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<h1><a href="https://sandboxels.R74n.com" class="backbutton">&lt;</a> Sandboxels Changelog</h1>
</ul>
<div id="changelog">
<div id="intro">
<p>Below are all of the updates to Sandboxels.</p>
<p>Suggest new additions on our <strong><a href="https://sandboxels.R74n.com/feedback" target="_blank">Feedback Form</a></strong>.</p>
<p>Join our <strong><a href="https://discord.gg/ejUc6YPQuS" target="_blank">Discord</a></strong> or our free <a href="https://news.R74n.com/subscribe">Newsletter</a> to be notified when new updates drop.</p>
<p>The original <a href="https://sandboxels.R74n.com/changelog.txt">plain text version</a> of this is still maintained.</p>
</div>
<h2 id="1.11.1">[Version 1.11.1 - April 1, 2025 - FOOLS-2-5]</h2>
<ul>
<li>+ Border setting</li>
<li> + Void deletes pixels that touch the sides</li>
<li> + Loop teleports pixels that touch the sides</li>
<li>+ Finnish and Indonesian languages</li>
<li>[FOOLS]</li>
<li>+ Element Modulator</li>
<li>+ FOOLS Mode is back!</li>
<li>~ Note: FOOLS features will disappear April 4th</li>
<li>[Changes]</li>
<li>~ Improved Thermal View now uses hottest and coldest pixels as bounds</li>
<li>+ Keybind: Ctrl+O to load a save file</li>
<li>+ Keybind: Ctrl+Shift+O to reload the last loaded save</li>
<li>+ Flame test can be done on elements with fire colors</li>
<li>+ Honey and Molasses freeze into Candy</li>
<li>+ 'Golden Wind' Tornado variant</li>
<li>+ Milk variants can be churned into Butter</li>
<li>+ Udders can absorb certain liquids to produce Milk variants</li>
<li>+ Cheese can be made with Cream</li>
<li>+ Soda foam has a unique color</li>
<li>+ Candy dissolves in Water</li>
<li>+ Void is insulative</li>
<li>+ Bless stops panic in Humans</li>
<li>+ Gunpowder explodes when shocked</li>
<li>+ Ozone can cure Infection</li>
<li>+ Dust and Ash dirty Seltzer</li>
<li>+ Calcium can react with Steam</li>
<li>+ Magnesium reacts with Water and Steam</li>
<li>+ Sponges can release Water absorbed from soils</li>
<li>+ Sponges separate Water variant contents</li>
<li>+ Primordial Soup can freeze</li>
<li>+ Positrons shock Antimatter</li>
<li>~ Antimatter no longer explodes when touching Cloners</li>
<li>~ Thermite burns into Molten Iron</li>
<li>+ Acid stains Silver</li>
<li>~ Tweaked Acid-Potassium reaction</li>
<li>~ Frogs have a unique egg color</li>
<li>~ Molten Rad Glass is greener</li>
<li>~ Recolored Pilk Cheese</li>
<li>~ Bless removes Filler, Lattice, Vertical, and Horizontal</li>
<li>~ Copper Sulfate is no longer flammable</li>
<li>+ Copper Sulfate produces Poison Gas when burned</li>
<li>+ Baking Soda alias 'Sodium Bicarbonate'</li>
<li>+ Cellulose alias 'Paper Paste'</li>
<li>+ Cyanide alias 'Hydrogen Cyanide'</li>
<li>+ Acid Gas alias 'Hydrochloric Acid Gas'</li>
<li>+ Adobe alias 'Mud Brick'</li>
<li>+ Saves can keep Limitless Mode if settings are included</li>
<li>~ Saves no longer update cursor size</li>
<li>+ Partial translations for Dutch, Korean, Italian, Serbian, and Emoji</li>
<li>~ Halacae translations completed</li>
<li>~ Prompt inputs no longer allow autocomplete</li>
<li>[Bug Fixes]</li>
<li>~ Fixed: Half-pixels on the edges of smaller canvases</li>
<li>~ Fixed: LEDs can create ghost pixels when absorbing Light</li>
<li>~ Fixed: Eggs break when placed with Drag tool</li>
<li>~ Fixed: Frozen Yogurt variants don't retain color when melting</li>
<li>~ Fixed: Frozen elements aren't generated properly when no state is present</li>
