389 lines
14 KiB
JavaScript
389 lines
14 KiB
JavaScript
urlParams = new URLSearchParams(window.location.search);
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if(urlParams.get('bombAmount') != null) { //null check
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bombAmount = urlParams.get('bombAmount')
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if(isNaN(bombAmount) || bombAmount === "" || bombAmount === null) { //NaN check
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bombAmount = 10
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}
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bombAmount = parseInt(bombAmount)
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if(bombAmount > 50) {
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alert("Maximum amount of additional bomb/anti-bomb pairs is 50.\nOnly 50 were added.")
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} else if(bombAmount < 1) {
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alert("Minimum amount of additional bomb/anti-bomb pairs is 1.\n1 pair was added.")
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}
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bombAmount = Math.min(50,Math.max(bombAmount,1))
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} else {
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bombAmount = 10
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}
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if(typeof(runAfterAutogen) === "function") {
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runAfterAutogen(function() {
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if(typeof(elements.vaporized_rock) === "object") {
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elements.molten_dirt.tempHigh = 3000;
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elements.molten_dirt.stateHigh = "vaporized_rock";
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};
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});
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};
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function explodeAtPlus(x,y,radius,fire="fire",smoke="smoke",beforeFunction=null,afterFunction=null,changeTemp=true) {
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// if fire contains , split it into an array
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if (fire.indexOf(",") !== -1) {
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fire = fire.split(",");
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};
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if (smoke.indexOf(",") !== -1) {
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smoke = smoke.split(",");
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};
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var coords = circleCoords(x,y,radius);
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var power = radius/10;
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//for (var p = 0; p < Math.round(radius/10+1); p++) {
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for (var i = 0; i < coords.length; i++) {
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// damage value is based on distance from x and y
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var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius;
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// invert
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damage = 1 - damage;
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if (damage < 0) { damage = 0; }
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damage *= power;
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if (isEmpty(coords[i].x,coords[i].y)) {
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// create smoke or fire depending on the damage if empty
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if (damage < 0.02) { } // do nothing
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else if (damage < 0.2) {
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// if smoke is an array, choose a random item
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if (Array.isArray(smoke)) {
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createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y);
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}
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else {
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createPixel(smoke,coords[i].x,coords[i].y);
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}
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}
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else {
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// if fire is an array, choose a random item
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if (Array.isArray(fire)) {
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createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y);
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}
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else {
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createPixel(fire,coords[i].x,coords[i].y);
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}
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}
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}
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else if (!outOfBounds(coords[i].x,coords[i].y)) {
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// damage the pixel
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var pixel = pixelMap[coords[i].x][coords[i].y];
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var info = elements[pixel.element];
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if(typeof(beforeFunction) === "function") {
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beforeFunction(pixel,x,y,radius,fire,smoke,power,damage);
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};
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if (info.hardness) { // lower damage depending on hardness(0-1)
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if (info.hardness < 1) {
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damage = damage * ((1 - info.hardness)*10);
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}
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else { damage = 0; }
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}
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if (damage > 0.9) {
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if (Array.isArray(fire)) {
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var newfire = fire[Math.floor(Math.random() * fire.length)];
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}
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else {
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var newfire = fire;
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}
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changePixel(pixel,newfire,changeTemp);
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continue;
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}
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else if (damage > 0.25) {
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if (info.breakInto) {
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// if it is an array, choose a random item, else just use the value
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if (Array.isArray(info.breakInto)) {
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var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)];
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}
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else {
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var result = info.breakInto;
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}
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// change the pixel to the result
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changePixel(pixel,result,changeTemp);
