sandboxels/mods/more_worlds.js

896 lines
29 KiB
JavaScript

//TNT world
elements.oil_cloud = {
color: "#8c4331",
behavior: [
"XX|XX|XX",
"XX|CH:oil%0.05|M1%2.5 AND BO",
"XX|XX|XX",
],
category:"gases",
temp: 30,
state: "gas",
density: 0.5,
burn: 60,
burnTime: 15,
burnInto: "explosion", //atomization moment
ignoreAir: true,
stain: 0.02,
};
elements.oil_cloud_floater = {
color: "#8c4331",
behavior: [
"M2|M1|M2",
"M1%80|CH:oil_cloud%0.2|M1%80",
"M%60|XX|M2%60",
],
reactions: {
"oil_cloud_floater": { elem1: "oil_cloud", elem2: "oil_cloud", chance: 0.003 },
"oil_cloud": { elem1: "oil_cloud", elem2: "oil_cloud", chance: 0.01 }
},
category:"gases",
temp: 30, //otherwise identical
state: "gas",
density: 0.5,
burn: 60,
burnTime: 15,
burnInto: "explosion", //atomization moment
stain: 0.02,
};
worldgentypes.tnt_world = {
name: "TNT World", //unimplemented
layers: [
[0.9, "oil_cloud_floater"],
[0.65, "coal", 0.1],
[0.65, "nitroglycerin"],
[0.55, "nitroglycerin", 0.5],
[0.2, "coal", 0.2],
[0.2, "tnt"],
[0.05, "coal", 0.3],
[0.05, "c4"],
[0.0, "coal", 0.4],
[0.0, "lamp_oil"]
]
};
runAfterLoad(function() {
if(enabledMods.includes("mods/glenn_gases.js")) {
worldgentypes.tnt_world.layers.unshift([0.9, "red_gas", 0.50])
};
});
//Ice world
elements.snow_cloud_floater = {
color: "#7e8691",
behavior: [
"M2|M1|M2",
"M1%80|CH:snow_cloud%0.2|M1%80",
"M%60|XX|M2%60",
],
reactions: {
"snow_cloud_floater": { elem1: "snow_cloud", elem2: "snow_cloud", chance: 0.003 },
"snow_cloud": { elem1: "snow_cloud", elem2: "snow_cloud", chance: 0.01 }
},
category:"gases",
temp:-10,
tempHigh:30,
stateHigh:"rain_cloud",
tempLow:-200,
stateLow:"hail_cloud",
state:"gas",
density:0.55,
conduct:0.01,
movable:true,
isGas:true
};
worldgentypes.ice = {
layers: [
//[0.95, "snow_cloud_floater"], //le cutting room floor has arrived
[0.9, "snow"],
[0.65, "ice"],
[0.6, "gravel"],
[0.35, "permafrost"],
[0, "rock"]
],
temperature: -20
};
//Nuclear wasteland
behaviors.RAD_POWDER = [
"XX|CR:radiation%2|XX",
"CR:radiation%2|XX|CR:radiation%2",
"M2|M1 AND CR:radiation%2|M2",
],
behaviors.RAD_STURDYPOWDER = [
"XX|CR:radiation%2|XX",
"CR:radiation%2|XX|CR:radiation%2",
"XX|M1 AND CR:radiation%2|XX",
],
behaviors.RAD_SUPPORT = [
"CR:radiation%1|CR:radiation%2|CR:radiation%1",
"SP AND CR:radiation%2|XX|SP AND CR:radiation%2",
"XX|M1 AND CR:radiation%2|XX",
],
behaviors.RAD_SUPPORTPOWDER = [
"CR:radiation%1|CR:radiation%2|CR:radiation%1",
"SP AND CR:radiation%2|XX|SP AND CR:radiation%2",
"M2|M1 AND CR:radiation%2|M2",
],
behaviors.RAD_LIQUID = [
"XX|CR:radiation%2|XX",
"M2 AND CR:radiation%2|XX|M2 AND CR:radiation%2",
"M1|M1 AND CR:radiation%2|M1",
],
behaviors.RAD_WALL = [
"CR:radiation%0.7|CR:radiation%1.4|CR:radiation%0.7",
"CR:radiation%1.4|XX%0000000000000|CR:radiation%1.4",
"CR:radiation%0.7|CR:radiation%1.4|CR:radiation%0.7",
],
behaviors.RAD_GAS = [
"M2 AND CR:radiation%1|M1 AND CR:radiation%2|M2 AND CR:radiation%1",
"M1 AND CR:radiation%2|XX AND CR:radiation%2|M1 AND CR:radiation%2",
"M2 AND CR:radiation%1|M1 AND CR:radiation%2|M2 AND CR:radiation%1",
],
behaviors.RAD_MOLTEN = [
"XX|CR:radiation%2.5 AND CR:fire%2.5|XX",
"M2 AND CR:radiation%1|XX|M2 AND CR:radiation%1",
"M1|M1 AND CR:radiation%1|M1",
],
console.log(behaviors.RAD_POWDER) //forcing it to acknowledge the behaviors i just added instead of giving me "undefined"
