sandboxels/mods/ExtraMachines.js

2026 lines
73 KiB
JavaScript

// this is a epic mod
heatSen = null;
elements.heatSensor = {
color: "#ff0000",
conduct: 0.1,
category:"test",
behavior: behaviors.WALL,
onSelect: function(pixel){
heatSen = prompt("Enter the temperature you want it to sense" );
},
tick: function(pixel) {
if (pixel.temp >= heatSen ) {
pixel.charge = 1;
}
},
};
elements.SteamTurbine = {
behavior: behaviors.WALL,
desc: "When steam touches it, it conducts electricity and the steam pixel is deleted",
color: "#826c6e",
tick: function(pixel) {
for (var i = 0; i < adjacentCoords.length; i++) {
var coords = adjacentCoords[i];
var x = pixel.x + coords[0];
var y = pixel.y + coords[1];
if (!isEmpty(x,y,true)) {
var sensed = pixelMap[x][y];
if (sensed.element == 'steam' ||sensed.element == 'rad_steam' ) {
deletePixel(x,y);
pixel.charge = 5;
break;
}
}
}
doDefaults(pixel);
},
conduct: 1,
movable: false,
category:"machines",
darkText: true,
hardness: 1,
};
elements.coal = {
desc: "A black powder that burns",
color: "#3d3c39",
behavior: behaviors.POWDER,
category: "energy",
state: "solid",
density: 208,
conduct: 0.001,
tick: function(pixel) {
if (pixel.temp > 900 && !pixel.burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
},
tempHigh:2500,
stateHigh: "fire",
hardness: 0.85,
burn: 100,
burnTime: 3500,
};
elements.coal_dust = {
desc: "A byproduct of smashed solid coal that burns like coal but for a shorter time",
color: "#3d3c39",
behavior: behaviors.POWDER,
category: "powders",
state: "solid",
stain: 1,
density: 190,
conduct: 0.001,
tick: function(pixel) {
if (pixel.temp > 900 && !pixel.burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
},
tempHigh:2000,
stateHigh: "fire",
hardness: 0.3,
burn: 100,
burnTime: 3500,
};
elements.gasoline = {
color: "#c9c5b1",
desc: "A liquid that burns and is used to power most cars",
behavior: behaviors.LIQUID,
tick: function(pixel) {
if (pixel.temp > 430 && !pixel.burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
},
tempHigh:3000,
stateHigh: "fire",
viscosity: 0.56,
burn: 100,
burnTime: 10000,
fireColor: "#c9c5b1",
category: "liquids",
state: "liquid",
density: 792,
stain: -0.25,
}
elements.solar_panel = {
behavior: behaviors.WALL,
desc: "When light touches it, it conducts electricity and the light pixel is deleted",
color: "#bebfa3",
tick: function(pixel) {
for (var i = 0; i < adjacentCoords.length; i++) {
var coords = adjacentCoords[i];
var x = pixel.x + coords[0];
var y = pixel.y + coords[1];
if (!isEmpty(x,y,true)) {
var sensed = pixelMap[x][y];
if (sensed.element == 'light') {
deletePixel(x,y);
pixel.charge = 5;
break;
}
}
}
doDefaults(pixel);
},
conduct: 1,
movable: false,
category:"machines",
darkText: true,
hardness: 1,
};
elements.titanium = {
desc: "Another metal that does not erode nor conduct electricity",
conduct: 0,
color: ["#a1ada5","#ebf5ee","#bac2bc","#848a86","#505251"],
tempHigh:3000,
stateHigh: "molten_titanium",
category: "solids",
state: "soild",
hardness: 1,
density: 792,
behavior: behaviors.WALL,
};
elements.molten_titanium = {
desc: "Melted version of titanium",
temp : 3000,
conduct: 0,
color: ["#d16e04","#FFCC99","#FF6600","#FF7F50","#DC143C","#800020"],
tempLow:2999,
stateLow: "titanium",
category: "states",
state: "soild",
density: 792,
behavior: behaviors.MOLTEN,
};
elements.solid_coal = {
desc: "A solid version of coal",
color: "#3d3c39",
behavior: behaviors.WALL,
category: "energy",
state: "solid",
breakInto: "coal_dust",
density: 380,
conduct: 0.001,
tick: function(pixel) {
if (pixel.temp > 900 && !pixel.burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
},
tempHigh:3000,
stateHigh: "fire",
hardness: 0.85,
burn: 100,
burnTime: 3500,
};
elements.rubber = {
desc: "Not finnished",
color: "#ffc0cb",
hardness: 0.5,
tempHigh:180,
state: "solid",
behavior: behaviors.WALL,
conduct: 0,
category: "solids",
};
elements.coolant = {
desc: "Cools down pixels that touch it and is a liquid",
color: "#71ded3",
state: "liquid",
insulate: true,
behavior: behaviors.LIQUID,
tick: function(pixel) {
for (var i = 0; i < adjacentCoords.length; i++) {
var coords = adjacentCoords[i];
var x = pixel.x + coords[0];
var y = pixel.y + coords[1];
if (!isEmpty(x,y,true)) {
var sensed = pixelMap[x][y];
if (sensed.element && sensed.temp > 21 ) {
sensed.temp -= 1;
break;
}
}
}
doDefaults(pixel);
},
conduct: 0.5,
category: "test",
};
elements.e_cooler = {
desc: "Works like the cooler but needs power to work",
color: elements.cooler.color,
hardness: 0.5,
state: "solid",
behavior: behaviors.WALL,
conduct: 1,
category: "machines",
behaviorOn: [
"XX|CO:2|XX",
"CO:2|XX|CO:2",
"XX|CO:2|XX",
],
name: "E-Cooler",
};
elements.e_Freezer = {
desc: "Works like the freezer but needs power to work",
color: elements.cooler.color,
hardness: 0.5,
state: "solid",
behavior: behaviors.WALL,
conduct: 1,
category: "machines",
behaviorOn: [
"XX|CO:10|XX",
"CO:10|XX|CO:10",
"XX|CO:10|XX",
],
name: "E-Freezer",
};
elements.e_heater = {
desc: "Works like the heater but needs power to work",
hardness: 0.5,
state: "solid",
behavior: behaviors.WALL,
conduct: 1,
category: "machines",
color: "#881111",
behaviorOn: [
"XX|HT:4|XX",
"HT:4|XX|HT:4",
"XX|HT:4|XX",
],
name: "E-Heater",
};
elements.e_SuperHeater = {
desc: "Works like the Super Heater but needs power to work",
hardness: 0.5,
state: "solid",
behavior: behaviors.WALL,
conduct: 1,
category: "machines",
color: "#881111",
behaviorOn: [
"XX|HT:12|XX",
"HT:12|XX|HT:12",
"XX|HT:12|XX",
],
name: "E-SuperHeater",
};
elements.slow_Ecloner = {