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continue;
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}
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else {
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if (Array.isArray(fire)) {
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var newfire = fire[Math.floor(Math.random() * fire.length)];
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}
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else {
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var newfire = fire;
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}
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changePixel(pixel,newfire,changeTemp);
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continue;
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}
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}
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if (damage > 0.75 && info.burn) {
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pixel.burning = true;
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pixel.burnStart = pixelTicks;
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}
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pixel.temp += damage*radius*power;
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pixelTempCheck(pixel);
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if(typeof(afterFunction) === "function") {
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//console.log(`running afterFunction ${afterFunction}`)
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//console.log(`arguments: ${pixel}, ${x}, ${y}, ${radius}, ${fire}, ${smoke}, ${power}, ${damage}`)
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afterFunction(pixel,x,y,radius,fire,smoke,power,damage);
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};
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};
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};
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};
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function hotterBomb(pixel,x,y,radius,fire,smoke,power,damage) {
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//console.log(`Radius: ${radius}\nPower: ${power}\nPixel: (${pixel.x},${pixel.y})\nDamage: ${damage}`);
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//console.log(`Expected temperature increase for pixel at (${pixel.x},${pixel.y}): ${800 * ((1 + (7 * damage)) ** 2) * ((power ** 2) * 1.5)}`);
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pixel.temp += (800 * ((1 + (7 * damage)) ** 2) * ((power ** 2) * 1.5));
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};
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elements.cluster_nuke = {
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color: "#e3f636",
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behavior: [
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"CR:radiation%5|EX:90>plasma,plasma,plasma,nuke,nuke,nuke,radiation,radiation,radiation,rad_steam,rad_steam,radiation,rad_steam AND CR:radiation%5|CR:radiation%5",
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"CR:radiation%5|XX|CR:radiation%5",
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"M2 AND CR:radiation%5|M1 AND EX:90>plasma,plasma,plasma,nuke,nuke,nuke,radiation,radiation,radiation,rad_steam,rad_steam,radiation,rad_steam AND CR:radiation%5|M2 AND CR:radiation%5",
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],
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category: "weapons",
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state: "solid",
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density: 1500,
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excludeRandom: true,
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};
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elements.anti_bomb = {
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color: "#525c61",
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behavior: [
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"M2|M1 AND EX:10|M2",
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"XX|XX|XX",
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"XX|EX:10|XX",
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],
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category: "weapons",
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state: "solid",
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density: 1300,
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excludeRandom: true,
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};
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elements.electric_bomblet = {
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color: "#ffffff",
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behavior: [
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"SH%50|EX:8>electric AND SH%50|SH%50",
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"SH%50|EX:9>electric%0.5|SH%50",
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"M2 AND SH%50|M1 AND SH%50 AND EX:8>electric AND SW:electric|M2 AND SH%50",
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],
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category: "weapons",
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state: "solid",
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density: 1200,
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hidden: true,
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excludeRandom: true,
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hardness: 0.3,
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};
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elements.electric_cluster_bomb = {
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color: "#ffffff",
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behavior: [
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"SH%50|EX:8>electric_bomblet AND SH%50|SH%50",
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"SH%50|XX|SH%50",
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"M2 AND SH%50|M1 AND SH%50 AND EX:8>electric_bomblet AND SW:electric|M2 AND SH%50",
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],
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category: "weapons",
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state: "solid",
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density: 1800,
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hidden: true,
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excludeRandom: true,
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hardness: 0.3,
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};
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elements.radioactive_popper = {
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color: "#d6ce72",
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behavior: [
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"XX|EX:7>radiation|XX",
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"XX|XX|XX",
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"M2|M1 AND EX:7>radiation|M2",
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],
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category: "weapons",
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state: "solid",
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density: 1200,
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hidden: true,
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excludeRandom: true,
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hardness: 0.3,
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cooldown: 3,
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};
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elements.acid_bomb = {
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color: "#7d8a63",
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behavior: [
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"XX|EX:15>acid_gas|XX",