<li>~ Fixed: Tea and Coffee start boiling when placed manually</li>
<li>~ Fixed: Duplicate mods can be added</li>
<li>~ Fixed: Portals can't teleport pixels being dragged</li>
<li>~ Fixed: Embers are never deleted when Burning is disabled</li>
<li>~ Fixed: Mix tool can be used on ghost pixels</li>
<li>~ Fixed: Saves can set cursor size to impossible sizes</li>
<li>~ Fixed: colorOn isn't applied by reactions</li>
<li>[Technical]</li>
<li>+ Mod dependency system, see dependency_test.js for more info</li>
<li>+ Elements can be added dynamically with addElement()</li>
<li>+ onAddElement(callback) function, called when element is added dynamically</li>
<li>+ loadedMods array holds mods that have been loaded</li>
<li>+ onSelect and onUnselect properties for custom views</li>
<li>+ Portals display channel on hover</li>
<li>+ 'mouseColor' setting</li>
<li>~ Unknown is now in the Special category (Still hidden)</li>
<li>~ Save version is now sb4 and includes new border settings</li>
</ul>
<h2 id="1.11">[Version 1.11 - February 21, 2025 - Everyone's Update]</h2>
<ul>
<li>+ Portals!</li>
<li> + Portal In and Portal Out elements</li>
<li> + Portals teleport pixels and electricity</li>
<li>+ Coral</li>
<li> + Grows in Water</li>
<li> + Bleaches in high temperatures</li>
<li>+ Adobe, made from Mud and Straw</li>
<li>+ Element translations for Turkish and Hungarian</li>
<li>[Electricity Rework]</li>
<li>~ Electricity is now more consistent in highly conductive material</li>
<li>~ Sensors give out a single charge instead of 4</li>
<li>~ Pixels now store when they were charged</li>
<li>~ Note: Effects on existing builds should be limited but please report any issues</li>
<li>[Changes]</li>
<li>+ Liquid pixels of the same element move around</li>
<li>+ Tiny canvas size</li>
<li>+ Molten elements oscillate color (Experimental)</li>
<li>~ Pixels can now exist along the border of the canvas</li>
<li>~ Disabling Staining will clear all existing pixel stains</li>
<li>+ Dye, Paint, etc. retain their selected color independently</li>
<li>+ Radioactive Tornado variant</li>
<li>+ Humans panic when shocked</li>
<li>~ Humans are less heat-resistant</li>
<li>~ Pipes are no longer unbreakable</li>
<li>+ Smoke rises in normal air density</li>
<li>~ Tweaked Fire and Cold Fire behavior</li>
<li>+ Sabatier process for producing Methane</li>
<li>+ Bergius process for producing Oil</li>
<li>+ Acid reacts with Potassium</li>
<li>~ Increased Methane autoignition point</li>
<li>+ Uranium radiates Glass on contact</li>
<li>+ Burning Lamp Oil explodes in Water</li>
<li>+ Liquid Ozone explodes when broken or shocked</li>
<li>+ Molten Gallium can react with Gold Coins</li>
<li>+ Slaked Lime reacts with Carbon Dioxide</li>
<li>+ Molten Plastic evaporates</li>
<li>+ Glue turns Color Sand into Stained Glass</li>
<li>+ Butter and Caustic Potash make Soap</li>
<li>+ Neutrons radiate Glass, Clouds, and Water</li>
<li>~ Light absorbed by LEDs is deleted</li>
<li>~ Foam made from Oxygen + Water releases the Oxygen</li>
<li>~ Tweaked Bleach and Acid reaction</li>
<li>~ Increased Molten Sulfur freezing point</li>
<li>~ Tweaked Smash tool</li>
<li>+ Cyanide dirties Water variants</li>
<li>+ Infection dirties Water</li>
<li>+ Tea and Coffee bubble when hot</li>
<li>+ CO2 carbonates Salt Water instead of dirtying</li>
<li>+ Soda and Seltzer release Foam when mixed</li>
<li>+ Pilk creates Foam</li>
<li>+ Cells can ferment Milk variants</li>
<li>~ Cells ferment Milk slower</li>
