498 lines
17 KiB
JavaScript
498 lines
17 KiB
JavaScript
window.addEventListener("load", () => {
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document.getElementById("elementButton-volcano_form")?.remove()
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document.getElementById("elementButton-volcano_core")?.remove()
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document.getElementById("elementButton-erupting_magma")?.remove()
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document.getElementById("elementButton-rock_formation")?.remove()
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document.getElementById("elementButton-rapid_snow")?.remove()
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document.getElementById("elementButton-sticky_snow")?.remove()
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})
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elements.tornado.maxSize = 0
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elements.earthquake.maxSize = 0
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elements.blaster.maxSize = 0
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elements.armageddon.maxSize = 0
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elements.volcano = {
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color: ["#ff6f00","#ff8c00","#ff4d00"],
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behavior: [
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"XX|XX|XX",
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"XX|XX|XX",
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"M2|M1 AND EX:10>volcano_form,volcano_form,volcano_form,volcano_form,volcano_form,volcano_form,volcano_form,pyrocumulus|M2",
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],
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category: "weapons",
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temp:940,
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state: "solid",
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density: 100000000,
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category: "weapons",
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maxSize: 0,
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cooldown: defaultCooldown,
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excludeRandom: true,
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}
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elements.volcano_form = {
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color: ["#ff6f00","#ff8c00","#ff4d00"],
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behavior: [
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"XX|M1|XX",
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"CR:rock_formation|CH:volcano_core|CR:rock_formation",
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"CR:rock_formation|CR:rock_formation|CR:rock_formation",
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],
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hidden: true,
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category: "weapons",
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temp:940,
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state: "solid",
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density: 2725,
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}
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elements.volcano_core = {
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color: ["#ff6f00","#ff8c00","#ff4d00"],
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tick: function(pixel) {
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if (pixel.age && pixel.age > 150) {
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explodeAt(pixel.x, pixel.y, 3, ["erupting_magma","volcano_core","erupting_magma","erupting_magma","erupting_magma","erupting_magma","erupting_magma","pyrocumulus"]);
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releaseElement(pixel, "pyrocumulus")
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}
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else {
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if (!pixel.age) {
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pixel.age = 1
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}
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else if (pixel.age) {
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pixel.age++
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}
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}
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if (pixel.temp < 900) {
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pixel.temp += 40
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}
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},
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hidden: true,
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category: "weapons",
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temp:940,
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state: "solid",
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density: 2725,
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}
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elements.erupting_magma = {
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color: ["#ff6f00","#ff8c00","#ff4d00"],
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behavior: [
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"M2 AND HT:10|M1 AND SW:rock,tuff,basalt,magma AND CH:rock,tuff,basalt>magma AND HT:10|M2 AND HT:10",
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"HT:10|DL%1 AND HT:5|HT:10",
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"CR:magma AND HT:10|CR:magma AND HT:10|CR:magma AND HT:10",
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],
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tick: function(pixel) {
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if (pixel.y < 8) {
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changePixel(pixel,"magma")
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explodeAt(pixel.x, pixel.y, 8, ["magma","magma","magma","magma","magma","magma","pyrocumulus"]);
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releaseElement(pixel, "pyrocumulus")
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}
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if (pixel.temp < 900) {
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pixel.temp += 40
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}
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},
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hidden: true,
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category: "weapons",
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state: "solid",
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temp:940,
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density: 2725,
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}
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elements.rock_formation = {
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color: ["#ff6f00","#ff8c00","#ff4d00"],
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behavior: [
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"M2|M1|M2",
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"CR:rock,tuff,rock,tuff,rock,tuff,basalt|DL%1.5|CR:rock,tuff,rock,tuff,rock,tuff,basalt",
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"CR:rock,tuff,rock,tuff,rock,tuff,basalt|CR:rock,tuff,rock,tuff,rock,tuff,basalt|CR:rock,tuff,rock,tuff,rock,tuff,basalt",
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],
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hidden: true,
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tick: function(pixel) {
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if (pixel.y < 10) {
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changePixel(pixel,"rock")
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releaseElement(pixel, "pyrocumulus")
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}
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},
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category: "weapons",
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temp:900,
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state: "solid",
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density: 2725,
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}
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elements.avalanche = {
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color: ["#e1f8fc","#b2daeb","#bcdde3"],
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tick: function(pixel) {
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if (pixel.stage) {
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var coords = circleCoords(pixel.x,pixel.y,pixel.stage);
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var coords = rectCoords(Math.floor(pixel.x-pixel.stage/2),pixel.y-pixel.stage,Math.floor(pixel.x+pixel.stage/2),pixel.y);
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if (pixel.stage >= pixel.mag) {
