365 lines
11 KiB
JavaScript
365 lines
11 KiB
JavaScript
/* Made by: NecroticPhantom
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With help from: voidapex11 */
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// For change log: "+" = addition, "-" = removal and "~" = change. L, R, U, D corresponds to LEFT, RIGHT, UP and DOWN
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/*
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===CHANGE LOG===
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Version: 1.0.0 (Drills.js)
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@Necrotic_Phantom & @voidapex11
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+ steel drill L, R, U & D
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+ steel drill missile L, R, U & D
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+ diamond drill L, R, U & D
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+ diamond drill missile L, R, U & D
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+ void drill L, R, U & D
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+ void drill missile L, R, U & D
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+ drills.js info (drills_info) element to 'mods' category
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~ fixed steel/diamond/void drill R & steel/diamond/void drill missile R crashing upon border collision
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~ made steel/diamond/void drill missile L, R, U & D explode upon contact with canvas edge
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~ committed
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Version: 1.0.1 (No Hardness Fix)
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@NecroticPhantom
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~ fixed steel/diamond/void drill L, R, U & D + steel/diamond/void drill missile L, R, U & D not breaking pixels with no listed hardness
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Version: 2.0.0 (Drills Revamped (AKA Reverse Drills))
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@NecroticPhantom
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+ maxSize: 1 to all drills without it
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~ rewrote drills and functions so no longer need L, R, U and D versions of all drills
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- L, R, U and D versions of all drills
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~ rewrote drills and functions so no longer need 1 function per drill material
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- drill material-specific functions
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- drill color variables
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~ changed breakInto and stateHigh for most drills
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~ changed density, tempHigh and conductivity of all drills
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~ renamed 'drills.js_info' element to 'drills.js'
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+ steel, diamond and void reverse drills
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*/
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// info element
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elements.drills_info = {
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color: "#000000",
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name: "drills.js",
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category: "Mods",
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behavior: behaviors.SELFDELETE,
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maxSize: 1,
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tool: function(pixel) {},
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onSelect: function(pixel) {
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let mod_info = "The drills.js mod adds different kinds of drills to a new 'drills' category.\n\nMod made by: Necrotic_Phantom. \n With help from: voidapex11."
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alert(mod_info)
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return
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},
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};
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// functions
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drill_function = function(pixel, dif_x, dif_y) {
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if (!outOfBounds(pixel.x + dif_x, pixel.y + dif_y)) {
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if (!isEmpty(pixel.x + dif_x, pixel.y + dif_y)) {
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var pxl = pixelMap[pixel.x + dif_x][pixel.y + dif_y];
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if (elements[pxl.element].hardness <= pixel.hardness || elements[pxl.element].hardness == undefined) {
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deletePixel(pixel.x + dif_x, pixel.y + dif_y);
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};
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};
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tryMove(pixel, pixel.x + dif_x, pixel.y + dif_y);
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};
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};
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drill_missile_function = function(pixel, dif_x, dif_y) {
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if (pixel.die == 0) {
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deletePixel(pixel.x, pixel.y);
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explodeAt(pixel.x, pixel.y, 15);
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return;
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};
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if (!outOfBounds(pixel.x + dif_x, pixel.y + dif_y)) {
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var pxl = pixelMap[pixel.x + dif_x][pixel.y + dif_y];
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if (!isEmpty(pixel.x + dif_x, pixel.y + dif_y)) {
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pixel.primed = true;
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if (elements[pxl.element].hardness <= pixel.hardness) {
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deletePixel(pixel.x + dif_x, pixel.y + dif_y);
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}
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else if (elements[pxl.element].hardness == undefined) {
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deletePixel(pixel.x + dif_x, pixel.y + dif_y);
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};
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}
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else if (pixel.primed) {
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pixel.die--;
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return;
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};
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tryMove(pixel, pixel.x + dif_x, pixel.y + dif_y);
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}
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else if (outOfBounds(pixel.x + dif_x, pixel.y + dif_y)) {
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deletePixel(pixel.x, pixel.y);
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explodeAt(pixel.x, pixel.y, 15);
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};
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};
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reverse_drill_function = function(pixel, dif_x, dif_y, drill_element) {
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if (!outOfBounds(pixel.x + dif_x, pixel.y + dif_y)) {
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if (!isEmpty(pixel.x + dif_x, pixel.y + dif_y)) {
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var pxl = pixelMap[pixel.x + dif_x][pixel.y + dif_y];
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if (elements[pxl.element].hardness <= pixel.hardness || elements[pxl.element].hardness == undefined) {
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deletePixel(pixel.x + dif_x, pixel.y + dif_y);
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};
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};
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tryMove(pixel, pixel.x + dif_x, pixel.y + dif_y);
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};
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if (isEmpty(pixel.x - dif_x, pixel.y - dif_x)) {
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createPixel(drill_element, pixel.x - dif_x, pixel.y - dif_y);
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};
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};
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// elements
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elements.steel_drill = {
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color: "#71797e",
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properties: {
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x_direction: 0,
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y_direction: 0,
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},
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tick: function(pixel) {
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if (pixel.x_direction == 0 && pixel.y_direction == 0) {