desc: "Works like the Slow Cloner but needs power to work",
color: "#888800",
behavior: behaviors.WALL,
behaviorOn: [
"XX|CF%10|XX",
"CF%10|XX|CF%10",
"XX|CF%10|XX",
],
ignore: ["cloner","ecloner","clone_powder","floating_cloner","wall","ewall","SteamTurbine","solar_panel"],
category:"machines",
insulate:true,
hardness: 1,
conduct: 1,
name: "E-SlowCloner",
};
elements.Android = {
desc: "A robot",
color: "#a1ada5",
category: "life",
color: ["#f3e7db","#f7ead0","#eadaba","#d7bd96","#a07e56","#825c43","#604134","#3a312a"],
category: "life",
properties: {
dead: false,
dir: 1,
panic: 0
},
tick: function(pixel) {
if (isEmpty(pixel.x, pixel.y+1)) {
createPixel("AndroidBody", pixel.x, pixel.y+1);
pixel.element = "AndroidHead";
}
else if (isEmpty(pixel.x, pixel.y-1)) {
createPixel("AndroidHead", pixel.x, pixel.y-1);
pixelMap[pixel.x][pixel.y-1].color = pixel.color;
pixel.element = "AndroidBody";
pixel.color = pixelColorPick(pixel)
}
else {
deletePixel(pixel.x, pixel.y);
}
},
related: ["AndroidBody","AndroidHead"],
cooldown: defaultCooldown
};
elements.AndroidBody = {
color: ["#a1ada5","#ebf5ee","#bac2bc","#848a86","#505251"],
category: "life",
breakInto: ["oil","metal_scrap","pop"],
properties: {
dead: false,
dir: 1,
panic: 0
},
tick: function(pixel) {
if (tryMove(pixel, pixel.x, pixel.y+1)) { // Fall
if (!isEmpty(pixel.x, pixel.y-2, true)) { // Drag head down
var headpixel = pixelMap[pixel.x][pixel.y-2];
if (headpixel.element == "AndroidHead") {
if (isEmpty(pixel.x, pixel.y-1)) {
movePixel(pixelMap[pixel.x][pixel.y-2], pixel.x, pixel.y-1);
}
else {
swapPixels(pixelMap[pixel.x][pixel.y-2], pixelMap[pixel.x][pixel.y-1]);
}
}
}
}
doHeat(pixel);
doBurning(pixel);
doElectricity(pixel);
if (pixel.dead) {
// Turn into rotten_meat if pixelTicks-dead > 500
if (pixelTicks-pixel.dead > 200 && Math.random() < 0.1) {
changePixel(pixel,"rust");
}
return
}
// Find the head
if (!isEmpty(pixel.x, pixel.y-1, true) && pixelMap[pixel.x][pixel.y-1].element == "AndroidHead") {
var head = pixelMap[pixel.x][pixel.y-1];
if (head.dead) { // If head is dead, kill body
pixel.dead = head.dead;
}
}
else { var head = null }
if (pixel.burning) {
pixel.panic += 0.1;
if (head && pixelTicks-pixel.burnStart > 240) {
pixel.color = head.color;
}
}
else if (pixel.panic > 0) {
pixel.panic -= 0.1;
}
if (isEmpty(pixel.x, pixel.y-1)) {
// create blood if decapitated 10% chance
if (Math.random() < 0.1 && !pixel.charge) {
createPixel("oil", pixel.x, pixel.y-1);
// set dead to true 15% chance
if (Math.random() < 0.15) {
pixel.dead = pixelTicks;
}
}
}
else if (head == null) { return }
else if (Math.random() < 0.1*(isEmpty(pixel.x, pixel.y+1) ? 1 : pixel.panic+1)) { // Move 10% chance
var movesToTry = [
[1*pixel.dir,0],
[1*pixel.dir,-1],
];
// While movesToTry is not empty, tryMove(pixel, x, y) with a random move, then remove it. if tryMove returns true, break.
while (movesToTry.length > 0) {
var move = movesToTry.splice(Math.floor(Math.random() * movesToTry.length), 1)[0];
if (isEmpty(pixel.x+move[0], pixel.y+move[1]-1)) {
var origx = pixel.x+move[0];
var origy = pixel.y+move[1];
if (tryMove(pixel, pixel.x+move[0], pixel.y+move[1]) && pixel.x===origx && pixel.y===origy) {
movePixel(head, head.x+move[0], head.y+move[1]);
break;
}
}
}
// 15% chance to change direction
if (Math.random() < 0.15) {
pixel.dir *= -1;
}
// homeostasis
if (pixel.temp > 37) { pixel.temp -= 1; }
else if (pixel.temp < 37) { pixel.temp += 1; }
}
}
};
elements.AndroidHead = {
color: ["#a1ada5","#ebf5ee","#bac2bc","#848a86","#505251"],
category: "life",
density: 1080,
state: "solid",
conduct: .05,
temp: 69,
breakInto: ["oil","metal_scrap","pop"],
};
listPipes = "pipe"
//thx to morechem.js for the idea
let setTemp = "";
elements.ajustableHeater = {
desc: "Works like a heater but it can be set to a specific temp and needs power to work",
color: ["#a1ada5","#ebf5ee","#bac2bc","#848a86","#505251"],
category: "machines",
density: 1080,
state: "solid",
conduct: 1,
movable: false,
name: "Ajustable-E-Heater",
onSelect: function(pixel){
setTemp = parseInt(prompt("Enter the temperature you want it set to.", (setTemp || undefined)));
},
tick: function(pixel) {
for (var i = 0; i < adjacentCoords.length; i++) {
var coords = adjacentCoords[i];
var x = pixel.x + coords[0];
var y = pixel.y + coords[1];
if (!isEmpty(x,y,true)) {
var sensed = pixelMap[x][y];
if (sensed.con || elements[sensed.element].movable && pixel.charge > 0) {
sensed.temp += setTemp/6;
break;
}
}
}
doDefaults(pixel);
},
insulate:true
};
elements.dead_plant.conduct = 1;
compactPi = "dead_plant";
compactPi2 = "coal";
elements.compacter = {
color: "#4e524f",
conduct : 1,
desc: "Turns dead plants into coal and needs power",
tick: function(pixel) {
if (pixel.start === pixelTicks) {
pixel.CompactEl = compactPi
pixel.CompactEl2 = compactPi2
}
if (1 === 2) {
for (var i = 0; i < squareCoords.length; i++) {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x,y,true)) {
// createPixel("brick",x,y);
// pixelMap[x][y].color = pixelColorPick(pixel,"#808080");
}
}
// pixel.stage = 1;
}
else if (1 === 2) { //uninitialized
for (var i = 0; i < adjacentCoords.length; i++) {
var coord = adjacentCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (isEmpty(x,y)) {
// pixel.stage = 2; //blue
// pixel.color = pixelColorPick(pixel,"#000036");
break;
}
}
}
else if (1 === 1) { //initialized
for (var i = 0; i < squareCoords.length; i++) {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
var newPixel = pixelMap[x][y];
if (newPixel.stage === 1) {
