446 lines
24 KiB
JavaScript
446 lines
24 KiB
JavaScript
arrayLoaderVoids = ["air", "null", null];
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buildingOneSegmentDoor = ["concrete","wood","concrete","wood","concrete"];
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buildingOneSegmentWindows = ["concrete","glass_pane","concrete","glass_pane","concrete"];
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buildingOneSegmentConcrete = ["concrete","concrete","concrete","concrete","concrete"];
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buildingTwoSegments = [
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["concrete","concrete","concrete","concrete","concrete"],
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["concrete","concrete","concrete","concrete","concrete"],
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["brick","wood","brick"],
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["glass_pane","wood","glass_pane"],
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["brick","brick","brick"],
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["wood","wood","wood","wood","wood"],
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["wood","wood","wood"],
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["wood"]
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];
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oldRoom= [["brick", "brick", "brick", "brick", "brick", "brick", "brick", "glass", "glass", "glass", "glass", "glass", "brick", "brick", "brick", "brick", "brick", "brick", "brick"],
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["brick", "brick", "brick", "brick", "brick", "brick", "brick", "glass", "glass", "glass", "glass", "glass", "brick", "battery","brick", "brick", "brick", "brick", "brick"],
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["glass", "glass", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "light","light_bulb","air", "air", "air", "glass", "glass"],
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["glass", "glass", "light", "light", "air", "air", "air", "air", "air", "air", "air", "air", "air", "light", "air", "air", "air", "glass", "glass"],
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["glass", "glass", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "wood", "brass"],
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["glass", "glass", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "wood", "wood" ],
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["brick", "brick", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "wood", "wood" ],
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["brick", "brick", "iron", "straw", "straw", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "wood", "wood" ],
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["brick", "brick", "iron", "straw", "straw", "straw", "straw", "straw", "straw", "straw", "iron", "air", "air", "air", "air", "air", "air", "wood", "wood" ],
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["brick", "brick", "iron", "straw", "straw", "straw", "straw", "straw", "straw", "straw", "iron", "air", "air", "light", "air", "air", "air", "wood", "brass"],
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["brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick"],
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["brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick"]]
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altRoom= [["brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick"],
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["brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "battery","brick", "brick", "brick", "brick", "brick"],
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["glass", "glass", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "light","light_bulb","air", "air", "air", "glass", "glass"],
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["glass", "glass", "light", "light", "air", "air", "air", "air", "air", "air", "air", "air", "air", "light", "air", "air", "air", "glass", "glass"],
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["brass", "wood", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "wood", "brass"],
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["wood", "wood", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "wood", "wood" ],
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["wood", "wood", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "wood", "wood" ],
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["wood", "wood", "air", "air", "iron", "straw", "straw", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "wood", "wood" ],
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["wood", "wood", "air", "air", "iron", "straw", "straw", "straw", "straw", "straw", "straw", "straw", "iron", "air", "air", "air", "air", "wood", "wood" ],
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["brass", "wood", "air", "air", "iron", "straw", "straw", "straw", "straw", "straw", "straw", "straw", "iron", "light", "air", "air", "air", "wood", "brass"],
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["brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick"],
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["brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "battery", "brick", "brick", "brick", "brick", "brick"]]
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/*function r0to255() {
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return Math.floor(Math.random() * 256);
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};*/
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function loadPixelRowFromArray(pixelArray,centerX,centerY,evenLengthBiasedLeft=true,doOverwrite=true) {
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var arrayLength = pixelArray.length;
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var leftmostOffset = (evenLengthBiasedLeft ? Math.floor(0 - ((arrayLength - 1) / 2)) : Math.ceil(0 - ((arrayLength - 1) / 2))) //floor and ceil have no effect on the integer values produced by odd lengths
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var forEnd = 0 - leftmostOffset;
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//var randomColor = `rgb(${r0to255()},${r0to255()},${r0to255()})`;
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for(i = 0; i < arrayLength; i++) {
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var newElement = pixelArray[i];
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var x = (centerX + leftmostOffset) + i;
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var y = centerY;
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if(outOfBounds(x,y)) {
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continue;
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};
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if(newElement === "null" || newElement === null) { //do nothing if element is null
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continue;
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};
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//console.log([x,y]);
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if(!isEmpty(x,y,true)) {
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if(doOverwrite) {
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deletePixel(x,y);
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if(newElement !== "air") { //if the new element is "air", don't create a pixel after deleting
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createPixel(newElement,x,y);
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};
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continue;
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//pixelMap[x][y].color = randomColor;
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} else {;
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if(newElement === "air") { //delete on "air" even if doOverwrite is false
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deletePixel(x,y);
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} else {
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continue;
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};