<li>~ Cheese keeps color when breaking into powder (Pilk Powder?)</li>
<li>~ Caramel is more heat-resistant</li>
<li>~ Acid turns Humans into Bone</li>
<li>~ Birds are less flammable</li>
<li>+ Fish turn to white meat when cooked</li>
<li>+ Worms can compost Petal, Pistil, and Vine</li>
<li>+ Rats can eat Hard Yolk</li>
<li>+ Alcohol calms Humans</li>
<li>+ Humans panic from bad smells</li>
<li>+ Smog breaks into Dirty Water</li>
<li>~ Fireworks create less Carbon Dioxide</li>
<li>+ Bless can fix Brick Rubble</li>
<li>+ Midas Touch converts some metals to Gold variants</li>
<li>+ Malware can affect Snake</li>
<li>~ Pointer retains same speed at any TPS</li>
<li>~ Optimized Cell and Cancer</li>
<li>~ Recolored Pipe Wall</li>
<li>~ Improved Slug, Brick, and Ruins buttons</li>
<li>~ Hid Liquid Oxygen</li>
<li>~ Unhid Liquid Hydrogen</li>
<li>~ Moved Liquid Hydrogen to Liquids</li>
<li>~ Moved Poison Gas to Gases</li>
<li>+ Liquid Nitrogen alias 'LN2'</li>
<li>+ Electric alias 'Electron'</li>
<li>+ Light alias 'Photon'</li>
<li>+ Nut Oil alias 'Cooking Oil'</li>
<li>+ Epsom Salt alias 'Magnesium Sulfate'</li>
<li>+ Pyrite alias 'Iron Sulfide'</li>
<li>+ Limestone alias 'Calcium Carbonate'</li>
<li>+ Quicklime alias 'Calcium Oxide'</li>
<li>+ Slaked Lime alias 'Calcium Hydroxide'</li>
<li>~ Petal displays with dark text</li>
<li>~ Slightly moved Porcelain</li>
<li>+ Built-in dialog boxes</li>
<li>~ Canvas touches the top of the page</li>
<li>~ Wide canvas size takes up more screen space</li>
<li>~ White border no longer shown on wide canvas size</li>
<li>~ Buttons, menus, and the canvas have thicker borders</li>
<li>~ "Elem" in stats bar is no longer uppercase</li>
<li>~ Unknown has no grain</li>
<li>- Loading a save no longer changes your selected element</li>
<li>+ Ctrl+S to bring up save prompt</li>
<li>+ Ctrl+Shift+S to instantly save canvas</li>
<li>+ Retroactive changelogs for versions v0.1-v0.4</li>
<li>+ Bluesky social link</li>
<li>+ Partial translations for Ukrainian, Toki Pona, and Halacae</li>
<li>+ Finished translations for Spanish and Russian</li>
<li>[Bug Fixes]</li>
<li>~ Fixed: Oxygen from hydrolysis immediately turns to Foam</li>
<li>~ Fixed: Menu heights vary dramatically with long categories</li>
<li>~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom</li>
<li>~ Fixed: Lattice Wars appear without borders</li>
<li>~ Fixed: Smash tool breaks harder elements faster</li>
<li>~ Fixed: Error in console on page load</li>
<li>~ Fixed: Artifacts above stats bar text on Chrome</li>
<li>~ Fixed: Console logging when Hail breaks a pixel</li>
<li>~ Fixed: Milk variants still heat into Yogurt</li>
<li>~ Fixed: Controls still show Smooth View keybind</li>
<li>~ Fixed: "Save to File" button cut off on some small screens</li>
<li>~ Fixed: Many aliases can't be used in Element Select</li>
<li>~ Fixed: Prop tool doesn't change pixel state when changing temperature</li>
<li>~ Fixed: Grenades stop moving while charged</li>
<li>~ Fixed: Lightning doesn't reach bottom on large canvases</li>
<li>~ Fixed: Ghost pixels when placing Foam with low air temperature set</li>
<li>~ Fixed: 'CR' behavior cell errors with low air temperature set</li>
<li>[Technical]</li>
<li>+ Portal 'channel' property can be set with the Prop tool (Integer)</li>
<li>+ runAfterReset function</li>
<li>+ isBreakable function</li>
<li>+ 'breakIntoColorMultiplier' element property</li>
<li>+ 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))</li>
<li>+ 'chargeStart' pixel property</li>
