sandboxels/mods/special_property_library.js

156 lines
5.9 KiB
JavaScript

var modName = "mods/special_property_library.js";
var libraryMod = "mods/code_library.js";
var libHookTickMod = "mods/libhooktick.js";
if(enabledMods.includes(libraryMod) && enabledMods.includes(libHookTickMod)) {
specialProperties = {
/*red: {
specialFunction: function(pixel) { pixel.color = "rgb(255,0,0)" }
},*/
};
//I hate overwriting drawPixels
function drawPixels(forceTick=false) {
// newCurrentPixels = shuffled currentPixels
var newCurrentPixels = currentPixels.slice();
var pixelsFirst = [];
var pixelsLast = [];
if (!paused || forceTick) {
shuffleArray(newCurrentPixels);
}
/*{newCurrentPixels.sort(function(p) { // shuffle the pixels but keep elements[p.element].isGas last
return 0.5 - Math.random();
})} // shuffle the pixels if not paused*/
for (var i = 0; i < newCurrentPixels.length; i++) {
pixel = newCurrentPixels[i];
//if (pixelMap[pixel.x][pixel.y] == undefined || currentPixels.indexOf(pixel) == -1) {continue}
if (pixel.del) {continue}
if (!paused || forceTick) {
if (elements[pixel.element].tick) { // Run tick function if it exists
elements[pixel.element].tick(pixel);
}
if (pixel.del) {continue}
if (elements[pixel.element].behavior) { // Parse behavior if it exists
pixelTick(pixel);
}
};
if (elements[pixel.element].isGas) {
pixelsLast.push(pixel);
}
else {
pixelsFirst.push(pixel);
}
}
// Draw the current pixels
var canvas = document.getElementById("game");
var ctx = canvas.getContext("2d");
var pixelDrawList = pixelsFirst.concat(pixelsLast);
for (var i = 0; i < pixelDrawList.length; i++) {
pixel = pixelDrawList[i];
if (pixelMap[pixel.x][pixel.y] == undefined) {continue}
if (view===null || view===3) {
var colorOut = pixel.color;
for(var imsorryaboutthelagthiswillcause in specialProperties) {
if(pixel[imsorryaboutthelagthiswillcause] !== undefined && specialProperties[imsorryaboutthelagthiswillcause].specialColorFunction) {
colorOut = specialProperties[imsorryaboutthelagthiswillcause].specialColorFunction(pixel,oldColor=colorOut)
}
}
ctx.fillStyle = colorOut;
}
else if (view === 2) { // thermal view
// set the color to pixel.temp, from hottest at 0 hue to coldest 225 hue, with the minimum being -273, max being 6000
var temp = pixel.temp;
if (temp < -273) {temp = -273}
if (temp > 6000) {temp = 6000}
var hue = 225 - (temp/6000)*225;
if (hue < 0) {hue = 0}
if (hue > 225) {hue = 225}
ctx.fillStyle = "hsl("+hue+",100%,50%)";
}
else if (view === 4) { // smooth view, average of surrounding pixels
// E/N: i'm too scared to do smooth view
var colorlist = [];
// check adjacent coords on the pixelMap, add the color to the list if the pixel is not empty and the color indexOf "rgb" is not -1
for (var j = 0; j < biCoords.length; j++) {
var x = pixel.x + biCoords[j][0];
var y = pixel.y + biCoords[j][1];
if (isEmpty(x,y,true) || elements[pixelMap[x][y].element].state !== elements[pixel.element].state) {continue}
var color = pixelMap[x][y].color;
if (color.indexOf("rgb") !== -1) {
colorlist.push(color.match(/\d+/g));
}
}
if (colorlist.length === 0) {
ctx.fillStyle = pixel.color;
}
else {
ctx.fillStyle = averageRGB(colorlist);
}
}
if (ctx.globalAlpha < 1 && !elements[pixel.element].isGas) {
ctx.globalAlpha = 1;
}
if ((view === null || view === 4) && elements[pixel.element].isGas) {
if (ctx.globalAlpha!==0.5) { ctx.globalAlpha = 0.5; }
ctx.fillRect((pixel.x-1)*pixelSize, (pixel.y)*pixelSize, pixelSize*3, pixelSize);
ctx.fillRect((pixel.x)*pixelSize, (pixel.y-1)*pixelSize, pixelSize, pixelSize*3);
}
else { // draw the pixel (default)
ctx.fillRect(pixel.x*pixelSize, pixel.y*pixelSize, pixelSize, pixelSize);
}
if (pixel.charge && view !== 2) { // Yellow glow on charge
if (!elements[pixel.element].colorOn) {
ctx.fillStyle = "rgba(255,255,0,0.5)";
ctx.fillRect(pixel.x*pixelSize, pixel.y*pixelSize, pixelSize, pixelSize);
}
}
}
if (ctx.globalAlpha < 1) {
ctx.globalAlpha = 1;
}
if (elements[currentElement].maxSize < mouseSize) {
var mouseOffset = Math.trunc(elements[currentElement].maxSize/2);
}
else {
var mouseOffset = Math.trunc(mouseSize/2);
}
var topLeft = [mousePos.x-mouseOffset,mousePos.y-mouseOffset];
var bottomRight = [mousePos.x+mouseOffset,mousePos.y+mouseOffset];
// Draw a square around the mouse
ctx.strokeStyle = "white";
ctx.strokeRect(topLeft[0]*pixelSize,topLeft[1]*pixelSize,(bottomRight[0]-topLeft[0]+1)*pixelSize,(bottomRight[1]-topLeft[1]+1)*pixelSize);
// draw one transparent pixel in the center
if (settings.precision) {
ctx.fillStyle = "rgba(255,255,255,0.5)";
ctx.fillRect(mousePos.x*pixelSize,mousePos.y*pixelSize,pixelSize,pixelSize);
}
if ((!paused) || forceTick) {pixelTicks++};
}
//I hate overwriting drawPixels
runAfterLoad(function() {
console.log(everyTick(function() {
if(paused) { return };
for(var propName in specialProperties) {
//thanks, I hate not being able to pass arguments to filter functions
var _filterFunction = function(pixel) {
return pixel.hasOwnProperty(propName)
};
var pixelsWithProp = currentPixels.filter(_filterFunction);
//console.log(pixelsWithProp.map(p => [p.x,p.y,propName,p[propName]].join(",")).join("\n"));
for(var i in pixelsWithProp) {
var propPixel = pixelsWithProp[i];
if(!propPixel || propPixel.del) { continue };
specialProperties[propName]?.specialFunction?.(propPixel);
};
}
}),"Property handler tick callback set")
});
} else {
enabledMods.splice(enabledMods.indexOf(modName),0,libraryMod);
enabledMods.splice(enabledMods.indexOf(modName),0,libHookTickMod);
localStorage.setItem("enabledMods", JSON.stringify(enabledMods));
alert(`The ${libraryMod} and ${libHookTickMod} mods are required and have been automatically inserted (reload for this to take effect).`);
};