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};
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};
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if(!arrayLoaderVoids.includes(newElement)) { //don't create anything if the element is a special void
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createPixel(newElement,x,y);
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}
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//pixelMap[x][y].color = randomColor;
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};
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};
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delete elements.rad_glass.stateHigh;
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elements.glass.hardness = 0.25,
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elements.rad_glass.hardness = 0.25,
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//Prereq elements
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elements.glass_pane = {
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color: ["#5e807d","#679e99"],
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behavior: behaviors.SUPPORT,
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reactions: {
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"radiation": { "elem1":"rad_glass_pane", "chance":0.33 },
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},
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tempHigh: 1500,
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hardness: 0.2,
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category: "solids",
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state: "solid",
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density: 2500,
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breakInto: "glass_shard",
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};
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elements.rad_glass_pane = {
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color: ["#648c64","#6aad83"],
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behavior: [
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"XX|CR:radiation%0.075|XX",
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"SP AND CR:radiation%0.075|XX|SP AND CR:radiation%0.075",
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"XX|M1 AND CR:radiation%0.075|XX",
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],
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tempHigh: 1500,
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hardness: 0.2,
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stateHigh: "molten_rad_glass",
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category: "solids",
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state: "solid",
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density: 2500,
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breakInto: "rad_glass_shard",
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hidden: true
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};
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elements.rad_glass.breakInto = "rad_glass_shard";
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if(!elements.glass_shard.reactions) {
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elements.glass_shard.reactions = {};
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};
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elements.glass_shard.reactions.radiation = { "elem1":"rad_glass_shard", "chance":0.33 };
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if(!elements.molten_glass.reactions) {
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elements.molten_glass.reactions = {};
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};
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elements.molten_glass.reactions.radiation = { "elem1":"molten_rad_glass", "chance":0.33 };
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elements.rad_glass_shard = {
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color: ["#648c64","#6aad83","#6a9171"],
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behavior: [
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"XX|CR:radiation%0.075|XX",
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"CR:radiation%0.075|XX|CR:radiation%0.075",
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"M2|M1 AND CR:radiation%0.075|M2",
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],
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tempHigh: 1500,
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stateHigh: "molten_rad_glass",
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category: "powders",
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state: "solid",
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density: 2500,
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};
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elements.molten_rad_glass = {
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behavior: [
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"XX|CR:radiation%0.15 AND CR:fire%2.5|XX",
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"M2 AND CR:radiation%0.15|XX|M2 AND CR:radiation%0.15",
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"M1|M1 AND CR:radiation%0.15|M1",
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],
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};
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//Seeds
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elements.building_1_seed = {
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tick: function(pixel) {
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for(cx = -3; cx <= 3; cx++) {
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for(cy = -3; cy <= 3; cy++) {
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if(cx === 0 && cy === 0) {
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continue;
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};
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var finalCoords = [pixel.x+cx,pixel.y+cy];
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if(isEmpty(...finalCoords,true)) {
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continue;
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} else {
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var otherPixel = pixelMap[finalCoords[0]][finalCoords[1]];
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if(otherPixel.element === pixel.element) {
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deletePixel(...finalCoords);
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};
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};
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};
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};
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if(!isEmpty(pixel.x,pixel.y-1,true)) {
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swapPixels(pixel,pixelMap[pixel.x][pixel.y-1]);
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return;
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};
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if(!tryMove(pixel,pixel.x,pixel.y+1)) {
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var randomHeight = 13 + Math.floor(Math.random() * (8 + 1)) //min 12, variance 8
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var currentHeight = pixel.y + 2;
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var endHeight = pixel.y - randomHeight;
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//bottom 2 rows of concrete, 2 door layers and another concrete (the three of those counting against the final height)
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loadPixelRowFromArray(buildingOneSegmentConcrete,pixel.x,currentHeight,true,false);
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currentHeight--;
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loadPixelRowFromArray(buildingOneSegmentConcrete,pixel.x,currentHeight,true,false);
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currentHeight--;
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loadPixelRowFromArray(buildingOneSegmentDoor,pixel.x,currentHeight,true,true);