var newColor;
switch (pixel.stage) {
// case 2: newPixel.stage = 3; newColor = "#003600"; break; //green
// case 3: newPixel.stage = 4; newColor = "#360000"; break; //red
// case 4: newPixel.stage = 2; newColor = "#000036"; break; //blue
}
// newPixel.color = pixelColorPick(newPixel,newColor);
}
}
}
var moved = false;
shuffleArray(squareCoordsShuffle);
for (var i = 0; i < squareCoordsShuffle.length; i++) {
var coord = squareCoordsShuffle[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x,y,true)) {
var newPixel = pixelMap[x][y];
if (listPipes.includes(newPixel.element)) {
var nextStage;
switch (pixel.stage) {
// case 2: nextStage = 4; break; //green
// case 3: nextStage = 2; break; //red
// case 4: nextStage = 3; break; //blue
}
if (pixel.con && !newPixel.con) { //transfer to adjacent pipe
newPixel.con = pixel.con;
newPixel.con.x = newPixel.x;
newPixel.con.y = newPixel.y;
pixel.con = null;
moved = true;
break;
}
}
else if (!pixel.con ) { //suck up pixel
if ((newPixel.element == pixel.CompactEl) || (newPixel.element == pixel.CompactEl2) ) {
if (pixel.charge > 0) {
pixel.con = newPixel;
changePixel(newPixel, "coal")
newPixel.color = elements.coal.color
deletePixel(newPixel.x,newPixel.y);
pixel.con.x = pixel.x;
pixel.con.y = pixel.y;
pixel.con.del;
moved = true;
break;
}
}
}
}
}
if (pixel.con && !moved) { // move to same stage if none other
for (var i = 0; i < squareCoordsShuffle.length; i++) {
var coord = squareCoordsShuffle[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (isEmpty(x,y)) {
delete pixel.con.del;
pixel.con.x = x;
pixel.con.y = y;
pixelMap[x][y] = pixel.con;
currentPixels.push(pixel.con);
pixel.con = null;
break;
}
if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
var newPixel = pixelMap[x][y];
if (pixel.con && !newPixel.con) {
newPixel.con = pixel.con;
newPixel.con.x = newPixel.x;
newPixel.con.y = newPixel.y;
pixel.con = null;
break;
}
}
}
}
}
doDefaults(pixel);
},
category: "machines",
movable: false,
canContain: true,
noMix: true,
insulate: true,
}
// thx to nousersthings mod for the filter
// only adding this bc my freind told me so
// new and improved version which is not 100% copied from nouser but only about 5-10%
filterTypeVar = 0;
elements.filter = {
desc: "A filter made by nouser",
onSelect: function() {
logMessage("Needs to be 1 pixel thick");
var answer4 = prompt("Please input the desired element of this filter. It is case senstive.",(filterTypeVar||undefined));
if (!answer4) { return }
filterTypeVar = answer4;
},
color: "#414c4f",
tick: function(pixel) {
if (!pixel.stage && pixelTicks-pixel.start > 60) {
for (var i = 0; i < squareCoords.length; i++) {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
// delete this bc it makes the pipe walls
// if (!isEmpty(x,y,true) && elements[pixelMap[x][y].element].movable) {
// deletePixel(x,y)
// }
// if (isEmpty(x,y)) {
// createPixel("pipe_wall",x,y);
// }
}
pixel.stage = 2;
}
else if (pixel.stage === 1 && pixelTicks-pixel.start > 70) { //uninitialized
for (var i = 0; i < adjacentCoords.length; i++) {
var coord = adjacentCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
pixel.stage = 2;
// this makes the thing blue and keep pixel.stage = 2 cuz without it it breaks the code
// if (isEmpty(x,y)) {
// pixel.stage = 2; //blue
// pixel.color = pixelColorPick(pixel,"#000036");
// break;
// }
}
}
else if (pixel.stage > 1 && pixelTicks % 3 === pixel.stage-2) { //initialized
for (var i = 0; i < squareCoords.length; i++) {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x,y,true) && pixelMap[x][y].element === "pipe") {
var newPixel = pixelMap[x][y];
if (newPixel.stage === 1) {
var newColor;
switch (pixel.stage) {
case 2: newPixel.stage = 3; newColor = "#003600"; break; //green
case 3: newPixel.stage = 4; newColor = "#360000"; break; //red
case 4: newPixel.stage = 2; newColor = "#000036"; break; //blue
}
newPixel.color = pixelColorPick(newPixel,newColor);
}
}
}
var moved = false;
shuffleArray(squareCoordsShuffle);
for (var i = 0; i < squareCoordsShuffle.length; i++) {
var coord = squareCoordsShuffle[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x,y,true)) {
var newPixel = pixelMap[x][y];
if (newPixel.element === "pipe") {
var nextStage;
switch (pixel.stage) {
}
if (pixel.con && !newPixel.con && newPixel.stage === nextStage) { //transfer to jacent pipe
newPixel.con = pixel.con;
newPixel.con.x = newPixel.x;
newPixel.con.y = newPixel.y;
pixel.con = null;
moved = true;
break;
}
}
else if (!pixel.con && elements[newPixel.element].movable && newPixel.element == filterTypeVar) { //suck up pixel
pixel.con = newPixel;
deletePixel(newPixel.x,newPixel.y);
pixel.con.x = pixel.x;
pixel.con.y = pixel.y;
pixel.con.del;
moved = true;
break;
}
}
}
if (pixel.con && !moved) { // move to same stage if none other
for (var i = 0; i < squareCoordsShuffle.length; i++) {
var coord = squareCoordsShuffle[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (isEmpty(x,y)) {
delete pixel.con.del;
pixel.con.x = x;
pixel.con.y = y;
pixelMap[x][y] = pixel.con;
currentPixels.push(pixel.con);
pixel.con = null;
break;
}
if (!isEmpty(x,y,true) && pixelMap[x][y].element === "pipe") {
var newPixel = pixelMap[x][y];
if (pixel.con && !newPixel.con && newPixel.stage === pixel.stage) {
newPixel.con = pixel.con;
newPixel.con.x = newPixel.x;
newPixel.con.y = newPixel.y;
pixel.con = null;
break;
}
}
}
}
}
doDefaults(pixel);
},
category: "machines",
movable: false,
canContain: true,
}
filterTypeVar2 = 0;
elements.Destructive_Filter = {
color: "#3c6c85",
