sandboxels/mods/metals.js

792 lines
22 KiB
JavaScript

function whenAvailable(names, callback) {
var interval = 10; // ms
window.setTimeout(function() {
let bool = true;
for(let i = 0; i < names.length; i++)
{
if(!window[names[i]])
{
bool = false;
}
}
if (bool) {
callback();
} else {
whenAvailable(names, callback);
}
}, interval);
}
var modName = "mods/metals.js";
var changeTempMod = "mods/changeTempReactionParameter.js";
var runAfterAutogenMod = "mods/runAfterAutogen2.js";
var libraryMod = "mods/code_library.js";
var onTryMoveIntoMod = "mods/onTryMoveInto.js";
if(enabledMods.includes(changeTempMod) && enabledMods.includes(runAfterAutogenMod) && enabledMods.includes(libraryMod) && enabledMods.includes(onTryMoveIntoMod)) {
whenAvailable(["runAfterAutogen"], function() {
elements.iron.hardness = 0.74
//https://www.engineeringtoolbox.com/bhn-brinell-hardness-number-d_1365.html
//https://en.wikipedia.org/wiki/Hardnesses_of_the_elements_(data_page)
//"Annealed chissel steel" hardness and then divided by iron hardness (Brinell)
//sqrt()ed like IACS-derived conductivities and scaled to the 0.8 hardness of steel
//and because 1 means infinite hardness, the others are derived using
//1-(0.26/(otherThingBHN/200))
//it doesn't matter much anyway but I'd like to have some semblance/veneer of accuracy
//Then I nerfed and buffed some of them with inconsistent rounding.
elements.chromium = {
color: ["#c8cccb", "#dce3e0", "#ebedeb"],
behavior: behaviors.WALL,
reactions: {
},
tempHigh: 1907,
category: "solids",
density: 7190,
conduct: 0.35,
hardness: 0.985,
state: "solid",
};
nichromeDoNeighborCount = true;
function nichromeNeighborLogic(count) {
if(count < 3) { return 2.5 };
return count == 3 ? 1.25 : 0;
};
elements.nichrome = {
color: ["#d1cfcb", "#dbd7ce", "#e8e2d5"],
behavior: behaviors.WALL,
tempHigh: 1400,
category: "solids",
density: 8300,
conduct: 0.75,
hardness: 0.7, //???
state: "solid",
tick: function(pixel) {
if(nichromeDoNeighborCount) {
var neighbors = 0;
for(i = 0; i < adjacentCoords.length; i++) {
if(!isEmpty(pixel.x+adjacentCoords[i][0],pixel.y+adjacentCoords[i][1],true)) {
var newPixel = pixelMap[pixel.x+adjacentCoords[i][0]][pixel.y+adjacentCoords[i][1]];
if(elements[newPixel.element].conduct) { neighbors++ };
};
};
};
if(pixel.charge) {
pixel.temp += ((1.1 + nichromeNeighborLogic(neighbors)) * pixel.charge);
};
},
};
elements.molten_chromium = {
density: 6300,
temp: 2000,
reactions: { //(test.hello ??= {}).world
molten_nichrome: { elem1: "molten_nichrome", elem2: "molten_chromium", chance: 0.4, changeTemp: false, oneway: true },
},
};
elements.molten_nichrome = {
reactions: { //(test.hello ??= {}).world
molten_nickel: { elem1: "molten_nickel", elem2: "molten_nichrome", chance: 0.4, changeTemp: false, oneway: true },
molten_haseulite: { elem2: "molten_hanichrite", elem1: ["molten_nichrome","molten_nichrome","molten_nichrome","molten_nichrome","molten_nichrome","molten_nichrome","molten_nichrome","molten_nichrome","molten_nichrome","molten_hanichrite"], changeTemp: false },
},
tick: function(pixel) {
if(nichromeDoNeighborCount) {
var neighbors = 0;
for(i = 0; i < adjacentCoords.length; i++) {
if(!isEmpty(pixel.x+adjacentCoords[i][0],pixel.y+adjacentCoords[i][1],true)) {
var newPixel = pixelMap[pixel.x+adjacentCoords[i][0]][pixel.y+adjacentCoords[i][1]];
if(elements[newPixel.element].conduct) { neighbors++ };
};
};
};
if(pixel.charge) {
pixel.temp += ((1.1 + nichromeNeighborLogic(neighbors)) * pixel.charge) * 1.1;
};
},
};
worldgentypes.test = {
layers: [[0.3, "pointer"], [0, "molten_nickel"]],