elements.irradiated_dirt = {
color: ["#70762b","#4c5c21","#50571a","#4c6b1e"],
behavior: behaviors.RAD_POWDER,
tempHigh:1200,
stateHigh: "molten_irradiated_dirt",
reactions: {
"dirt": { "elem1":"dirt", "elem2":"irradiated_dirt", "chance":0.0005, "oneway":true },
},
tempLow: -50,
stateLow: "irradiated_permafrost",
category: "Irradiated",
state: "solid",
density: 1220,
};
elements.molten_irradiated_dirt = {
"behavior": behaviors.RAD_MOLTEN,
"hidden": true,
"state": "liquid",
"category": "Irradiated",
"color": ["#e09315", "#e07615", "#e05800", "#987310", "#985c10", "#984500", "#a06c0d", "#a0570d", "#a04100", "#98850f", "#986b0f", "#985000"],
"temp": 1250,
"tempLow": 1100,
"stateLow": "irradiated_dirt",
"density": 1098,
"viscosity": 10000
}
elements.irradiated_glass = {
color: ["#597a58","#719171"],
colorOn: ["#6dab67","#88b567"],
behavior: behaviors.RAD_WALL,
tempHigh: 1500,
category: "solids",
state: "solid",
density: 2500,
breakInto: "irradiated_glass_shard",
conduct: 0.01,
};
elements.molten_irradiated_glass = {
behavior: behaviors.RAD_MOLTEN,
category: "Irradiated",
};
elements.irradiated_glass_shard = {
color: ["#597a58","#719171", "#628263"],
colorOn: ["#6dab67","#88b567", "#7bad6f"],
behavior: behaviors.RAD_POWDER,
tempHigh: 1500,
stateHigh: "molten_irradiated_glass",
category: "powders",
state: "solid",
density: 2500,
conduct: 0.01,
};
elements.irradiated_sand = {
color: "#cbdb7b",
behavior: behaviors.RAD_POWDER,
tempHigh: 1700,
stateHigh: "molten_irradiated_glass",
category: "Irradiated",
state: "solid",
density: 1602
};
elements.irradiated_mud = {
color: "#3c401c",
behavior: behaviors.RAD_STURDYPOWDER,
reactions: {
"irradiated_dirt": { "elem1":"irradiated_dirt", "elem2":"irradiated_mud", "chance":0.0005, "oneway":true },
"irradiated_sand": { "elem1":"irradiated_dirt", "elem2":"irradiated_wet_sand", "chance":0.0005, "oneway":true },
"sand": { "elem1":"irradiated_dirt", "elem2":"irradiated_wet_sand", "chance":0.0005, "oneway":true },
"dirt": { "elem1":"irradiated_dirt", "elem2":"irradiated_mud", "chance":0.0005, "oneway":true },
},
tempHigh: 100,
stateHigh: "irradiated_mudstone",
tempLow: -50,
stateLow: "irradiated_permafrost",
category: "Irradiated",
state: "solid",
density: 1730,
stain: 0.02,
};
elements.irradiated_wet_sand = {
color: ["#848c3a","#969e4c"],
behavior: behaviors.RAD_STURDYPOWDER,
reactions: {
"irradiated_sand": { "elem1":"irradiated_sand", "elem2":"irradiated_wet_sand", "chance":0.0005, "oneway":true },
"irradiated_dirt": { "elem1":"irradiated_sand", "elem2":"irradiated_mud", "chance":0.0005, "oneway":true },
"sand": { "elem1":"irradiated_sand", "elem2":"irradiated_wet_sand", "chance":0.0005, "oneway":true },
"dirt": { "elem1":"irradiated_sand", "elem2":"irradiated_mud", "chance":0.0005, "oneway":true },
},
tempHigh: 100,
stateHigh: "irradiated_packed_sand",
category: "Irradiated",
state: "solid",
density: 1905,
};
var namelessArray = ["dirt","sand","mud","wet_sand"];
for(i = 0; i < namelessArray.length; i++) {
var elementt = namelessArray[i];
if(!elements[elementt].reactions) {
elements[elementt].reactions = {};
};
};
elements.water.reactions.radiation = { elem1: "irradiated_water", elem2: null, chance:0.25 },
elements.radiation.reactions.water = { elem2: "irradiated_water", elem1: null, chance:0.25 },