desc: "A filter that destroys anything that isn't allowed to get through",
onSelect: function() {
var answer4 = prompt("Please input the desired element of this filter. It is case senstive.",(filterTypeVar||undefined));
if (!answer4) { return }
filterTypeVar2 = answer4;
},
tick: function(pixel) {
if (pixel.start === pixelTicks) {
pixel.filterType = filterTypeVar2
}
if (1 === 2) {
for (var i = 0; i < squareCoords.length; i++) {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x,y,true)) {
// createPixel("brick",x,y);
// pixelMap[x][y].color = pixelColorPick(pixel,"#808080");
}
}
// pixel.stage = 1;
}
else if (1 === 2) { //uninitialized
for (var i = 0; i < adjacentCoords.length; i++) {
var coord = adjacentCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (isEmpty(x,y)) {
// pixel.stage = 2; //blue
// pixel.color = pixelColorPick(pixel,"#000036");
break;
}
}
}
else if (1 === 1) { //initialized
for (var i = 0; i < squareCoords.length; i++) {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
var newPixel = pixelMap[x][y];
if (newPixel.stage === 1) {
var newColor;
switch (pixel.stage) {
// case 2: newPixel.stage = 3; newColor = "#003600"; break; //green
// case 3: newPixel.stage = 4; newColor = "#360000"; break; //red
// case 4: newPixel.stage = 2; newColor = "#000036"; break; //blue
}
// newPixel.color = pixelColorPick(newPixel,newColor);
}
}
}
var moved = false;
shuffleArray(squareCoordsShuffle);
for (var i = 0; i < squareCoordsShuffle.length; i++) {
var coord = squareCoordsShuffle[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x,y,true)) {
var newPixel = pixelMap[x][y];
if (listPipes.includes(newPixel.element)) {
var nextStage;
switch (pixel.stage) {
// case 2: nextStage = 4; break; //green
// case 3: nextStage = 2; break; //red
// case 4: nextStage = 3; break; //blue
}
if (pixel.con && !newPixel.con) { //transfer to adjacent pipe
newPixel.con = pixel.con;
newPixel.con.x = newPixel.x;
newPixel.con.y = newPixel.y;
pixel.con = null;
moved = true;
break;
}
}
else if (!pixel.con ) { //suck up pixel
if (newPixel.element == pixel.filterType) {
pixel.con = newPixel;
deletePixel(newPixel.x,newPixel.y);
pixel.con.x = pixel.x;
pixel.con.y = pixel.y;
pixel.con.del;
moved = true;
break;
}
}
}
}
if (pixel.con && !moved) { // move to same stage if none other
for (var i = 0; i < squareCoordsShuffle.length; i++) {
var coord = squareCoordsShuffle[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (isEmpty(x,y)) {
delete pixel.con.del;
pixel.con.x = x;
pixel.con.y = y;
pixelMap[x][y] = pixel.con;
currentPixels.push(pixel.con);
pixel.con = null;
break;
}
if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
var newPixel = pixelMap[x][y];
if (pixel.con && !newPixel.con) {
newPixel.con = pixel.con;
newPixel.con.x = newPixel.x;
newPixel.con.y = newPixel.y;
pixel.con = null;
break;
}
}
}
}
}
doDefaults(pixel);
},
category: "machines",
movable: false,
canContain: true,
noMix: true,
insulate: true,
}
// going to fix the sucking up solids problem soon!!
doNotEF = ["e_grinder","grinder","filter", "battery", "wire", "cloner", "sensor", "heater","cooler", "Ajustable-E-Heater", "E-Cooler", "E-Freezer", "E-Heater", "E-SuperHeater", "E-SlowCloner", "ewall", "titanium", "tungsten", "steel", "insulation","SteamTurbine","solar_panel"];
elements.grinder = {
color: "#55565c",
ignore: ["e_grinder","grinder"],
desc: "Grinds things",
tick: function(pixel) {
if (1 === 2) {
for (var i = 0; i < squareCoords.length; i++) {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x,y,true)) {
// createPixel("brick",x,y);
// pixelMap[x][y].color = pixelColorPick(pixel,"#808080");
}
}
// pixel.stage = 1;
}
else if (1 === 2) { //uninitialized
for (var i = 0; i < adjacentCoords.length; i++) {
var coord = adjacentCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (isEmpty(x,y)) {
// pixel.stage = 2; //blue
// pixel.color = pixelColorPick(pixel,"#000036");
break;
}
}
}
else if (1 === 1) { //initialized
for (var i = 0; i < squareCoords.length; i++) {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
var newPixel = pixelMap[x][y];
if (newPixel.stage === 1) {
var newColor;
switch (pixel.stage) {
// case 2: newPixel.stage = 3; newColor = "#003600"; break; //green
// case 3: newPixel.stage = 4; newColor = "#360000"; break; //red
// case 4: newPixel.stage = 2; newColor = "#000036"; break; //blue
}
// newPixel.color = pixelColorPick(newPixel,newColor);
}
}
}
var moved = false;
shuffleArray(squareCoordsShuffle);
for (var i = 0; i < squareCoordsShuffle.length; i++) {
var coord = squareCoordsShuffle[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x,y,true)) {
var newPixel = pixelMap[x][y];
if (listPipes.includes(newPixel.element)) {
var nextStage;
switch (pixel.stage) {
// case 2: nextStage = 4; break; //green
// case 3: nextStage = 2; break; //red
// case 4: nextStage = 3; break; //blue
}
if (pixel.con && !newPixel.con) { //transfer to adjacent pipe
newPixel.con = pixel.con;
newPixel.con.x = newPixel.x;
newPixel.con.y = newPixel.y;
pixel.con = null;
moved = true;
break;
}
}
else if (!pixel.con && !doNotEF.includes(newPixel.element)) { //suck up pixel
// (!pixel.con && !(newPixel.element === "e_grinder") && pixel.charge > 0 && !(newPixel.element.movable))
// (!pixel.con && !(newPixel.element === "grinder") && !(newPixel.element === "e_grinder") && !(newPixel.element === "filter") && (newPixel.element.movable))
//!(newPixel.element === "grinder") && !(newPixel.element === "e_grinder")
pixel.con = newPixel;
breakPixel(pixel.con);
