1455 lines
44 KiB
JavaScript
1455 lines
44 KiB
JavaScript
// Changelog
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// Starts at version 3
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/*
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V3
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Tools: RGB LED, Dice, Custom Bomb
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Life: Pineapple Plants (seed, stem, fruit)
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Hazards: Lithium Battery, Lithium, Rubidium, Asbestos
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Minerals: Chalk, Chalk Powder, Lapis Lazuli
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Light: UV Light, Phosphor, Neon Tube
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Extras: Realistic Ball
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V3.1
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Bug Fixes
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Chalk powder, Wet chalk poeder, and Obsidian shard can now be glued back as intended.
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Dog can now be smashed correctly.
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Steam support with promptInput() instead of prompt()
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*/
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elements.button = {
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color: "#970000",
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conduct: 1,
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charge: 0,
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category: "machines",
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behavior: behaviors.WALL,
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state: "solid",
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onSelect: function () {
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logMessage("Click the button with no elements equipped to charge the button.")
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},
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properties: {
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clicked: false,
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clickTime: 1,
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},
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onClicked: function (pixel) {
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pixel.clicked = true
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pixel.clickTime = 1
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},
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tick: function (pixel) {
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if (pixel.clicked == true && pixel.clickTime > 0) {
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pixel.charge = 1
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pixel.clickTime--
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}
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else if (pixel.clicked == true && pixel.clickTime <= 0) {
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pixel.clicked = false
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pixel.charge = 0
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}
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}
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}
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function isPressable(pixel) {
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if (elements[pixel.element].pressInto !== undefined) return true;
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}
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elements.aerogel = {
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color: "#79ffff",
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category: "solids",
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behavior: behaviors.WALL,
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state: "solid",
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tempHigh: 1200,
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stateHigh: "ash",
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insulate: true,
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density: 0.2,
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hardness: 0.1,
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breakInto: "dust",
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onPlace: function (pixel) {
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if (pixel.alpha === undefined) { pixel.alpha = Math.random() * (0.5 - 0.4) + 0.4 }
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}
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}
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let oldCopperReactions = elements.copper.reactions
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elements.molten_copper.reactions.molten_aluminum = { elem1: "molten_nordic_gold", elem2: null, chance: 0.5 }
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elements.acid.ignore.push("nordic_gold")
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elements.acid.ignore.push("nordic_gold_coin")
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elements.nordic_gold = {
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color: ["#f1db7c", "#e5c34b", "#d2a742", "#b98c31", "#a47320"],
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tempHigh: 1060,
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behavior: behaviors.WALL,
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category: "solids",
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state: "solid",
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density: 8800,
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conduct: 0.90,
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breakInto: "nordic_gold_coin"
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}
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elements.nordic_gold_coin = {
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color: ["#f1db7c", "#e5c34b", "#d2a742", "#b98c31", "#a47320"],
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tempHigh: 1060,
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stateHigh: "molten_nordic_gold",
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behavior: behaviors.POWDER,
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category: "powders",
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state: "solid",
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density: 8800,
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conduct: 0.90,
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alias: "euro_coin",
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reactions: {
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"glue": { elem1: "nordic_gold", elem2: null }
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}
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}
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function randomColor() {
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const letters = "0123456789ABCDEF";
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let color = "#";
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for (let i = 0; i < 6; i++) {
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color += letters[Math.floor(Math.random() * 16)];
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}
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return color;
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}
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elements.disco_ball = {
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color: "#ebebc3",
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buttonColor: ["#ff0000", "#ff8800", "#ffff00", "#00ff00", "#00ffff", "#0000ff", "#ff00ff"],
