browser-gamecanvascellular-automatacellular-automatonchemistrychemistry-labfalling-sandhtml5-gamejavascriptjavascript-gamephysics-simulationpowder-simpowder-simulationsandboxsandbox-gamesandboxelssciencesimulationsimulatorsimulator-game
when this happens, pixels are "deleted" starting from the newest pixel created and become ghost pixels present in pixelMap but not currentPixels (in worldgen worlds, this manifests as the pixels disappearing from the upwards and leftwards from the bottom right) |
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| fonts | ||
| icons | ||
| mods | ||
| scripts/im2elements | ||
| .replit | ||
| 404.html | ||
| CNAME | ||
| README.md | ||
| ad.html | ||
| changelog.txt | ||
| controls.txt | ||
| feed.rss | ||
| index.html | ||
| lite.html | ||
| manifest.json | ||
| offline.html | ||
| sitemap.txt | ||
| style.css | ||
README.md
Sandboxels
A falling sand simulation game.
Play at Sandboxels.R74n.com.
Controls
- Left Click = Place Pixels
- Right Click = Erase Pixels
- Middle Click = Pick Element
- Spacebar or P = Pause Simulation
- Shift + Heat = Intense Heating
- Shift + Cool = Intense Cooling
- ‐ or [ = Decrease Cursor Size
- + or ] = Increase Cursor Size
- Shift + - = Set Cursor Size to 1
- Shift + + = Increase Cursor Size
- E = Element Selection
- > = Step
(Alt/Option can be used in place of Shift)
Button Info
- Pause = Pause/play the simulation
- Step = Run a single frame
- Up Arrow = Increase the cursor size
- Down Arrow = Increase the cursor size
- Reset = Clears the entire simulation
- Replace = Overrides pixels when placing
- E = Select any element by name
- TPS = Change how fast the simulation runs
- Hide = Run the simulation without updating the display