628 lines
16 KiB
JavaScript
628 lines
16 KiB
JavaScript
// 1.3.2 fantasy_elements.js mod
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// adds plode a bomb
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elements.dragon_breath = {
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color: "#f94e4e",
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behavior: behaviors.GAS,
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category: "fantasy",
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state: "gas",
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density: 0.1,
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weight: 1,
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update: function(x, y) {
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// Update the element's behavior
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},
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reactions: {
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"oxygen": { elem1: "fire", elem2: "fire" },
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"frostbite": { elem1: "pulsium", elem2: "pulsium" },
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}
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};
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elements.frostbite = {
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color: "#0000ff",
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behavior: behaviors.SOLID,
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category: "fantasy",
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state: "solid",
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density: 1.5,
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weight: 100,
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update: function(x, y) {
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// Update the element's behavior
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},
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reactions: {
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"water": { elem1: "ice", elem2: "ice" },
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"dragon_breath": { elem1: "pulsium", elem2: "pulsium" },
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}
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};
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elements.pulsium = {
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color: "#ffff00",
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behavior: behaviors.LIQUID,
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category: "fantasy",
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state: "liquid",
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density: 1923,
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weight: 100,
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update: function(x, y) {
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// Update the element's behavior
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},
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reactions: {
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"molten_iron": { elem1: "pulsium_bar", elem2: "pulsium_bar" },
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"molten_tin": { elem1: "pulsium_bar", elem2: "pulsium_bar" },
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"water": { elem1: "sap", elem2: "sap" },
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"magma": { elem1: "pulsium_bar", elem2: "pulsium_bar" },
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}
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};
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elements.pulsium_bar = {
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color: "#ffd700",
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behavior: behaviors.SOLID,
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category: "fantasy",
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state: "solid",
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density: 1700,
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weight: 100,
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update: function(x, y) {
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// Update the element's behavior
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}
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};
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elements.goblins_delight = {
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color: "#00ff00",
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behavior: behaviors.LIQUID,
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category: "fantasy",
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state: "solid",
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density: 0.5,
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weight: 50,
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reactions: {
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"liquid_light": { elem1: "water", elem2: "oil" },
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"radiation": { elem1: "sauce", elem2: "sauce" },
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}
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};
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elements.pheonix = {
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color: ["#ff0000"],
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tick: behaviors.FLY,
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reactions: { "fire": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
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"salt": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
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"pulsium_bar": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
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"pulsium": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
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"dragon_breath": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
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},
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foodNeed: 5,
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tempHigh: 999999,
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stateHigh: "ash",
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tempLow: 0,
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category:"fantasy",
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burn:100,
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burnTime:19,
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state: "solid",
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density: 850,
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conduct: 1,
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baby: "baby_pheonix",
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};
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elements.phoenix_ash = {
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color: "#a8a8a5",
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behavior: behaviors.POWDER,
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category: "fantasy",
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state: "solid",
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density: 1.5,
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weight: 100,
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reactions: {
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"water": { elem1: "pheonix", elem2: "pheonix" },
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}