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"XX|XX|XX",
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"M2|M1 AND EX:15>acid_gas|M2",
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],
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category: "weapons",
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state: "solid",
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density: 1400,
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excludeRandom: true,
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cooldown: defaultCooldown,
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};
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amalgamatedBombFire = "plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,smoke,plasma,plasma,fire,smoke,fire,smoke,plasma,metal_scrap,metal_scrap,metal_scrap,metal_scrap,metal_scrap,acid,acid,oil,oil,oil,oil,oil,oil,oil,plasma,plasma,plasma,plasma,plasma,smoke,plasma,plasma,fire,smoke,plasma,metal_scrap,metal_scrap,metal_scrap,metal_scrap,metal_scrap,metal_scrap,flash,flash,flash,flash,flash,acid_gas,acid_gas,acid_gas,acid,oil,oil,oil,oil,oil,oil,oil,oil,oil,oil,plasma,plasma,plasma,plasma,metal_scrap,metal_scrap,metal_scrap,metal_scrap,metal_scrap,acid,acid,oil,oil,oil,oil,oil,oil,oil,plasma,plasma,plasma,plasma,plasma,smoke,plasma,plasma,fire,smoke,plasma,metal_scrap,metal_scrap,metal_scrap,metal_scrap,metal_scrap,metal_scrap,electric_cluster_bomb,electric_cluster_bomb,flash,flash,flash,flash,flash,acid_gas,acid_gas,acid_gas,acid,oil,oil,oil,oil,oil,oil,oil,oil,oil,oil,plasma,plasma,plasma,plasma,plague,plague,plague,plague,plague,plague,radiation,radiation,radiation,radiation,radiation,radiation,radiation,radiation,uranium,uranium,uranium,uranium,uranium,uranium,greek_fire,greek_fire,greek_fire,greek_fire,greek_fire,antimatter,antimatter,antimatter,antimatter,antimatter,smoke_grenade,antimatter,smoke_grenade,fireball,flash,acid_gas,acid_gas,acid_gas,plague,plague,plague,plague,plague,plague,radiation,radiation,radiation,radiation,radiation,radiation,radiation,radiation,uranium,uranium,uranium,uranium,uranium,uranium,greek_fire,greek_fire,greek_fire,greek_fire,greek_fire,antimatter,antimatter,antimatter,antimatter,antimatter,smoke_grenade,antimatter,flash,acid_gas,acid_gas,acid_gas,radiation,radiation,radiation,radiation,plague,acid_gas,acid_gas,acid_gas,chlorine,chlorine,chlorine"
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elements.amalgamated_bomb = {
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color: ["#FF0000","#FF0000","#FFFF00","#FFFF00","#00FF00","#00FF00","#0000FF","#0000FF"],
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tick: function(pixel) {
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doDefaults(pixel);
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if(!isEmpty(pixel.x,pixel.y-1,true)) { //[0][1] EX (ignore bounds)
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var newPixel = pixelMap[pixel.x][pixel.y-1];
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var newElement = newPixel.element;
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var newInfo = elements[newElement];
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if(newInfo.state !== "gas" && newElement !== pixel.element) {
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explodeAtPlus(pixel.x,pixel.y,70,amalgamatedBombFire,amalgamatedBombFire);
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};
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};
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if(!isEmpty(pixel.x,pixel.y+1,true)) { //[2][1] EX (don't ignore bounds, non-bound case)
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var newPixel = pixelMap[pixel.x][pixel.y+1];
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var newElement = newPixel.element;
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var newInfo = elements[newElement];
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if(newInfo.state !== "gas" && newElement !== pixel.element) {
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explodeAtPlus(pixel.x,pixel.y,70,amalgamatedBombFire,amalgamatedBombFire);
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};
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};
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if(outOfBounds(pixel.x,pixel.y+1)) { //[2][1] EX (don't ignore bounds, bound case)
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explodeAtPlus(pixel.x,pixel.y,70,amalgamatedBombFire,amalgamatedBombFire);
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};
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if(!tryMove(pixel,pixel.x,pixel.y+1)) { //behaviors.POWDER
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Math.random() < 0.5 ? tryMove(pixel,pixel.x-1,pixel.y+1) : tryMove(pixel,pixel.x+1,pixel.y+1);
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};
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},
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category: "weapons",
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state: "solid",
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temp: 7065,
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density: 158000,
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excludeRandom: true,
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};
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elements.op_hottester_bomb = {
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color: "#cc436e",
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properties: {
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radius: 15, //just so people can edit it per pixel to be stupidly high
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},
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tick: function(pixel) {
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doDefaults(pixel);
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if(!isEmpty(pixel.x,pixel.y-1,true)) { //[0][1] EX (ignore bounds)
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var newPixel = pixelMap[pixel.x][pixel.y-1];
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var newElement = newPixel.element;
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var newInfo = elements[newElement];
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if(newInfo.state !== "gas" && newElement !== pixel.element) {
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explodeAtPlus(pixel.x,pixel.y,pixel.radius,"plasma","plasma",hotterBomb,hotterBomb,false);
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};
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};
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if(!isEmpty(pixel.x,pixel.y+1,true)) { //[2][1] EX (don't ignore bounds, non-bound case)
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var newPixel = pixelMap[pixel.x][pixel.y+1];
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var newElement = newPixel.element;
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var newInfo = elements[newElement];
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if(newInfo.state !== "gas" && newElement !== pixel.element) {
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explodeAtPlus(pixel.x,pixel.y,pixel.radius,"plasma","plasma",hotterBomb,hotterBomb,false);
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};
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};
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if(outOfBounds(pixel.x,pixel.y+1)) { //[2][1] EX (don't ignore bounds, bound case)
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explodeAtPlus(pixel.x,pixel.y,pixel.radius,"plasma","plasma",hotterBomb,hotterBomb,false);
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};
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if(!tryMove(pixel,pixel.x,pixel.y+1)) { //behaviors.POWDER
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Math.random() < 0.5 ? tryMove(pixel,pixel.x-1,pixel.y+1) : tryMove(pixel,pixel.x+1,pixel.y+1);
