom: true,
desc: "Creates a miniature house.",
cooldown: 6,
state: "solid",
hardness: 1,
category: "structures",
color: ["#f05d43", "#f05d43", "#b06f33"],
};
elements.room_seed = {
color: "#ffffff",
tick: function(pixel) {
if(!tryMove(pixel,pixel.x,pixel.y+1)) {
var currentHeight = pixel.y;
for(q = oldRoom.length - 1; q > -1; q--) {
loadPixelRowFromArray(oldRoom[q],pixel.x,currentHeight--,true,true);
};
};
},
desc: "Creates a large room.",
excludeRandom: true,
cooldown: 10,
state: "solid",
hardness: 1,
category: "structures",
};
elements.altered_room_seed = {
color: "#ffffff",
tick: function(pixel) {
if(!tryMove(pixel,pixel.x,pixel.y+1)) {
var currentHeight = pixel.y;
for(q = altRoom.length - 1; q > -1; q--) {
loadPixelRowFromArray(altRoom[q],pixel.x,currentHeight--,true,true);
};
};
},
desc: "Creates a variant form of the large room used in the old nested structure test.",
excludeRandom: true,
cooldown: 10,
state: "solid",
hardness: 1,
category: "structures",
};
elements.altroom_compat = {
name: "Altered Room (Old)",
hidden: true,
color: "#ffffff",
desc: "An old version of the variant room, kept for compatibility because I don't know how to rework the structure test.",
tick: function(pixel) {
pixel.arr=[["brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick"],
["brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "battery","brick", "brick", "brick", "brick", "brick"],
["glass", "glass", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "light","light_bulb","air", "air", "air", "glass", "glass"],
["glass", "glass", "light", "light", "air", "air", "air", "air", "air", "air", "air", "air", "air", "light", "air", "air", "air", "glass", "glass"],
["brass", "wood", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "wood", "brass"],
["wood", "wood", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "wood", "wood" ],
["wood", "wood", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "wood", "wood" ],
["wood", "wood", "air", "air", "iron", "straw", "straw", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "wood", "wood" ],
["wood", "wood", "air", "air", "iron", "straw", "straw", "straw", "straw", "straw", "straw", "straw", "iron", "air", "air", "air", "air", "wood", "wood" ],
["brass", "wood", "air", "air", "iron", "straw", "straw", "straw", "straw", "straw", "straw", "straw", "iron", "light", "air", "air", "air", "wood", "brass"],
["brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick"],
["brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "battery", "brick", "brick", "brick", "brick", "brick"]]
aa = (0 - (Math.floor(pixel.arr[0].length / 2)))
na = Math.abs(aa)
if(pixel.arr[0].length % 2 == 1) {
bb = ((Math.floor(pixel.arr[0].length / 2)) + 1)
} else if(pixel.arr[0].length % 2 == 0) {
bb = (Math.floor(pixel.arr[0].length / 2))
}
cc = (0 - (Math.floor(pixel.arr.length / 2)))
nc = Math.abs(cc)
if(pixel.arr.length % 2 == 1) {
dd = ((Math.floor(pixel.arr.length / 2)) + 1)
} else if(pixel.arr.length % 2 == 0) {
dd = (Math.floor(pixel.arr.length / 2))
}
for (let j = cc; j < dd; j++) {
for (let i = aa; i < bb; i++) {
if(!isEmpty(pixel.x+i,pixel.y+j) && !outOfBounds(pixel.x+i,pixel.y+j)) {
if(pixel.arr[j+nc][i+na] != "air" || pixel.arr[j+nc][i+na] == "air") {
deletePixel(pixel.x+i,pixel.y+j)
}
}
if(pixel.arr[j+nc][i+na]) {
if(isEmpty(pixel.x+i,pixel.y+j) && pixel.arr[j+nc][i+na] != "air" && pixel.arr[j+nc][i+na] != "air" && !outOfBounds(pixel.x+i,pixel.y+j)) {
createPixel(pixel.arr[j+nc][i+na],pixel.x+i,pixel.y+j)
}
}
}
}
},
category:"structures",
insulate: true,
state: "solid",
excludeRandom: true,
},
elements.nested_structure_test = {
name: "Nested Structure Test (Old)",
color: "#ffffff",
cooldown: 13,
desc: "An old test of structure spawners in structure spawners. Creates several rooms stacked on top of each other.",
tick: function(pixel) {
pixel.arr=[["altroom_compat", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "brick", "brick" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "brick", "brick" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
["altroom_compat", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "brick", "brick" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "brick", "brick" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
["altroom_compat", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "brick", "brick" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "brick", "brick" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
["altroom_compat", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "brick", "brick" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "brick", "brick" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
["altroom_compat", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "brick", "brick" ],
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "brick", "brick" ]]
aa = (0 - (Math.floor(pixel.arr[0].length / 2)))
na = Math.abs(aa)
if(pixel.arr[0].length % 2 == 1) {
bb = ((Math.floor(pixel.arr[0].length / 2)) + 1)
} else if(pixel.arr[0].length % 2 == 0) {
bb = (Math.floor(pixel.arr[0].length / 2))
}
cc = (0 - (Math.floor(pixel.arr.length / 2)))
nc = Math.abs(cc)
if(pixel.arr.length % 2 == 1) {
dd = ((Math.floor(pixel.arr.length / 2)) + 1)
} else if(pixel.arr.length % 2 == 0) {
dd = (Math.floor(pixel.arr.length / 2))
}
for (let j = cc; j < dd; j++) {
for (let i = aa; i < bb; i++) {
if(!isEmpty(pixel.x+i,pixel.y+j) && !outOfBounds(pixel.x+i,pixel.y+j)) {
if(pixel.arr[j+nc][i+na] != "air" || pixel.arr[j+nc][i+na] == "air") {
deletePixel(pixel.x+i,pixel.y+j)
}
}
if(pixel.arr[j+nc][i+na]) {
if(isEmpty(pixel.x+i,pixel.y+j) && pixel.arr[j+nc][i+na] != "air" && pixel.arr[j+nc][i+na] != "air" && !outOfBounds(pixel.x+i,pixel.y+j)) {
createPixel(pixel.arr[j+nc][i+na],pixel.x+i,pixel.y+j)
}
}
}
}
},
category:"structures",
insulate: true,
state: "solid",
excludeRandom: true,
};
function _toggleDesertBuildings() {
var layer = worldgentypes.desert.layers[0];
if(layer[1] !== "building_1_seed") { //if the first layer isn't a building layer, add one
worldgentypes.desert.layers.unshift([0.95,"building_1_seed",0.01]);
} else if(layer[1] === "building_1_seed") { //if the first layer is a building layer, remove it
worldgentypes.desert.layers.shift();
};
};
};