499 lines
19 KiB
JavaScript
499 lines
19 KiB
JavaScript
if (!settings.survival) {
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settings.survival = {
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"wall": 999,
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"dirt": 999,
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"sapling": 1,
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"seeds": 5,
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"ice": 25,
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"cloner": 1,
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}
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}
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settings.survival.cloner = 1;
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settings.unhide = 0;
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// settings.survivalClone=null; settings.survival = null; saveSettings();
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survivalTimeout = null;
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function survivalSave() {
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if (survivalTimeout) { clearTimeout(survivalTimeout); }
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survivalTimeout = setTimeout(function(){
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saveSettings();
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},1000);
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}
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function survivalAdd(element,amount,skipSave) {
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if (elements[element].category === "tools") { return }
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if (settings.survival[element]) {
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settings.survival[element] += amount;
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}
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else {
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settings.survival[element] = amount;
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}
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survivalUpdate(element);
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if (!skipSave) {survivalSave()}
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}
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function survivalRemove(element,amount,skipSave) {
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if (elements[element].category === "tools") { return }
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if (settings.survival[element]) {
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settings.survival[element] -= amount;
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survivalUpdate(element);
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}
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if (settings.survival[element] <= 0) {
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delete settings.survival[element];
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var btn = document.getElementById("elementButton-"+element);
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if (btn) { btn.remove(); }
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selectElement("unknown");
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}
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if (!skipSave) {survivalSave()}
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}
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function survivalCount(element) {
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return settings.survival[element] || 0;
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}
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function survivalUpdate(element) {
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if (element === "gold_coin") {
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// if it is not an integer, round it to 0.1
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if (settings.survival.gold_coin % 1 !== 0) {
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settings.survival.gold_coin = Math.round(settings.survival.gold_coin*10)/10;
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}
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document.getElementById("coinCount").innerHTML = settings.survival.gold_coin||0;
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}
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var btn = document.getElementById("elementButton-"+element);
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if (elements[element] && elements[element].category === "tools") { return }
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if (btn) {
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btn.innerHTML = btn.innerHTML.split("(")[0]+"("+settings.survival[element]+")";
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}
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else if (elements[element]) {
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createElementButton(element);
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document.getElementById("elementButton-"+element).innerHTML += "("+settings.survival[element]+")";
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}
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}
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runAfterAutogen(function(){
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elements.erase.name = "pick_up";
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delete elements.paint.category;
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delete elements.lookup.category;
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delete elements.pick;
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delete elements.prop;
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elements.radiation.category = "tools";
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for (var element in elements) {
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if (elements[element].category !== "tools") {
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elements[element].hidden = true;
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elements[element].category = "inventory";
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}
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if (elements[element].onShiftSelect) delete elements[element].onShiftSelect;
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}
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for (var element in settings.survival) {
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if (!elements[element]) { continue; }
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if (elements[element].category === "tools") { continue; }
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createElementButton(element);
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document.getElementById("elementButton-"+element).innerHTML += "("+settings.survival[element]+")";
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}
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});
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delete elements.cloner.behavior;
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elements.cloner.tick = function(pixel) {
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if (settings.survivalClone) {
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if (Math.random() < 0.025) {
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// 1 or -1
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var x = pixel.x + (Math.random() < 0.5 ? 1 : -1);
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var y = pixel.y + (Math.random() < 0.5 ? 1 : -1);
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if (isEmpty(x,y)) {
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createPixel(settings.survivalClone,x,y);
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}
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}
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}
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else {
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for (var i = 0; i < adjacentCoords.length; i++) {
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var coords = adjacentCoords[i];
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var x = pixel.x + coords[0];
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var y = pixel.y + coords[1];
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if (!isEmpty(x,y,true)) {
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if (pixelMap[x][y].clone) { pixel.clone = pixelMap[x][y].clone; break }
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var element = pixelMap[x][y].element;
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if (element === pixel.element || elements[pixel.element].ignore.indexOf(element) !== -1) { continue }
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settings.survivalClone = element;
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survivalSave();
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break;
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}
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}
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}
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};
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elements.cloner.ignore = elements.cloner.ignore.concat(["gold","gold_coin","molten_gold","sun","supernova","diamond"]);
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elements.cloner.desc = "You can only clone one element at a time!"