<li>~ 'breakIntoColor' element property can be used without 'breakInto'</li>
<li>+ 'sense' sensor property to detect a certain element</li>
<li>~ Optimized electricity</li>
<li>~ Fire is affected by air density</li>
<li>+ View setting dropdown includes views added by mods</li>
<li>~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves</li>
<li>+ currentSaveData always contains a UUID for seeded randomness</li>
<li>~ Default max pixel count slightly increased</li>
<li>~ Save version is now sb3</li>
<li> ~ Canvas border width is now stored (Default 1 for old saves)</li>
<li> ~ Pixel properties with value "undefined" are skipped</li>
<li>+ Error message in console for broken translation files</li>
<li>+ GUI translation support</li>
<li>+ More GUI elements have IDs</li>
<li>+ Future standalone mode</li>
</ul>
<h2 id="1.10.2">[Version 1.10.2 - December 15, 2024 - Birthday III]</h2>
<ul>
<li>+ Cheese Powder, from breaking Cheese</li>
<li>+ Chocolate Powder, from breaking Chocolate</li>
<li>[Changes]</li>
<li>~ Drawing lines shows a preview of pixel placement</li>
<li>~ Updated Brick texture for better shading</li>
<li>~ LEDs, Light Bulbs, and Fireflies can be painted</li>
<li>+ Humans panic when seeing dangerous things, like Fire</li>
<li>+ Humans change direction after hitting walls</li>
<li>~ Humans eat more consistently</li>
<li>~ Humans have a panic limit</li>
<li>~ Humans no longer eat Human meat</li>
<li>~ Smash tool moves pixels if they can't be broken</li>
<li>+ Steam decomposes at extreme temperatures</li>
<li>+ Ruins has a Brick texture</li>
<li>~ Brick Rubble no longer breaks into Dust</li>
<li>~ Recolored Brick Rubble</li>
<li>+ Glass has a light border</li>
<li>~ Fancy textures have grain, besides Glass</li>
<li>+ Rock Wall can be made by gluing Rocks</li>
<li>+ Brick can be made by gluing Brick Rubble</li>
<li>+ Mudstone can be made by gluing Dirt</li>
<li>+ Packed Sand can be made by Sand</li>
<li>+ Sponges can dry Mud and Wet Sand</li>
<li>+ Clay can be made by dissolving Wet Sand in Acid</li>
<li>+ Cement can be made with Clay and Quicklime</li>
<li>~ Quicklime no longer turns into Limestone on its own</li>
<li>+ Plastic breaks into Beads</li>
<li>+ Charcoal slowly stains solids</li>
<li>+ Animals can spawn Eggs or offspring in Water</li>
<li>+ Seeds planted under soil will rise</li>
<li>+ Birds eat Spiders and their Webs</li>
<li>+ Rocks destroy Webs</li>
<li>+ Frogs release Steam when cooked</li>
<li>+ Worms break down Fiber</li>
<li>~ Worms compost some Sawdust into Dirt</li>
<li>+ Soap kills Snails and Slugs</li>
<li>+ Soap removes Slime</li>
<li>+ Alcohol kills Flower Pistils</li>
<li>+ Mercury kills Algae</li>
<li>~ Sap boils into some Steam</li>
<li>~ Bread is less flammable</li>
<li>+ Ammonia affects Wheat</li>
<li>+ Poison dirties Salt Water, Sugar Water, and Seltzer</li>
<li>+ Water on burning Oil will explode</li>
<li>+ Bleach reacts with Nut Oil and Grease</li>
<li>+ Baking Soda reacts with Soap</li>
<li>+ Copper Sulfate kills Spiders</li>
<li>+ Copper Sulfate stains Zinc</li>
<li>+ Bless removes Heat Ray</li>
<li>+ Plague makes Heads green</li>
<li>+ Plague destroys Skin</li>
<li>+ Hair absorbs some Water</li>
<li>~ Breaking Balloons makes some Pop</li>
<li>~ Cheese flows slower</li>
<li>~ Coffee Grounds in Milk brew into Coffee instead</li>
<li>~ Mushroom Spores no longer break</li>
<li>~ Acid Clouds don't precipitate when too hot or cold</li>
<li>~ Border can be painted</li>