temperature: 2000
};
runAfterAutogen(function() {
if(!elements.molten_nickel.reactions) {
elements.molten_nickel.reactions = {};
};
elements.molten_nickel.reactions.molten_chromium = { elem1: "molten_nichrome", elem2: ["molten_chromium","molten_chromium","molten_chromium","molten_chromium","molten_nichrome"], changeTemp: false };
});
//Copper exists
elements.ruthenium = {
color: ["#e8ebca","#eaebd5"], //color pulled from my ass because I don't want another gray metal
behavior: behaviors.WALL,
tempHigh: 2334,
category: "solids",
state: "solid",
density: 12450,
conduct: 0.45,
hardness: 0.97,
},
elements.molten_ruthenium = {
density: 10650,
},
elements.rhodium = {
color: ["#f0e4df","#f7eae4"], //it looked slightly reddish on Wikipedia
behavior: behaviors.WALL,
tempHigh: 1964,
category: "solids",
state: "solid",
density: 12410,
conduct: 0.59,
hardness: 0.95,
},
elements.molten_rhodium = {
density: 10700,
},
elements.palladium = {
color: ["#fff8ed","#f5e6ce","#faeccf"], //Terraria reference
behavior: behaviors.WALL,
tempHigh: 1555,
category: "solids",
state: "solid",
density: 12023,
conduct: 0.38,
hardness: 0.83,
},
elements.molten_palladium = {
density: 10380,
},
//Silver exists
elements.rhenium = {
color: ["#e5f0d1","#e6edda"], //it looks like almost every other metal but in some pictures the lighting makes it look ever-so-slightly greenish
behavior: behaviors.WALL,
tempHigh: 3186,
category: "solids",
state: "solid",
density: 21020,
conduct: 0.29,
hardness: 0.96,
},
elements.molten_rhenium = {
density: 18900,
},
elements.osmium = {
color: ["#d8e1eb","#cee1f0"], //it looks bluish
behavior: behaviors.WALL,
tempHigh: 3033,
category: "solids",
state: "solid",
density: 22590,
conduct: 0.40,
hardness: 0.98,
},
elements.molten_osmium = {
density: 2e4,
},
elements.iridium = {
color: ["#dfb9f0","#d6a9eb","#dfd1ed","#eeeeee"], //Minecraft and Stardew Valley reference
behavior: behaviors.WALL,
tempHigh: 2446,
category: "solids",
state: "solid",
density: 22560,
conduct: 0.54,
hardness: 0.97,
},
elements.molten_iridium = {
density: 19000,
},
elements.platinum = {
color: ["#dddddd","#d7d7d7"],
behavior: behaviors.WALL,
tempHigh: 1768,
category: "solids",
state: "solid",
density: 21450,
conduct: 0.38,
hardness: 0.83226,
},
elements.molten_platinum = {
density: 19770,
},
//Gold exists
elements.mercury = {
color: ["#d1d1d1", "#bababa"],
behavior: behaviors.LIQUID,
tempHigh: 357,
stateHigh: "mercury_gas",
tempLow: -39,
stateLow: "frozen_mercury",
state: "solid",
category: "liquids",
density: 13534,
conduct: 0.13,
breakInto: "mercury_gas",
},
elements.frozen_mercury = {
color: ["#d1d1d1", "#bababa"],
density: 14184,
behavior: behaviors.WALL,
conduct: 0.13,
tempHigh: -39,
temp: -50,
stateHigh: "mercury",
category: "solids",
state: "solid",
state: "solid",
hidden: true,
hardness: 0.2775, //(desperately scaled Mohs hardness)
},
elements.mercury_gas = { //hg d@bp extrapolated from density change with temperature: 12743
density: 8.477,
color: ["#d1d1d1", "#bababa"],
colorOn: ["#96ffbf", "#9cffc2", "#9effe7"],
conduct: 0.13,
behavior: behaviors.GAS,
tempLow: 357,
temp: 400,
stateLow: "mercury",
category: "gases",
state: "gas",
hidden: true,
}
var mooreNeighborhood = [[-1,-1],[0,-1],[1,1],[-1,0],[1,0],[-1,1],[0,1],[1,1]];
var bismuthCrystalColorArray = [
"#f58887",
"#fcd19a",
"#fcf588",
"#aef29d",
"#9af5e4",
"#b3bef5",
"#dbb9f0",
"#f2acdb"
]
var bismuthCrystalElements = ["bismuth","molten_bismuth"];
quadriCoords = [[-1,1],[0,1],[1,1],[1,0]];
//i'm not replacing pixelTick for this shit
/*function mooreDoHeat(pixel) {
// Check right and bottom adjacent pixels
