sandboxels/mods/mars.js

474 lines
11 KiB
JavaScript

elements.mars_gunk = {
color: "#121212",
behavior: behaviors.DGAS,
category: "mars",
state: "gases",
extraInfo: "GUNK",
stain: 0.7
}
elements.mars_dust = {
color: ["#ab2a20", "#c53227"],
behavior: behaviors.POWDER,
category: "mars",
state: "solid",
density: 1602,
tempHigh: 500,
hardness: 0.975,
stateHigh: "molten_mars",
tempLow: -170,
stateLow: "mars_rock",
extraInfo: "Dust Samples from mars. Can freeze into Mars Rock.",
hardness: 0.991,
breakInto: "mars_debris"
}
elements.mars_basalt = {
color: ["#1C1B1C", "#CECECE", "#70703d", "#828282"],
behavior: behaviors.POWDER,
category: "mars",
state: "solid",
density: 5000,
extraInfo: "Woah",
tempHigh: "700",
stateHigh: "molten_mars",
hardness: 0.7,
breakInto: ["mars_dust", "mars_rock", "mars_rock", "mars_rock", "molten_mars", "mars_debris", "mars_debris", "gunk", "mars_rock_wall"]
}
elements.molten_mars = {
color: "#ffc338",
behavior: behaviors.MOLTEN,
category: "mars",
state: "liquid",
hidden: "true",
extraInfo: "The Result of Burnt-up mars stuff. Some turn into this faster more than others.",
temp: 2500,
density: 1150,
tempLow: -50,
stateLow: "mars_basalt"
}
elements.mars_rock = {
color: ["#a51002", "#bd1102"],
behavior: behaviors.STURDYPOWDER,
category: "mars",
state: "solid",
density: 1605,
tempHigh: 800,
hardness: 0.75,
stateHigh: "molten_mars",
breakInto: "mars_dust",
tempLow: -273,
stateLow: "mars_rock_wall",
extraInfo: "The Freezing of Mars Dust. Can be used for normal land."
}
elements.mars_debris = {
color: "#ff9999",
behavior: behaviors.STURDYPOWDER,
category: "mars",
state: "solid",
density: 1605,
burn: 94,
burnTime: 45,
burnInto: "ash",
tempHigh: 0,
stateHigh: "fire",
temp: -0.875
}
elements.support_mars_rock = {
color: ["#a51002", "#bd1102"],
behavior: behaviors.SUPPORTPOWDER,
category: "mars",
state: "solid",
density: 800,
tempHigh: 150,
hardness: 0.9,
stateHigh: "molten_mars",
breakInto: "mars_rock",
hidden: "true",
extraInfo: "Mars Rock but Support Powder."
}
elements.mars_rock_wall = {
color: ["#591813", "#bd1102"],
behavior: behaviors.WALL,
category: "mars",
state: "solid",
density: 20,
tempHigh: 2500,
hardness: 0.35,
stateHigh: "mars_dust",
breakInto: "mars_rock",
extraInfo: "The Freezing of Mars Rock. A wall that keeps the Earthlings Away!"
