sandboxels/mods/10kelements.js

166 lines
7.4 KiB
JavaScript

var elementslist = []
for (elementi in elements){
elementslist.push(elementi)
}
elements.change_count = {
color: "#34eb86",
canPlace: false,
behavior: behaviors.SELFDELETE,
onSelect: function() {
var cans = prompt("Please input how many elements you would like to be generared each time.", 10000);
if (!cans) { return }
if (cans == "skin"){settings.randomcount = 10000; settings.skineasteregg = true; settings.sandeasteregg = false; saveSettings(); alert("skin"); return}
if (cans == "sand"){settings.randomcount = 10000; settings.skineasteregg = false; settings.sandeasteregg = true; saveSettings(); alert("sand"); return}
if (cans > 100000){alert("You have put too big of a number! This would surely crash your browser or eat up all your RAM! Element count will remain unchanged."); return}
if (cans < 1 && (parseInt(cans) > -1) ){alert("You have either put a decimal or zero. Why? Element count will remain unchanged."); return}
if (isNaN(parseInt(cans))){alert("Apparently your input isnt even a number. Try again. Element count will remain unchanged."); return}
settings.randomcount = parseInt(cans)
settings.skineasteregg = false;
settings.sandeasteregg = false;
saveSettings()
},
category: "random"
}
var choosebehaviors = behaviors
delete choosebehaviors.KILLPIXEL2
delete choosebehaviors.KILLPIXEL1
if (!settings.randomcount || settings.randomcount > 100000){settings.randomcount = 10000; saveSettings()}
var color = ["1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "a", "b", "c", "d", "e","f"]
var states = ["solid", "liquid", "gas"]
var essentialelements = ["molten_gallium", "gallium", "gallium_gas", "change_count"]
var sandelements = ["erase", "sand", "change_count"]
var total = 0
var dangerouselements = ["supernova", "n_explosion", "pn_explosion", "armageddon", "nuke", "h_bomb"]
function randomIntFromInterval(min, max) { // min and max included
return Math.floor(Math.random() * (max - min + 1) + min)
}
var randomProperty = function (obj) {
var keys = Object.keys(obj);
return obj[keys[ keys.length* Math.random() << 0]];
};
if (Math.abs(settings.randomcount) == settings.randomcount && !settings.sandeasteregg){
if (!settings.skineasteregg){
for (var i = 1; i <= settings.randomcount; i++){
var canHeat = Math.random() < 0.2
var canCold = Math.random() < 0.2
elements["element_"+i] = {
color: "#" + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)],
category: "random",
behavior: randomProperty(choosebehaviors),
state: states[Math.floor(Math.random()*states.length)],
reactions: {},
density: randomIntFromInterval(1, 10000)
}
total = i
if (canHeat){
elements["element_"+i].tempHigh = 20 + randomIntFromInterval(10, 6000)
elements["element_"+i].stateHigh = elementslist[Math.floor(Math.random()*elementslist.length)]
}
if (canCold){
elements["element_"+i].tempLow = 20 - randomIntFromInterval(10, 270)
elements["element_"+i].stateLow = elementslist[Math.floor(Math.random()*elementslist.length)]
}
for (r = 0; r < 10; r++){
elements["element_"+i].reactions[elementslist[Math.floor(Math.random()*elementslist.length)]] = { elem1: elementslist[Math.floor(Math.random()*elementslist.length)], elem2: elementslist[Math.floor(Math.random()*elementslist.length)]}
}
// console.log(i + " is done!")
// console.log(i)
// console.log(elements["element_"+i].behavior)
if (elements["element_" + i].density == i){
console.log(i + "is unique because its density is the same as its id!")
}
for (var reaction in elements["element_" + i].reactions){
if (dangerouselements.includes(elements["element_" + i].reactions[reaction].elem1)|| dangerouselements.includes(elements["element_" + i].reactions[reaction].elem2)){
console.log(i + " is scary due to its reaction with " + reaction)
if (!elements["element_"+i].desc){
elements["element_" + i].desc = "This is scary! Don't let it touch " + reaction
}else(elements["element_"+i].desc += (" or " + reaction))
}
}
for (var reaction in elements["element_" + i].reactions){
if (elements[elements["element_"+i].reactions[reaction].elem1].category == "tools" || elements[elements["element_"+i].reactions[reaction].elem2].category == "tools"){
console.log(i + " makes a tool...? when it touches " + reaction)
if (!elements["element_"+i].desc){
elements["element_" + i].desc = "This breaks the laws of physics if it touches " + reaction
}else(elements["element_"+i].desc += (" or " + reaction))
}
}
}
} else {
for (var i = 1; i <= settings.randomcount; i++){
elements["skin_" + i] = {
color: elements.skin.color,
category: "skin",
tick: function(pixel){
changePixel(pixel, "skin", false)
},
density: elements.skin.color,
behavior: behaviors.WALL,
state: "solid",
name: "skin"
}
}
}
} else if (!(settings.sandeasteregg)) {
window.addEventListener('load', function() {
elementslist = []
for (elementi in elements){
elementslist.push(elementi)
}
var eLen = elementslist.length
const p = document.createElement("p");
p.innerText = `v${currentversion}` +(eLen - Math.abs(settings.randomcount)) +` elements, with 0 hidden`;
document.getElementById("extraInfo").querySelectorAll("small")[1].replaceChildren(p);
if (Math.abs(settings.randomcount) > elementslist.length){
console.log("mode 1")
for (var elementi in elements){
if(!essentialelements.includes(elementi)){
document.getElementById("elementButton-" + elementi)?.remove()
console.log(elementi)
}
}
} else for (var i = 1; i <= Math.abs(settings.randomcount); i++){
var elementi = elementslist[Math.floor(Math.random()*elementslist.length)]
if(!essentialelements.includes(elementi)){
elementslist.splice(elementslist.indexOf(elementi), 1)
document.getElementById("elementButton-" + elementi)?.remove()
console.log(elementi)
}
}
})
} else {
runAfterAutogen(
function(){
for (elementi in elements){
elements[elementi].category = "sand"
}
}
)
window.addEventListener('load', function() {
elementslist = []
for (elementi in elements){
elementslist.push(elementi)
}
var eLen = elementslist.length
const p = document.createElement("p");
p.innerText = `v${currentversion}` +3 +` elements, with 0 hidden`;
document.getElementById("extraInfo").querySelectorAll("small")[1].replaceChildren(p);
if (Math.abs(settings.randomcount) > elementslist.length){
console.log("mode 1")
for (var elementi in elements){
if(!sandelements.includes(elementi)){
document.getElementById("elementButton-" + elementi)?.remove()
console.log(elementi)
}
}
} else for (var i = 1; i <= eLen; i++){
var elementi = elementslist[Math.floor(Math.random()*elementslist.length)]
if(!(sandelements.includes(elementi))){
elementslist.splice(elementslist.indexOf(elementi), 1)
document.getElementById("elementButton-" + elementi)?.remove()
console.log(elementi)
}
}
})
}