175 lines
4.4 KiB
JavaScript
175 lines
4.4 KiB
JavaScript
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elements.charged_battery= {
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color: "#9c6c25",
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behavior: [
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"XX|SH%50|XX", // shocks (adds charge)
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"SH%50|CH:low_battery%0.05|SH%50",
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"XX|SH%50|XX",
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],
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colorOn: "#00ff00",
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category: "machines",
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tempHigh: 1455.5,
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stateHigh: ["molten_steel","explosion","acid_gas"],
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charge: 0.5,
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conduct: 1,
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};
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elements.low_battery= {
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color: "#9c6c25",
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behavior: [
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"XX|SH%10|XX", // shocks (adds charge)
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"SH%10|CH:dead_battery%0.05|SH%10",
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"XX|SH%10|XX",
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],
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behaviorOn: [
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"XX|SH%10|XX", // shocks (adds charge)
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"SH%10|CH:charged_battery%0.045|SH%10",
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"XX|SH%10|XX",
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],
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colorOn: "#4fb613",
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category: "machines",
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tempHigh: 1455.5,
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stateHigh: ["molten_steel","explosion","acid_gas"],
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charge: 0.5,
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conduct: 0.75,
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};
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elements.dead_battery= {
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color: "#9c6c25",
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behavior: [
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"XX|XX|XX",
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"XX|XX|XX",
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"XX|XX|XX",
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],
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behaviorOn: [
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"XX|XX|XX",
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"XX|CH:low_battery%0.045|XX",
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"XX|XX|XX",
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],
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colorOn: "#699e19",
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category: "machines",
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tempHigh: 1455.5,
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stateHigh: ["molten_steel","explosion","acid_gas"],
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charge: 0.5,
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conduct: 0.5,
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};
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elements.radio_broadcaster= {
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color: "#78784c",
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behavior: behaviors.WALL,
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behaviorOn: [
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"XX|SH AND CR:radio_wave AND CR:radio_wave|XX",
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"SH AND CR:radio_wave AND CR:radio_wave|XX|SH AND CR:radio_wave AND CR:radio_wave",
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"XX|SH AND CR:radio_wave AND CR:radio_wave|XX",
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],
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colorOn: "#ffff59",
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category: "machines",
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tempHigh: 1455.5,
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stateHigh: ["molten_steel","explosion","acid_gas"],
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conduct: 1
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};
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elements.radio_receiver= {
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color: "#78784c",
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behavior: behaviors.WALL,
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reactions: {radio_wave: {elem2: "electric", chance: 0.75}},
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colorOn: "#ffff59",
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category: "machines",
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tempHigh: 1455.5,
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stateHigh: ["molten_steel","explosion","acid_gas"],
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conduct: 1
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};
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elements.radio_wave= {
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color: ["#000000"],
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behavior: behaviors.BOUNCY,
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behaviorOn: [
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["XX","CL","XX"],
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["CL","DL%5","CL"],
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["XX","CL","XX"]
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]
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,
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colorOn: "#000000",
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tick: function(pixel){
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if (currentElement == "radio_wave"){
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pixel.color = "rgb(15, 15, 15)";
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} else {
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pixel.color = "rgba(0, 0, 0, -1)";
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}
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},
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category: "energy",
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reactions: {electric: {elem1: null, elem2: null, chance: 0.5}},
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density: 1,
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//charge: 0.5,
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conduct: 0.01
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};
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elements.e_nuke = {
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desc: "Works like the nuke but needs power to explode",
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color: "#534636",
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hardness: elements.nuke.hardness,
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state: "solid",
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behavior: [
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"XX|XX|XX",
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"XX|XX|XX",
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"M2|M1|M2",
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],
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conduct: 1,
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category: "weapons",
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behaviorOn:[
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"XX|XX|XX",
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"XX|XX|XX",
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"M2|M1 AND EX:60>plasma,plasma,plasma,plasma,radiation,rad_steam|M2",
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],
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};
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elements.10_timer= {
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color: ["#000000"],
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behavior: behaviors.WALL,
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colorOn: "#000000",
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tick: ,
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elements.gasoline_engine = {
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color: "#6d5f5d",
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behavior: behaviors.WALL,
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state: "solid",
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density: 1000,
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category: "testing",
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properties: {
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time: 10
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},
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tick: function(pixel){
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if (pixel.timer <= 40){
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if(!pixel.timer){pixel.timer = 0}
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pixel.timer -= 10
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}
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else if (otherPixel.element == "gasoline_engine"){
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var otherPixel = pixelMap[x][y]
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var otherShock = otherPixel.timer || 0
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var currentShock = pixel.timer || 0
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if (otherShock == currentShock){break;}
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if (otherShock > currentShock){
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otherPixel.timer --
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pixel.timer ++
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} else {
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otherPixel.timer ++
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pixel.timer --
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}
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}
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}
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}}
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if (!pixel.charge && !pixel.chargeCD && pixel.timer){
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for (var i = 0; i < adjacentCoords.length; i++){
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var coord = adjacentCoords[i]
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var x = pixel.x + coord[0]
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var y = pixel.y + coord[1]
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if (!isEmpty(x, y, true)){
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if (elements[pixelMap[x][y]].conduct > 0){
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pixel.charge = 1
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pixel.timer --
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break;
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}
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}
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}
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}
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}
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}
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category: "energy",
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reactions: {electric: {elem1: null, elem2: null, chance: 0.5}},
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density: 1,
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//charge: 0.5,
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conduct: 0
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};
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