253 lines
8.4 KiB
JavaScript
253 lines
8.4 KiB
JavaScript
//signalum doesn't require tick function fuckery
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elements.destabilized_redstone = {
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color: ["#9e0303", "#98061a", "#b80704", "#c4020c", "#f70008", "#9e0303", "#98061a", "#b80704", "#e3020a", "#8c0303", "#8c0303"],
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behavior: [
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"XX|SH|XX",
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"M2 AND SH|XX|M2 AND SH",
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"M1|M1 AND SH|M1",
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],
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viscosity: 1.5,
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category: "liquids",
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density:1200,
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},
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elements.signalum = {
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color: "#ff9321",
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behavior: behaviors.WALL,
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category: "solids",
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density: 10500,
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conduct: 1,
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tempHigh: 550,
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stateHigh: "molten_signalum",
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},
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elements.molten_sterling = {
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reactions: {
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"destabilized_redstone": { "elem1": null, "elem2": "molten_signalum" },
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}
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},
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elements.molten_signalum = {
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color: "#f17414",
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behavior: behaviors.MOLTEN,
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density: 10500*0.9,
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conduct: 0.30,
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temp:600,
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tempLow: 550,
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stateLow: "signalum",
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category: "liquids",
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hidden: true,
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},
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//pyrotheum
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elements.blazing_pyrotheum = {
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color: "#ffdd55",
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tick: function(pixel) {
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ddd = Math.random()
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eee = Math.random()
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doHeat(pixel);
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if(ddd < 1/3 && !((Math.random()*100) < 100 / ((pixel.viscosity) ** 0.25))) { //"bottom M1|M1|M1" and viscosity copied from M1 code
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if(tryMove(pixel, pixel.x-1, pixel.y+1)) { mOne = true } else { mOne = false } //left M1
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} else if(ddd < 2/3 && !((Math.random()*100) < 100 / ((pixel.viscosity) ** 0.25))) {
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if(tryMove(pixel, pixel.x, pixel.y+1)) { mOne = true } else { mOne = false } //middle M1
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} else if(ddd < 3/3 && !((Math.random()*100) < 100 / ((pixel.viscosity) ** 0.25))) {
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if(tryMove(pixel, pixel.x+1, pixel.y+1)) { mOne = true } else { mOne = false } //right M1
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}
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if(!mOne) { //"middle M2|XX|M2"
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if(eee < 1/2 && !((Math.random()*100) < 100 / ((pixel.viscosity) ** 0.25))) {
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if(tryMove(pixel, pixel.x+1, pixel.y)) { mTwo = true } else { mTwo = false } //left M2
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} else if(eee < 2/2 && !((Math.random()*100) < 100 / ((pixel.viscosity) ** 0.25))) {
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if(tryMove(pixel, pixel.x-1, pixel.y)) { mTwo = true } else { mTwo = false } //right M2
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}
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}
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if(pixel.temp >= -273 && pixel.temp <= 3707) { //temperature minimum of 3727
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pixel.temp += 20
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} else if(pixel.temp > 3717 && pixel.temp < 3727) {
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pixel.temp = 3727
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}
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if(Math.random() < 0.025 && isEmpty(pixel.x,pixel.y-1)) { //"XX|CR:fire%2.5|XX","CR:fire%2.5|XX|CR:fire%2.5","XX|CR:fire%2.5|XX"
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createPixel("fire",pixel.x,pixel.y-1)
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}
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if(Math.random() < 0.025 && isEmpty(pixel.x+1,pixel.y)) {
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createPixel("fire",pixel.x+1,pixel.y)
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}
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if(Math.random() < 0.025 && isEmpty(pixel.x-1,pixel.y)) {
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createPixel("fire",pixel.x-1,pixel.y)
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}
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if(Math.random() < 0.025 && isEmpty(pixel.x,pixel.y+1)) {
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createPixel("fire",pixel.x-1,pixel.y)
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}
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for (let i = -1; i < 2; i++) { //HT:10%2 on whole grid
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for (let j = -1; j < 2; j++) {
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if (!isEmpty(pixel.x+j,pixel.y+i) && !outOfBounds(pixel.x+j,pixel.y+i)) {