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elements.smash.tool = function(pixel) {
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if (elements[pixel.element].seed === true && pixel.element !== "cactus") { return }
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if (elements[pixel.element].breakInto !== undefined || (elements[pixel.element].seed !== undefined && elements[pixel.element].seed !== true)) {
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// times 0.25 if not shiftDown else 1
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if (Math.random() < (elements[pixel.element].hardness || 1) * (shiftDown ? 1 : 0.25)) {
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var breakInto = elements[pixel.element].breakInto;
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if (elements[pixel.element].seed && (!breakInto || Math.random() < 0.5)) {
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if (Math.random() < 0.2) {
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breakInto = elements[pixel.element].seed;
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}
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else {
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breakInto = null;
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}
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}
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// if breakInto is an array, pick one
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if (Array.isArray(breakInto)) {
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breakInto = breakInto[Math.floor(Math.random() * breakInto.length)];
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}
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if (breakInto === null) {
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deletePixel(pixel.x,pixel.y);
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return;
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}
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var oldelement = pixel.element;
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changePixel(pixel,breakInto);
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pixelTempCheck(pixel);
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if (elements[oldelement].breakIntoColor) {
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pixel.color = pixelColorPick(pixel, elements[oldelement].breakIntoColor);
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}
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}
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}
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};
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elementWorth = {
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"gold_coin": 1,
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"diamond": 100,
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"ketchup": 15,
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"jelly": 10,
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"soda": 10,
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"toast": 10,
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"oil": 10,
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"bread": 3,
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"glass": 5,
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"rad_glass": 6,
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"glass_shard": 2,
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"rad_shard": 3,
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"paper": 5,
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"broth": 5,
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"honey": 5,
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"caramel": 5,
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"sap": 4,
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"candy": 5,
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"popcorn": 2,
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"flour": 2,
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"lettuce": 2,
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"sauce": 2,
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"wood": 0.2,
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"tree_branch": 0.1,
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"plant": 0.1,
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"mushroom_cap": 0.1,
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"mushroom_gill": 0.3,
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"vine": 0.1,
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"cactus": 0.1,
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"cloner": 0,
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"wall": 0,
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"fire": 0,
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"smoke": 0,
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"plasma": 0,
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"light": 0,
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"laser": 0,
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"liquid_light": 0.1,
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"flash": 0,
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"radiation": 0,
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"petal": -1,
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"cell": -1,
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"cancer": -1,
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"foam": -1,
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}
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elements.sell = {
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color: ["#fff0b5","#ffe680","#c48821","#986a1a","#eca832","#f0bb62"],
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tool: function(pixel) {
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if (elementWorth[pixel.element] === 0) { return; }
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deletePixel(pixel.x,pixel.y);
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if (elementWorth[pixel.element] === -1) { return; }
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survivalAdd("gold_coin",elementWorth[pixel.element]||1);
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},
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toolHoverStat: function(pixel) {
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return "$"+(elementWorth[pixel.element]||1);
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},
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category: "tools",
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desc: "Exchanges pixels for their market value in Gold Coins"
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}
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elements.seeds.name = "seed";
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/*
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~Cloner
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~Sell
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Shop
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Cloner Reset
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~Ammonia
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~Dirt
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~Water
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~Seeds