elements.dirt.reactions.radiation = { elem1: "irradiated_dirt", elem2: null, chance:0.25 },
elements.radiation.reactions.dirt = { elem2: "irradiated_dirt", elem1: null, chance:0.25 },
elements.sand.reactions.radiation = { elem1: "irradiated_sand", elem2: null, chance:0.25 },
elements.radiation.reactions.sand = { elem2: "irradiated_sand", elem1: null, chance:0.25 },
elements.mud.reactions.radiation = { elem1: "irradiated_mud", elem2: null, chance:0.25 },
elements.radiation.reactions.mud = { elem2: "irradiated_mud", elem1: null, chance:0.25 },
elements.wet_sand.reactions.radiation = { elem1: "irradiated_wet_sand", elem2: null, chance:0.25 },
elements.radiation.reactions.wet_sand = { elem2: "irradiated_wet_sand", elem1: null, chance:0.25 },
elements.irradiated_water = {
color: "#85cf57",
behavior: behaviors.RAD_LIQUID,
tempHigh: 100,
stateHigh: ["rad_steam","rad_steam","fallout"],
tempLow: -5,
stateLow: "irradiated_ice",
category: "Irradiated",
heatCapacity: 4.184,
reactions: {
"water": { elem1: "water", elem2: "irradiated_water", chance:0.05 }, //swap
"dirt": { // React with (water reacts with dirt to make mud)
"elem1": null, // First element transforms into; in this case, water deletes itself
"elem2": "irradiated_dirt", // Second element transforms into; in this case, dirt turns to mud
},
"sand": { "elem1": null, "elem2": "irradiated_wet_sand", },
"rat": { "elem2": "rotten_meat", chance:0.005 },
"plague": { "elem2": null, chance: 0.3, },
//"quicklime": { "elem1": null, "elem2": "slaked_lime", },
"rock": { "elem2": "irradiated_wet_sand", "chance": 0.00035 },
//"ruins": { "elem2": "rock", "chance": 0.00035 },
"mudstone": { "elem2": "irradiated_mud", "chance": 0.00035 },
"irradiated_mudstone": { "elem2": "irradiated_mud", "chance": 0.00035 },
"packed_sand": { "elem2": "irradiated_wet_sand", "chance": 0.00035 },
"irradiated_packed_sand": { "elem2": "irradiated_wet_sand", "chance": 0.00035 },
"fly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
"firefly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
"bee": { "elem2":"dead_bug", "chance":0.05, "oneway":true },
"stink_bug": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
},
state: "liquid",
density: 997,
conduct: 0.03,
stain: 0.02,
}
elements.rad_steam.behavior = behaviors.RAD_GAS;
elements.rad_steam.stateLow = "irradiated_water";
elements.rad_cloud.behavior = [
"XX|XX|XX",
"XX|CH:fallout,radiation,irradiated_water%0.025|M1%2.5 AND BO",
"CR:radiation%0.05|CR:radiation%0.05|CR:radiation%0.05",
];
elements.rad_cloud.tempLow = 0;
elements.rad_cloud.stateLow = "rad_snow_cloud";
elements.fallout.behavior = behaviors.RAD_POWDER;
elements.irradiated_permafrost = {
color: ["#51613d","#495234","#3b4a30","#4a4f35"],
behavior: behaviors.RAD_SUPPORT,
temp: -50,
tempHigh: 10,
stateHigh: "irradiated_mudstone",
category: "Irradiated",
state: "solid",
density: 700,
};
elements.irradiated_mudstone = {
color: "#4f5e25",
behavior: behaviors.RAD_SUPPORT,
tempHigh:1200,
stateHigh: "molten_irradiated_dirt",
tempLow: -50,
stateLow: "irradiated_permafrost",
category: "Irradiated",
state: "solid",
density: 1250,
breakInto: "irradiated_dirt",
};
elements.irradiated_packed_sand = {
color: "#79945c",
behavior: behaviors.RAD_SUPPORT,
tempHigh: 1700,
stateHigh: "molten_irradiated_glass",
category: "Irradiated",