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deletePixel(pixel.x,pixel.y);
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return;
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}
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coords.forEach(function(coord){
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var x = coord.x;
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var y = coord.y;
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if (!isEmpty(x,y,true)) {
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var p = pixelMap[x][y];
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if (p.element === "avalanche") {
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if (pixel !== p) {
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pixel.mag = Math.min(pixel.mag+3,40);
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deletePixel(p.x,p.y);
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}
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return;
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}
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if (isBreakable(p)) {
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if (Math.random() < (elements[p.element].hardness || 1) * 0.1) {
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breakPixel(p);
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}
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}
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if (!elements[p.element].movable) { return }
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if (!p.del && Math.random() < 0.1) { tryMove(p,p.x,p.y-1); }
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}
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else if (isEmpty(x,y)) {
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createPixel(pixel.clone||"rapid_snow",x,y);
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}
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})
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pixel.stage++;
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}
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else if (!tryMove(pixel,pixel.x,pixel.y+1)) {
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if (!isEmpty(pixel.x,pixel.y+1,true)) {
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var elem = pixelMap[pixel.x][pixel.y+1].element;
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if (elem === "avalanche") { return }
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pixel.clone = "rapid_snow";
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}
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else {
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pixel.clone = "rapid_snow";
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}
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// random 10 to 20
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pixel.mag = Math.floor(Math.random() * 15) + 20;
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pixel.stage = 1;
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}
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},
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temp: -10,
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category: "weapons",
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state: "liquid",
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maxSize: 0,
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density: 997,
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cooldown: defaultCooldown,
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excludeRandom: true,
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}
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elements.rapid_snow = {
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color: "#e1f8fc",
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tick: function(pixel) {
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if (pixel.start === pixelTicks) {
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pixel.lastTrapped = pixelTicks
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return
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}
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if (pixel.charge && elements[pixel.element].behaviorOn) {
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pixelTick(pixel);
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return;
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}
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if (!tryMove(pixel, pixel.x, pixel.y+1)) {
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// go either left or right depending on pixel.flipX
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var newx = pixel.flipX ? pixel.x-1 : pixel.x+1;
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if (Math.random() < 0.5) {
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if (!tryMove(pixel, newx, pixel.y)) {
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if (!isEmpty(newx, pixel.y,true) || !outOfBounds(newx, pixel.y)) {
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if (isBreakable(pixelMap[newx][pixel.y])) {
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breakPixel(pixelMap[newx][pixel.y]);
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}
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}
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else if ((outOfBounds(newx,pixel.y) || pixelMap[newx][pixel.y].element != "rapid_snow" && pixelMap[newx][pixel.y].element != "snow" && pixelMap[newx][pixel.y].element != "sticky_snow" && elements[pixelMap[newx][pixel.y].element].state != "liquid" && elements[pixelMap[newx][pixel.y].element].state != "gas") && Math.random() > 0.75) {
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changePixel(pixel,"sticky_snow")
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}
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if (!outOfBounds(newx,pixel.y) && (pixelMap[newx][pixel.y].element == "snow" || pixelMap[newx][pixel.y].element == "sticky_snow") || !outOfBounds(newx,pixel.y) && Math.random() > 0.5 && pixelMap[newx][pixel.y].element != "rapid_snow") {
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if (!tryMove(pixelMap[newx][pixel.y],newx+1,pixel.y) && !tryMove(pixelMap[newx][pixel.y],newx-1,pixel.y)) {
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swapPixels(pixel,pixelMap[newx][pixel.y])
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}
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}
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pixel.flipX = !pixel.flipX;
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tryMove(pixel, newx, pixel.y+1);
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if (pixelTicks-pixel.lastTrapped > 1000) {
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shuffleArray(squareCoordsShuffle);
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for (var i = 0; i < squareCoordsShuffle.length; i++) {
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var x = pixel.x+squareCoordsShuffle[i][0];
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var y = pixel.y+squareCoordsShuffle[i][1];
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if (isEmpty(x,y)) {
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pixel.lastTrapped = pixelTicks
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break;
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}
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else {
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changePixel(pixel,"sticky_snow")
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break;
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}
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}
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}
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}
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}
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else {
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if (!tryMove(pixel, newx, pixel.y+1)) {
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if (!tryMove(pixel, newx, pixel.y)) { pixel.flipX = !pixel.flipX; }
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}
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}
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}
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if (outOfBounds(pixel.x,pixel.y+1) || !isEmpty(pixel.x,pixel.y+1,true)) {
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if (outOfBounds(pixel.x,pixel.y+1) || pixelMap[pixel.x][pixel.y+1].element != "rapid_snow" && pixelMap[pixel.x][pixel.y+1].element != "snow" && pixelMap[pixel.x][pixel.y+1].element != "sticky_snow" && pixelMap[pixel.x][pixel.y+1].element != "packed_snow" && elements[pixelMap[pixel.x][pixel.y+1].element].state != "liquid" && elements[pixelMap[pixel.x][pixel.y+1].element].state != "gas") {
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changePixel(pixel,"sticky_snow")
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}