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pixel.x_direction = Number(prompt("Move left, right or neither (Type: -1, 1 or 0 respectively)? "));
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if (pixel.x_direction == 0) {
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pixel.y_direction = Number(prompt("Move up or down (Type: -1 or 1 respectively)? "));
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};
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};
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drill_function(pixel, pixel.x_direction, pixel.y_direction);
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},
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category: "Drills",
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breakInto: ["metal_scrap", "steel", "iron", "tin"],
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tempHigh: 1455.5,
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stateHigh: ["molten_aluminium", "molten_steel", "molten_iron", "molten_tin"],
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density: 7850,
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hardness: 0.8,
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conduct: 0.42,
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state: "solid",
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maxSize: 1,
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};
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elements.diamond_drill = {
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color: "#03fcec",
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properties: {
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x_direction: 0,
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y_direction: 0,
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},
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tick: function(pixel) {
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if (pixel.x_direction == 0 && pixel.y_direction == 0) {
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pixel.x_direction = Number(prompt("Move left, right or neither (Type: -1, 1 or 0 respectively)? "));
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if (pixel.x_direction == 0) {
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pixel.y_direction = Number(prompt("Move up or down (Type: -1 or 1 respectively)? "));
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};
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};
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drill_function(pixel, pixel.x_direction, pixel.y_direction);
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},
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category: "Drills",
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breakInto: ["metal_scrap", "diamond", "iron", "tin"],
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tempHigh: 1455.5,
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stateHigh: ["molten_aluminium", "diamond", "molten_iron", "molten_tin"],
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density: 3515,
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hardness: 0.99,
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conduct: 0.01,
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state: "solid",
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maxSize: 1,
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};
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elements.void_drill = {
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color: "#262626",
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properties: {
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x_direction: 0,
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y_direction: 0,
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},
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tick: function(pixel) {
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if (pixel.x_direction == 0 && pixel.y_direction == 0) {
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pixel.x_direction = Number(prompt("Move left, right or neither (Type: -1, 1 or 0 respectively)? "));
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if (pixel.x_direction == 0) {
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pixel.y_direction = Number(prompt("Move up or down (Type: -1 or 1 respectively)? "));
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};
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};
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drill_function(pixel, pixel.x_direction, pixel.y_direction);
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},
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category: "Drills",
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breakInto: ["metal_scrap", "void", "iron", "tin"],
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tempHigh: 1455.5,
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stateHigh: ["molten_aluminium", "void", "molten_iron", "molten_tin"],
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density: 7850,
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hardness: 1,
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conduct: 0.01,
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state: "solid",
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maxSize: 1,
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};
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elements.steel_drill_missile = {
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color: ["#71797e", "#ff0000"],
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properties: {
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x_direction: 0,
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y_direction: 0,
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die: -1,
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primed: false,
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},
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tick: function(pixel) {
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if (pixel.x_direction == 0 && pixel.y_direction == 0) {
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pixel.x_direction = Number(prompt("Move left, right or neither (Type: -1, 1 or 0 respectively)? "));
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if (pixel.x_direction == 0) {
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pixel.y_direction = Number(prompt("Move up or down (Type: -1 or 1 respectively)? "));
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};
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};
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if (pixel.die == -1) {
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pixel.die = Number(prompt("How many ticks (after priming) until explosion (enter as number)? "));
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};
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drill_missile_function(pixel, pixel.x_direction, pixel.y_direction);
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},
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category: "Drills",
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breakInto: ["metal_scrap", "steel", "iron", "tin"],
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tempHigh: 1455.5,
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stateHigh: ["molten_aluminium", "molten_steel", "molten_iron", "molten_tin"],
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density: 7850,
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hardness: 0.8,
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conduct: 0.42,
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state: "solid",
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maxSize: 1,
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};
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elements.diamond_drill_missile = {
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color: ["#03fcec", "#ff0000"],
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properties: {
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x_direction: 0,
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y_direction: 0,
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die: -1,
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primed: false,
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},
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tick: function(pixel) {
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if (pixel.x_direction == 0 && pixel.y_direction == 0) {
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pixel.x_direction = Number(prompt("Move left, right or neither (Type: -1, 1 or 0 respectively)? "));
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if (pixel.x_direction == 0) {
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pixel.y_direction = Number(prompt("Move up or down (Type: -1 or 1 respectively)? "));
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};
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};
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if (pixel.die == -1) {
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pixel.die = Number(prompt("How many ticks (after priming) until explosion (enter as number)? "));
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};
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drill_missile_function(pixel, pixel.x_direction, pixel.y_direction);
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},