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};
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elements.baby_pheonix = {
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color: ["#ffdd00"],
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tick: behaviors.FLY,
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foodNeed: 5,
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tempHigh: 999999,
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stateHigh: "ash",
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tempLow: 0,
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category:"fantasy",
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burn:100,
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burnTime:19,
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state: "solid",
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stateLow: "iced_pheonix",
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breakInto: "phoenix_ash",
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density: 850,
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conduct: 1,
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};
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elements.iced_pheonix = {
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color: "#34baeb",
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behavior: behaviors.SOLID,
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category: "fantasy",
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state: "solid",
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breakInto: "ice",
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density: 1.5,
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weight: 100,
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update: function(x, y) {
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// Update the element's behavior
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},
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};
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// placed both sceptrium and sceptrium_dust here -part of 1.3 update-
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// -open-
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elements.sceptrium = {
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color: "#add8e6",
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behavior: behaviors.SOLID,
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category: "fantasy",
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state: "solid",
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density: 1500,
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weight: 100,
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reactions: {
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"water": { elem1: "sceptrium", elem2: "sceptrium_dust" },
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"fire": { elem1: "sceptrium", elem2: "sceptrium_dust" },
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"plasma": { elem1: "sceptrium", elem2: "sceptrium_dust" },
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"laser": { elem1: "sceptrium", elem2: "sceptrium_dust" },
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"explosion": { elem1: "sceptrium", elem2: "sceptrium_dust" },
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},
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};
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elements.sceptrium_dust = {
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color: ["#87ceeb", "#add8e6", "#b0e0e6"],
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behavior: behaviors.POWDER,
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category: "fantasy",
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state: "solid",
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density: 0.5,
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weight: 1,
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reactions: {
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"water": { elem1: "sceptrium_dust", elem2: "sceptrium_dust" },
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"fire": { elem1: "sceptrium_dust", elem2: "sceptrium_dust" },
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"plasma": { elem1: "sceptrium_dust", elem2: "sceptrium_dust" },
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"laser": { elem1: "sceptrium_dust", elem2: "sceptrium_dust" },
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"explosion": { elem1: "sceptrium_dust", elem2: "sceptrium_dust" },
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},
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};
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// -end-
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// New Fantasy Elements with Updated Reactions
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elements.dragon_scale = {
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color: "#8B4513",
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behavior: behaviors.SOLID,
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category: "fantasy",
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state: "solid",
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density: 0.8,
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weight: 60,
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update: function(x, y) {
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// Update the element's behavior
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},
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reactions: {
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"fire": { elem1: null, elem2: "dragon_breath" },
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"plasma": { elem1: null, elem2: "dragon_breath" },
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"incinerate": { elem1: null, elem2: "ash" },
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"goblins_delight": { elem1: "dragon_breath", elem2: null },
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"pulsium": { elem1: "dragon_breath", elem2: null },
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"oil": { elem1: null, elem2: "dragon_breath" },
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"salt": { elem1: "dragon_breath", elem2: null },
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"sap": { elem1: "dragon_breath", elem2: null },
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"water": { elem1: "dragon_breath", elem2: null },
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"laser": { elem1: null, elem2: "dragon_breath" },
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"oxygen": { elem1: null, elem2: "dragon_breath" },
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"wall": { elem1: "dragon_breath", elem2: null },
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"glass": { elem1: null, elem2: "dragon_breath" },
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"wood": { elem1: null, elem2: "dragon_breath" },
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"charcoal": { elem1: null, elem2: "dragon_breath" },
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},
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};
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elements.mystic_runes = {
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color: "#9932CC",
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behavior: behaviors.SOLID,
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category: "fantasy",
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state: "solid",
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density: 0.8,
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weight: 60,