state: "solid",
density: 1682,
breakInto: "irradiated_sand",
};
elements.irradiated_ice = {
color: "#b7e0b4",
behavior: behaviors.RAD_WALL,
temp: 0,
tempHigh: 5,
stateHigh: "irradiated_water",
category: "solids",
state: "solid",
density: 917,
breakInto: "irradiated_snow",
};
elements.irradiated_snow = {
color: "#d5f2d3",
behavior: behaviors.RAD_POWDER,
temp: 0,
tempHigh: 5,
tempLow: -100,
stateLow: "irradiated_packed_snow",
stateHigh: "irradiated_water",
category: "Irradiated",
state: "solid",
density: 100,
};
elements.irradiated_packed_snow = {
color: "#a7d4a3",
behavior: behaviors.RAD_SUPPORTPOWDER,
temp: 0,
tempHigh: 20,
tempLow: -200,
stateLow: "irradiated_ice",
stateHigh: "irradiated_water",
category: "Irradiated",
state: "solid",
density: 400,
hidden: true,
};
elements.rad_snow_cloud = {
color: ["#2d6e31","#416e21"],
behavior: [
"XX|XX|XX",
"XX|CH:fallout,radiation,irradiated_snow%0.025|M1%2.5 AND BO",
"CR:radiation%0.05|CR:radiation%0.05|CR:radiation%0.05",
],
category:"Irradiated",
hidden: true,
state: "gas",
density: 0.5,
ignoreAir: true,
temp: -20,
tempHigh: 0,
stateHigh: "rad_cloud",
};
elements.rad_snow_cloud_floater = {
color: ["#2d6e31","#416e21"],
behavior: [
"M2|M1|M2",
"M1%80|CH:rad_snow_cloud_%0.2|M1%80",
"M%60|XX|M2%60",
],
reactions: {
"rad_snow_cloud_floater": { elem1: "rad_snow_cloud", elem2: "rad_snow_cloud", chance: 0.003 },
"rad_snow_cloud": { elem1: "rad_snow_cloud", elem2: "rad_snow_cloud", chance: 0.01 }
},
category:"Irradiated",
hidden: true,
state: "gas",
density: 0.5,
temp: -20,
tempHigh: 0,
stateHigh: "rad_cloud",
};
elements.irradiated_rock = {
color: ["#768063","#444f3f","#7a9476"],
behavior: behaviors.RAD_POWDER,
tempHigh: 950,
stateHigh: "irradiated_magma",
category: "Irradiated",
state: "solid",
density: 2550,
hardness: 0.5,
breakInto: ["irradiated_sand","irradiated_gravel"],
};
elements.irradiated_gravel = {
color: ["#d1e3c8","#a6b090","#657360","#4d523f"],
behavior: behaviors.RAD_POWDER,
category: "Irradiated",
tempHigh: 950,
stateHigh: "irradiated_magma",
state: "solid",
density: 1680,
hardness: 0.2,
breakInto: "irradiated_sand",
};
elements.irradiated_basalt = {
color: ["#262e20","#23331f","#3f4235"],
behavior: behaviors.RAD_STURDYPOWDER,
tempHigh: 1262.5,
stateHigh: "irradiated_magma",
category: "Irradiated",
state: "solid",
density: 3000,
hardness: 0.65,
breakInto: "irradiated_gravel",
};
elements.irradiated_magma = {
color: ["#ff9100","#ffae00","#ff8400"],
behavior: behaviors.RAD_MOLTEN,
reactions: {
"ice": { "elem1": "irradiated_basalt" },
"irradiated_ice": { "elem1": "irradiated_basalt" },
"magma": { "elem1":"magma", "elem2":"irradiated_magma", "chance":0.0005, "oneway":true },
},
temp: 1500,
tempLow: 850,
stateLow: ["irradiated_basalt","irradiated_basalt","irradiated_basalt","irradiated_rock"],
viscosity: 5000,
category: "Irradiated",
state: "liquid",
density: 2725,
};
irradiatedObject = {
dirt: "irradiated_dirt",
molten_dirt: "molten_irradiated_dirt",
glass: "irradiated_glass",
irradiated_glass: "molten_irradiated_glass",
glass_shard: "irradiated_glass_shard",
sand: "irradiated_sand",
mud: "irradiated_mud",
wet_sand: "irradiated_wet_sand",
water: "irradiated_water",
permafrost: "irradiated_permafrost",
mudstone: "irradiated_mudstone",
packed_sand: "irradiated_packed_sand",
ice: "irradiated_ice",