}
elements.mars_ironheart_ore = {
color: ["#e8e8e8", "#bd1102"],
behavior: behaviors.WALL,
category: "mars",
state: "solid",
density: 2500,
tempHigh: 2500,
hardness: 0.15,
stateHigh: "mars_dust",
breakInto: "mars_ironheart",
extraInfo: "Ore. Very Soft",
stateHigh: "ironheart"
}
elements.mars_ironheart = {
color: ["#e8e8e8", "#bd1102"],
behavior: [
"XX|XX|XX",
"XX|XX|XX",
"XX|XX|XX",
],
category: "mars",
state: "solid",
density: 1500,
tempHigh: 2500,
hardness: 1,
stateHigh: "ironheart",
extraInfo: "Mars Stuff.",
hidden: "true",
reactions: {
"mars_furnace": { elem1: "ironheart", elem2: "ironheart" },
"nosmoker": { elem1: "ironheart", elem2: "ironheart" },
"ironheart": { elem1: "ironheart", elem2: "ironheart", chance: 0.1 }
},
}
elements.mars_furnace = {
color: ["#870002", "#870507"],
behavior: [
"XX|CR:mars_gunk%8|XX",
"XX|XX|XX",
"XX|XX|XX",
],
category: "archived",
state: "solid",
hardness: 0.6,
stateHigh: "molten_mars",
extraInfo: "Used to turn Ironheart into Ironheart Solids",
tempHigh: "550",
stateHigh: "molten_mars",
breakInto: ["ironheart", "mars_ironheart", "ironheart_ore", "gunk"]
}
elements.nosmoker = {
color: ["#870002", "#870507"],
behavior: behaviors.WALL,
category: "mars",
state: "solid",
extraInfo: "Used to turn Ironheart into Ironheart Solids",
tempHigh: "350",
stateHigh: "molten_mars",
breakInto: ["ironheart", "mars_ironheart", "ironheart_ore", "antigunk"]
}
elements.ironheart = {
color: "#FF6B5A",
behavior: [
"XX|CR:radiation%2|XX|",
"XX|CH:feynmanium%0.1|XX|",
"M2|M1|M2|",
],
category: "mars",
density: 1450,
state: "solid",
stateHigh: "molten_mars",
extraInfo: "Very Sturdy.",
stateLow: "depleted_ironheart",
tempLow: -50,
tempHigh: 1500,
reactions: {
"electric": { elem1: "smint", elem2: "null" },
},
}
elements.depleted_ironheart = {
color: "#e9825a",
behavior: [
"XX|XX|XX|",
"XX|XX|XX|",
"M2|M1|M2|",
],
category: "mars",
density: 1200,
state: "solid",
stateHigh: "molten_mars",
reactions: {
"electric": { elem1: "smint", elem2: "null" },
},
}
elements.antigunk = {
color: "#cecece",
behavior: behaviors.DGAS,
category: "archived",
state: "gas",
extraInfo: "GUNK",
stain: -0.7
}
elements.red_gold_powder = {
color: ["#e27b58", "#bd1102"],
behavior: behaviors.POWDER,
category: "mars",
state: "solid",
tempHigh: 750,
stateHigh: "red_gold",
extraInfo: "Powder Which can turn into Red Gold.",
density: 1602
}
elements.red_gold = {
color: ["#D20103", "#E4080A", "#EFC3CA"],
behavior: behaviors.WALL,
category: "mars",
state: "solid",
density: 1350,
hardness: 0.7,
breakInto: "mars_dust",
tempHigh: 4500,
stateHigh: "liquid_red_gold",
extraInfo: "Red Gold.",
}
elements.liquid_red_gold = {
color: ["#D201A4", "#E4081B"],
behavior: behaviors.LIQUID,
category: "mars",
state: "liquid",
density: 8,
extraInfo: "Red Gold but a fludid.",
temp: 5500,
density: 3500
}
elements.mars_water = {
color: "#F94849",
behavior: behaviors.LIQUID,
category: "mars",
state: "liquid",
density: 997,
tempLow: -30,
stateLow: "mars_ice",
stain: 0.05,
tempHigh: 300,
stateHigh: "mars_steam",
temp: 10
}
elements.mars_coal = {
color: "#290407",
behavior: [
"XX|CR:mars_gunk%1|XX",
"XX|XX|XX",
"M1|XX|M1",
],
category: "mars",
state: "solid",
density: 997,
tempLow: -30,
stateLow: "mars_basalt",
stain: 0.3,
tempHigh: 300,
stateHigh: "molten_mars",
temp: 10,
reactions: {
"electric": { elem2: "smint", chance: 0.01 },
}
}
elements.mars_ice = {
color: "#f2b5c0",
behavior: behaviors.WALL,
category: "mars",
state: "solid",
density: 997,
tempHigh: 35,
stateHigh: "mars_water",
hardness: 0.5,
breakInto: "mars_water",
extraInfo: "its rock solid!",
temp: 0
}
elements.smint = {
color: "#EFC905",
behavior: behaviors.SELFDELETE,
category: "archived",
state: "gas",
extraInfo: "boo",
temp: 0
}
elements.mars_steam = {
color: "#ffffff",
behavior: behaviors.DGAS,
category: "mars",
state: "gas",
tempLow: -100,
stateLow: "mars_water",
extraInfo: "choo choo",
temp: 500
}
elements.testy = {
color: "#FFFFFF",
behavior: behaviors.WALL,
category: "archived",
state: "solid",
extraInfo: "Don't mind me, just a test. Removed 06/02/25?"