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renderer: renderPresets.LED,
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behavior: behaviors.WALL,
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category: "machines",
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tempHigh: 1500,
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stateHigh: ["molten_glass", "molten_glass", "molten_copper"],
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conduct: 1,
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breakInto: "glass_shard",
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forceSaveColor: true,
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tick: function (pixel) {
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for (var i = 0; i < squareCoords.length; i++) {
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var coord = squareCoords[i];
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var x = pixel.x + coord[0];
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var y = pixel.y + coord[1];
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if (pixel.charge > 0) {
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pixel.color = randomColor()
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if (isEmpty(x, y)) {
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createPixel("light", x, y)
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let p = getPixel(x, y)
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if (p !== null && p.element == "light") {
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p.color = pixel.color
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}
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}
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}
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else { pixel.color = "#ebebc3" }
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}
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},
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state: "solid"
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}
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elements.molten_iron.reactions.sulfur = { elem1: "pyrite", elem2: null, chance: 0.25 }
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elements.molten_iron.reactions.molten_sulfur = { elem1: "pyrite", elem2: null, chance: 0.25 }
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elements.molten_iron.reactions.sulfur_gas = { elem1: "pyrite", elem2: null, chance: 0.25 }
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elements.pyrite = {
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color: ["#d8c25e", "#bbaa49", "#998f3e"],
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alias: ["fools_gold", "Iron Disulfide"],
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density: 5000,
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tempHigh: 1177,
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stateHigh: ["iron", "molten_sulfur"],
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grain: 0.4,
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state: "solid",
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behavior: behaviors.WALL,
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category: "solids"
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}
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elements.fire_extinguisher_powder = {
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color: "#ececec",
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behavior: [
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"XX|XX|XX",
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"XX|DL%1|XX",
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"M2%30|M1%30|M2%30"
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],
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extinguish: true,
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tick: function (pixel) {
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for (var i = 0; i < adjacentCoords.length; i++) {
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var coords = adjacentCoords[i];
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var x = pixel.x + coords[0];
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var y = pixel.y + coords[1];
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if (getPixel(x, y)?.burning === true) {
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let elem = getPixel(x, y)
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elem.burning = false
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}
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}
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},
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tool: function (pixel) {
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if (pixel.burning === true) {
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delete pixel.burning;
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delete pixel.burnStart;
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}
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},
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canPlace: true,
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category: "powders",
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state: "solid"
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}
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elements.pie_crust = {
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color: "#f1f192",
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breakInto: "crumb",
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tempHigh: 500,
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stateHigh: "ash",
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burn: 5,
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burnTime: 400,
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burnInto: ["smoke", "smoke", "smoke", "ash"],
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category: "food",
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state: "solid",
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behavior: behaviors.STURDYPOWDER,
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isFood: true,
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hidden: true,
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density: 230,
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reactions: {
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"pumpkin": { elem1: "pie", elem2: null, tempMin: 200 },
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"cooked_meat": { elem1: "pie", elem2: null, tempMin: 200 },
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"meat": { elem1: "pie", elem2: null, tempMin: 200 },
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"potato": { elem1: "pie", elem2: null, tempMin: 200 },
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"mashed_potato": { elem1: "pie", elem2: null, tempMin: 200 },
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"baked_potato": { elem1: "pie", elem2: null, tempMin: 200 },
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"grape": { elem1: "pie", elem2: null, tempMin: 200, func: function (pixel) { pixel.originColor = "#8200fc" } },
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"pineapple": { elem1: "pie", elem2: null, tempMin: 200, func: function (pixel) { pixel.originColor = "#ffd900" } }
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}
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}
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elements.pie = {
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color: "#fac145",
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darkText: false,
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behavior: behaviors.STURDYPOWDER,
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category: "food",