snow: "irradiated_snow",
packed_snow: "irradiated_packed_snow",
snow_cloud: "rad_snow_cloud",
snow_cloud_floater: "rad_snow_cloud_floater",
rock: "irradiated_rock",
gravel: "irradiated_gravel",
basalt: "irradiated_basalt",
magma: "irradiated_magma"
};
function getKeyByValue(object, value) {
return Object.keys(object).find(key => object[key] === value);
}
//getKeyByValue code by UncleLaz on StackOverflow: https://stackoverflow.com/questions/9907419/how-to-get-a-key-in-a-javascript-object-by-its-value"
//just for fun
elements.super_irradiator = {
color: "#66ee33",
tick: function(pixel) {
var twentiethOfTemp = pixel.temp / 20;
var roundOf20th = Math.round(twentiethOfTemp);
var boundedR20 = Math.max(1,Math.min(roundOf20th,11));
var radius1 = (-1 * boundedR20);
var radius2 = (boundedR20 + 1);
for (let i = radius1; i < radius2; i++) {
for (let j = radius1; j < radius2; j++) {
if (!isEmpty(pixel.x+j,pixel.y+i) && !outOfBounds(pixel.x+j,pixel.y+i)) {
var destPixel = pixelMap[pixel.x+j][pixel.y+i];
var elementToCheck = destPixel.element;
if(irradiatedObject[elementToCheck]) {
changePixel(destPixel,irradiatedObject[elementToCheck]);
};
};
};
};
},
category:"machines",
insulate: true,
state: "solid",
};
elements.super_deirradiator = {
color: "#dd33ee",
tick: function(pixel) {
var twentiethOfTemp = pixel.temp / 20;
var roundOf20th = Math.round(twentiethOfTemp);
var boundedR20 = Math.max(1,Math.min(roundOf20th,11));
var radius1 = (-1 * boundedR20);
var radius2 = (boundedR20 + 1);
for (let i = radius1; i < radius2; i++) {
for (let j = radius1; j < radius2; j++) {
if (!isEmpty(pixel.x+j,pixel.y+i) && !outOfBounds(pixel.x+j,pixel.y+i)) {
var destPixel = pixelMap[pixel.x+j][pixel.y+i];
var elementToCheck = destPixel.element;
if(getKeyByValue(irradiatedObject,elementToCheck)) {
changePixel(destPixel,getKeyByValue(irradiatedObject,elementToCheck));
};
};
};
};
},
category:"machines",
insulate: true,
state: "solid",
};
elements.liquid_irradium = {
color: "#5499FF",
behavior: behaviors.RAD_LIQUID,
tick: function(pixel) {
for(i = 0; i < adjacentCoords.length; i++) {
if(!isEmpty(pixel.x+adjacentCoords[i][0],pixel.y+adjacentCoords[i][1],true)) {
var destPixel = pixelMap[pixel.x+adjacentCoords[i][0]][pixel.y+adjacentCoords[i][1]];
var elementToCheck = destPixel.element;
if(irradiatedObject[elementToCheck]) {
changePixel(destPixel,irradiatedObject[elementToCheck]);
};
}
}
},
//Becomes rainbow sand by water or poison, as well as by protocite, or bio-ooze
//Becomes sulfuric acid on contact with it
//Becomes corrupt slime by elder fluid
//Converts black tar and organic soup into itself
//Turns either grav liquid into aether dust, as well as liquid crystal
//Turns blood into bloodstone
//Turns blue slime into black slime
//Made by {mercury or bio-ooze} and protocite
category:"liquids",
state: "liquid",
density: 18180, //Cherry-picked from a Tumblr headcanon
//https://omniblog-of-starbound.tumblr.com/post/188424072728/starbound-element-headcannon-modded-metals
viscosity: 80.1, //probably misinterpreting tickDelta, and w/o the game assets, I can't compare against water, so this is in relation to H2SO4 scaled to its density in cP and under the assumption that water visc = 1
};
if(enabledMods.includes("mods/some_tf_liquids.js")) {
elements.irradiated_basalt_gravel = {