deletePixel(newPixel.x,newPixel.y);
pixel.con.x = pixel.x;
pixel.con.y = pixel.y;
pixel.con.del;
moved = true;
break;
}
}
}
if (pixel.con && !moved) { // move to same stage if none other
for (var i = 0; i < squareCoordsShuffle.length; i++) {
var coord = squareCoordsShuffle[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (isEmpty(x,y)) {
delete pixel.con.del;
pixel.con.x = x;
pixel.con.y = y;
pixelMap[x][y] = pixel.con;
currentPixels.push(pixel.con);
pixel.con = null;
break;
}
if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
var newPixel = pixelMap[x][y];
if (pixel.con && !newPixel.con) {
newPixel.con = pixel.con;
newPixel.con.x = newPixel.x;
newPixel.con.y = newPixel.y;
pixel.con = null;
break;
}
}
}
}
}
doDefaults(pixel);
},
category: "machines",
movable: false,
canContain: true,
noMix: true,
insulate: true,
}
//elements.battery.movable: false
elements.e_grinder = {
color: "#55565c",
ignore: ["e_grinder","grinder"],
conduct: 1,
desc: "Grinds things,needs power to work",
tick: function(pixel) {
if (1 === 2) {
for (var i = 0; i < squareCoords.length; i++) {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x,y,true)) {
// createPixel("brick",x,y);
// pixelMap[x][y].color = pixelColorPick(pixel,"#808080");
}
}
// pixel.stage = 1;
}
else if (1 === 2) { //uninitialized
for (var i = 0; i < adjacentCoords.length; i++) {
var coord = adjacentCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (isEmpty(x,y)) {
// pixel.stage = 2; //blue
// pixel.color = pixelColorPick(pixel,"#000036");
break;
}
}
}
else if (1 === 1) { //initialized
for (var i = 0; i < squareCoords.length; i++) {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
var newPixel = pixelMap[x][y];
if (newPixel.stage === 1) {
var newColor;
switch (pixel.stage) {
// case 2: newPixel.stage = 3; newColor = "#003600"; break; //green
// case 3: newPixel.stage = 4; newColor = "#360000"; break; //red
// case 4: newPixel.stage = 2; newColor = "#000036"; break; //blue
}
// newPixel.color = pixelColorPick(newPixel,newColor);
}
}
}
var moved = false;
shuffleArray(squareCoordsShuffle);
for (var i = 0; i < squareCoordsShuffle.length; i++) {
var coord = squareCoordsShuffle[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x,y,true)) {
var newPixel = pixelMap[x][y];
if (listPipes.includes(newPixel.element)) {
var nextStage;
switch (pixel.stage) {
// case 2: nextStage = 4; break; //green
// case 3: nextStage = 2; break; //red
// case 4: nextStage = 3; break; //blue
}
if (pixel.con && !newPixel.con) { //transfer to adjacent pipe
newPixel.con = pixel.con;
newPixel.con.x = newPixel.x;
newPixel.con.y = newPixel.y;
pixel.con = null;
moved = true;
break;
}
}
else if (!pixel.con && !doNotEF.includes(newPixel.element) && pixel.charge > 0 ) { //suck up pixel
pixel.con = newPixel;
breakPixel(pixel.con);
deletePixel(newPixel.x,newPixel.y);
pixel.con.x = pixel.x;
pixel.con.y = pixel.y;
pixel.con.del;
moved = true;
break;
}
}
}
if (pixel.con && !moved) { // move to same stage if none other
for (var i = 0; i < squareCoordsShuffle.length; i++) {
var coord = squareCoordsShuffle[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (isEmpty(x,y)) {
delete pixel.con.del;
pixel.con.x = x;
pixel.con.y = y;
pixelMap[x][y] = pixel.con;
currentPixels.push(pixel.con);
pixel.con = null;
break;
}
if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
var newPixel = pixelMap[x][y];
if (pixel.con && !newPixel.con) {
newPixel.con = pixel.con;
newPixel.con.x = newPixel.x;
newPixel.con.y = newPixel.y;
pixel.con = null;
break;
}
}
}
}
}
doDefaults(pixel);
},
category: "machines",
movable: false,
canContain: true,
noMix: true,
insulate: true,
}
elements.quickSand = {
color: elements.sand.color,
category: "land",
state: "liquid",
behavior : behaviors.POWDER, //did this as a joke to see if it works lol
density: 500,
conduct: 0.02,
}
elements.Acid_Bomb = {
color: "#524c41",
category: "weapons",
state: "solid",
density: 1300,
ignore: "Acid_Bomb",
excludeRandom: true,
behavior: behaviors.POWDER,
behavior: [
"XX|XX|XX",
"XX|XX|XX",
"M2|M1 AND EX:15>acid,acid_gas,acid_gas|M2",
],
}
elements.E_Spout = {
name: "E-Spout",
color: "#606378",
behavior: behaviors.WALL,
behaviorOn: [
"XX|CR:water|XX",
"CR:water|XX|CR:water",
"XX|CR:water|XX",
],
category:"special",
tempHigh: 1455.5,
stateHigh: "molten_steel",
conduct: 1,
}
elements.DestroyableWire = {
color: "#4d0a03",
behavior: behaviors.WALL,
category: "machines",
insulate: true,
conduct: 1,
breakInto : "metal_scrap",
noMix: true,
}
elements.pusherRight = {
behavior: behaviors.WALL,
ignore: "pushTest",
tick: function(pixel) {
for (var i = 0; i < adjacentCoords.length; i++) {
var coords = adjacentCoords[i];
var x = pixel.x + coords[0];
var y = pixel.y + coords[1];
if (!isEmpty(x,y,true)) {
let sensed = pixelMap[x][y];
if (!(sensed.element == "pusherRight") ) {
var newX = sensed.x + 1;
var newY = sensed.y ;
tryMove(sensed,newX,newY);
//break;
}
}
}
doDefaults(pixel);
},
conduct: 1,
movable: true,
category:"machines",
darkText: true,
hardness: 1,
}
elements.pusherLeft = {
behavior: behaviors.WALL,
ignore: "pushTest",
tick: function(pixel) {
for (var i = 0; i < adjacentCoords.length; i++) {
var coords = adjacentCoords[i];
var x = pixel.x + coords[0];
var y = pixel.y + coords[1];
if (!isEmpty(x,y,true)) {
let sensed = pixelMap[x][y];
if (!(sensed.element == "pusherLeft") ) {
var newX = sensed.x - 1;
var newY = sensed.y ;
tryMove(sensed,newX,newY);
//break;
}
}
}
doDefaults(pixel);
},
conduct: 1,
movable: true,
category:"machines",
darkText: true,
hardness: 1,