}
elements.o2_tank = {
color: "#98F5F9",
behavior: [
"CR:oxygen%2|XX|XX",
"XX|XX|XX",
"XX|XX|XX",
],
category: "mars",
state: "solid",
tempHigh: "600",
stateHigh: "molten_copper",
breakInto: ["copper", "oxygen"]
}
elements.solar_core = {
color: "#FFDE59",
behavior: [
"XX|CH:light>electric%50|XX",
"XX|XX|XX",
"XX|XX|XX",
],
category: "cores",
state: "solid",
tempHigh: "600",
stateHigh: "molten_zinc",
breakInto: "zinc",
conduct: 1,
extraInfo: "Not The Best Option, but the easiest."
}
elements.hydro_core = {
color: "#17A4A9",
behavior: [
"XX|CH:mars_water>electric%75|XX",
"XX|XX|XX",
"XX|XX|XX",
],
category: "cores",
state: "solid",
tempHigh: "600",
stateHigh: "molten_zinc",
breakInto: "zinc",
conduct: 1
}
elements.coal_core = {
color: "#FFA4A9",
behavior: [
"XX||CH:mars_coal>electric%3|XX",
"XX|XX|XX",
"XX|XX|XX",
],
category: "cores",
state: "solid",
tempHigh: "600",
stateHigh: "molten_zinc",
breakInto: "zinc",
conduct: 1,
extraInfo: "Put In some Coal and watch the battery drain."
}
elements.ironheart_core = {
color: "#FFA4A9",
behavior: [
"XX||CH:ironheart>electric%0.5|",
"XX|XX|XX",
"XX|XX|XX",
],
category: "cores",
state: "solid",
tempHigh: "800",
stateHigh: "molten_zinc",
breakInto: "zinc",
conduct: 1,
extraInfo: "wha"
}
elements.mars_fossil = {
color: ["#3d3d3d", "#707070", "#395034"],
behavior: behaviors.WALL,
category: "mars",
state: "solid",
tempHigh: 2500,
hardness: 0.975,
stateHigh: "molten_mars",
tempLow: -170,
stateLow: "mars_rock",
extraInfo: "Fossils! From Mars! Simply just smash them to get some tiny creatures.",
hardness: 0.4,
breakInto: "mars_debris"
}
elements.ironheart_gas = {
color: ["#500000ff", "#a7a7a7ff", "#a80000ff"],
behavior: behaviors.GAS,
category: "mars",
state: "gas",
tempLow: -100,
stateLow: "liquid_ironheart_gas",
extraInfo: "gasses"
}
elements.liquid_ironheart_gas = {
color: ["#500000ff", "#a7a7a7ff", "#a80000ff"],
behavior: behaviors.LIQUID,
category: "mars",
state: "liquid",
temp: -150,
extraInfo: "liquids"
}
elements.phing = {
color: "#00c40aff",
behavior: [
"XX|XX|XX|",
"XX|XX|XX",
"XX|XX|XX",
],
category: "phings",
state: "solid",
tempHigh: "800",
stateHigh: "dead_phing",
breakInto: "dead_phing",
extraInfo: "wha"
}
elements.dead_phing = {
color: "#947e00ff",
behavior: behaviors.POWDER,
category: "phings",
state: "solid",
extraInfo: "DEAD! You KILLED THEM!"
}
// 2.11.20
// most elements done :D
// iron heart ore
// iron heart
// GUNK
// furnace
//anti gunk
// new mars and gunk catagory
// made things sink
//changes
// ryan pushed it thx ryan
// removing mars_furnace so yeah
// no anti gunk or gunk anymore
// im putting in the archive
// lil changes
// inroducing oxygen tanks!
// machines are smashable. please smash them.
// also heatable
// O2 BE YOU
// mars water
// removed legacy liquid mars dust
// mars water 2
// so like a week ago i made smelting ironheart easier
// basalt and stuff
// wow! mars ice
// and steam
// also mars_debris got updated
// they burn a lot
// added cores that emit electricity
// its like plants
// dumbed down ironheart a bit, im thinking about its behaviour
// Ironheart is Radioactive
// Red Gold is Solid
// Feynmanium
// make things have recaitons
// its here!
// remove feynmanium
// ironheart is no longer radioactive
// fossils!
// Creditssss
// Ghanisma - idea for 2.9.16