color: ["#394d37", "#3b452f", "#3f452a", "#2d3d2c"],
behavior: behaviors.RAD_POWDER,
tempHigh: 1262.5,
stateHigh: "irradiated_magma",
category: "Irradiated",
state: "solid",
density: 1975,
hardness: 0.26,
}
elements.irradiated_basalt.breakInto = "irradiated_basalt_gravel";
};
worldgentypes.nuclear_wasteland = {
layers: [
[0.9, "smoke", 0.5],
[0.9, "rad_snow_cloud_floater", 0.75],
[0.82, "fallout", 0.4],
[0.7, "liquid_irradium", 0.05],
[0.7, "dead_plant", 0.12],
[0.55, "irradiated_dirt"],
[0.45, "irradiated_rock"],
[0.25, "uranium", 0.4],
[0.35, "irradiated_rock", 0.5],
[0.3, "irradiated_gravel", 0.5],
[0.2, "uranium", 0.2],
[0.05, "rock"],
[0, "basalt"],
],
temperature: -5 //nuclear winter
};
enabledMods.includes("mods/the_ground.js") ? waterIrradiationExclusionArray = ["irradiated_water", "irradiated_wet_sand"]: waterIrradiationExclusionArray = ["irradiated_water"]
filteredWaterIrradiationArray = Object.keys(elements).filter(function(e) {
return elements[e].category === "Irradiated" && (!waterIrradiationExclusionArray.includes(e));
});
for(i = 0; i < filteredWaterIrradiationArray.length; i++) {
elements.water.reactions[filteredWaterIrradiationArray[i]] = { "elem1":"irradiated_water", chance: 0.01 }
};
//Dark world
worldgentypes.dark = {
layers: [
[0.8, "carbon_dioxide"],
[0.65, "ink"],
[0.5, "charcoal"],
[0, "basalt"]
]
};
//Requires the_ground.js)
if(enabledMods.includes("mods/the_ground.js")) {
//Money world
worldgentypes.money = {
layers: [
[0.9, "emerald"],
[0.6, "diamond"],
[0.3, "gold_coin"],
[0.1, "ruby", 1/3],
[0.1, "amethyst", 1/2],
[0.1, "sapphire"],
[-0.1, "pearl", 0.4],
[-0.1, "onyx"]
]
};
//Irradiated Desert
runAfterLoad(function() {
//Elements from which simplified lithification can spread
sandstoneLithificationElements.push("irradiated_sand_sediment");
sandstoneLithificationElements.push("irradiated_sandstone");
//Water reaction to pick up the fine material (this is very simplified)
elements.water.reactions.irradiated_wet_sand = {
"elem1": "irradiated_sandy_water",
"elem2": ["irradiated_wet_sand","irradiated_wet_sand","irradiated_wet_sand","irradiated_wet_sand","irradiated_wet_sand",null],
chance: 0.01
};
elements.irradiated_water.reactions.wet_sand = {
"elem1": "irradiated_sandy_water",
"elem2": ["irradiated_wet_sand","irradiated_wet_sand","irradiated_wet_sand","irradiated_wet_sand","irradiated_wet_sand",null],
chance: 0.01
};
elements.irradiated_water.reactions.irradiated_wet_sand = {
"elem1": "irradiated_sandy_water",
"elem2": ["irradiated_wet_sand","irradiated_wet_sand","irradiated_wet_sand","irradiated_wet_sand","irradiated_wet_sand",null],
chance: 0.01
};
//Sediment suspension
elements.irradiated_sandy_water = {
color: ["#84A244", "#90AE50"],
behavior: behaviors.RAD_LIQUID,
tempHigh: 100,
stateHigh: ["rad_steam","rad_steam","irradiated_sand"],
//tempLow: 0,
//stateLow: "irradiated_sandy_ice",
category: "liquids",
heatCapacity: 4.184, //unimplemented
reactions: {
"dirt": { // React with (water reacts with dirt to make mud)
"elem1": [null,null,"irradiated_wet_sand"], // First element transforms into; in this case, water deletes itself
"elem2": "irradiated_mud", // Second element transforms into; in this case, dirt turns to mud
},
"irradiated_dirt": { // React with (water reacts with dirt to make mud)