for (var i = 0; i < quadriCoords.length; i++) {
var x = pixel.x+quadriCoords[i][0];
var y = pixel.y+quadriCoords[i][1];
if (!isEmpty(x,y,true)) {
var newPixel = pixelMap[x][y];
// Skip if both temperatures are the same
if (pixel.temp == newPixel.temp || elements[newPixel.element].insulate == true) {
continue;
}
// Set both pixel temperatures to their average
var avg = (pixel.temp + newPixel.temp)/2;
pixel.temp = avg;
newPixel.temp = avg;
pixelTempCheck(pixel);
pixelTempCheck(newPixel);
};
};
};*/
function bismuthCrystallization(pixel) {
if(pixel.temp < elements.bismuth.tempHigh) { //initial crystal on cool
//pixel.color = "rgb(255,0,0)";
//initialize CCC
pixel.crystalColorCounter ??= Math.floor(Math.random() * 8); //initialize CCC
//pixel.crystalColorCounter ??= 0;
if(pixel.element !== "bismuth") {
pixel.temp -= 0.05; //incentivize cooling
pixel.element = "bismuth"
//console.log(`pixel (${pixel.x},${pixel.y}) frozen by bismuthCrystallization`)
pixel.color = pixelColorPick(pixel,bismuthCrystalColorArray[pixel.crystalColorCounter % 8]);
}; //solidify
};
if(pixel.crystalColorCounter !== undefined) {
for(i = 0; i < mooreNeighborhood.length; i++) {
var newX = pixel.x + mooreNeighborhood[i][0];
var newY = pixel.y + mooreNeighborhood[i][1];
if(isEmpty(newX,newY,true)) {
continue;
} else {
var newPixel = pixelMap[newX][newY];
if(bismuthCrystalElements.includes(newPixel.element)) {
if(newPixel.temp < elements.bismuth.tempHigh) {
newPixel.temp -= 0.05;
newPixel.element = "bismuth";
newPixel.crystalColorCounter = (pixel.crystalColorCounter + 1) % 8;
newPixel.color = pixelColorPick(pixel,bismuthCrystalColorArray[pixel.crystalColorCounter % 8]);
};
};
};
};
};
//mooreDoHeat(pixel);
};
elements.molten_bismuth = {
color: "#d1c6b0", //not really hot enough to be red
behavior: behaviors.LIQUID,
tempLow: -Infinity, //suppress normal freezing mechanism
stateLow: "molten_bismuth",
tick: function(pixel) {
bismuthCrystallization(pixel);
},
density: 10050,
state: "liquid",
category: "liquids",
temp: 300,
tempHigh: 1560,
fireColor: "#4275db",
};
runAfterAutogen(function() {
delete elements.molten_bismuth.tempLow;
delete elements.molten_bismuth.stateLow;
});
elements.bismuth = {
color: "#d1c6b0",
behavior: behaviors.WALL,
/*reactions: {
},*/
tempHigh: 271.5,
category: "solids",
density: 9780,
conduct: 0.12,
hardness: 0.22,
state: "solid",
fireColor: "#4275db",
};
elements.bismuth_gas = {
density: 9, //made-up number
fireColor: "#4275db",
};
zirconoids = ["zirconium","molten_zirconium","zirconium_gas"];
function zirconiumMoveContainedNeutron(pixelFrom,pixelTo) {
if(!pixelFrom || !pixelTo) {
return false
};
pixelFrom.neutrons ??= 0;
if(pixelFrom.neutrons < 1) {
return false;
};
pixelTo.neutrons ??= 0;
pixelFrom.neutrons--;
pixelTo.neutrons++;
};
function neutronAbsorbency(pixel,otherPixel) {
if(isNaN(pixel.neutrons)) {
pixel.neutrons = 0;
};
pixel.neutrons ??= 0; //probably redundant with the above
if(!otherPixel) {
return null;
};
if(otherPixel.element === "neutron") {
/*var otherIndex = currentPixels.indexOf(otherPixel);
if(otherIndex !== -1) { currentPixels.splice(otherIndex,1) };
pixelMap[otherPixel.x][otherPixel.y] = undefined;*/
deletePixel(otherPixel.x,otherPixel.y);
pixel.neutrons++;
return true;
} else {
return false;
};
};
function neutronMovement(pixel,whitelist=null) {
if(!pixel.oldColor) {
pixel.oldColor = pixel.color;
};
if(isNaN(pixel.neutrons)) {
pixel.neutrons = 0;
};
pixel.neutrons ??= 0; //probably redundant with the above
if(pixel.oldColor === null) { pixel.oldColor = pixel.color };
