62 lines
1.6 KiB
JavaScript
62 lines
1.6 KiB
JavaScript
/* Helps make managing many dependencies easier */
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// Version 1.0.1
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// Update Description: Refresh quickfix
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let __needRefresh = false;
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window.addEventListener("load", e=>{
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if(__needRefresh) location.reload();
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});
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/*
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* Requires that certain mods are installed for the callback to proceed.
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* @param {array} mods - The mods your mod depends on.
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* @param {function} callback - The callback to run when the dependencies are met.
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*/
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function requireMods(mods, cal) {
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if (__checkMods(mods)) {
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// The whole callback system remains from a feature that was nerfed soon before release. It will either be removed or taken advantage of in future versions.
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cal();
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}
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else {
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__installMods(mods);
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__needRefresh = true;
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}
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}
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/*
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* Fetches the name of any mods that are missing
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* @param {array} mods - The mods your mod depends on.
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* @returns {array} An array of missing mods.
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*/
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function __getMissingMods(mods) {
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let missing = [];
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for (let i = 0; i < mods.length; i++) {
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if (enabledMods.includes(mods[i])) {
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continue;
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}
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missing.push(mods[i]);
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}
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return missing;
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}
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/*
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* Checks if any mods are missing.
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* @param {array} mods - The mods your mod depends on.
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* @returns {boolean} True if any mods are missing.
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*/
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function __checkMods(mods) {
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return __getMissingMods(mods).length === 0;
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}
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function __installMods(mods) {
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__getMissingMods(mods).forEach(mod => __installMod(mod));
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}
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function __installMod(mod) {
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let mods = JSON.parse(localStorage.getItem("enabledMods") || "[]");
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mods.push(mod);
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localStorage.setItem("enabledMods", JSON.stringify(mods));
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}
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// Ensure it's available in the global scope
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window.requireMods = requireMods;
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