"elem1": [null,null,"irradiated_wet_sand"], // First element transforms into; in this case, water deletes itself
"elem2": "irradiated_mud", // Second element transforms into; in this case, dirt turns to mud
},
"water": { "elem1":"irradiated_water", "elem2":"irradiated_sandy_water", "chance":0.025 },
"irradiated_water": { "elem1":"irradiated_water", "elem2":"irradiated_sandy_water", "chance":0.025 },
"sand": { "elem1": [null,null,"irradiated_wet_sand"], "elem2": "irradiated_wet_sand", },
"sandy_water": { "elem1":"irradiated_wet_sand", "elem2":"irradiated_water", "chance": 0.001 },
"irradiated_sand": { "elem1": [null,null,"irradiated_wet_sand"], "elem2": "irradiated_wet_sand", },
"irradiated_sandy_water": { "elem1":"irradiated_wet_sand", "elem2":"irradiated_water", "chance": 0.001 },
"wet_sand": { "elem2":"irradiated_sand_sediment", "chance": 0.0005 },
"irradiated_wet_sand": { "elem2":"irradiated_sand_sediment", "chance": 0.0005 },
/*"salt": { "elem1": "salt_water", "elem2": null },
"sugar": { "elem1": "sugar_water", "elem2": null, },
"dust": { "elem1": "dirty_water", "elem2": null, },
"ash": { "elem1": "dirty_water", "elem2": null, },
"cyanide": { "elem1": "dirty_water", "elem2": null, },
"carbon_dioxide": { "elem1": "seltzer", "elem2": null, "oneway":true },
"sulfur": { "elem1": "dirty_water", "elem2": null, },
"rat": { "elem1": "dirty_water", chance:0.005 },
"plague": { "elem1": "dirty_water", "elem2": null, },
"rust": { "elem1": "dirty_water", chance:0.005 },
"fallout": { "elem1": "dirty_water", chance:0.25 },
"radiation": { "elem1": "dirty_water", chance:0.25 },
"uranium": { "elem1": "dirty_water", chance:0.25 },
"rotten_meat": { "elem1": "dirty_water", chance:0.25 },
"quicklime": { "elem1": [null,null,"wet_sand"], "elem2": "slaked_lime", },
"rock": { "elem2": "wet_sand", "chance": 0.00035 },
"ruins": { "elem2": "rock", "chance": 0.00035 },*/
"mudstone": { "elem2": "irradiated_mud", "chance": 0.00035 },
"irradiated_mudstone": { "elem2": "irradiated_mud", "chance": 0.00035 },
//"methane": { "elem1":"primordial_soup", "elem2":"primordial_soup", tempMin:60, charged:true },
//"ammonia": { "elem1":"primordial_soup", "elem2":"primordial_soup", tempMin:60, charged:true },
"fly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
"firefly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
"bee": { "elem2":"dead_bug", "chance":0.05, "oneway":true },
"stink_bug": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
},
state: "liquid",
density: 1097,
conduct: 0.02,
stain: 0.01,
}
//Sediment element where lithification code resides
elements.irradiated_sand_sediment = {
hidden: true,
color: "#afd182",
hardness: 0.2,
behavior: [
"XX|XX|XX",
"XX|XX|XX",
"SW:wet_sand,irradiated_wet_sand%1.5 AND M2|SW:wet_sand,irradiated_wet_sand%2.5 AND M1|SW:wet_sand,irradiated_wet_sand%1.5 AND M2"
],
reactions: {
"water": { "elem1":"irradiated_sandy_water", "elem2":"irradiated_sandy_water", "chance":0.025 },
"irradiated_water": { "elem1":"irradiated_sandy_water", "elem2":"irradiated_sandy_water", "chance":0.025 },
"sand": { "elem1": [null,null,"irradiated_wet_sand"], "elem2": "irradiated_wet_sand", },
"irradiated_sand": { "elem1": [null,null,"irradiated_wet_sand"], "elem2": "irradiated_wet_sand", },
"sandy_water": { "elem1":["irradiated_water","irradiated_water","irradiated_sand_sediment"], "chance":0.001 },