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isFood: true,
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density: 240,
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burn: 5,
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burnTime: 400,
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burnInto: ["smoke", "smoke", "smoke", "ash"],
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state: "solid",
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tempHigh: 500,
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stateHigh: "ash",
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breakInto: "sauce",
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breakIntoColor: ["#ff822e", "#ff8c2e"],
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tick: function (pixel) {
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if (pixel.originColor) {
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pixel.breakIntoColor = pixel.originColor
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}
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}
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}
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elements.gasoline = {
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color: ["#ffff66", "#ffff55", "#ffff44"],
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behavior: behaviors.LIQUID,
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burn: 80,
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burnTime: 100,
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burnInto: ["fire", "fire", "fire", "explosion"],
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viscosity: 0.7,
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density: 750,
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category: "liquids",
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state: "liquid",
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conduct: 0.02,
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behaviorOn: [
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"XX|XX|XX",
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"XX|EX:10|XX",
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"XX|XX|XX"
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]
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}
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// Make molten sulfur stinky
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elements.molten_sulfur.tick = function (pixel) {
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for (var i = 0; i < adjacentCoords.length; i++) {
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var coords = adjacentCoords[i];
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var x = pixel.x + coords[0];
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var y = pixel.y + coords[1];
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if (isEmpty(x, y) && Math.random() <= 0.0005) {
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createPixel("stench", x, y)
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p = getPixel(x, y)
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if (p !== null && p.element == "stench") {
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p.temp = pixel.temp
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}
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}
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}
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}
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elements.disco_floor = {
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color: ["#ff0000", "#ff8800", "#ffff00", "#00ff00", "#00ffff", "#0000ff", "#ff00ff"],
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breakInto: "glass_shard",
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category: "machines",
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forceSaveColor: true,
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conduct: 1,
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behavior: behaviors.WALL,
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state: "solid",
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tick: function (pixel) {
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pixel.changeCd ??= 20;
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pixel.changeCd--;
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if (pixel.changeCd <= 0) {
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let colors = elements.disco_floor.color;
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pixel.color = colors[Math.floor(Math.random() * colors.length)];
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pixel.changeCd = 20;
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}
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}
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};
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elements.moss = {
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color: ["#007900", "#006000", "#008300"],
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behavior: behaviors.POWDER,
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tick: function (pixel) {
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for (var i = 0; i < squareCoords.length; i++) {
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var coords = squareCoords[i];
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var x = pixel.x + coords[0];
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var y = pixel.y + coords[1];
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if (isEmpty(x, y) && Math.random() <= 0.01 && getPixel(pixel.x, pixel.y + 1) && getPixel(pixel.x, pixel.y + 1).element !== "moss") {
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createPixel('moss', x, y)
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}
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}
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},
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tempHigh: 70,
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stateHigh: "dead_plant",
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extraTempHigh: {
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"100": ["dead_plant", "dead_plant", "steam"]
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},
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tempLow: -10,
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stateLow: "frozen_plant",
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burn: 50,
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burnTime: 30,
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reactions: {
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"carbon_dioxide": { elem2: "oxygen", chance: 0.1 },
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"rock": { elem2: "dirt", chance: 0.0025 },
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"rock_wall": { elem2: "dirt", chance: 0.0025 },
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"gravel": { elem2: "dirt", chance: 0.0025 },
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},
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category: "life",
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state: "solid"
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}
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elements.magma.extraTempLow = { "700": "obsidian" }
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elements.obsidian = {
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color: ["#1f1f1f", "#1f1f1f", "#1f1f1f", "#1f1f1f", "#292929"],
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buttonColor: ["#1a1a1a", "#2b2b2b", "#3b3b3b"],
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colorPattern: textures.GLASS,
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colorKey: {