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}
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doDefaults(pixel);
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},
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hidden: true,
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reactions: {
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"salt_water": { elem1:"slush", elem2:"slush" },
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"uranium": { elem1:"dirty_water", chance:0.001 },
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},
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temp: -10,
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tempHigh: 20,
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tempLow: -100,
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stateLow: "packed_snow",
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stateHigh: "water",
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category: "land",
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state: "solid",
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density: 100
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}
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elements.sticky_snow = {
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name: "snow",
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tick: function(pixel) {
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if (pixelTicks-pixel.start > 500) {
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changePixel(pixel,"snow")
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}
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doDefaults(pixel);
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},
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color: "#e1f8fc",
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behavior: [
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"XX|XX|XX",
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"XX|XX|XX",
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"M2|M1 AND ST|M2",
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],
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ignore: ["snow","rapid_snow","slush","water","ice","packed_snow"],
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reactions: {
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"water": { elem1:"slush", elem2:"slush" },
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"salt_water": { elem1:"slush", elem2:"slush" },
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"dirty_water": { elem1:"slush", elem2:"slush" },
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"pool_water": { elem1:"slush", elem2:"slush" },
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"sugar_water": { elem1:"slush", elem2:"slush" },
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"seltzer": { elem1:"slush", elem2:"slush" },
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"uranium": { elem1:"dirty_water", chance:0.001 },
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},
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temp: -5,
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tempHigh: 20,
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tempLow: -100,
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stateLow: "packed_snow",
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stateHigh: "water",
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category: "land",
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state: "solid",
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density: 100
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}
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elements.sinkhole = {
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color: ["#2e2e2e","#808080","#4f4f4f","#949494","#76552b","#5c4221"],
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tick: function(pixel) {
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if (!isEmpty(pixel.x,pixel.y+1,true) && !outOfBounds(pixel.x,pixel.y+1) && pixel.color !== pixelMap[pixel.x][pixel.y+1].color) {
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pixel.color = pixelMap[pixel.x][pixel.y+1].color
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}
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if ((pixel.hit === true || !tryMove(pixel, pixel.x, pixel.y+1) && pixel.h > 1 && pixel.active != true)) {
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if (pixel.hit != true) {
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pixel.hit = true
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}
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if (isEmpty(pixel.x+1,pixel.y) && pixel.h > 2 && !isEmpty(pixel.x+1,pixel.y+1,true)) {
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createPixel("sinkhole", pixel.x+1, pixel.y)
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pixelMap[pixel.x+1][pixel.y].h = (pixel.h-1)
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}
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if (isEmpty(pixel.x-1,pixel.y) && pixel.h > 2 && !isEmpty(pixel.x-1,pixel.y+1,true)) {
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createPixel("sinkhole", pixel.x-1, pixel.y)
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pixelMap[pixel.x-1][pixel.y].h = (pixel.h-1)
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}
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}
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if (!isEmpty(pixel.x,pixel.y-1) || pixel.active == true) {
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if (!isEmpty(pixel.x-1, pixel.y) && !outOfBounds(pixel.x-1, pixel.y) && elements[pixelMap[pixel.x-1][pixel.y].element].movable == elements[pixel.element].movable) {
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pixelMap[pixel.x-1][pixel.y].active = true
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}
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if (!isEmpty(pixel.x+1, pixel.y) && !outOfBounds(pixel.x+1, pixel.y) && elements[pixelMap[pixel.x+1][pixel.y].element].movable == elements[pixel.element].movable) {
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pixelMap[pixel.x+1][pixel.y].active = true
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}
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var x = pixel.x;
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for (var y = (pixel.y + 3); y < (height + 3); y++) {
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if (outOfBounds(x, y+1) || isEmpty(x+1, y) && isEmpty(x-1, y) && isEmpty(x, y+2) && isEmpty(x, y+1)) {
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deletePixel(pixel.x,pixel.y)
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break;
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}
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if (!isEmpty(x, y) && !outOfBounds(x,y)) {
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if (Math.random() > 0.05) {
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deletePixel(x,y)
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}
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else {
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if (isBreakable(pixelMap[x][y])) {
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breakPixel(pixelMap[x][y]);
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}
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else if (Math.random() > 0.25) {
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deletePixel(x,y)
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}
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}
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}
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if (!isEmpty(x+1, y) && !outOfBounds(x+1,y)) {
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if (Math.random() > 0.05) {
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if (isBreakable(pixelMap[x+1][y])) {
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breakPixel(pixelMap[x+1][y]);
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}
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else if (Math.random() > 0.9) {
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deletePixel(x+1,y)
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}
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}
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}
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if (!isEmpty(x-1, y) && !outOfBounds(x-1,y)) {
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if (Math.random() > 0.5) {
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if (isBreakable(pixelMap[x-1][y])) {
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breakPixel(pixelMap[x-1][y]);
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}
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else if (Math.random() > 0.9) {
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deletePixel(x-1,y)
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}
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}
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}