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currentHeight--;
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loadPixelRowFromArray(buildingOneSegmentDoor,pixel.x,currentHeight,true,true);
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currentHeight--;
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loadPixelRowFromArray(buildingOneSegmentConcrete,pixel.x,currentHeight,true,true);
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currentHeight--;
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//start looped alternating rows
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while(currentHeight > endHeight) {
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//console.log(currentHeight)
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if(outOfBounds(pixel.x,pixel.y)) {
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break;
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};
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loadPixelRowFromArray(buildingOneSegmentWindows,pixel.x,currentHeight,true,true);
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currentHeight--;
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loadPixelRowFromArray(buildingOneSegmentConcrete,pixel.x,currentHeight,true,true);
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currentHeight--;
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};
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};
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},
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excludeRandom: true,
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desc: "Creates a miniature building made of concrete and glass.",
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cooldown: 6,
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state: "solid",
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hardness: 1,
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category: "structures",
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color: ["#adadad", "#70b8ba", "#adadad", "#70b8ba", "#adadad"],
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};
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elements.building_2_seed = {
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tick: function(pixel) {
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for(cx = -3; cx <= 3; cx++) {
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for(cy = -3; cy <= 3; cy++) {
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if(cx === 0 && cy === 0) {
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continue;
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};
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var finalCoords = [pixel.x+cx,pixel.y+cy];
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if(isEmpty(...finalCoords,true)) {
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continue;
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} else {
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var otherPixel = pixelMap[finalCoords[0]][finalCoords[1]];
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if(otherPixel.element === pixel.element) {
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deletePixel(...finalCoords);
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};
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};
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};
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};
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if(!isEmpty(pixel.x,pixel.y-1,true)) {
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swapPixels(pixel,pixelMap[pixel.x][pixel.y-1]);
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return;
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};
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if(!tryMove(pixel,pixel.x,pixel.y+1)) {
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var currentHeight = pixel.y + 2;
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for(q = 0; q < buildingTwoSegments.length; q++) {
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if(q >= buildingTwoSegments.length) {
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break;
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};
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loadPixelRowFromArray(buildingTwoSegments[q],pixel.x,currentHeight--,true,(q > 1));
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};
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};
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},
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excludeRandom: true,
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desc: "Creates a miniature house.",
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cooldown: 6,
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state: "solid",
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hardness: 1,
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category: "structures",
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color: ["#f05d43", "#f05d43", "#b06f33"],
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};
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elements.room_seed = {
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color: "#ffffff",
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tick: function(pixel) {
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if(!tryMove(pixel,pixel.x,pixel.y+1)) {
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var currentHeight = pixel.y;
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for(q = oldRoom.length - 1; q > -1; q--) {
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loadPixelRowFromArray(oldRoom[q],pixel.x,currentHeight--,true,true);
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};
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};
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},
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desc: "Creates a large room.",
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excludeRandom: true,
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cooldown: 10,
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state: "solid",
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hardness: 1,
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category: "structures",
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};
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elements.altered_room_seed = {
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color: "#ffffff",
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tick: function(pixel) {
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if(!tryMove(pixel,pixel.x,pixel.y+1)) {
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var currentHeight = pixel.y;
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for(q = altRoom.length - 1; q > -1; q--) {
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loadPixelRowFromArray(altRoom[q],pixel.x,currentHeight--,true,true);
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};
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};
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},
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desc: "Creates a variant form of the large room used in the old nested structure test.",
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excludeRandom: true,
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cooldown: 10,
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state: "solid",
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hardness: 1,
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category: "structures",
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};
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elements.altroom_compat = {
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name: "Altered Room (Old)",
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hidden: true,
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color: "#ffffff",
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desc: "An old version of the variant room, kept for compatibility because I don't know how to rework the structure test.",