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"g": "#1f1f1f",
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"s": "#292929",
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"S": "#252525"
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},
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grain: 0,
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behavior: behaviors.WALL,
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category: "solids",
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tempHigh: 1200,
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stateHigh: "magma",
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state: "solid",
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density: 2500,
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breakInto: "obsidian_shard"
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}
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elements.obsidian_shard = {
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color: ["#1f1f1f", "#1f1f1f", "#1f1f1f", "#1f1f1f", "#292929"],
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behavior: behaviors.POWDER,
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grain: 0,
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category: "powders",
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tempHigh: 1200,
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stateHigh: "magma",
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state: "solid",
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density: 2500,
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reactions: {
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"glue": { elem1: "obsidian", elem2: null }
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}
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}
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elements.cardboard = {
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color: ["#9E6B34"],
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burn: 70,
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burnTime: 300,
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burnInto: ["fire", "fire", "fire", "fire", "fire", "ash"],
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behavior: behaviors.WALL,
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reactions: {
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"water": { elem1: "cellulose", elem2: null },
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"dirty_water": { elem1: "cellulose", elem2: null },
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"salt_water": { elem1: "cellulose", elem2: null },
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"sugar_water": { elem1: "cellulose", elem2: null },
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"seltzer": { elem1: "cellulose", elem2: null },
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"soda": { elem1: "cellulose", elem2: null },
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"blood": { elem1: "cellulose", elem2: null },
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"foam": { elem1: "cellulose", elem2: null },
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"bubble": { elem1: "cellulose", elem2: null },
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"oil": { elem1: "cellulose", elem2: null },
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"alcohol": { elem1: "cellulose", elem2: null },
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"vinegar": { elem1: "cellulose", elem2: null }
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},
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category: "solids",
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tempHigh: 248,
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stateHigh: ["fire", "fire", "fire", "fire", "fire", "ash"],
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state: "solid",
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density: 1200
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}
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elements.paper.pressInto = "cardboard"
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function pressPixel(pixel) {
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if (elements[pixel.element].pressInto === undefined) { return; }
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// if it is an array, choose a random item, else just use the value
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let result;
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if (elements[pixel.element].pressInto !== undefined) {
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if (Array.isArray(elements[pixel.element].pressInto)) {
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result = elements[pixel.element].pressInto[Math.floor(Math.random() * elements[pixel.element].pressInto.length)];
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}
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else {
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result = elements[pixel.element].pressInto;
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}
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}
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// change the pixel to the result
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if (result === null) {
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deletePixel(pixel.x, pixel.y);
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return;
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}
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else if (result !== undefined) {
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changePixel(pixel, result);
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}
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}
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elements.press = {
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color: ["#999999", "#c0c0c0", "#999999"],
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category: "tools",
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tool: function (pixel) {
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// edited smash code
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if (isPressable(pixel)) {
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let old = pixel.element
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if (Math.random() < (1 - (elements[pixel.element].resistPress || 0)) / (shiftDown ? 1 : 4)) {
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pressPixel(pixel)
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}
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else if (old === pixel.element && elements[pixel.element].movable && !isEmpty(pixel.x, pixel.y + 1) && !paused) {
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let x = 0; let y = 0;
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if (Math.random() < 0.66) x = Math.random() < 0.5 ? 1 : -1;
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if (Math.random() < 0.66) y = Math.random() < 0.5 ? 1 : -1;
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tryMove(pixel, pixel.x + x, pixel.y + y)
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}
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}
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}
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}
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elements.malware.reactions.wire = { elem2: [null, "faulty_wire"], chance: 0.01 };
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elements.faulty_wire = {
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color: ["#4d0a03", "#4d0a03", "#4d0a03", "#4d0a03", "#4d0a03", "#4d0a03", "#4d0a03", "#4d0a03", "#4d0a03", "#a95232",],
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buttonColor: "#4d0a03",