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update: function(x, y) {
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// Update the element's behavior
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},
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reactions: {
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"heat_ray": { elem1: "mystic_runes", elem2: "mystic_runes" },
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"god_ray": { elem1: "dragon_scale", elem2: "dragon_scale" },
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"laser": { elem1: "mystic_runes", elem2: "mystic_runes" },
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"helium": { elem1: null, elem2: "mystic_runes" },
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"oxygen": { elem1: null, elem2: "mystic_runes" },
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"sugar": { elem1: null, elem2: "mystic_runes" },
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"wall": { elem1: "mystic_runes", elem2: null },
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"glass": { elem1: null, elem2: "mystic_runes" },
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"wood": { elem1: null, elem2: "mystic_runes" },
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"charcoal": { elem1: null, elem2: "mystic_runes" },
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"diamond": { elem1: null, elem2: "mystic_runes" },
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},
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};
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elements.enchanted_wood = {
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color: "#923B70",
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behavior: behaviors.SOLID,
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category: "fantasy",
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state: "solid",
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density: 0.8,
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weight: 60,
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reactions: {
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"fire": { elem1: null, elem2: "mystic_runes" },
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"plasma": { elem1: null, elem2: "charcoal" },
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"water": { elem1: null, elem2: "mystic_runes" },
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},
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};
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// update 1.1 below
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// adds 3 more extra elements
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// by pixelegend4
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// main game by R74N called sandboxels
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elements.quartzium = {
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color: "#51484f",
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behavior: behaviors.SOLID,
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category: "fantasy",
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state: "solid",
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density: 1065,
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weight: 100,
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reactions: {
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"fire": { elem1: "quartz", elem2: "quartz" },
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"plasma": { elem1: "quartz", elem2: "quartz" },
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},
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};
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elements.quartz = {
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color: "#ebedeb",
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behavior: behaviors.SOLID,
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category: "fantasy",
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state: "solid",
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density: 8076,
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weight: 100,
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};
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elements.moonite = {
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color: "#e6e6e6",
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behavior: behaviors.SUPERFLUID,
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category: "fantasy",
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state: "solid",
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density: 8076,
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weight: 100,
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};
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elements.faustium = {
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color: "#8B008B",
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behavior: behaviors.SUPERFLUID,
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category: "fantasy",
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state: "liquid",
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density: 800,
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viscosity: 0.01,
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weight: 300,
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reactions: {
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"water": { elem1: "moonite", elem2: "moonite" },
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},
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};
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// update 1.2
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// adds more below
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// added faustium reaction
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elements.nebulaflare = {
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color: ["#7500FF", "#00FFFB", "#FF00FC"],
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behavior: behaviors.GAS,
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state: "gas",
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density: 0.1,
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weight: 0.1,
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category: "fantasy",
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reactions: {
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"fire": { elem1: "moonite", elem2: "moonite" },
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"moonite": { elem1: "quartzium", elem2: "quartzium" },
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},
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};
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elements.flaro = {
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color: ["#ff4d4d", "#ff9933", "#ffd11a", "#ff9933", "#ff4d4d"],
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behavior: behaviors.GAS,
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category: "fantasy",
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state: "gas",
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density: 8076,
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weight: 100,
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};
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elements.aurorium = {
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color: ["#75c0e0", "#00ff00", "#ffffff", "#00ff00", "#75c0e0"],
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behavior: behaviors.GAS,
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category: "fantasy",