}
elements.de_leadifyer = {
color: "#ff0000",
tool: function(pixel) {
if (pixel.element == "lead") {
deletePixel(pixel.x,pixel.y);
}
},
category: "tools",
};
elements.NewWater = {
color: elements.water.color,
behavior : behaviors.LIQUID,
category: "test",
state: "liquid",
tick:function(pixel) {
if (pixel.temp < 20) {
pixel.color = "#317d7d";
}
else if (pixel.temp == 20 ) {
pixel.color = elements.water.color;
}
else if (pixel.temp > 20 && pixel.temp < 30) {
pixel.color = "#eb8634";
}
else if (pixel.temp > 30) {
pixel.color = "#eb4034";
}
},
// make it work like normal water
tempHigh: 100,
stateHigh: "steam",
tempLow: 0,
stateLow: "ice",
heatCapacity: 4.184,
reactions: {
"dirt": { // React with (water reacts with dirt to make mud)
elem1: null, // First element transforms into; in this case, water deletes itself
elem2: "mud", // Second element transforms into; in this case, dirt turns to mud
},
"sand": { elem1: null, elem2: "wet_sand" },
"clay_soil": { elem1: null, elem2: "clay" },
"salt": { elem1: "salt_water", elem2: null, temp1:-20 },
"sugar": { elem1: "sugar_water", elem2: null },
"honey": { elem1: "sugar_water" },
"caramel": { elem1: "sugar_water" },
"molasses": { elem1: "sugar_water" },
"dust": { elem1: "dirty_water", elem2: null },
"ash": { elem1: "dirty_water", elem2: null },
"cyanide": { elem1: "dirty_water", elem2: null },
"cyanide_gas": { elem1: "dirty_water", elem2: null },
"carbon_dioxide": { elem1: "seltzer", elem2: null, oneway:true },
"sulfur": { elem1: "dirty_water", elem2: null },
"rat": { elem1: "dirty_water", chance:0.005 },
"plague": { elem1: "dirty_water", elem2: null },
"rust": { elem1: "dirty_water", chance:0.005 },
"lead": { elem1: "dirty_water", chance:0.005 },
"solder": { elem1: "dirty_water", chance:0.005 },
"fallout": { elem1: "dirty_water", chance:0.25 },
"radiation": { elem1: "dirty_water", chance:0.25 },
"uranium": { elem1: "dirty_water", chance:0.25 },
"rotten_meat": { elem1: "dirty_water", chance:0.25 },
"rotten_cheese": { elem1: "dirty_water", chance:0.25 },
"cancer": { elem1: "dirty_water", chance:0.25 },
"oil": { elem1: "dirty_water", chance:0.005 },
"dioxin": { elem1: "dirty_water", chance:0.1 },
"quicklime": { elem1: "slaked_lime", elem2: "slaked_lime", temp2:100, temp1:100, chance:0.05 },
"rock": { elem2: "wet_sand", chance: 0.00035 },
"limestone": { elem2: "wet_sand", chance: 0.00035 },
"tuff": { elem2: "wet_sand", color2:"#7a6b5c", chance: 0.00035 },
"ruins": { elem2: "rock", chance: 0.00035 },
"mudstone": { elem2: "mud", chance: 0.00035 },
"methane": { elem1:"primordial_soup", elem2:"primordial_soup", tempMin:60, charged:true },
"ammonia": { elem1:"primordial_soup", elem2:"primordial_soup", tempMin:60, charged:true },
"fly": { elem2:"dead_bug", chance:0.1, oneway:true },
"firefly": { elem2:"dead_bug", chance:0.1, oneway:true },
"bee": { elem2:"dead_bug", chance:0.05, oneway:true },
"stink_bug": { elem2:"dead_bug", chance:0.1, oneway:true },
"cured_meat": { elem1:"salt_water", elem2:"meat" },
// electrolysis:
"aluminum": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.0025 },
"zinc": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.015 },
"steel": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.0125 },
"iron": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.0125 },
"tin": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.01 },
"brass": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.001 },
"bronze": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.001 },
"copper": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.0075 },
"silver": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.0075 },
"gold": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.0075 },
},
state: "liquid",
density: 997,
conduct: 0.02,
stain: -0.5,
extinguish: true
}
elements.test1 = {
//seed: true,
maxSize: 1,
behavior: behaviors.WALL,
properties : {
//min: 10,
//max: 40,
Curheight : 1,
height : 40, //Math.floor(Math.random() * (max - min + 1)) + min,
age: 0,
},
category:"test",
tick:function(pixel) {
if(isEmpty(pixel.x+1,pixel.y) && pixel.Curheight < pixel.height){
createPixel("steel",pixel.x+1,pixel.y, );
}
if(isEmpty(pixel.x-1,pixel.y) && pixel.Curheight < pixel.height){
createPixel("steel",pixel.x-1,pixel.y, );
}
if(isEmpty(pixel.x+2,pixel.y) && pixel.Curheight < pixel.height){
createPixel("steel",pixel.x+2,pixel.y, );
}
if(isEmpty(pixel.x-2,pixel.y) && pixel.Curheight < pixel.height){
createPixel("steel",pixel.x-2,pixel.y, );
}
if(isEmpty(pixel.x,pixel.y-39) ) {
//var built
createPixel("concrete",pixel.x,pixel.y-40, );
}
if(isEmpty(pixel.x-1,pixel.y-39) ) {
createPixel("concrete",pixel.x-1,pixel.y-40, );
}
if(isEmpty(pixel.x+1,pixel.y-39 )) {
createPixel("concrete",pixel.x+1,pixel.y-40, );
}
for (let i = pixel.Curheight; i < pixel.height; i++) {
if(isEmpty(pixel.x,pixel.y-i) && pixel.Curheight < pixel.height){
if(isEmpty(pixel.x-2,pixel.y-i) ) {
createPixel("concrete",pixel.x-2,pixel.y-i, );
}
if(isEmpty(pixel.x+2,pixel.y-i) ) {
createPixel("concrete",pixel.x+2,pixel.y-i, );
}
i+1
pixel.Curheight +1;
}
}
if(pixel.age > 100) {
changePixel(pixel,"steel");
}
pixel.age++
doDefaults(pixel);
}
}
elements.test2 = {
//seed: true,
maxSize: 1,
behavior: behaviors.WALL,
properties : {
//min: 10,
//max: 40,
baseLimit : 18,
base:1,
Curheight : 1,
height : 18, //Math.floor(Math.random() * (max - min + 1)) + min,
age: 0,
},
category:"test",
tick:function(pixel) {
//base
if(isEmpty(pixel.x-i,pixel.y) ) {
createPixel("steel",pixel.x-18,pixel.y, );
}