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behavior: behaviors.WALL,
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behaviorOn: [
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"XX|CR:electric,flash%1|XX",
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"CR:electric,flash%1|XX|CR:electric,flash%1",
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"XX|CR:electric,flash%1|XX"
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],
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category: "machines",
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insulate: true,
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conduct: 0.7,
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noMix: true,
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state: "solid"
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}
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elements.lighter_fluid = {
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color: "#f1e185",
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behavior: [
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"XX|XX|XX",
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"M2 AND SW:lighter_fluid_gas|XX|M2 AND SW:lighter_fluid_gas",
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"M1 AND SW:lighter_fluid_gas|M1 AND SW:lighter_fluid_gas|M1 AND SW:lighter_fluid_gas"
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],
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category: "liquids",
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state: "liquid",
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density: 750,
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tick: function (pixel) {
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pixel.gasMade ??= 0
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for (var i = 0; i < squareCoordsShuffle.length; i++) {
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var coord = squareCoordsShuffle[i];
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var x = pixel.x + coord[0];
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var y = pixel.y + coord[1];
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if (isEmpty(x, y) && Math.random() >= 0.75) {
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createPixel("lighter_fluid_gas", x, y)
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pixel.gasMade += 1
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}
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}
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if (pixel.gasMade > 100 && Math.random() <= 0.01) {
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deletePixel(pixel.x, pixel.y)
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}
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}
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}
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elements.lighter_fluid_gas = {
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color: "#f1e185",
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alpha: 0.1,
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behavior: behaviors.GAS,
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category: "gases",
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state: "gas",
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burn: 100,
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isGas: true,
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hidden: true,
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density: 20,
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tick: function (pixel) {
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if (Math.random() <= 0.1) {
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deletePixel(pixel.x, pixel.y)
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}
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}
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}
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elements.mold = {
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color: "#054e05",
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category: "life",
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behavior: behaviors.POWDER,
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state: "solid",
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burn: 70,
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burnTime: 100,
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tempHigh: 200,
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stateHigh: "fire",
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tempLow: -10,
|
|
stateLow: "frozen_plant",
|
|
reactions: {
|
|
"meat": { elem1: "rotten_meat", elem2: "rotten_meat" },
|
|
"cheese": { elem1: "rotten_cheese", elem2: "rotten_cheese" }
|
|
},
|
|
tick: function (pixel) {
|
|
let moldable = ["meat", "cheese", "rotten_meat", "rotten_cheese"]
|
|
for (var i = 0; i < squareCoords.length; i++) {
|
|
var coords = squareCoords[i];
|
|
var x = pixel.x + coords[0];
|
|
var y = pixel.y + coords[1];
|
|
if (isEmpty(x, y) && Math.random() <= 0.01 && getPixel(pixel.x, pixel.y + 1) && moldable.includes(getPixel(pixel.x, pixel.y + 1).element)) {
|
|
createPixel('mold', x, y)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
elements.glow_stick = {
|
|
color: ["#00ff00", "#ea00ff", "#00eeff"],
|
|
glow: true,
|
|
behavior: behaviors.POWDER,
|
|
breakInto: "glow_stick_liquid",
|
|
category: "powders",
|
|
tempHigh: 300,
|
|
stateHigh: ["molten_plastic", "stench"],
|
|
state: "solid"
|
|
}
|
|
|
|
elements.glow_stick_liquid = {
|
|
color: ["#00ff00", "#ea00ff", "#00eeff"],
|
|
glow: true,
|
|
behavior: behaviors.LIQUID,
|
|
category: "liquids",
|
|
hidden: true,
|
|
tempHigh: 300,
|
|
stateHigh: "stench",
|
|
tempLow: -5,
|
|
stateLow: "glow_stick_ice",
|
|
state: "solid"
|
|
}
|
|
|
|
elements.glow_stick_ice = {
|
|
color: ["#00ff00", "#ea00ff", "#00eeff"],
|
|
behavior: behaviors.WALL,
|
|
category: "states",
|
|
hidden: true,
|
|
temp: -5,
|
|
tempHigh: -5,
|
|
stateHigh: "glow_stick_liquid",
|
|
state: "solid"
|
|
}
|
|
|
|
// Add TPS keybind
|
|
keybinds["KeyT"] = function () {
|
|
tpsPrompt()
|
|
}
|
|
|
|
function addRow() {
|
|
const table = document.getElementById("controlsTable");
|
|
const rowCount = table.rows.length;
|
|
|
|
const newRow = table.insertRow(rowCount - 1);
|
|
|
|
const cell1 = newRow.insertCell(0);
|
|
const cell2 = newRow.insertCell(1);
|
|
|
|
cell1.textContent = "Change TPS";
|
|
cell2.innerHTML = "<kbd>T</kbd>";
|
|
}
|
|
|
|
addRow()
|
|
|
|
elements.randomizer = {
|
|
buttonColor: ["#ff0000", "#ff8800", "#ffff00", "#00ff00", "#00ffff", "#0000ff", "#ff00ff"],
|
|
excludeRandom: true,
|
|
onSelect: function () {
|
|
logMessage("Warning: It can fill up the screen with random elements")
|
|
},
|
|
tick: function (pixel) {
|
|
pixel.color = randomColor()
|
|
for (var i = 0; i < adjacentCoords.length; i++) {
|
|
var coords = adjacentCoords[i];
|
|
var x = pixel.x + coords[0];
|
|
var y = pixel.y + coords[1];
|
|
let p = getPixel(x, y)
|
|
if (!isEmpty(x, y) && !outOfBounds(x, y)) {
|
|
if (p.element !== "randomizer") {
|
|
changePixel(p, "random")
|
|
}
|
|
}
|
|
}
|
|
},
|
|
behavior: behaviors.WALL,
|
|
insulate: true,
|
|
hardness: 1,
|
|
category: "special",
|
|
state: "solid"
|
|
}
|
|
|
|
elements.cloner.ignore.push("randomizer")
|
|
elements.ecloner.ignore.push("randomizer")
|
|
elements.floating_cloner.ignore.push("randomizer")
|
|
elements.slow_cloner.ignore.push("randomizer")
|
|
elements.rocket.ignore.push("randomizer")
|
|
|
|
elements.antibomb.tick = function (pixel) {
|
|
doDefaults(pixel)
|
|
if (!tryMove(pixel, pixel.x, pixel.y + 1)) {
|
|
if (!outOfBounds(pixel.x, pixel.y + 1)) {
|
|
var elem = pixelMap[pixel.x][pixel.y + 1].element;
|
|
if (elements[elem].isGas) { return }
|
|
}
|
|
else {
|
|
var elem = "smoke";
|
|
}
|
|