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state: "gas",
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density: 55,
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weight: 1,
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reactions: {
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"plasma": { elem1: "explosion", elem2: "explosion" },
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"flaro": { elem1: "nebulaflare", elem2: "nebulaflare" },
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}
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};
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elements.glimmerium = {
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color: ["#ff3333", "#ff6666", "#ff9999", "#ffcc99", "#ff6633"],
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behavior: behaviors.LIGHT,
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category: "fantasy",
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state: "gas",
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density: 0.01,
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weight: 0.5,
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temperature: 3000,
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reactions: {
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"aurorium": { elem1: "sodium", elem2: "sodium" },
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"flaro": { elem1: "nebulaflare", elem2: "nebulaflare" },
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"pulsium": { elem1: "water", elem2: "water" },
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}
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};
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elements.osmoz = {
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color: "#1ff099",
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behavior: behaviors.SOLID,
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category: "fantasy",
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state: "solid",
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density: 5000,
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weight: 300,
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reactions: {
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"fire": { elem1: "nebulaflare", elem2: "nebulaflare" },
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}
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};
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elements.goblin = {
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"color": "#2ae856",
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"state": "solid",
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"behavior": [
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"XX|XX|DL",
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"XX|FX%0.5|M2%3 AND DL",
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"XX|M1|XX",
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],
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"category":"fantasy",
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reactions: {
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"goblins_delight": { elem2:null, chance:0.9 },
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"plasma": { elem2: "goblin_soul", elem2: "goblin_soul" },
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"fire": { elem2: "goblin_soul", elem2: "goblin_soul" },
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"incinerate": { elem2: "goblin_soul", elem2: "goblin_soul" },
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"heat_ray": { elem2: "goblin_soul", elem2: "goblin_soul" },
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},
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};
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elements.fenzium = {
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color: ["#D16587", "#FF1493"],
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behavior: behaviors.GAS,
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category: "fantasy",
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state: "gas",
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density: 99,
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weight: 60,
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reactions: {
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"uranium": { elem1: "explosion", elem2: "explosion" },
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}
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};
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elements.goblin_feeder = {
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color: ["#307D7E", "#98FF98"],
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behavior: behaviors.SOLID,
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category: "fantasy",
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state: "soid",
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density: 1000,
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viscosity: 1,
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weight: 300,
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temperature: 20,
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reactions: {
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"fire": { elem1: "pulsium_bar", elem2: null },
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},
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tick: function(pixel) {
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if (Math.random() < 0.05) {
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createPixel("goblins_delight", pixel.x, pixel.y);
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}
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},
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};
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// fantasy_elements.js version 1.3
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elements.thanosium = {
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color: ["#8803fc", "#db03fc", "#ad03fc", "#cf03fc"],
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behavior: behaviors.SOLID,
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category: "fantasy",
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state: "solid",
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density: 1900,
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breakInto: "thanosium_dust",
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weight: 100,
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};
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elements.thanosium_dust = {
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color: ["#8803fc", "#ad03fc", "#cf03fc", "#b12ee6", "#d62ee6", "#a8329d"],
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behavior: behaviors.POWDER,
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category: "fantasy",
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state: "powder",
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density: 1900,
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weight: 100,
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reactions: {
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"diamond": { func: function(pixel1, pixel2){
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autoResizeCanvas();
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}
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}
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}
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};
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elements.exterminator_bomb = {