for (let i = pixel.base; i < pixel.baseLimit; i++) {
if(isEmpty(pixel.x-i,pixel.y) ) {
createPixel("steel",pixel.x-i,pixel.y, );
}
i+1
pixel.base +1;
}
for (let i = pixel.Curheight; i < pixel.height; i++) {
if(isEmpty(pixel.x,pixel.y-i) ) {
createPixel("steel",pixel.x,pixel.y-i, );
}
if(isEmpty(pixel.x-18,pixel.y-i) ) {
createPixel("steel",pixel.x-18,pixel.y-i, );
}
if(isEmpty(pixel.x-i,pixel.y-17) ) {
createPixel("steel",pixel.x-i,pixel.y-17);
}
i+1
pixel.Curheight +1;
}
if(pixel.age > 100) {
changePixel(pixel,"steel");
}
pixel.age++
doDefaults(pixel);
}
}
tarY = null;
tarX = null;
elements.guided_missile = {
maxSize: 1,
behavior: behaviors.WALL,
onSelect: function(pixel){
tarX = prompt("enter x");
tarY = prompt("enter y");
},
properties: {
luanched : false,
speed :2,
AtY : false,
},
tick: function(pixel) {
if(pixel.temp >= 100) {
pixel.luanched = true;
pixel.clone = "fire";
var newX = pixel.x ;
var newY = pixel.y - pixel.speed;
if (!(pixel.y == tarY) && pixel.y > tarY ) {
if((!tarY-pixel.y === 1) || (!tarY-pixel.y === -1)) {
let test = createPixel("fire",pixel.x,pixel.y+3);
if(isEmpty(newX,newY)) {
tryMove(pixel,newX,newY,);
} else {
explodeAt(pixel.x, pixel.y, 13, ["fire","fire","plasma","plasma","plasma","plasma"]);
deletePixel(pixel.x,pixel.y);
}
pixel.AtY = true;
} else {
pixel.speed = 1;
let test = createPixel("fire",pixel.x,pixel.y+3);
if(isEmpty(newX,newY)) {
tryMove(pixel,newX,newY,);
} else {
explodeAt(pixel.x, pixel.y, 13, ["fire","fire","plasma","plasma","plasma","plasma"]);
deletePixel(pixel.x,pixel.y);
}
//pixel.AtY = true;
}
}
else if(!(pixel.y == tarY) && pixel.y < tarY ){
if((!tarY-pixel.y === 1) || (!tarY-pixel.y === -1)) {
let test = createPixel("fire",pixel.x,pixel.y-3);
if(isEmpty(pixel.x,pixel.y+pixel.speed)) {
tryMove(pixel,pixel.x,pixel.y + pixel.speed,);
} else {
explodeAt(pixel.x, pixel.y, 13, ["fire","fire","plasma","plasma","plasma","plasma"]);
deletePixel(pixel.x,pixel.y);
}
pixel.AtY = true;
} else {
pixel.speed = 1;
let test = createPixel("fire",pixel.x,pixel.y-3);
if(isEmpty(pixel.x,pixel.y+pixel.speed)) {
tryMove(pixel,pixel.x,pixel.y - pixel.speed,);
} else {
explodeAt(pixel.x, pixel.y, 13, ["fire","fire","plasma","plasma","plasma","plasma"]);
deletePixel(pixel.x,pixel.y);
}
//pixel.AtY = true;
}
}
else if(pixel.AtY = true) {
if(pixel.x > tarX) {
pixel.speed = 2;
let test = createPixel("fire",pixel.x,pixel.y);
if(isEmpty(pixel.x-1,pixel.y)) {
tryMove(pixel,pixel.x-pixel.speed,pixel.y,test);
} else {
explodeAt(pixel.x, pixel.y, 13, ["fire","fire","plasma","plasma","plasma","plasma"]);
deletePixel(pixel.x,pixel.y);
}
}
else if(pixel.x < tarX) {
pixel.speed = 2;
let test = createPixel("fire",pixel.x,pixel.y);
if(isEmpty(pixel.x+2,pixel.y)) {
tryMove(pixel,pixel.x+pixel.speed,pixel.y,test );
} else {
explodeAt(pixel.x, pixel.y, 13, ["fire","fire","plasma","plasma","plasma","plasma"]);
deletePixel(pixel.x,pixel.y);
}
}
else if (pixel.x == tarX){
explodeAt(pixel.x, pixel.y, 13, ["fire","fire","plasma","plasma","plasma","plasma"]);
deletePixel(pixel.x,pixel.y);
}
if(tarX-pixel.x == 1 || tarX-pixel.x == -1) {
explodeAt(pixel.x, pixel.y, 13, ["fire","fire","plasma","plasma","plasma","plasma"]);
deletePixel(pixel.x,pixel.y);
}
}
}
},
conduct: 1,
movable: true,
category:"test",
darkText: true,
hardness: 1,
}
elements.room_temp.category = "tools"
elements.uncharge.category = "tools"
elements.unburn.category = "tools"
textures.Reniforced_Titanuim = {
REINFORCEDTITANIUM: [
"GiGgggGiGGg",
"gggGGGGgggg",
"iiiiiiiiiii",
"GgGGggggGGg",
"GggGGgggGGg",
"igGGGgggggi",
"GggggggGGGG",
"GggGGgggggg",
"Ggggggggggg",
"ggggggGGggg",
"Ggggggggggg",
"iiiiiiiiiii",],
}
elements.Reniforced_Titanuim = {
color: "#787878",
colorPattern: textures.Reniforced_Titanuim.REINFORCEDTITANIUM,
colorKey: {
"g": "#787878",
"G": "#606060",
"i": "#332f2f"},
behavior: behaviors.WALL,
tempHigh: 4000,
stateHigh : "molten_titanium",
category: "solids",
state: "solid",
density: 5000,
hardness:1,
noMix: true
}
elements.Missile_Up = {
maxSize: 1,
properties: {
luanched : false,
},
tick: function(pixel) {
if(pixel.temp >= 100) {
pixel.luanched = true;
if(isEmpty(pixel.x,pixel.y-1) ) {
let exguast = createPixel("fire",pixel.x,pixel.y + 3)
tryMove(pixel,pixel.x,pixel.y-2,);
} else if(!isEmpty(pixel.x, pixel.y-1)) {
explodeAt(pixel.x,pixel.y, 13 ,["fire","plasma","plasma","plasma"]);
deletePixel(pixel.x,pixel.y)
if(!(pixelMap[pixel.x][pixel.y-1] == "Missile_Down") || !(pixelMap[pixel.x][pixel.y-1] == "fire") ) {
explodeAt(pixel.x,pixel.y, 13 ,["fire","plasma","plasma","plasma"]);
deletePixel(pixel.x,pixel.y)
}
}
}
},
conduct: 1,
movable: true,
category:"weapons",
darkText: true,
hardness: 1,
}
elements.Missile_Down = {
maxSize: 1,
properties: {
luanched : false,
},
tick: function(pixel) {
if(pixel.temp >= 100) {
pixel.luanched = true;
if(isEmpty(pixel.x,pixel.y+2) ) {
let exguast = createPixel("fire",pixel.x,pixel.y - 3)
tryMove(pixel,pixel.x,pixel.y+2,);
} else if(!isEmpty(pixel.x, pixel.y+1)) {
explodeAt(pixel.x,pixel.y, 13 ,["fire","plasma","plasma","plasma"]);
deletePixel(pixel.x,pixel.y)
if(!(pixelMap[pixel.x][pixel.y+1] == "Missile_Down") || !(pixelMap[pixel.x][pixel.y-1] == "fire") ) {
explodeAt(pixel.x,pixel.y, 13 ,["fire","plasma","plasma","plasma"]);
deletePixel(pixel.x,pixel.y)
}
}
}
},
conduct: 1,
movable: true,
category:"weapons",
darkText: true,
hardness: 1,
}
elements.Missile_Left = {
maxSize: 1,
properties: {
luanched : false,
},
tick: function(pixel) {
if(pixel.temp >= 100) {
pixel.luanched = true;
if(isEmpty(pixel.x-1,pixel.y) ) {