var color = convertColorFormats(pixel.oldColor,"json");
//color.g += (pixel.neutrons * 4);
//color.b += (pixel.neutrons * 6);
color.g += (pixel.neutrons * 32);
color.b += (pixel.neutrons * 48);
color = convertColorFormats(color,"rgb");
pixel.color = color;
for(i = 0; i < pixel.neutrons; i++) {
if(pixel.neutrons < 1) { break };
var vx = Math.floor(Math.random() * 3) - 1;
var vy = Math.floor(Math.random() * 3) - 1;
if (vx===0 && vy===0) {
if (Math.random() < 0.5) { vx = Math.random() < 0.5 ? 1 : -1; }
else { vy = Math.random() < 0.5 ? 1 : -1; }
};
var newPos = {x: pixel.x+vx, y: pixel.y+vy};
if(outOfBounds(newPos.x,newPos.y)) {
continue;
};
if(isEmpty(newPos.x,newPos.y,false)) {
createPixelReturn("neutron",newPos.x,newPos.y).temp = pixel.temp;
pixel.neutrons--;
if(pixel.neutrons < 1) { break };
} else if(!isEmpty(newPos.x,newPos.y,true)) {
var newPixel = pixelMap[newPos.x][newPos.y];
if(whitelist == null || whitelist.includes(newPixel.element)) {
zirconiumMoveContainedNeutron(pixel,newPixel);
if(pixel.neutrons < 1) { break };
};
};
};
};
elements.zirconium = {
color: ["#ccc59b", "#dbd3a4"],
behavior: behaviors.WALL,
properties: {
oldColor: null,
},
onTryMoveInto: function(pixel,otherPixel) {
neutronAbsorbency(pixel,otherPixel);
},
tick: function(pixel) {
neutronMovement(pixel,zirconoids);
},
tempHigh: 1855,
category: "solids",
density: 6520,
conduct: 0.19,
hardness: 0.5,
},
elements.molten_zirconium = {
density: 5803,
tempHigh: 4409,
behavior: behaviors.MOLTEN,
onTryMoveInto: function(pixel,otherPixel) {
neutronAbsorbency(pixel,otherPixel);
},
tick: function(pixel) {
neutronMovement(pixel,zirconoids);
},
};
elements.zirconium_gas = {
density: 3, //Unknown/Unmeasured value
behavior: behaviors.GAS,
onTryMoveInto: function(pixel,otherPixel) {
neutronAbsorbency(pixel,otherPixel);
},
tick: function(pixel) {
neutronMovement(pixel,zirconoids);
},
};
elements.neutron.state = "gas";
elements.neutron.ignoreAir = "true";
neighbors = [[-1,0],[0,-1],[1,0],[0,1]]
function randomChoice(array) {
return array[Math.floor(Math.random() * array.length)];
}
function tryTarnish(pixel,element,chance) {
if(exposedToAir(pixel)) {
if(Array.isArray(element)) {
if(Math.random() < chance) {
changePixel(pixel,randomChoice(element))
}
} else {
if(Math.random() < chance) {
changePixel(pixel,element)
}
}
}
}
//Non-element: Liquid ammonia
elements.liquid_ammonia = {
color: "#bab6a9",
behavior: behaviors.LIQUID,
reactions: {
"methane": { "elem1":null, "elem2":"cyanide", "chance":0.25 },
"plant": { "elem1":"plant", "chance":0.05 },
"wheat_seed": { "elem1":"wheat", "chance":0.05 },
"grass": { "elem1":"grass", "chance":0.05 },
"grass_seed": { "elem1":"grass", "chance":0.05 },
"bamboo_plant": { "elem1":"bamboo", "chance":0.05 },
"flower_seed": { "elem1":"flower_seed", "chance":0.05 },
"petal": { "elem1":"flower_seed", "chance":0.05 },
"vine": { "elem1":"vine", "chance":0.05 },
"sapling": { "elem1":"tree_branch", "chance":0.05 },
"tree_branch": { "elem1":"tree_branch", "chance":0.05 },
"corn_seed": { "elem1":"corn", "chance":0.05 },
"root": { "elem1":"root", "chance":0.05 },
"dirt": { "elem1":"grass", "chance":0.05 },
"mud": { "elem1":"grass", "chance":0.05 },
"potato_seed": { "elem1":"potato", "chance":0.05 },
"yeast": { "elem1":"yeast", "chance":0.05 },
"fish": { "elem2":"meat" },
"frog": { "elem2":"meat" },
},
tempHigh: -78,
stateHigh: "ammonia",
category: "liquids",
state: "liquid",
hidden: true,
density: 681.9,
}
elements.ammonia.tempLow = -78
elements.ammonia.stateLow = "liquid_ammonia"
//Hydrogen
//Hydrogen exists, but its solid form doesn't.