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~Sapling
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~Pinecone
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~Primordial Soup
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~Worm
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~Bee
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~Human
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~TNT
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Seller (Runs Sell tool on pixels that touch it)
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Buyer (Cloner but uses store price every time, prompt to select item on select)
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Prices tab
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*/
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survivalShop = {
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"dirt*25": 25,
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"water*25": 250,
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"ammonia*25": 500,
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"seeds*1": 500,
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"sapling*1": 500,
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"pinecone*1": 500,
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"tnt*25": 1000,
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"worm*1": 1000,
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"bee*1": 5000,
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"primordial_soup*5": 10000,
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"human*1": 50000,
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"sun*1": 500000,
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}
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function survivalBuy(element) {
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var price = survivalShop[element];
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if (!price) { alert("The shop isn't selling "+element+"!"); return }
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if (!settings.survival.gold_coin || settings.survival.gold_coin < price) { alert("You can't afford that!"); return }
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survivalRemove("gold_coin",price);
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var amount = 1;
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if (element.indexOf("*") !== -1) { amount = parseInt(element.split("*")[1]); element = element.split("*")[0]; }
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survivalAdd(element,amount);
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selectElement(element);
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}
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function survivalResetCloner() {
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if (!settings.survival.gold_coin || settings.survival.gold_coin < 1000) { alert("You can't afford that!"); return }
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survivalRemove("gold_coin",1000);
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settings.survivalClone = null;
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survivalSave();
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}
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worldgentypes = {}
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window.addEventListener("load",function(){
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// move to start of tools
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var erase = document.getElementById("elementButton-erase");
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var sell = document.getElementById("elementButton-sell");
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var parent = erase.parentElement;
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parent.removeChild(sell);
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parent.insertBefore(sell,parent.firstChild);
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parent.removeChild(erase);
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parent.insertBefore(erase,parent.firstChild);
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document.getElementById("replaceButton").remove();
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document.getElementById("savesButton").remove();
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document.getElementById("elemSelectButton").remove();
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doRandomEvents = function() {}
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worldGen = function() {}
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worldgentypes = {}
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loadSave = function() {}
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showSaves = function() {}
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placeImage = function() {}
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chooseElementPrompt = function() {}
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document.getElementById("toolControls").insertAdjacentHTML("beforeend",`<button class="controlButton" title="Erases all survival.js data" onclick="if (confirm('THIS WILL ERASE ALL survival.js DATA!!! ARE YOU SURE?')) {settings.survivalClone=null; settings.survival = null; saveSettings(); location.reload()}">StartOver</button>`);
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createCategoryDiv("shop");
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var shopDiv = document.getElementById("category-shop");
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shopDiv.style.display = "none";
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shopDiv.insertAdjacentHTML("beforeend",`<p>You have $<span id="coinCount">${settings.survival.gold_coin||0}</span></p>`);
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for (var element in survivalShop) {
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var price = survivalShop[element];
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var button = document.createElement("button");
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var name = element;
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var amount = 1;
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if (element.indexOf("*") !== -1) { amount = parseInt(element.split("*")[1]); name = element.split("*")[0]; }
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var elemname = name;
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name = (elements[elemname].name||name).replace(/_/g, " ").replace("."," ").replace(/\w\S*/g, function(txt){return txt.charAt(0).toUpperCase() + txt.substr(1).toLowerCase();}).replace(" ",".").replace(/ /g, "");
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button.classList.add("elementButton");
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button.setAttribute("element",element);
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button.setAttribute("category","shop");
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button.setAttribute("title",amount+" "+name+" for $"+price);
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button.innerHTML = name+"<span style='font-family:Arial;font-size:1.15em'> ("+amount+" for $"+price+")</span>";
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if (elements[elemname]) {