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}
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}
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doDefaults(pixel);
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},
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properties: {
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h: 10,
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},
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canContain: true,
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forceSaveColor: true,
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category: "weapons",
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state: "solid",
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density: 100000000,
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category: "weapons",
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maxSize: 0,
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cooldown: defaultCooldown,
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excludeRandom: true,
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}
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elements.meteor = {
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color: ["#782828","#783b28","#784b28"],
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behavior: [
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"XX|XX|XX",
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"XX|CC:782828,783b28,784b28%25|XX",
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"M2|XX|M2",
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],
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tick: function(pixel) {
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if (pixel.start === pixelTicks && pixel.y != 1) {
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tryMove(pixel, pixel.x, 1)
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}
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if (pixel.start === pixelTicks && pixel.material === undefined) {
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if (Math.random() < 0.5) {
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if (Math.random() < 0.5) {
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if (Math.random() < 0.5) {
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if (Math.random() < 0.5) {
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if (Math.random() < 0.25) {
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pixel.material = "magma"
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pixel.material2 = "uranium"
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}
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else {
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pixel.material = "molten_iron"
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pixel.material2 = "molten_nickel"
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}
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}
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else {
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pixel.material = "molten_iron"
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pixel.material2 = "magma"
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}
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}
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else {
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pixel.material = "magma"
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pixel.material2 = "molten_iron"
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}
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}
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else {
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if (Math.random() < 0.5) {
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if (Math.random() < 0.5) {
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if (Math.random() < 0.75) {
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if (Math.random() < 0.25) {
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pixel.material = "ice"
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pixel.material2 = "dna"
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}
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else {
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pixel.material = "ice"
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pixel.material2 = "iron"
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}
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}
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else {
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pixel.material = "ice"
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pixel.material2 = "uranium"
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}
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}
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else {
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pixel.material = "rock"
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pixel.material2 = "ice"
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}
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}
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else {
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pixel.material = "magma"
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pixel.material2 = "ice"
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}
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}
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}
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else {
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pixel.material = "magma"
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pixel.material2 = "clay"
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}
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}
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if (isEmpty(pixel.x, pixel.y-1)) {
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if (pixel.material === "ice" || pixel.material2 === "ice") {
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if (Math.random() < 0.5) {
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createPixel("steam", pixel.x, pixel.y-1)
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}
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else {
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createPixel("fire", pixel.x, pixel.y-1)
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}
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}
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else if (pixel.material === "uranium" || pixel.material2 === "uranium") {
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if (Math.random() < 0.5) {
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createPixel("radiation", pixel.x, pixel.y-1)
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}
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else {
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createPixel("fire", pixel.x, pixel.y-1)
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}
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}
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else if (elements[pixel.material].state === "gas") {
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if (Math.random() < 0.5) {
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createPixel(pixel.material, pixel.x, pixel.y-1)
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}
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else {
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createPixel("fire", pixel.x, pixel.y-1)
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}
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}
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else {
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createPixel("fire", pixel.x, pixel.y-1)
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}
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}
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if (!tryMove(pixel, pixel.x, pixel.y+1)) {
|
|
deletePixel(pixel.x,pixel.y)
|
|
if (Math.random() > 0.5) {
|
|
explodeAt(pixel.x,pixel.y,50,[pixel.material,pixel.material,pixel.material,pixel.material,pixel.material2,"explosion","explosion","explosion","magma"])
|
|
}
|
|
else {
|
|
explodeAt(pixel.x,pixel.y,30,[pixel.material,pixel.material,pixel.material,pixel.material2,pixel.material2,"explosion","explosion","explosion","magma"])
|
|
}
|
|
}
|
|
},
|
|
renderer: function(pixel,ctx) {
|
|
drawSquare(ctx,"#F0F08B",pixel.x-2,pixel.y-2,5,0.5);
|
|
drawSquare(ctx,pixel.color,pixel.x-1,pixel.y-1,3,1);
|
|
drawDefault(ctx,pixel);
|
|
},
|
|
reactions: {
|
|
"water": { elem1:"rock", elem2:"explosion" }
|
|
},
|
|
category: "weapons",
|
|
temp:1500,
|
|
tempLow: -100,
|
|
stateLow: "rock",
|
|
burning: true,
|
|
burnInto: "rock",
|
|
burnTime: 170,
|
|
burn: 100,
|
|
state: "solid",
|
|
density: 1600,
|
|
maxSize: 0,
|
|
cooldown: defaultCooldown,
|
|
excludeRandom: true,
|
|
glow: true
|
|
}
|