elements.liquid_hydrogen.tempLow = -259.16
elements.liquid_hydrogen.stateLow = "hydrogen_ice"
elements.hydrogen_ice = {
color: "#E6E6FF",
behavior: behaviors.WALL,
density: 76,
category: "solids",
state: "solid",
hidden: true,
tempHigh: -259,
stateHigh: "liquid_hydrogen",
}
//Lithium (incomplete/hiatus)
elements.lithium = {
color: "#b0ab9d",
behavior: behaviors.WALL,
tick: function(pixel) {
tryTarnish(pixel,"lithium_oxide",0.007)
if(pixel.temp >= 179) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
},
reactions: {
"steam": { "elem1": "hydrogen", "elem2": "lithium_hydroxide" },
"water": { "elem1": "hydrogen", "elem2": "lithium_hydroxide" },
"nitrogen": { "elem1": "lithium_nitride", "elem2": "lithium_nitride" },
"liquid_nitrogen": { "elem1": "lithium_nitride", "elem2": "lithium_nitride" },
"liquid_hydrogen": { "elem1": "lithium_hydride", "elem2": "lithium_hydride" },
"ammonia": { "elem1": ["hydrogen",null], "elem2": "lithium_amide" },
"liquid_ammonia": { "elem1": ["hydrogen",null], "elem2": "lithium_amide" },
},
density: 534,
category: "solids",
state: "solid",
conduct: 0.42697,
hardness: 0.019,
tempHigh: 180,
burn: 20,
burnTime: 130,
burnInto: "lithium_oxide",
fireColor: "#fc0a22",
}
elements.molten_lithium = { //too damn reactive
color: "#b0ab9d",
behavior: [
"XX|HT:1%1|XX",
"M2 AND HT:0.1%1|HT:1%1|M2 AND HT:1%1",
"M1|M1 AND HT:1%1|M1"
],
tick: function(pixel) {
tryTarnish(pixel,"lithium_oxide",0.014)
},
reactions: {
"steam": { "elem1": "hydrogen", "elem2": "lithium_hydroxide" },
"water": { "elem1": "hydrogen", "elem2": "lithium_hydroxide" },
"nitrogen": { "elem1": "lithium_nitride", "elem2": "lithium_nitride" },
"liquid_nitrogen": { "elem1": "lithium_nitride", "elem2": "lithium_nitride" },
"hydrogen": { "elem1": "lithium_hydride", "elem2": "lithium_hydride" },
"liquid_hydrogen": { "elem1": "lithium_hydride", "elem2": "lithium_hydride" },
"ammonia": { "elem1": ["hydrogen",null], "elem2": "lithium_amide" },
"liquid_ammonia": { "elem1": ["hydrogen",null], "elem2": "lithium_amide" },
},
burning: true,
burnInto: "lithium_oxide",
fireColor: "#fc0a22",
density: 512,
}
elements.lithium_oxide = {
color: "#eee9ec", //HRT UV-to-visible strategy again
behavior: behaviors.POWDER,
reactions: {
"steam": { "elem1": "lithium_hydroxide", "elem2": "lithium_hydroxide", chance: 0.03 },
"water": { "elem1": "lithium_hydroxide", "elem2": "lithium_hydroxide", chance: 0.03 },
"carbon_dioxide": { "elem1": null, "elem2": "lithium_carbonate" },
},
density: 2013,
category: "powders",
state: "solid",
hidden: true,
tempHigh: 1438,
}
elements.lithium_hydroxide = {
color: "#eeeeee",
behavior: behaviors.POWDER,
reactions: {
"steam": { "elem1": null, "elem2": "lithium_hydroxide_monohydrate" },
"water": { "elem1": null, "elem2": "lithium_hydroxide_monohydrate" },
"carbon_dioxide": { "elem1": "water", "elem2": [null,"lithium_carbonate"], chance: 0.5 },
},