if (elem !== "antibomb" && elem !== "randomizer") {
|
|
explodeAt(pixel.x, pixel.y, 8, elem)
|
|
}
|
|
}
|
|
}
|
|
|
|
function drawCircle(x0, y0, radius, element) {
|
|
for (let y = -radius; y <= radius; y++) {
|
|
for (let x = -radius; x <= radius; x++) {
|
|
if (x * x + y * y <= radius * radius) {
|
|
let px = x0 + x;
|
|
let py = y0 + y;
|
|
if (isEmpty(px, py)) {
|
|
createPixel(element, px, py);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
let circleRad = 7;
|
|
let circleElem = "wood";
|
|
|
|
elements.circle = {
|
|
color: "#ffffff",
|
|
behavior: behaviors.WALL,
|
|
category: "special",
|
|
state: "solid",
|
|
onSelect: function () {
|
|
promptInput(
|
|
"Select the radius you want your circle to be:",
|
|
function (input1) {
|
|
let ans1 = Number(input1)
|
|
if (Number.isInteger(ans1) && ans1 > 0) {
|
|
circleRad = ans1
|
|
} else {
|
|
circleRad = 7
|
|
logMessage("Invalid radius, using default size: " + circleRad);
|
|
}
|
|
promptInput(
|
|
"Select the element you want your circle to be:",
|
|
function (ans2) {
|
|
let similar = mostSimilarElement(ans2);
|
|
if (similar && elements[similar]) {
|
|
circleElem = similar;
|
|
} else {
|
|
circleElem = "wood"
|
|
logMessage("Invalid element, using default element: " + circleElem);
|
|
}
|
|
},
|
|
"Element prompt",
|
|
"wood"
|
|
);
|
|
},
|
|
"Radius prompt",
|
|
"7"
|
|
);
|
|
},
|
|
onPlace: function (pixel) {
|
|
drawCircle(pixel.x, pixel.y, circleRad, circleElem);
|
|
changePixel(pixel, circleElem);
|
|
pixel.temp = (elements[circleElem].temp || 20)
|
|
},
|
|
maxSize: 1,
|
|
excludeRandom: true
|
|
};
|
|
|
|
runAfterReset(function () {
|
|
circleRad = 7;
|
|
circleElem = "wood";
|
|
})
|
|
|
|
function randomIntInRange(min, max) {
|
|
return Math.floor(Math.random() * (max - min + 1)) + min;
|
|
}
|
|
|
|
let r = randomIntInRange(0, 255);
|
|
let g = randomIntInRange(0, 255);
|
|
let b = randomIntInRange(0, 255);
|
|
|
|
elements.rgb_led = {
|
|
buttonColor: ["#ff0000", "#ff8800", "#ffff00", "#00ff00", "#00ffff", "#0000ff", "#ff00ff"],
|
|
behavior: behaviors.WALL,
|
|
desc: "Input the red, green, and blue value (not exceeding 255) and get the color.",
|
|
renderer: renderPresets.LED,
|
|
conduct: 1,
|
|
state: "solid",
|
|
breakInto: "glass_shard",
|
|
forceSaveColor: true,
|
|
reactions: {
|
|
"light": { charge1: 1, elem2: null },
|
|
"liquid_light": { charge1: 1, elem2: null }
|
|
},
|
|
category: "machines",
|
|
tempHigh: 1500,
|
|
stateHigh: ["molten_glass", "molten_glass", "molten_glass", "molten_gallium"],
|
|
|
|
onSelect: () => {
|
|
promptInput("Enter red value (0-255):", function (r_inp) {
|
|
r_inp = parseInt(r_inp);
|
|
if (r_inp > 255 || r_inp < 0 || isNaN(r_inp)) {
|
|
logMessage("Red value is invalid, using default/last red value: " + r);
|
|
} else {
|
|
r = r_inp;
|
|
}
|
|
|
|
promptInput("Enter green value (0-255):", function (g_inp) {
|
|
g_inp = parseInt(g_inp);
|
|
if (g_inp > 255 || g_inp < 0 || isNaN(g_inp)) {
|
|
logMessage("Green value is invalid, using default/last green value: " + g);
|
|
} else {
|
|
g = g_inp;
|
|
}
|
|
|
|
promptInput("Enter blue value (0-255):", function (b_inp) {
|
|
b_inp = parseInt(b_inp);
|
|
if (b_inp > 255 || b_inp < 0 || isNaN(b_inp)) {
|
|
logMessage("Blue value is invalid, using default/last blue value: " + b);
|
|
} else {
|
|
b = b_inp;
|
|
}
|
|
}, "Blue Value", b); // optional default input
|
|
}, "Green Value", g);
|
|
}, "Red Value", r);
|
|
},
|
|
|
|
onPlace: (pixel) => {
|
|
var ledColor = RGBToHex({ r: r, g: g, b: b });
|
|
pixel.color = ledColor;
|
|
}
|
|
};
|
|
|
|
|
|
runAfterReset(() => {
|
|
r = 100;
|
|
g = 100;
|
|
b = 100;
|
|
})
|
|
|
|
elements.malware.reactions.rgb_led = { elem2: ["led_r", "led_g", "led_b"], chance: 0.01 }
|
|
elements.malware.reactions.led_r = { elem2: ["rgb_led", "led_g", "led_b"], chance: 0.01 }
|
|
elements.malware.reactions.led_g = { elem2: ["rgb_led", "led_r", "led_b"], chance: 0.01 }
|
|
elements.malware.reactions.led_b = { elem2: ["rgb_led", "led_g", "led_r"], chance: 0.01 }
|
|
|
|
elements.dice = {
|
|
color: "#d5d5d5",
|
|
state: "solid",
|
|
onClicked(pixel) {
|
|
pixel.clicked = true;
|
|
},
|
|
|
|
tick(pixel) {
|
|
if (pixel.rolled === undefined) {
|
|
pixel.rolled = false;
|
|
}
|
|
|
|
if (pixel.clicked && !pixel.rolled) {
|
|
const roll = randomIntInRange(1, 6);
|
|
clearLog()
|
|
logMessage("Dice roll: " + roll);
|
|
pixel.rolled = true;
|
|
}
|
|
|
|
if (!pixel.clicked) {
|
|
pixel.rolled = false;
|
|
}
|
|
|
|
pixel.clicked = false;
|
|
},
|
|
behavior: behaviors.WALL,
|
|
density: 500,
|
|
category: "special",
|
|
onSelect: () => {
|
|
logMessage("Click The Dice to Roll")
|
|
logMessage("It is reccomended to roll only one dice at a time as it will only show one value")
|
|
}
|
|
}
|
|
|
|
elements.wood.pressInto = "plank";
|
|
elements.wood.resistPress = 0.5;
|
|
|
|
elements.plank = {
|
|
color: "#98633B",
|
|
behavior: behaviors.WALL,
|
|
renderer: renderPresets.WOODCHAR,
|
|
tempHigh: 400,
|
|
stateHigh: ["ember", "charcoal", "fire", "fire", "fire"],
|
|
category: "solids",
|
|
burn: 5,
|
|
burnTime: 300,
|
|
burnInto: ["ember", "charcoal", "fire"],
|
|
state: "solid",
|
|
hardness: 0.50,
|
|
breakInto: "sawdust",
|
|
forceSaveColor: true
|
|
}
|
|
|
|
elements.sand.pressInto = "packed_sand";
|
|
elements.sand.resistPress = 0.2
|
|
elements.snow.pressInto = "packed_snow";
|
|
elements.snow.resistPress = 0.2
|
|
|
|
elements.asbestos = {
|
|
color: "#f1f5f1",
|
|
behavior: [
|
|
"SP|XX|SP",
|
|
"XX|XX|XX",
|
|
"SA AND M2|M1|SP AND M2"
|
|
],
|
|
category: "powders",
|
|
state: "solid",
|
|
tempHigh: 800,
|
|
stateHigh: ["dust", "ash", "fire"],
|
|
breakInto: ["gravel", "sand", "dust"],
|
|
reactions: {
|
|
"body": { elem2: "cancer", chance: 0.5 },
|
|
"head": { elem2: "cancer", chance: 0.5 }
|
|
},
|
|
nocheer: true
|
|
}
|
|
|
|
elements.lithium_battery = {
|
|
color: "#616161",
|
|
behavior: [
|
|
"XX|SH|XX",
|
|
"SH|XX|SH",
|
|
"XX|SH|XX"
|
|
],
|
|
tempHigh: 1400,
|
|
stateHigh: ["explosion", "lithium", "acid_gas"],
|
|
hardness: 0.8,
|
|
breakInto: ["lithium", "acid"],
|
|
category: "machines",
|
|
alias: "lithium-ion battery",
|
|
state: "solid"
|
|
}
|
|
|
|
elements.lithium = {
|
|
color: "#acacac",
|
|
behavior: behaviors.POWDER,
|
|
reactions: {
|
|
"water": { elem1: ["pop", "pop", "pop", "hydrogen"], chance: 0.01, temp2: 200 },
|
|
"salt_water": { elem1: ["pop", "pop", "pop", "hydrogen"], chance: 0.01, temp2: 200 },
|
|
"pool_water": { elem1: ["pop", "pop", "pop", "hydrogen"], chance: 0.01, temp2: 200 },
|
|
"sugar_water": { elem1: ["pop", "pop", "pop", "hydrogen"], chance: 0.01, temp2: 200 },
|
|
"seltzer": { elem1: ["pop", "pop", "pop", "hydrogen"], chance: 0.01, temp2: 200 },
|
|
"dirty_water": { elem1: ["pop", "pop", "pop", "hydrogen"], chance: 0.01, temp2: 200 },
|
|
"primordial_soup": { elem1: ["pop", "pop", "pop", "hydrogen"], chance: 0.01, temp2: 200 },
|
|
"nut_milk": { elem1: ["pop", "pop", "pop", "hydrogen"], chance: 0.01, temp2: 200 }
|
|
},
|
|
density: 533.4,
|
|
tempHigh: 180.5,
|
|
conduct: 0.45,
|
|
category: "powders",
|
|
state: "solid"
|
|
}
|
|
|
|
elements.molten_lithium = {
|
|
tempHigh: 1344,
|
|
stateHigh: 'lithium_gas',
|
|
reactions: {
|
|
"water": { elem1: ["pop", "pop", "pop", "hydrogen"], chance: 0.01, temp2: 200 },
|
|
"salt_water": { elem1: ["pop", "pop", "pop", "hydrogen"], chance: 0.01, temp2: 200 },
|
|
"pool_water": { elem1: ["pop", "pop", "pop", "hydrogen"], chance: 0.01, temp2: 200 },
|
|
"sugar_water": { elem1: ["pop", "pop", "pop", "hydrogen"], chance: 0.01, temp2: 200 },
|
|
"seltzer": { elem1: ["pop", "pop", "pop", "hydrogen"], chance: 0.01, temp2: 200 },
|
|
"dirty_water": { elem1: ["pop", "pop", "pop", "hydrogen"], chance: 0.01, temp2: 200 },
|
|
"primordial_soup": { elem1: ["pop", "pop", "pop", "hydrogen"], chance: 0.01, temp2: 200 },
|
|
"nut_milk": { elem1: ["pop", "pop", "pop", "hydrogen"], chance: 0.01, temp2: 200 }
|
|
},
|
|
state: "liquid"
|
|
}
|
|
|
|
elements.lithium_gas = {
|
|
color: "#cccccc",
