sandboxels/mods/gradient_background_support.js

56 lines
1.5 KiB
JavaScript

clearInterval(tickInterval);
tick = function() {
// If mouseIsDown, do mouseAction
if (mouseIsDown && !shaping) {
mouseAction(null,mousePos.x,mousePos.y);
}
// Get the canvas
var canvas = document.getElementById("game");
var ctx = canvas.getContext("2d");
// Clear the canvas
if (!settings["bg"]) {ctx.clearRect(0, 0, canvas.width, canvas.height)}
else {
if(settings["bg"] instanceof Array) {
settings.bgAngle ??= 0;
var angle = (settings.bgAngle) * Math.PI / 180;
ctx.fillStyle = ctx.createLinearGradient(
0,
0,
canvas.width * Math.cos(angle) + 0,
canvas.height * Math.sin(angle)
);
var colors = settings["bg"];
for(i = 0; i < colors.length; i++) {
var color = colors[i];
var position = i / (colors.length - 1);
ctx.fillStyle.addColorStop(position,color);
};
} else {
ctx.fillStyle = settings["bg"];
};
ctx.fillRect(0, 0, canvas.width, canvas.height);
}
if (!paused && settings.events) {
doRandomEvents();
}
drawPixels();
if (shaping) {
if (shaping === 1) { // Draw a white line from shapeStart.x to shapeStart.y
ctx.beginPath();
ctx.strokeStyle = "white";
ctx.lineWidth = 2;
ctx.moveTo(shapeStart.x*pixelSize+pixelSizeHalf, shapeStart.y*pixelSize+pixelSizeHalf);
ctx.lineTo(mousePos.x*pixelSize+pixelSizeHalf, mousePos.y*pixelSize+pixelSizeHalf);
ctx.stroke();
}
}
//ticks ++;
}
tickInterval = setInterval(tick, 1000/tps);