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color: ["#23969e", "#28aeb8", "#2ec6d1", "#34deeb"],
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behavior: [
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"XX|EX:90>uranium,plasma,H_bomb,nuke,fire|XX",
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"XX|XX|XX",
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"M2|M1 AND EX:90>plasma,plasma,ember,fire,fire|M2",
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],
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category: "fantasyweapons",
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state: "solid",
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density: 2000,
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excludeRandom: true,
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};
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elements.heat_bomb = {
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color: ["#ff7700", "#ffbf00"],
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behavior: [
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"XX|EX:90>heat_ray,heat_ray,heat_ray,heat_ray,heat_ray|XX",
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"XX|XX|XX",
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"M2|M1 AND EX:90>heat_ray,heat_ray,heat_ray,heat_ray,heat_ray|M2",
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],
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category: "fantasyweapons",
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state: "solid",
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density: 2000,
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excludeRandom: true,
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};
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elements.goblin_soul = {
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color: ["#9fff05","#92e807","#56fc03","#4fe007","#07e03a","#19e649","#19e6b6"],
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behavior: behaviors.FLY,
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category: "fantasy",
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state: "gas",
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density: 1000,
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};
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elements.rainbow_flash = {
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color: ["#ff0800","#ffae00","#ffe100","#51ff00","#005eff","#a200ff"],
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tick: function(pixel) {
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if (Math.random() < 3 && pixelTicks - pixel.start > 4) {
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deletePixel(pixel.x, pixel.y)
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}
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},
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reactions: {
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"fire": { elem1:"rainbow_bomb" },
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},
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category: "fantasy",
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temp: 40,
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state: "gas",
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density: 1,
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tempLow: -270,
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stateLow: "light",
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};
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elements.rainbow_bomb = {
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color: ["#ff0800","#ffae00","#ffe100","#51ff00","#005eff","#a200ff"],
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behavior: [
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"XX|EX:90>rainbow_flash,rainbow_flash,rainbow_flash,rainbow_flash,rainbow_flash|XX",
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"XX|XX|XX",
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"M2|M1 AND EX:90>rainbow_flash,rainbow_flash,rainbow_flash,rainbow_flash,rainbow_flash|M2",
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],
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category: "fantasyweapons",
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state: "solid",
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density: 2500,
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excludeRandom: true,
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};
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elements.cryptoberry = {
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color: ["#34d8eb","#34e6fa","#24d9ed"],
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behavior: behaviors.POWDER,
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category: "fantasy",
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state: "solid",
|
|
density: 800,
|
|
breakInto: "cryptoberry_juice",
|
|
isFood: true,
|
|
};
|
|
elements.cryptoberry_juice = {
|
|
color: ["#34c9eb","#34d5eb","#34b7eb"],
|
|
behavior: behaviors.LIQUID,
|
|
category: "fantasy",
|
|
state: "solid",
|
|
density: 800,
|
|
isFood: true,
|
|
};
|
|
|
|
// adds more reactions to existing elements -part if 1.3 update-
|
|
// -open-
|
|
elements.water.reactions.cryptoberry_juice = {elem2: "shadowberry_juice", tempMin: 80}
|
|
// -close-
|
|
elements.shadowberry = {
|
|
color: "#ab34eb",
|
|
behavior: behaviors.POWDER,
|
|
category: "fantasy",
|
|
state: "solid",
|
|
density: 800,
|
|
breakInto: "shadowberry_juice",
|
|
isFood: true,
|
|
};
|
|
elements.shadowberry_juice = {
|
|
color: "#a600ff",
|
|
behavior: behaviors.LIQUID,
|
|
category: "fantasy",
|
|
state: "solid",
|
|
density: 800,
|
|
isFood: true,
|
|
reactions: {
|
|
"human": { elem1: "radiation", elem2: "radiation" },
|
|
},
|
|
};
|
|
elements.Frostberry = {
|
|
color: "#25f5cf",
|
|
behavior: behaviors.POWDER,
|
|
category: "fantasy",
|
|
state: "solid",
|
|
density: 800,
|
|
breakInto: "Frostberry_juice",
|
|
isFood: true,
|
|
};
|
|
elements.Frostberry_juice = {
|
|
color: "#25f5e0",
|
|
behavior: behaviors.LIQUID,
|
|
category: "fantasy",
|
|
state: "solid",
|
|
density: 800,
|
|
isFood: true,
|
|
reactions: {
|
|
"human": { elem1: "snow", elem2: "snow" },
|
|
},
|
|
};
|
|
elements.abyssberry = {
|
|
color: "#676b68",
|
|
behavior: behaviors.POWDER,
|
|
category: "fantasy",
|
|
state: "solid",
|
|
density: 800,
|
|
breakInto: "abyssberry_juice",
|
|
};
|
|
elements.abyssberry_juice = {
|
|
color: "#818a84",
|
|
behavior: behaviors.LIQUID,
|
|
category: "fantasy",
|
|
state: "solid",
|
|
density: 800,
|
|
isFood: true,
|
|
reactions: {
|
|
"shadowberry_juice": { elem1: "snow", elem2: "snow" },
|
|
},
|
|
};
|
|
|
|
//1.3.1 minor update
|
|
// below
|
|
|
|
elements.cicium = {
|
|
color: "#4287f5",
|
|
behavior: behaviors.WALL,
|
|
category: "fantasy",
|
|
state: "solid",
|
|
};
|
|
|
|
elements.Verdantium = {
|
|
color: ["#00c8f0", "#00bcf0","#00d8f0","#27b4e3","#0aaaf5"],
|
|
behavior: behaviors.LIQUID,
|
|
category: "fantasy",
|
|
state: "solid",
|
|
isFood: false,
|
|
};
|
|
|
|
elements.nebulaflare_wall = {
|
|
color: ["#7500FF", "#00FFFB", "#FF00FC"],
|
|
behavior: behaviors.WALL,
|
|
state: "solid",
|
|
density: 0.1,
|
|
category: "fantasy",
|
|
reactions: {
|
|
"water": { elem1: "nebulaflare", elem2: "nebulaflare" },
|
|
},
|
|
};
|
|
// end, chanelog moves to top
|
|
|
|
elements.plode = {
|
|
color: "#7f03fc",
|
|
behavior: [
|
|
"XX|EX:90>plasma,heat_ray,plasma,fire,fire|XX",
|
|
"XX|XX|XX",
|
|
"M2|M1 AND EX:90>fire,plasma,fire,fire,heat_ray,fire|M2",
|
|
],
|
|
category: "fantasyweapons",
|
|
state: "solid",
|
|
density: 2500,
|
|
excludeRandom: true,
|
|
};
|