|
|
behavior: behaviors.GAS,
|
|
isGas: true,
|
|
tempLow: 1334,
|
|
stateLow: "molten_lithium",
|
|
density: 533.4,
|
|
conduct: 0.45,
|
|
temp: 1334,
|
|
category: "states",
|
|
hidden: true,
|
|
state: "gas"
|
|
}
|
|
|
|
elements.chalk = {
|
|
color: "#fff3ac",
|
|
behavior: behaviors.WALL,
|
|
stain: 0.25,
|
|
category: "land",
|
|
breakInto: "chalk_powder",
|
|
tempHigh: 1000,
|
|
density: 2700,
|
|
reactions: {
|
|
"water": { elem1: "wet_chalk", elem2: null, chance: 0.5 },
|
|
"salt_water": { elem1: "wet_chalk", elem2: null, chance: 0.5 },
|
|
"seltzer": { elem1: "wet_chalk", elem2: null, chance: 0.5 },
|
|
"dirty_water": { elem1: "wet_chalk", elem2: null, chance: 0.5 },
|
|
"sugar_water": { elem1: "wet_chalk", elem2: null, chance: 0.5 },
|
|
"pool_water": { elem1: "wet_chalk", elem2: null, chance: 0.5 },
|
|
"primordial_soup": { elem1: "wet_chalk", elem2: null, chance: 0.5 },
|
|
"nut_milk": { elem1: "wet_chalk", elem2: null, chance: 0.5 }
|
|
},
|
|
alias: "calcite",
|
|
state: "solid"
|
|
}
|
|
|
|
elements.chalk_powder = {
|
|
color: "#fff3ac",
|
|
behavior: behaviors.POWDER,
|
|
stain: 0.25,
|
|
category: "powders",
|
|
tempHigh: 1000,
|
|
stateHigh: "molten_chalk",
|
|
density: 2700,
|
|
reactions: {
|
|
"water": { elem1: "wet_chalk_powder", elem2: null, chance: 0.5 },
|
|
"salt_water": { elem1: "wet_chalk_powder", elem2: null, chance: 0.5 },
|
|
"seltzer": { elem1: "wet_chalk_powder", elem2: null, chance: 0.5 },
|
|
"dirty_water": { elem1: "wet_chalk_powder", elem2: null, chance: 0.5 },
|
|
"sugar_water": { elem1: "wet_chalk_powder", elem2: null, chance: 0.5 },
|
|
"pool_water": { elem1: "wet_chalk_powder", elem2: null, chance: 0.5 },
|
|
"primordial_soup": { elem1: "wet_chalk_powder", elem2: null, chance: 0.5 },
|
|
"nut_milk": { elem1: "wet_chalk_powder", elem2: null, chance: 0.5 },
|
|
"glue": { elem1: "chalk", elem2: null }
|
|
},
|
|
state: "solid"
|
|
}
|
|
|
|
elements.wet_chalk = {
|
|
color: "#bbb17b",
|
|
behavior: behaviors.WALL,
|
|
stain: 0.25,
|
|
category: "land",
|
|
breakInto: "wet_chalk_powder",
|
|
tempHigh: 100,
|
|
stateHigh: "chalk",
|
|
density: 2300,
|
|
onStateHigh: (pixel) => {
|
|
releaseElement(pixel, "steam")
|
|
},
|
|
state: "solid"
|
|
}
|
|
|
|
elements.wet_chalk_powder = {
|
|
color: "#bbb17b",
|
|
behavior: behaviors.POWDER,
|
|
stain: 0.25,
|
|
category: "powders",
|
|
tempHigh: 100,
|
|
stateHigh: "chalk_powder",
|
|
density: 2000,
|
|
onStateHigh: (pixel) => {
|
|
releaseElement(pixel, "steam")
|
|
},
|
|
state: "solid",
|
|
reactions: {
|
|
"glue": { elem1: "chalk", elem2: null }
|
|
}
|
|
}
|
|
|
|
elements.lapis_lazuli = {
|
|
color: ["#0000df", "#1212cc", "#120A8F", "#060080"],
|
|
behavior: behaviors.WALL,
|
|
breakInto: "lapis_lazuli_powder",
|
|
tempHigh: 1100,
|
|
stateHigh: 'magma',
|
|
state: "solid",
|
|
category: "solids"
|
|
}
|
|
|
|
elements.lapis_lazuli_powder = {
|
|
color: "#120A8F",
|
|
behavior: behaviors.POWDER,
|
|
tempHigh: 1100,
|
|
stateHigh: "magma",
|
|
alias: "Ultramarine",
|
|
category: "powders",
|
|
state: "solid"
|
|
}
|
|
|
|
elements.uv_light = {
|
|
color: "#440088",
|
|
behavior: [
|
|
"XX|XX|XX",
|
|
"XX|DL%1|XX",
|
|
"XX|XX|XX"
|
|
],
|
|
glow: true,
|
|
tick: behaviors.BOUNCY,
|
|
temp: 35,
|
|
tempLow: -273,
|
|
stateLow: ["liquid_light", null],
|
|
stateLowColorMultiplier: 0.8,
|
|
breakInto: "light",
|
|
breakIntoColor: "#ffcfcf",
|
|
category: "energy",
|
|
state: "gas",
|
|
density: 0.00001,
|
|
ignoreAir: true,
|
|
reactions: {
|
|
"ozone": { elem1: null, chance: 0.9 },
|
|
}
|
|
};
|
|
|
|
if (!settings.cheerful) {
|
|
elements.uv_light.reactions.cell = { elem2: "cancer", chance: 0.05 },
|
|
elements.uv_light.reactions.skin = { elem2: "cancer", chance: 0.005 }
|
|
}
|
|
else {
|
|
if (elements.uv_light.reactions.cell) {
|
|
delete elements.uv_light.reactions.cell
|
|
}
|
|
if (elements.uv_light.reactions.skin) {
|
|
delete elements.uv_light.reactions.skin
|
|
}
|
|
}
|
|
|
|
function fadeColor(base, glow, ratio) {
|
|
// ratio 1 = full glow, 0 = base color
|
|
let r1 = parseInt(glow.substr(1, 2), 16);
|
|
let g1 = parseInt(glow.substr(3, 2), 16);
|
|
let b1 = parseInt(glow.substr(5, 2), 16);
|
|
let r2 = parseInt(base.substr(1, 2), 16);
|
|
let g2 = parseInt(base.substr(3, 2), 16);
|
|
let b2 = parseInt(base.substr(5, 2), 16);
|
|
let r = Math.round(r1 * ratio + r2 * (1 - ratio));
|
|
let g = Math.round(g1 * ratio + g2 * (1 - ratio));
|
|
let b = Math.round(b1 * ratio + b2 * (1 - ratio));
|
|
return `#${r.toString(16).padStart(2, "0")}${g.toString(16).padStart(2, "0")}${b.toString(16).padStart(2, "0")}`;
|
|
}
|
|
|
|
|
|
elements.phosphor = {
|
|
color: "#fffbe7",
|
|
behavior: behaviors.POWDER,
|
|
tick: function (pixel) {
|
|
let nearUV = false;
|
|
for (let i = 0; i < adjacentCoords.length; i++) {
|
|
let x = pixel.x + adjacentCoords[i][0];
|
|
let y = pixel.y + adjacentCoords[i][1];
|
|
let p = getPixel(x, y);
|
|
if (p && p.element == "uv_light") {
|
|
nearUV = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (nearUV) {
|
|
pixel.colorStay = 60; // longer for realism
|
|
}
|
|
|
|
if (pixel.colorStay > 0) {
|
|
let ratio = pixel.colorStay / 60; // exponential fade would be even better
|
|
pixel.color = fadeColor("#fffbe7", "#00c500", ratio);
|
|
pixel.colorStay--;
|
|
} else {
|
|
pixel.color = "#fffbe7"
|
|
}
|
|
if (enabledMods.includes("mods/glow.js")) {
|
|
if (pixel.color !== "#fffbe7") {
|
|
pixel.emit = pixel.colorStay / 10
|
|
}
|
|
}
|
|
},
|
|
category: "powders",
|
|
state: "solid",
|
|
};
|
|
|
|
elements.packed_sand.pressInto = "sandstone"
|
|
elements.packed_sand.resistPress = 0.7
|
|
elements.packed_snow.pressInto = "ice"
|
|
elements.packed_snow.resistPress = 0.7
|
|
|
|
elements.sandstone = {
|
|
color: "#d3bc56",
|
|
behavior: behaviors.WALL,
|
|
breakInto: "sand",
|
|
hardness: 0.5,
|
|
state: "solid",
|
|
stateHigh: "glass",
|
|
tempHigh: 1700,
|
|
category: "solids"
|
|
}
|
|
|
|
// Glow.js integrtion
|
|
if (enabledMods.includes("mods/glow.js")) {
|
|
elements.uv_light.emit = true
|
|
elements.glow_stick.emit = true
|
|
delete elements.glow_stick.glow
|
|
elements.glow_stick_liquid.emit = true
|
|
delete elements.glow_stick_liquid.glow
|
|
}
|
|
|
|
|
|
let neonTubeChoice = "#00ff00"; // default color
|
|
|
|
elements.neon_tube = {
|
|
color: "#d1d1b5",
|
|
renderer: renderPresets.BORDER,
|
|
alpha: 0.25,
|
|
conduct: 1,
|
|
behavior: behaviors.WALL,
|
|
breakInto: ["neon", "glass_shard"],
|
|
grain: 0,
|
|
category: "machines",
|
|
state: "solid",
|
|
tick: (pixel) => {
|
|
pixel.def_color ??= pixel.color;
|
|
pixel.glow_color ??= neonTubeChoice;
|
|
|
|
if (pixel.charge) {
|
|
pixel.alpha = 1;
|
|
pixel.color = pixel.glow_color;
|
|
} else {
|
|
pixel.alpha = 0.25;
|
|
pixel.color = pixel.def_color;
|
|
}
|
|
|
|
if (enabledMods.includes("mods/glow.js")) {
|
|
if (pixel.charge) {
|
|
pixel.emit = true;
|
|
pixel.emitColor = pixel.glow_color;
|
|
} else {
|
|
delete pixel.emit;
|
|
delete pixel.emitColor;
|
|
}
|
|
}
|
|
},
|
|
// Broken since yellow stacks above color
|
|
// only green is good
|
|
/*
|
|
onSelect() {
|
|
promptChoose(
|
|
"Pick a color for your neon tube:",
|
|
["Red", "Green", "Blue", "Pink"],
|
|
function(choice) {
|
|
let colors = {
|
|
"Red": "#ff0000",
|
|
"Green": "#00ff00",
|
|
"Blue": "#0000ff",
|
|
"Pink": "#ff66cc"
|
|
};
|
|
neonTubeChoice = colors[choice] || "#00ff00";
|
|
logMessage("Neon tube color set to " + choice);
|
|
},
|
|
"Neon Tube Setup"
|
|
);
|
|
}
|
|
*/
|
|
};
|
|
|
|
elements.realistic_ball = {
|
|
color: "#e35693",
|
|
tempHigh: 250,
|
|
stateHigh: "molten_plastic",
|
|
category: "special",
|
|
state: "solid",
|
|
density: 1052,
|
|
hidden: true,
|
|
tick: function (pixel) {
|
|
// initialize velocity
|
|
if (pixel.vy === undefined) {
|
|
pixel.vy = 0;
|
|
}
|
|
|
|
// gravity
|
|
pixel.vy += 0.3;
|
|
|
|
// predict next position
|
|
let nextY = pixel.y + Math.sign(pixel.vy);
|
|
|
|
if (isEmpty(pixel.x, nextY)) {
|
|
// free space → move
|
|