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if (elements[elemname].color instanceof Array) {
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button.style.backgroundImage = "linear-gradient(to bottom right, "+elements[elemname].color.join(", ")+")";
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// choose the middlemost item in array
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var colorObject = elements[elemname].colorObject[Math.floor(elements[elemname].colorObject.length/2)];
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if (elements[elemname].darkText !== false && (elements[elemname].darkText || (colorObject.r+colorObject.g+colorObject.b)/3 > 200)) {
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button.className += " bright"
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}
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}
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else {
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button.style.background = elements[elemname].color;
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var colorObject = elements[elemname].colorObject;
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if (elements[elemname].darkText !== false && (elements[elemname].darkText || (colorObject.r+colorObject.g+colorObject.b)/3 > 200)) {
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button.className += " bright"
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}
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}
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}
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button.addEventListener("click",function(){
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survivalBuy(this.getAttribute("element"));
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});
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shopDiv.appendChild(button);
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}
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shopDiv.insertAdjacentHTML("beforeend",`<p><button style="background-color:#dddd00" class="elementButton bright" title="Resets the cloner" onclick="survivalResetCloner()">ResetCloner<span style='font-family:Arial;font-size:1.15em'> ($1000)</span></button></p>`);
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createCategoryDiv("prices");
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var pricesDiv = document.getElementById("category-prices");
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pricesDiv.style.display = "none";
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for (var element in elementWorth) {
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if (elementWorth[element] <= 0) { continue }
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var name = (elements[element].name||element).replace(/_/g, " ").replace("."," ").replace(/\w\S*/g, function(txt){return txt.charAt(0).toUpperCase() + txt.substr(1).toLowerCase();}).replace(" ",".");
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// create text with the name of the element and its worth, separated by •
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var text = name+"="+elementWorth[element] + " • ";
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pricesDiv.insertAdjacentHTML("beforeend",`${text}`);
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}
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pricesDiv.innerHTML = pricesDiv.innerHTML.slice(0,-2);
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pricesDiv.innerHTML = "<p style='font-family:Arial'>"+pricesDiv.innerHTML+"</p>";
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});
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runAfterLoad(function(){
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checkUnlock = function(element) {
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return;
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}
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oldClearAll = clearAll;
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clearAll = function() {
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if (currentPixels && currentPixels.length > 0) {
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for (var i = 0; i < currentPixels.length; i++) {
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var pixel = currentPixels[i];
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if (pixel && pixel.element) {
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survivalAdd(pixel.element,1);
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}
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}
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}
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oldClearAll();
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}
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mouseAction = function(e,mouseX,mouseY,startPos) {
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if (mouseType == "left") {
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mouse1Action(e,mouseX,mouseY,startPos);
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}
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else if (mouseType == "right") { mouse2Action(e,mouseX,mouseY,startPos); }
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else if (mouseType == "middle") { mouseMiddleAction(e,mouseX,mouseY); }
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}
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mouse1Action = function(e,mouseX=undefined,mouseY=undefined,startPos) {
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if (currentElement === "erase") { mouse2Action(e,mouseX,mouseY); return; }
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else if (currentElement === "pick") { mouseMiddleAction(e,mouseX,mouseY); return; }
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// If x and y are undefined, get the mouse position
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if (mouseX == undefined && mouseY == undefined) {
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// var canvas = document.getElementById("game");
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// var ctx = canvas.getContext("2d");
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lastPos = mousePos;
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mousePos = getMousePos(canvas, e);
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var mouseX = mousePos.x;
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var mouseY = mousePos.y;
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}
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var cooldowned = false;
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if ((mouseSize===1 || elements[currentElement].maxSize===1) && elements[currentElement].cooldown) {
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if (pixelTicks-lastPlace < elements[currentElement].cooldown) {
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return;
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}
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cooldowned = true;
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}
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lastPlace = pixelTicks;
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startPos = startPos || lastPos