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if(Math.random() < 0.02) {
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pixelMap[pixel.x+j][pixel.y+i].temp += 10
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}
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}
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}
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}
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if(!isEmpty(pixel.x,pixel.y+1) && !outOfBounds(pixel.x,pixel.y+1)) {
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if((pixelMap[pixel.x][pixel.y+1]).element == "fire") { //manual swap down with fire since density wouldn't work
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swapPixels(pixelMap[pixel.x][pixel.y],pixelMap[pixel.x][pixel.y+1])
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}
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}
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},
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viscosity: 1.2,
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category: "liquids",
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density:1994,
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insulate:false,
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temp: 3727,
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},
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elements.gelid_cryotheum = {
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color: "#00ddff",
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tick: function(pixel) {
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ddd = Math.random()
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eee = Math.random()
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doHeat(pixel);
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if(ddd < 1/3 && !((Math.random()*100) < 100 / ((pixel.viscosity) ** 0.25))) { //"bottom M1|M1|M1" and viscosity copied from M1 code
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if(tryMove(pixel, pixel.x-1, pixel.y+1)) { mOne = true } else { mOne = false } //left M1
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} else if(ddd < 2/3 && !((Math.random()*100) < 100 / ((pixel.viscosity) ** 0.25))) {
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if(tryMove(pixel, pixel.x, pixel.y+1)) { mOne = true } else { mOne = false } //middle M1
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} else if(ddd < 3/3 && !((Math.random()*100) < 100 / ((pixel.viscosity) ** 0.25))) {
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if(tryMove(pixel, pixel.x+1, pixel.y+1)) { mOne = true } else { mOne = false } //right M1
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}
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if(!mOne) { //"middle M2|XX|M2"
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if(eee < 1/2 && !((Math.random()*100) < 100 / ((pixel.viscosity) ** 0.25))) {
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if(tryMove(pixel, pixel.x+1, pixel.y)) { mTwo = true } else { mTwo = false } //left M2
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} else if(eee < 2/2 && !((Math.random()*100) < 100 / ((pixel.viscosity) ** 0.25))) {
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if(tryMove(pixel, pixel.x-1, pixel.y)) { mTwo = true } else { mTwo = false } //right M2
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}
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}
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if(pixel.temp >= -243) { //temperature maximum of -223
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pixel.temp -= 20
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} else if(pixel.temp > -223 && pixel.temp < -243) {
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pixel.temp = -223
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}
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if(Math.random() < 0.01 && isEmpty(pixel.x-1,pixel.y-1)) { //"CR:snow%1|XX|CR:snow%0.35","CR:snow%0.35|XX|CR:snow%0.35","XX|CR:snow%0.35|XX"
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createPixel("snow",pixel.x-1,pixel.y-1)
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}
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if(Math.random() < 0.0035 && isEmpty(pixel.x+1,pixel.y-1)) {
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createPixel("snow",pixel.x+1,pixel.y-1)
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}
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if(Math.random() < 0.0035 && isEmpty(pixel.x-1,pixel.y)) { //
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createPixel("snow",pixel.x-1,pixel.y)
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}
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if(Math.random() < 0.0035 && isEmpty(pixel.x+1,pixel.y)) {
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createPixel("snow",pixel.x+1,pixel.y)
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}
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if(Math.random() < 0.0035 && isEmpty(pixel.x,pixel.y+1)) {
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createPixel("snow",pixel.x+1,pixel.y)
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}
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for (let i = -1; i < 2; i++) { //CO:10%2 on whole grid
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for (let j = -1; j < 2; j++) {
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if (!isEmpty(pixel.x+j,pixel.y+i) && !outOfBounds(pixel.x+j,pixel.y+i)) {
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if(Math.random() < 0.02) {
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pixelMap[pixel.x+j][pixel.y+i].temp -= 10
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}
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}
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}
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}
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if(!isEmpty(pixel.x,pixel.y-1) && !outOfBounds(pixel.x,pixel.y-1)) {
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if((pixelMap[pixel.x][pixel.y-1]).element == "snow") { //manual swap up with snow
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swapPixels(pixelMap[pixel.x][pixel.y],pixelMap[pixel.x][pixel.y-1])
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}
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}
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},
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viscosity: 3,
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category: "liquids",
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density:3988,
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insulate:false,