tryMove(pixel, pixel.x, pixel.y + Math.sign(pixel.vy));
|
|
} else {
|
|
// collision: reverse velocity (bounce)
|
|
pixel.vy *= -0.7;
|
|
|
|
// stop very small bounces
|
|
if (Math.abs(pixel.vy) < 0.5) {
|
|
pixel.vy = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
explodeElem = "fire"
|
|
elements.custom_bomb = {
|
|
color: "#49443b",
|
|
category: "weapons",
|
|
state: "solid",
|
|
density: 1300,
|
|
excludeRandom: true,
|
|
cooldown: defaultCooldown,
|
|
behavior: behaviors.STURDYPOWDER,
|
|
onSelect: function () {
|
|
promptInput(
|
|
"Input the element you want your bomb to explode into",
|
|
function (input) {
|
|
pr1 = mostSimilarElement(input)
|
|
if (elements[pr1]) {
|
|
if (pr1 === "custom_bomb") {
|
|
explodeElem = 'fire'
|
|
logMessage("Element cannot explode to itself. Using default: fire")
|
|
}
|
|
else { explodeElem = pr1 }
|
|
}
|
|
else {
|
|
explodeElem = 'fire'
|
|
logMessage("Invalid element. Using default: fire")
|
|
}
|
|
},
|
|
"Element prompt",
|
|
"fire"
|
|
)
|
|
},
|
|
tick: function (pixel) {
|
|
let belowPixel = getPixel(pixel.x, pixel.y + 1);
|
|
|
|
// If pixel is at the bottom or resting on a solid
|
|
if (outOfBounds(pixel.x, pixel.y + 1) || (belowPixel && belowPixel.element !== "custom_bomb" && !isEmpty(pixel.x, pixel.y + 1) && belowPixel.element !== "fire" && belowPixel.element !== "smoke")) {
|
|
explodeAt(pixel.x, pixel.y, 10, explodeElem);
|
|
deletePixel(pixel.x, pixel.y);
|
|
}
|
|
}
|
|
}
|
|
|
|
runAfterReset(() => {
|
|
explodeElem = 'fire'
|
|
})
|
|
|
|
elements.pineapple = {
|
|
color: "#ffd900",
|
|
isFood: true,
|
|
behavior: behaviors.STURDYPOWDER,
|
|
breakInto: ["juice", "juice", "juice", "juice", "juice", "pineapple_seed"],
|
|
breakIntoColor: "#fffc00",
|
|
category: "food",
|
|
state: "solid",
|
|
seed: "pineapple_seed"
|
|
}
|
|
|
|
elements.pineapple_seed = {
|
|
color: "#695531",
|
|
behavior: behaviors.STURDYPOWDER,
|
|
cooldown: defaultCooldown,
|
|
category: "life",
|
|
tempHigh: 400,
|
|
stateHigh: "fire",
|
|
tempLow: -2,
|
|
stateLow: "frozen_plant",
|
|
burn: 50,
|
|
burnTime: 20,
|
|
state: "solid",
|
|
tick: function (pixel) {
|
|
let belowPixel = getPixel(pixel.x, pixel.y + 1)
|
|
if (
|
|
!isEmpty(pixel.x, pixel.y + 1) &&
|
|
belowPixel &&
|
|
Math.random() <= 0.05
|
|
) {
|
|
changePixel(pixel, "pineapple_stem")
|
|
pixel.growthState = 1
|
|
pixel.growDiagLeft = true
|
|
pixel.growDiagRight = true
|
|
}
|
|
},
|
|
seed: true
|
|
}
|
|
|
|
eListAdd("SEEDS", "pineapple_seed")
|
|
|
|
elements.pineapple_stem = {
|
|
color: "#3aab11",
|
|
behavior: behaviors.WALL,
|
|
movable: false,
|
|
category: "life",
|
|
tempHigh: 100,
|
|
stateHigh: "dead_plant",
|
|
tempLow: -1.66,
|
|
stateLow: "frozen_plant",
|
|
burn: 15,
|
|
burnTime: 60,
|
|
burnInto: "dead_plant",
|
|
breakInto: "dead_plant",
|
|
tick: function (pixel) {
|
|
let left = pixel.x - 1
|
|
let right = pixel.x + 1
|
|
let up = pixel.y - 1
|
|
let down = pixel.y + 1
|
|
let belowPixel = getPixel(pixel.x, down)
|
|
pixel.fruitCD ??= 60
|
|
if (!outOfBounds(pixel.x, down) && belowPixel && eLists.SOIL.includes(belowPixel.element) && pixel.growthState === 1) {
|
|
changePixel(belowPixel, "root")
|
|
}
|
|
if (pixel.growthState === 1 && Math.random() <= 0.05) {
|
|
if (isEmpty(left, up) && pixel.growDiagLeft === true) {
|
|
createPixel("pineapple_stem", left, up)
|
|
let newPixel = getPixel(left, up)
|
|
if (newPixel) {
|
|
newPixel.growthState = 2
|
|
newPixel.growDiagLeft = true
|
|
delete newPixel.growDiagRight
|
|
}
|
|
}
|
|
else {
|
|
delete pixel.growDiagLeft
|
|
}
|
|
if (isEmpty(right, up) && pixel.growDiagRight === true) {
|
|
createPixel("pineapple_stem", right, up)
|
|
let newPixel = getPixel(right, up)
|
|
if (newPixel) {
|
|
newPixel.growthState = 2
|
|
newPixel.growDiagRight = true
|
|
delete newPixel.growDiagLeft
|
|
}
|
|
}
|
|
else {
|
|
delete pixel.growDiagRight
|
|
}
|
|
}
|
|
if (!pixel.growDiagLeft && !pixel.growDiagRight && pixel.growthState === 1) {
|
|
if (Math.random() <= 0.05 && isEmpty(pixel.x, up) && !pixel.fruitCD && !pixel.pineappleGrown) {
|
|
createPixel("pineapple", pixel.x, up)
|
|
pixel.fruitCD = 60
|
|
pixel.pineappleGrown = true
|
|
}
|
|
if (pixel.fruitCD && !pixel.pineappleGrown) {
|
|
pixel.fruitCD--
|
|
}
|
|
}
|
|
if (isEmpty(pixel.x, up)) {
|
|
pixel.pineappleGrown = false
|
|
}
|
|
if (pixel.growthState === 2 && Math.random() <= 0.05) {
|
|
if (isEmpty(left, up) && pixel.growDiagLeft === true) {
|
|
createPixel("pineapple_stem", left, up)
|
|
}
|
|
if (isEmpty(right, up) && pixel.growDiagRight === true) {
|
|
createPixel("pineapple_stem", right, up)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// making redstone conductive bc idk why its not
|
|
if (enabledMods.includes("mods/minecraft.js")) {
|
|
runAfterLoad(() => {
|
|
elements.redstone_dust.conduct = 1
|
|
})
|
|
}
|
|
|
|
elements.rubidium = {
|
|
color: "#c0c0c0",
|
|
state: "solid",
|
|
behavior: behaviors.POWDER,
|
|
tempHigh: 39.30,
|
|
stateHigh: "liquid_rubidium",
|
|
density: 1534,
|
|
conduct: 0.6,
|
|
reactions: {
|
|
"water": { elem1: ["explosion", "explosion", "hydrogen"], temp2: 200 },
|
|
"salt_water": { elem1: ["explosion", "explosion", "hydrogen"], temp2: 200 },
|
|
"sugar_water": { elem1: ["explosion", "explosion", "hydrogen"], temp2: 200 },
|
|
"pool_water": { elem1: ["explosion", "explosion", "hydrogen"], temp2: 200 },
|
|
"dirty_water": { elem1: ["explosion", "explosion", "hydrogen"], temp2: 200 },
|
|
"salt_water": { elem1: ["explosion", "explosion", "hydrogen"], temp2: 200 },
|
|
"seltzer": { elem1: ["explosion", "explosion", "hydrogen"], temp2: 200 },
|
|
"primordial_soup": { elem1: ["explosion", "explosion", "hydrogen"], temp2: 200 },
|
|
"nut_milk": { elem1: ["explosion", "explosion", "hydrogen"], temp2: 200 }
|
|
},
|
|
category: "powders"
|
|
}
|
|
|
|
elements.liquid_rubidium = {
|
|
color: "#d0d0d0",
|
|
state: "liquid",
|
|
behavior: behaviors.LIQUID,
|
|
tempHigh: 688,
|
|
density: 1460,
|
|
conduct: 0.6,
|
|
tempLow: 39.30,
|
|
stateLow: "rubidium",
|
|
temp: 40,
|
|
reactions: {
|
|
"water": { elem1: ["explosion", "explosion", "hydrogen"], temp2: 200 },
|
|
"salt_water": { elem1: ["explosion", "explosion", "hydrogen"], temp2: 200 },
|
|
"sugar_water": { elem1: ["explosion", "explosion", "hydrogen"], temp2: 200 },
|
|
"pool_water": { elem1: ["explosion", "explosion", "hydrogen"], temp2: 200 },
|
|
"dirty_water": { elem1: ["explosion", "explosion", "hydrogen"], temp2: 200 },
|
|
"salt_water": { elem1: ["explosion", "explosion", "hydrogen"], temp2: 200 },
|
|
"seltzer": { elem1: ["explosion", "explosion", "hydrogen"], temp2: 200 },
|
|
"primordial_soup": { elem1: ["explosion", "explosion", "hydrogen"], temp2: 200 },
|
|
"nut_milk": { elem1: ["explosion", "explosion", "hydrogen"], temp2: 200 }
|
|
},
|
|
category: "states",
|
|
hidden: true
|
|
}
|
|
|
|
elements.dog = {
|
|
color: ["#221d0c", "#5c4300", "#7c5b00", "#fcfceb"],
|
|
behavior: [
|
|
"XX|XX|M2%3",
|
|
"XX|FX%5|M2%5",
|
|
"XX|M1|XX"
|
|
],
|
|
tempHigh: 100,
|
|
stateHigh: "cooked_meat",
|
|
tempLow: -10,
|
|
stateLow: "frozen_meat",
|
|
category: "life",
|
|
state: "solid",
|
|
burn: 30,
|
|
burnTime: 50,
|
|
burnInto: ["cooked_meat", "smoke"],
|
|
breakInto: ["meat", "blood"],
|
|
reactions: {
|
|
"meat": { elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL },
|
|
"egg": { elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL },
|
|
"yolk": { elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL },
|
|
"cheese": { elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL },
|
|
"cooked_meat": { elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL },
|
|
"chocolate": { elem2: null, chance: 0.2, func: behaviors.FEEDPIXEL, elem1: "rotten_meat" },
|
|
"grape": { elem2: null, chance: 0.2, func: behaviors.FEEDPIXEL, elem1: "rotten_meat" },
|
|
"rat": { elem2: null, chance: 0.3, func: behaviors.FEEDPIXEL },
|
|
"nut_butter": { elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL },
|
|
},
|
|
egg: "dog",
|
|
}
|