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if (!(isMobile || (cooldowned && startPos.x===lastPos.x && startPos.y===lastPos.y) || elements[currentElement].tool || elements[currentElement].category==="tools")) {
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var coords = lineCoords(startPos.x,startPos.y,mouseX,mouseY);
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}
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else { var coords = mouseRange(mouseX,mouseY); }
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var element = elements[currentElement];
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var mixList = [];
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// For each x,y in coords
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for (var i = 0; i < coords.length; i++) {
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var x = coords[i][0];
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var y = coords[i][1];
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if (currentElement === "mix") {
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if (!isEmpty(x,y,true)) {
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var pixel = pixelMap[x][y];
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if (!(elements[pixel.element].movable !== true || elements[pixel.element].noMix === true) || shiftDown) {
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mixList.push(pixel);
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}
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}
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}
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else if (elements[currentElement].tool && !(elements[currentElement].canPlace && isEmpty(x,y))) {
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// run the tool function on the pixel
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if (!isEmpty(x,y,true)) {
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var pixel = pixelMap[x][y];
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// if the current element has an ignore property and the pixel's element is in the ignore property, don't do anything
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if (elements[currentElement].ignore && elements[currentElement].ignore.indexOf(pixel.element) != -1) {
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continue;
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}
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elements[currentElement].tool(pixel);
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}
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}
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else if (isEmpty(x, y)) {
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if (survivalCount(currentElement) < 1 && elements[currentElement].category !== "tools") {
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return;
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}
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createPixel(currentElement,x,y);
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if (pixelMap[x][y] && currentElement === pixelMap[x][y].element && (elements[currentElement].customColor || elements[currentElement].singleColor)) {
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pixelMap[x][y].color = pixelColorPick(pixelMap[x][y],currentColorMap[currentElement]);
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}
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if (elements[currentElement].category !== "tools") { survivalRemove(currentElement,1); }
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}
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}
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if (currentElement == "mix") {
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for (var i = 0; i < mixList.length; i++) {
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var pixel1 = mixList[Math.floor(Math.random()*mixList.length)];
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var pixel2 = mixList[Math.floor(Math.random()*mixList.length)];
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swapPixels(pixel1,pixel2);
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mixList.splice(mixList.indexOf(pixel1),1);
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mixList.splice(mixList.indexOf(pixel2),1);
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if (elements[pixel1.element].onMix) {
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elements[pixel1.element].onMix(pixel1,pixel2);
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}
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if (elements[pixel2.element].onMix) {
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elements[pixel2.element].onMix(pixel2,pixel1);
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}
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}
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}
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}
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mouse2Action = function(e,mouseX=undefined,mouseY=undefined,startPos) {
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// Erase pixel at mouse position
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if (mouseX == undefined && mouseY == undefined) {
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// var canvas = document.getElementById("game");
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// var ctx = canvas.getContext("2d");
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lastPos = mousePos;
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mousePos = getMousePos(canvas, e);
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var mouseX = mousePos.x;
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var mouseY = mousePos.y;
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}
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if (dragStart) {
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dragStart = 0;
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for (var i = 0; i < draggingPixels.length; i++) {
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var pixel = draggingPixels[i];
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delete pixel.drag;
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}
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draggingPixels = null;
|
|
}
|
|
// If the current element is "pick" or "lookup", coords = [mouseX,mouseY]
|
|
if (currentElement == "pick" || currentElement == "lookup") {
|
|
var coords = [[mouseX,mouseY]];
|
|
}
|
|
else if (!isMobile) {
|
|
startPos = startPos || lastPos
|
|
var coords = lineCoords(startPos.x,startPos.y,mouseX,mouseY);
|
|
}
|
|
else {
|
|
var coords = mouseRange(mouseX,mouseY);
|
|
}
|
|
// For each x,y in coords
|
|
for (var i = 0; i < coords.length; i++) {
|
|
var x = coords[i][0];
|
|
var y = coords[i][1];
|
|
|
|
if (!isEmpty(x, y)) {
|
|
if (outOfBounds(x,y)) {
|
|
continue
|
|
}
|
|
var pixel = pixelMap[x][y];
|
|
survivalAdd(pixel.element,1);
|
|
delete pixelMap[x][y];
|
|
// Remove pixel from currentPixels
|
|
for (var j = 0; j < currentPixels.length; j++) {
|
|
if (currentPixels[j].x == x && currentPixels[j].y == y) {
|
|
currentPixels.splice(j, 1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
})
|
|
|
|
window.addEventListener("beforeunload",function(){
|
|
clearAll();
|
|
saveSettings();
|
|
}); |