density: 1460,
category: "powders",
state: "solid",
hidden: true,
tempHigh: 462,
}
elements.lithium_hydroxide_monohydrate = {
color: "#e0e4e7",
behavior: behaviors.POWDER,
reactions: {
"carbon_dioxide": { "elem1": "water", "elem2": [null,"lithium_carbonate"], chance: 0.5 },
},
tick: function(pixel) {
emptyNeighborArray = []
for(i=0;i<4;i++) {
if(isEmpty(pixel.x+neighbors[i][0],pixel.y+neighbors[i][1],true)) {
emptyNeighborArray.push(neighbors[i])
}
}
if(pixel.temp >= 100) {
if(emptyNeighborArray.length > 0) {
var placement = randomChoice(emptyNeighborArray)
if(isEmpty(pixel.x+placement[0],pixel.y+placement[1])) {
createPixel("steam",pixel.x+placement[0],pixel.y+placement[1])
changePixel(pixel,"lithium_hydroxide")
}
}
}
},
density: 1510,
category: "powders",
state: "solid",
hidden: true,
}
elements.lithium_carbonate = { //todo
color: "#eeeeee",
behavior: behaviors.POWDER,
density: 2110,
category: "powders",
state: "solid",
hidden: true,
tempHigh: 723,
}
elements.lithium_nitride = {
color: "#eeeeee",
behavior: behaviors.POWDER,
reactions: {
"steam": { "elem1": "lithium_hydroxide", "elem2": "ammonia" },
"water": { "elem1": "lithium_hydroxide", "elem2": "ammonia" },
"hydrogen": { "elem1": "lithium_hydride", "elem2": "lithium_amide" },
"liquid_hydrogen": { "elem1": "lithium_hydride", "elem2": "lithium_amide" },
},
density: 1270,
category: "powders",
state: "solid",
hidden: true,
tempHigh: 813,
}
elements.lithium_hydride = {
color: "#eeeeee",
behavior: behaviors.POWDER,
reactions: { //the acid part of lye
"ammonia": { "elem1": "hydrogen", "elem2": "lithium_amide" },
"liquid_ammonia": { "elem1": "hydrogen", "elem2": "lithium_amide" },
},
density: 780,
category: "powders",
state: "solid",
hidden: true,
tempHigh: 689,
}
elements.lithium_amide = {
color: "#eeeeee",
behavior: behaviors.POWDER,
reactions: {
"steam": { "elem1": "lithium_hydroxide", "elem2": "ammonia" },
"water": { "elem1": "lithium_hydroxide", "elem2": "ammonia" },
},
density: 1178,
category: "powders",
state: "solid",
hidden: true,
tempHigh: 375,
}
//Sodium exists
//...
//at request of Serioustar#1337
elements.niobium = {
color: ["#dedede","#edead8","#e8e9ed"],
behavior: behaviors.WALL,
tempHigh: 2477,
category: "solids",
density: 8570,
conduct: 0.35,
hardness: 0.7, //idk lol
};
});
} else {
if(!enabledMods.includes(changeTempMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,changeTempMod) };
if(!enabledMods.includes(libraryMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,libraryMod) };
if(!enabledMods.includes(onTryMoveIntoMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,onTryMoveIntoMod) };
localStorage.setItem("enabledMods", JSON.stringify(enabledMods));
alert(`The "${changeTempMod}", "${runAfterAutogenMod}" and "${onTryMoveIntoMod}" mods are required; any missing mods in this list have been automatically inserted (reload for this to take effect).`);
};