156 lines
5.9 KiB
JavaScript
156 lines
5.9 KiB
JavaScript
var modName = "mods/special_property_library.js";
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var libraryMod = "mods/code_library.js";
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var libHookTickMod = "mods/libhooktick.js";
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if(enabledMods.includes(libraryMod) && enabledMods.includes(libHookTickMod)) {
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specialProperties = {
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/*red: {
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specialFunction: function(pixel) { pixel.color = "rgb(255,0,0)" }
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},*/
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};
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//I hate overwriting drawPixels
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function drawPixels(forceTick=false) {
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// newCurrentPixels = shuffled currentPixels
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var newCurrentPixels = currentPixels.slice();
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var pixelsFirst = [];
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var pixelsLast = [];
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if (!paused || forceTick) {
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shuffleArray(newCurrentPixels);
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}
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/*{newCurrentPixels.sort(function(p) { // shuffle the pixels but keep elements[p.element].isGas last
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return 0.5 - Math.random();
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})} // shuffle the pixels if not paused*/
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for (var i = 0; i < newCurrentPixels.length; i++) {
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pixel = newCurrentPixels[i];
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//if (pixelMap[pixel.x][pixel.y] == undefined || currentPixels.indexOf(pixel) == -1) {continue}
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if (pixel.del) {continue}
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if (!paused || forceTick) {
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if (elements[pixel.element].tick) { // Run tick function if it exists
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elements[pixel.element].tick(pixel);
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}
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if (pixel.del) {continue}
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if (elements[pixel.element].behavior) { // Parse behavior if it exists
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pixelTick(pixel);
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}
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};
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if (elements[pixel.element].isGas) {
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pixelsLast.push(pixel);
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}
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else {
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pixelsFirst.push(pixel);
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}
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}
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// Draw the current pixels
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var canvas = document.getElementById("game");
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var ctx = canvas.getContext("2d");
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var pixelDrawList = pixelsFirst.concat(pixelsLast);
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for (var i = 0; i < pixelDrawList.length; i++) {
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pixel = pixelDrawList[i];
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if (pixelMap[pixel.x][pixel.y] == undefined) {continue}
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if (view===null || view===3) {
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var colorOut = pixel.color;
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for(var imsorryaboutthelagthiswillcause in specialProperties) {
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if(pixel[imsorryaboutthelagthiswillcause] !== undefined && specialProperties[imsorryaboutthelagthiswillcause].specialColorFunction) {
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colorOut = specialProperties[imsorryaboutthelagthiswillcause].specialColorFunction(pixel,oldColor=colorOut)
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}
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}
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ctx.fillStyle = colorOut;
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}
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else if (view === 2) { // thermal view
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// set the color to pixel.temp, from hottest at 0 hue to coldest 225 hue, with the minimum being -273, max being 6000
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var temp = pixel.temp;
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if (temp < -273) {temp = -273}
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if (temp > 6000) {temp = 6000}
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var hue = 225 - (temp/6000)*225;
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if (hue < 0) {hue = 0}
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if (hue > 225) {hue = 225}
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ctx.fillStyle = "hsl("+hue+",100%,50%)";
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}
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else if (view === 4) { // smooth view, average of surrounding pixels
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// E/N: i'm too scared to do smooth view
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var colorlist = [];
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// check adjacent coords on the pixelMap, add the color to the list if the pixel is not empty and the color indexOf "rgb" is not -1
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for (var j = 0; j < biCoords.length; j++) {
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var x = pixel.x + biCoords[j][0];
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var y = pixel.y + biCoords[j][1];
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if (isEmpty(x,y,true) || elements[pixelMap[x][y].element].state !== elements[pixel.element].state) {continue}
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var color = pixelMap[x][y].color;
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if (color.indexOf("rgb") !== -1) {
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colorlist.push(color.match(/\d+/g));
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}
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}
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if (colorlist.length === 0) {
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ctx.fillStyle = pixel.color;
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}
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else {
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ctx.fillStyle = averageRGB(colorlist);
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}
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}
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if (ctx.globalAlpha < 1 && !elements[pixel.element].isGas) {
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ctx.globalAlpha = 1;
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}
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if ((view === null || view === 4) && elements[pixel.element].isGas) {
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if (ctx.globalAlpha!==0.5) { ctx.globalAlpha = 0.5; }
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ctx.fillRect((pixel.x-1)*pixelSize, (pixel.y)*pixelSize, pixelSize*3, pixelSize);
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ctx.fillRect((pixel.x)*pixelSize, (pixel.y-1)*pixelSize, pixelSize, pixelSize*3);
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}
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else { // draw the pixel (default)
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ctx.fillRect(pixel.x*pixelSize, pixel.y*pixelSize, pixelSize, pixelSize);
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}
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if (pixel.charge && view !== 2) { // Yellow glow on charge
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if (!elements[pixel.element].colorOn) {
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ctx.fillStyle = "rgba(255,255,0,0.5)";
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ctx.fillRect(pixel.x*pixelSize, pixel.y*pixelSize, pixelSize, pixelSize);
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}
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}
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}
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if (ctx.globalAlpha < 1) {
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ctx.globalAlpha = 1;
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}
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if (elements[currentElement].maxSize < mouseSize) {
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var mouseOffset = Math.trunc(elements[currentElement].maxSize/2);
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}
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else {
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var mouseOffset = Math.trunc(mouseSize/2);
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}
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var topLeft = [mousePos.x-mouseOffset,mousePos.y-mouseOffset];
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var bottomRight = [mousePos.x+mouseOffset,mousePos.y+mouseOffset];
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// Draw a square around the mouse
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ctx.strokeStyle = "white";
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ctx.strokeRect(topLeft[0]*pixelSize,topLeft[1]*pixelSize,(bottomRight[0]-topLeft[0]+1)*pixelSize,(bottomRight[1]-topLeft[1]+1)*pixelSize);
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// draw one transparent pixel in the center
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if (settings.precision) {
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ctx.fillStyle = "rgba(255,255,255,0.5)";
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ctx.fillRect(mousePos.x*pixelSize,mousePos.y*pixelSize,pixelSize,pixelSize);
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}
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if ((!paused) || forceTick) {pixelTicks++};
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}
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//I hate overwriting drawPixels
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runAfterLoad(function() {
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console.log(everyTick(function() {
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if(paused) { return };
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for(var propName in specialProperties) {
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//thanks, I hate not being able to pass arguments to filter functions
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var _filterFunction = function(pixel) {
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return pixel.hasOwnProperty(propName)
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};
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var pixelsWithProp = currentPixels.filter(_filterFunction);
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//console.log(pixelsWithProp.map(p => [p.x,p.y,propName,p[propName]].join(",")).join("\n"));
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for(var i in pixelsWithProp) {
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var propPixel = pixelsWithProp[i];
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if(!propPixel || propPixel.del) { continue };
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specialProperties[propName]?.specialFunction?.(propPixel);
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};
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}
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}),"Property handler tick callback set")
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});
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} else {
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enabledMods.splice(enabledMods.indexOf(modName),0,libraryMod);
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enabledMods.splice(enabledMods.indexOf(modName),0,libHookTickMod);
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localStorage.setItem("enabledMods", JSON.stringify(enabledMods));
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alert(`The ${libraryMod} and ${libHookTickMod} mods are required and have been automatically inserted (reload for this to take effect).`);
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};
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