let exguast = createPixel("fire",pixel.x+3,pixel.y)
tryMove(pixel,pixel.x-2,pixel.y);
} else if( !isEmpty(pixel.x-1, pixel.y) && !isEmpty(pixel.x-2, pixel.y) && !outOfBounds(pixel.x-1,pixel.y) && !outOfBounds(pixel.x-2,pixel.y) ) {
explodeAt(pixel.x,pixel.y, 13 ,["fire","plasma","plasma","plasma"]);
deletePixel(pixel.x,pixel.y)
if(!(pixelMap[pixel.x-1][pixel.y] == "Missile_Down") || !(pixelMap[pixel.x][pixel.y-1] == "fire") ) {
explodeAt(pixel.x,pixel.y, 13 ,["fire","plasma","plasma","plasma"]);
deletePixel(pixel.x,pixel.y)
}
}
}
},
conduct: 1,
movable: true,
category:"weapons",
darkText: true,
hardness: 1,
}
elements.Missile_Right = {
maxSize: 1,
properties: {
luanched : false,
},
tick: function(pixel) {
if(pixel.temp >= 100) {
pixel.luanched = true;
if(isEmpty(pixel.x+1,pixel.y) ) {
let exguast = createPixel("fire",pixel.x-3,pixel.y)
tryMove(pixel,pixel.x+2,pixel.y);
} else if( !isEmpty(pixel.x+1, pixel.y) && !isEmpty(pixel.x+2, pixel.y) && !outOfBounds(pixel.x+1,pixel.y) && !outOfBounds(pixel.x+2,pixel.y) ) {
explodeAt(pixel.x,pixel.y, 13 ,["fire","plasma","plasma","plasma"]);
deletePixel(pixel.x,pixel.y)
if(!(pixelMap[pixel.x+1][pixel.y] == "Missile_Down") || !(pixelMap[pixel.x][pixel.y+1] == "fire") ) {
explodeAt(pixel.x,pixel.y, 13 ,["fire","plasma","plasma","plasma"]);
deletePixel(pixel.x,pixel.y)
}
}
}
},
conduct: 1,
movable: true,
category:"weapons",
darkText: true,
hardness: 1,
}
elements.pancho = {
tempHigh: 300,
stateHigh: "steam",
color: ["#bd8e0d","#0ec930","#ff0000","#fcf800"],
singleColor: true,
behavior: behaviors.STURDYPOWDER,
category: "food",
state: "liquid"
};
//imma finnish rest later
elements.pesticide = {
category: "test",
state: "liquid",
color: elements.plant.color,
behavior:behaviors.LIQUID,
reactions : {
"plant": { elem1: "dead_plant" },
"algae": { elem1: "dead_plant" },
"cactus": { elem1: "dead_plant" },
"hive": { elem1: "dead_plant" },
"sapling": { elem1: "dead_plant" },
"pinecone": { elem1: "dead_plant" },
"evergreen": { elem1: "dead_plant" },
"hyphae": { elem1: "dead_plant" },
"petal": { elem1: "dead_plant" },
"pistil": { elem1: "dead_plant" },
"tree_branch": { elem1: "wood" },
}
}
elements.uranium_particles = {
color: ["#599e61","#364d3c","#494d4a","#6c8a42","#798d65","#b5e089"],
tick: behaviors.BOUNCY,
reactions: {
"uranium_particles": { elem1:null, elem2:"supernova", chance:0.000001}
},
category: "???????",
}
elements.air_filter = {
color: "#414c4f",
tick: function(pixel) {
if (!pixel.stage && pixelTicks-pixel.start > 60) {
for (var i = 0; i < squareCoords.length; i++) {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
// delete this bc it makes the pipe walls
// if (!isEmpty(x,y,true) && elements[pixelMap[x][y].element].movable) {
// deletePixel(x,y)
// }
// if (isEmpty(x,y)) {
// createPixel("pipe_wall",x,y);
// }
}
pixel.stage = 2;
}
else if (pixel.stage === 1 && pixelTicks-pixel.start > 70) { //uninitialized
for (var i = 0; i < adjacentCoords.length; i++) {
var coord = adjacentCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
pixel.stage = 2;
// this makes the thing blue and keep pixel.stage = 2 cuz without it it breaks the code
// if (isEmpty(x,y)) {
// pixel.stage = 2; //blue
// pixel.color = pixelColorPick(pixel,"#000036");
// break;
// }
}
}
else if (pixel.stage > 1 && pixelTicks % 3 === pixel.stage-2) { //initialized
for (var i = 0; i < squareCoords.length; i++) {
var coord = squareCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x,y,true) && pixelMap[x][y].element === "pipe") {
var newPixel = pixelMap[x][y];
if (newPixel.stage === 1) {
var newColor;
switch (pixel.stage) {
case 2: newPixel.stage = 3; newColor = "#003600"; break; //green
case 3: newPixel.stage = 4; newColor = "#360000"; break; //red
case 4: newPixel.stage = 2; newColor = "#000036"; break; //blue
}
newPixel.color = pixelColorPick(newPixel,newColor);
}
}
}
var moved = false;
shuffleArray(squareCoordsShuffle);
for (var i = 0; i < squareCoordsShuffle.length; i++) {
var coord = squareCoordsShuffle[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x,y,true)) {
var newPixel = pixelMap[x][y];
if (newPixel.element === "pipe") {
var nextStage;
switch (pixel.stage) {
}
if (pixel.con && !newPixel.con && newPixel.stage === nextStage) { //transfer to jacent pipe
newPixel.con = pixel.con;
newPixel.con.x = newPixel.x;
newPixel.con.y = newPixel.y;
pixel.con = null;
moved = true;
break;
}
}
else if (!pixel.con && (newPixel.element == "smoke" || newPixel.element == "carbon_dioxide" || newPixel.element == "smog" || newPixel.element == "rad_steam" || newPixel.element == "oxygen" )) { //suck up pixel
changePixel(newPixel,"oxygen");
pixel.con = newPixel;
deletePixel(newPixel.x,newPixel.y);
pixel.con.x = pixel.x;
pixel.con.y = pixel.y;
pixel.con.del;
moved = true;
break;
}
}
}
if (pixel.con && !moved) { // move to same stage if none other
for (var i = 0; i < squareCoordsShuffle.length; i++) {
var coord = squareCoordsShuffle[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (isEmpty(x,y)) {
delete pixel.con.del;
pixel.con.x = x;
pixel.con.y = y;
pixelMap[x][y] = pixel.con;
currentPixels.push(pixel.con);
pixel.con = null;
break;
}
if (!isEmpty(x,y,true) && pixelMap[x][y].element === "pipe") {
var newPixel = pixelMap[x][y];
if (pixel.con && !newPixel.con && newPixel.stage === pixel.stage) {
newPixel.con = pixel.con;
newPixel.con.x = newPixel.x;
newPixel.con.y = newPixel.y;
pixel.con = null;
break;
}
}
}
}
}
doDefaults(pixel);
},
category: "machines",
movable: false,
canContain: true,
}