"irradiated_sandy_water": { "elem1":["irradiated_water","irradiated_water","irradiated_sand_sediment"], "chance":0.001 },
"wet_sand": { "elem2": "irradiated_sand_sediment", "chance": 0.0005 },
"irradiated_wet_sand": { "elem2": "irradiated_sand_sediment", "chance": 0.0005 },
},
tempHigh: 1700,
stateHigh: "molten_irradiated_glass",
category: "land",
state: "solid",
density: 1602,
breakInto: "irradiated_sand",
tick: function(pixel) {
var validNeighborArray = Array.apply(null, Array(adjacentCoords.length)).map(function() {return false});
if(Math.random() < 0.0003) {
for(i = 0; i < adjacentCoords.length; i++) {
if(isEmpty(pixel.x+adjacentCoords[i][0],pixel.y+adjacentCoords[i][1],true)) {
validNeighborArray[i] = false;
} else if(!isEmpty(pixel.x+adjacentCoords[i][0],pixel.y+adjacentCoords[i][1],true)) {
/*if(sandstoneLithificationElements.includes(pixelMap[pixel.x+adjacentCoords[i][0]][pixel.y+adjacentCoords[i][1]].element)) {
validNeighborArray[i] = true;
} else {
validNeighborArray[i] = false;
};*/
validNeighborArray[i] = sandstoneLithificationElements.includes(pixelMap[pixel.x+adjacentCoords[i][0]][pixel.y+adjacentCoords[i][1]].element);
};
};
if(validNeighborArray.includes(true)) {
changePixel(pixel,"irradiated_sandstone");
};
};
},
}
//Fallback reaction setter
if(!elements.wet_sand.reactions) {
elements.wet_sand.reactions = {};
};
//Reactions to add
elements.wet_sand.reactions.irradiated_sand_sediment = {
elem1: "irradiated_sand_sediment",
chance: 0.0003
};
elements.irradiated_wet_sand.reactions.sand_sediment = {
elem1: "irradiated_sand_sediment",
chance: 0.0003
};
elements.irradiated_wet_sand.reactions.irradiated_sand_sediment = {
elem1: "irradiated_sand_sediment",
chance: 0.0003
};
elements.irradiated_wet_sand.reactions.wet_sand = {
elem1: "irradiated_sand_sediment",
chance: 0.0003
};
elements.wet_sand.reactions.irradiated_wet_sand = {
elem1: "irradiated_sand_sediment",
chance: 0.0003
};
elements.irradiated_wet_sand.reactions.irradiated_wet_sand = {
elem1: "irradiated_sand_sediment",
chance: 0.0003
};
//Final rock
elements.irradiated_sandstone = {
color: ["#85b357", "#b5d177", "#9cd184", "#7bc25f"],
behavior: behaviors.RAD_WALL,
tempHigh: 1500,
stateHigh: "molten_irradiated_glass",
category: "Irradiated",
state: "solid",
density: 2323, //wide range
hardness: 0.5,
breakInto: "irradiated_sand",
}
//Worldgen preset for testing
worldgentypes.irradiated_test_ocean = {
layers: [
[0.9, "irradiated_wet_sand", 0.2],
[0.9, "irradiated_sand", 0.2],
[0.8, "irradiated_sandy_water", 0.7],
[0.25, "irradiated_water"],
[0.1, "irradiated_sand", 0.1],
[0.1, "clay", 0.1],
[0.1, "irradiated_gravel", 0.2],
[0.1, "irradiated_wet_sand"],
[0.03, "irradiated_gravel", 0.5],
[0.03, "irradiated_rock"],
[0, "irradiated_basalt"],
]
};
//Desert
worldgentypes.nuclear_wasteland_desert = {
layers: [
[0.97, "fallout", 0.4],
[0.95, "irradiated_gravel", 0.6],
[0.65, "liquid_irradium", 0.01],
[0.65, "cancer", 0.02],
[0.65, "bone", 0.02],
[0.65, "irradiated_sand"],
[0.55, "cancer", 0.01],
[0.55, "bone", 0.01],
[0.3, "irradiated_sandstone"],
[0.05, "irradiated_rock"],
[-0.78, "irradiated_basalt"]
],
temperature: -13
};
//Irradiation table updates
irradiatedObject.sandstone = "irradiated_sandstone";
irradiatedObject.sand_sediment = "irradiated_sand_sediment";
});
};