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temp: -223,
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},
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elements.tectonic_petrotheum = {
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color: ["#342414","#3C2414","#2C1C14","#543424","#643C28","#74442C"],
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behavior: [
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"XX|XX|XX",
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"M2|XX|M2",
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"M1|M1|M1",
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],
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reactions: {
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"rock": { "elem2": "gravel" },
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"mudstone": { "elem2": "mud" }, //i took creative liberties with what it breaks :eggTF:
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"packed_sand": { "elem2": "sand" }, //stone->gravel is explicitly shown and chalcopyrite_ore->
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"ice": { "elem2": "snow" }, //chalcopyrite_dust is implied, the rest of this section
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"packed_snow": { "elem2": "snow" }, //isn't thermal foundation canon*/
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"basalt": { "elem2": "basalt_gravel" },
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"limestone": { "elem2": "limestone_gravel" },
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"concrete": { "elem2": "dust" },
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"brick": { "elem2": "brick_rubble" },
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"wood": { "elem2": "sawdust" },
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"glass": { "elem2": "glass_shard" },
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"ruins": { "elem2": "dust" },
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"chalcopyrite_ore": { "elem2": "chalcopyrite_dust" }
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},
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temp: 120,
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viscosity: 1.5,
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category: "liquids",
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density:3988,
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insulate:false,
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},
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elements.basalt_gravel = {
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color: ["#4d4c4c", "#42403f", "#333130", "#36322f"],
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behavior: behaviors.POWDER,
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tempHigh: 1262.5,
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stateHigh: "magma",
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category: "land",
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state: "solid",
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density: 1975,
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hardness: 0.26,
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},
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elements.limestone_gravel = {
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color: ["#c7baa1", "#e8d8b7", "#fcf3d7", "#fffce6"],
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behavior: behaviors.POWDER,
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tempHigh: 825,
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stateHigh: "quicklime",
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category: "land",
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state: "solid",
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density: 1380,
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hardness: 0.16,
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breakInto: ["quicklime","calcium","dust"],
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}
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if(!Array.isArray(elements.basalt.breakInto)) {
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tempArray = []
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tempArray.push(elements.basalt.breakInto)
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elements.basalt.breakInto = tempArray
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}
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elements.basalt.breakInto.push("basalt_gravel")
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elements.limestone.breakInto.push("limestone_gravel")
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elements.limestone.breakInto.push("limestone_gravel")
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elements.worm.reactions.limestone_gravel = { "elem2":"calcium", "chance":0.1 },
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elements.acid.reactions.limestone_gravel = { "elem1":"neutral_acid", "elem2":null },
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elements.zephyrean_aerotheum = {
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color: ["#FFFCD9","#FEFFFC","#FDFFDB","#FFFFE8","#FBF6D3","#F1EDD0"],
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behavior: behaviors.AGLIQUID,
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viscosity: 0.1,
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category: "liquids",
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density:-797.6,
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insulate:false,
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},
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elements.energized_glowstone = {
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color: ["#fbb204", "#fcf605", "#fce704", "#f8c414", "#f8e814"],
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behavior: [
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"M1 AND SW:light|M1 AND CR:light%40 AND SW:light|M1 AND SW:light",
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"M2 AND CR:light%40|XX|M2 AND CR:light%40",
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"XX|CR:light%40|XX",
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],
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viscosity: 0.1,
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category: "liquids",
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density:-797.6,
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insulate:false,
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}
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//no resonant ender (yet?)
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