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category: "Drills",
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breakInto: ["metal_scrap", "diamond", "iron", "tin"],
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tempHigh: 1455.5,
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stateHigh: ["molten_aluminium", "diamond", "molten_iron", "molten_tin"],
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density: 3515,
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hardness: 0.99,
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conduct: 0.01,
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state: "solid",
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maxSize: 1,
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};
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elements.void_drill_missile = {
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color: ["#262626", "#ff0000"],
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properties: {
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x_direction: 0,
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y_direction: 0,
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die: -1,
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primed: false,
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},
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tick: function(pixel) {
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if (pixel.x_direction == 0 && pixel.y_direction == 0) {
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pixel.x_direction = Number(prompt("Move left, right or neither (Type: -1, 1 or 0 respectively)? "));
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if (pixel.x_direction == 0) {
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pixel.y_direction = Number(prompt("Move up or down (Type: -1 or 1 respectively)? "));
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};
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};
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if (pixel.die == -1) {
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pixel.die = Number(prompt("How many ticks (after priming) until explosion (enter as number)? "));
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};
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drill_missile_function(pixel, pixel.x_direction, pixel.y_direction);
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},
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category: "Drills",
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breakInto: ["metal_scrap", "void", "iron", "tin"],
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tempHigh: 1455.5,
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stateHigh: ["molten_aluminium", "void", "molten_iron", "molten_tin"],
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density: 7850,
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hardness: 1,
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conduct: 0.01,
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state: "solid",
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maxSize: 1,
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};
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elements.steel_reverse_drill = {
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color: "#e79717", //reverse drill colours are the hexidecimal for the origional drills but reversed
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properties: {
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x_direction: 0,
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y_direction: 0,
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},
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tick: function(pixel) {
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if (pixel.x_direction == 0 && pixel.y_direction == 0) {
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pixel.x_direction = Number(prompt("Move left, right or neither (Type: -1, 1 or 0 respectively)? "));
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if (pixel.x_direction == 0) {
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pixel.y_direction = Number(prompt("Move up or down (Type: -1 or 1 respectively)? "));
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};
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};
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reverse_drill_function(pixel, pixel.x_direction, pixel.y_direction, "steel");
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},
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category: "Drills",
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breakInto: ["metal_scrap", "steel", "iron", "tin"],
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tempHigh: 1455.5,
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stateHigh: ["molten_aluminium", "molten_steel", "molten_iron", "molten_tin"],
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density: 7850,
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hardness: 0.8,
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conduct: 0.42,
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state: "solid",
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maxSize: 1,
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};
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elements.diamond_reverse_drill = {
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color: "#cecf30", //reverse drill colours are the hexidecimal for the origional drills but reversed
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properties: {
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x_direction: 0,
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y_direction: 0,
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},
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tick: function(pixel) {
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if (pixel.x_direction == 0 && pixel.y_direction == 0) {
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pixel.x_direction = Number(prompt("Move left, right or neither (Type: -1, 1 or 0 respectively)? "));
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if (pixel.x_direction == 0) {
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pixel.y_direction = Number(prompt("Move up or down (Type: -1 or 1 respectively)? "));
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};
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};
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reverse_drill_function(pixel, pixel.x_direction, pixel.y_direction, "diamond");
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},
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category: "Drills",
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breakInto: ["metal_scrap", "diamond", "iron", "tin"],
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tempHigh: 1455.5,
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stateHigh: ["molten_aluminium", "diamond", "molten_iron", "molten_tin"],
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density: 3515,
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hardness: 0.99,
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conduct: 0.01,
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state: "solid",
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maxSize: 1,
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};
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elements.void_reverse_drill = {
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color: "#626262", //reverse drill colours are the hexidecimal for the origional drills but reversed
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properties: {
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x_direction: 0,
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y_direction: 0,
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},
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tick: function(pixel) {
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if (pixel.x_direction == 0 && pixel.y_direction == 0) {
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pixel.x_direction = Number(prompt("Move left, right or neither (Type: -1, 1 or 0 respectively)? "));
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if (pixel.x_direction == 0) {
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pixel.y_direction = Number(prompt("Move up or down (Type: -1 or 1 respectively)? "));
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};
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};
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reverse_drill_function(pixel, pixel.x_direction, pixel.y_direction, "void");
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},
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category: "Drills",
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breakInto: ["metal_scrap", "void", "iron", "tin"],
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tempHigh: 1455.5,
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stateHigh: ["molten_aluminium", "void", "molten_iron", "molten_tin"],
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density: 7850,
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hardness: 1,
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conduct: 0.01,
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state: "solid",
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maxSize: 1,
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}; |