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};
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},
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category: "weapons",
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state: "solid",
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temp: 7065,
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density: 1900,
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excludeRandom: true,
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};
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for (var i = 2; i <= bombAmount + 1; i++) {
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elements[`bomb_${i}`] = {
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name: `bomb ${i}`,
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color: "#624c41",
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behavior: [
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`XX|EX:${5*(i+1)}>fire|XX`,
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"XX|XX|XX",
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`M2|M1 AND EX:${5*(i+1)}>fire|M2`,
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],
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state: "solid",
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density: 1300 * 8**((i-1)/2),
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excludeRandom:true,
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category: "weapons",
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desc: `${5*(i+1)/10} times the radius of the regular bomb`,
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cooldown: defaultCooldown,
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};
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};
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elements.anti_bomb = {
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color: "#625c71",
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behavior: [
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"M2|M1 AND EX:10|M2",
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"XX|XX|XX",
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"XX|EX:10|XX",
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],
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category: "weapons",
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state: "solid",
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density: 1300,
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excludeRandom: true,
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cooldown: defaultCooldown,
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};
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for (var i = 2; i <= bombAmount + 1; i++) {
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elements[`anti_bomb_${i}`] = {
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color: "#625c71",
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behavior: [
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`M2|M1 AND EX:${5*(i+1)}>fire|M2`,
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"XX|XX|XX",
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`XX|EX:${5*(i+1)}>fire|XX`,
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],
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state: "solid",
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density: 1300 * 8**((i-1)/2),
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excludeRandom:true,
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category: "weapons",
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desc: `${5*(i+1)/10} times the radius of the regular anti-bomb`,
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cooldown: defaultCooldown,
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};
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};
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runAfterLoad(function() {
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if(enabledMods.includes("mods/fey_and_more.js")) {
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elements.lower_color_copy.breakInto.push("magic")
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amalgamatedBombFire += ",poisonwater".repeat(8);
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amalgamatedBombFire += ",mystic_fire".repeat(4);
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amalgamatedBombFire += ",firesea".repeat(6);
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amalgamatedBombFire += ",lektre".repeat(6);
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};
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if(enabledMods.includes("mods/Neutronium Mod.js")) {
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amalgamatedBombFire += ",flamer".repeat(3);
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amalgamatedBombFire += ",flamebomb".repeat(3);
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amalgamatedBombFire += ",toxin".repeat(3);
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};
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if(enabledMods.includes("mods/randomness.js")) {
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amalgamatedBombFire += ",burning_unnamed_gas".repeat(4);
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amalgamatedBombFire += ",warp".repeat(6);
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amalgamatedBombFire += ",bomb_3".repeat(3);
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amalgamatedBombFire += ",op_hottester_bomb".repeat(3);
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};
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if(enabledMods.includes("mods/glenn_gases.js")) {
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amalgamatedBombFire += ",electric_gas".repeat(3);
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amalgamatedBombFire += ",corrosive_gas".repeat(3);
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amalgamatedBombFire += ",iocalfaeus_gas".repeat(3);
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amalgamatedBombFire += ",ignited_gas".repeat(3);
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amalgamatedBombFire += ",finine".repeat(3);
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amalgamatedBombFire += ",acidic_vapour".repeat(3);
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amalgamatedBombFire += ",nitrous_gas".repeat(3);
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amalgamatedBombFire += ",void_gas".repeat(3);
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amalgamatedBombFire += ",black_damp".repeat(3);
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};
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if(enabledMods.includes("mods/some_tf_liquids.js")) {
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amalgamatedBombFire += ",blazing_pyrotheum".repeat(5);
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amalgamatedBombFire += ",tectonic_petrotheum".repeat(7);
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amalgamatedBombFire += ",resonant_ender".repeat(5);
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};
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if(enabledMods.includes("mods/chem.js")) {
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amalgamatedBombFire += ",FOOF".repeat(8);
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};
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if(enabledMods.includes("mods/the_ground.js")) {
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amalgamatedBombFire += ",liquid_irradium".repeat(7);
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};
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if(enabledMods.includes("mods/bioooze.js")) {
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amalgamatedBombFire += ",bioooze".repeat(8);
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};
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});
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