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tick: function(pixel) {
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pixel.arr=[["brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick"],
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["brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "battery","brick", "brick", "brick", "brick", "brick"],
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["glass", "glass", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "light","light_bulb","air", "air", "air", "glass", "glass"],
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["glass", "glass", "light", "light", "air", "air", "air", "air", "air", "air", "air", "air", "air", "light", "air", "air", "air", "glass", "glass"],
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["brass", "wood", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "wood", "brass"],
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["wood", "wood", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "wood", "wood" ],
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["wood", "wood", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "wood", "wood" ],
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["wood", "wood", "air", "air", "iron", "straw", "straw", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "wood", "wood" ],
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["wood", "wood", "air", "air", "iron", "straw", "straw", "straw", "straw", "straw", "straw", "straw", "iron", "air", "air", "air", "air", "wood", "wood" ],
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["brass", "wood", "air", "air", "iron", "straw", "straw", "straw", "straw", "straw", "straw", "straw", "iron", "light", "air", "air", "air", "wood", "brass"],
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["brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick"],
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["brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "battery", "brick", "brick", "brick", "brick", "brick"]]
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aa = (0 - (Math.floor(pixel.arr[0].length / 2)))
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na = Math.abs(aa)
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if(pixel.arr[0].length % 2 == 1) {
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bb = ((Math.floor(pixel.arr[0].length / 2)) + 1)
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} else if(pixel.arr[0].length % 2 == 0) {
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bb = (Math.floor(pixel.arr[0].length / 2))
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}
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cc = (0 - (Math.floor(pixel.arr.length / 2)))
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nc = Math.abs(cc)
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if(pixel.arr.length % 2 == 1) {
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dd = ((Math.floor(pixel.arr.length / 2)) + 1)
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} else if(pixel.arr.length % 2 == 0) {
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dd = (Math.floor(pixel.arr.length / 2))
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}
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for (let j = cc; j < dd; j++) {
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for (let i = aa; i < bb; i++) {
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if(!isEmpty(pixel.x+i,pixel.y+j) && !outOfBounds(pixel.x+i,pixel.y+j)) {
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if(pixel.arr[j+nc][i+na] != "air" || pixel.arr[j+nc][i+na] == "air") {
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deletePixel(pixel.x+i,pixel.y+j)
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}
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}
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if(pixel.arr[j+nc][i+na]) {
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if(isEmpty(pixel.x+i,pixel.y+j) && pixel.arr[j+nc][i+na] != "air" && pixel.arr[j+nc][i+na] != "air" && !outOfBounds(pixel.x+i,pixel.y+j)) {
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createPixel(pixel.arr[j+nc][i+na],pixel.x+i,pixel.y+j)
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}
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}
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}
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}
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},
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category:"structures",
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insulate: true,
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state: "solid",
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excludeRandom: true,
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},
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elements.nested_structure_test = {
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name: "Nested Structure Test (Old)",
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color: "#ffffff",
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cooldown: 13,
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desc: "An old test of structure spawners in structure spawners. Creates several rooms stacked on top of each other.",
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tick: function(pixel) {
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pixel.arr=[["altroom_compat", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
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[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
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[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "brick", "brick" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "brick", "brick" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
["altroom_compat", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "brick", "brick" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "brick", "brick" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
["altroom_compat", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "brick", "brick" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "brick", "brick" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
["altroom_compat", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "brick", "brick" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "brick", "brick" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
["altroom_compat", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "brick", "brick" ],
|
|
[ "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "brick", "brick" ]]
|
|
|
|
aa = (0 - (Math.floor(pixel.arr[0].length / 2)))
|
|
na = Math.abs(aa)
|
|
if(pixel.arr[0].length % 2 == 1) {
|
|
bb = ((Math.floor(pixel.arr[0].length / 2)) + 1)
|
|
} else if(pixel.arr[0].length % 2 == 0) {
|
|
bb = (Math.floor(pixel.arr[0].length / 2))
|
|
}
|
|
|
|
cc = (0 - (Math.floor(pixel.arr.length / 2)))
|
|
nc = Math.abs(cc)
|
|
if(pixel.arr.length % 2 == 1) {
|
|
dd = ((Math.floor(pixel.arr.length / 2)) + 1)
|
|
} else if(pixel.arr.length % 2 == 0) {
|
|
dd = (Math.floor(pixel.arr.length / 2))
|
|
}
|
|
for (let j = cc; j < dd; j++) {
|
|
for (let i = aa; i < bb; i++) {
|
|
if(!isEmpty(pixel.x+i,pixel.y+j) && !outOfBounds(pixel.x+i,pixel.y+j)) {
|
|
if(pixel.arr[j+nc][i+na] != "air" || pixel.arr[j+nc][i+na] == "air") {
|
|
deletePixel(pixel.x+i,pixel.y+j)
|
|
}
|
|
}
|
|
if(pixel.arr[j+nc][i+na]) {
|
|
if(isEmpty(pixel.x+i,pixel.y+j) && pixel.arr[j+nc][i+na] != "air" && pixel.arr[j+nc][i+na] != "air" && !outOfBounds(pixel.x+i,pixel.y+j)) {
|
|
createPixel(pixel.arr[j+nc][i+na],pixel.x+i,pixel.y+j)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
category:"structures",
|
|
insulate: true,
|
|
state: "solid",
|
|
excludeRandom: true,
|
|
};
|
|
|
|
function _toggleDesertBuildings() {
|
|
var layer = worldgentypes.desert.layers[0];
|
|
if(layer[1] !== "building_1_seed") { //if the first layer isn't a building layer, add one
|
|
worldgentypes.desert.layers.unshift([0.95,"building_1_seed",0.01]);
|
|
} else if(layer[1] === "building_1_seed") { //if the first layer is a building layer, remove it
|
|
worldgentypes.desert.layers.shift();
|
|
};
|
|
};
|