<li>~ Tweaked Charcoal heat color</li>
<li>~ Moved Light Bulb to after LEDs</li>
<li>+ Midas Touch turns Paper green</li>
<li>~ Midas Touch turns Humans into solid Gold instead of Coins</li>
<li>+ Wall alias 'Solid'</li>
<li>+ Mayo alias 'Mayonnaise'</li>
<li>+ Alcohol alias 'Ethanol'</li>
<li>+ Unbreakable elements are clarified in element info</li>
<li>~ Screenshots download with name of current save</li>
<li>~ Pixel count turns red when all canvas sizes are full</li>
<li>~ Log messages have a black shadow to read on bright backgrounds</li>
<li>~ TPS dialog displays minimum and maximum</li>
<li>[Bug Fixes]</li>
<li>~ Fixed: Replace Mode causes pixels to float while placing</li>
<li>~ Fixed: Detached Heads and dead Humans can eat food</li>
<li>~ Fixed: Pixel alpha isn't set from element properties on creation</li>
<li>~ Fixed: Molten Thermite continues to heat when not burning</li>
<li>~ Fixed: Prop tool can't set value when existing value is null</li>
<li>~ Fixed: Unbreakable pixels can burn away when using Prop tool (Perma-burning!!!)</li>
<li>~ Fixed: Pixels with burnt states never burn when using Prop tool</li>
<li>~ Fixed: Prop tool doesn't retain "0" value on next dialog</li>
<li>~ Fixed: Prop tool doesn't handle changing "x" and "y" properties</li>
<li>~ Fixed: Placing Fire on insulative pixels heats them</li>
<li>~ Fixed: Burning heats insulative pixels</li>
<li>~ Fixed: Rays, Bless, Radiation, and some Bombs change insulative pixel temperature</li>
<li>~ Fixed: Stink Bugs aren't properly killed by Frogs, Sap, Copper Sulfate, and Borax</li>
<li>~ Fixed: Erasing with Lookup selected will only erase 1x1</li>
<li>~ Fixed: Erasing fast with Pick or Lookup selected will leave gaps</li>
<li>~ Fixed: Hail doesn't conduct heat</li>
<li>~ Fixed: Hail cannot break solids without a defined state</li>
<li>~ Fixed: Breaking Humans eventually creates Sand and Cement</li>
<li>~ Fixed: Element buttons arranged in weird columns after certain issues</li>
<li>~ Fixed: Ball doesn't have density and floats on gases</li>
<li>[Technical]</li>
<li>+ BORDER render preset</li>
<li>+ 'grain' element property</li>
<li>+ 'toolHoverStat' element property, function that takes the hovered pixel while selected</li>
<li>+ 'buttonColor' element property</li>
<li>~ Humans now eat any element with true 'isFood' property</li>
<li>~ Pixels with 0% alpha won't appear in Basic View</li>
<li>~ LEDs with 0% alpha will only appear when powered</li>
<li>+ releaseElement function has option to replace liquids</li>
<li>~ Fixed: lineCoords function returns duplicate values</li>
<li>+ empty.js mod for browser JavaScript overriding</li>
</ul>
<h2 id="1.10.1">[Version 1.10.1 - October 5, 2024 - Creepy Crawlies]</h2>
<ul>
<li>[Crawly]</li>
<li>+ Spider, will climb and create Webs</li>
<li>+ Web (Hidden), will trap bugs</li>
<li>+ Ants can climb walls</li>
<li>[Creepy]</li>
<li>+ Soul (Hidden), from Humans</li>
<li>+ Ectoplasm (Hidden)</li>
<li>+ Tombstone, spawns Souls</li>
<li>~ Note: Soul features will move to the souls.js mod after October</li>
<li>+ Candy is candy corn-colored</li>
<li>+ Humans will wear orange shirts on Halloween</li>
<li>[Changes]</li>
<li>+ Fire can heat existing pixels when placed over them</li>
<li>+ Wet Sand and Mud release Steam when heated</li>
<li>+ Smashing Clouds can release their Water</li>
<li>+ Water will create Bubbles before boiling</li>
<li>+ Dirty Water can be purified before boiling</li>
<li>+ Panicking humans will cause others to panic</li>
<li>+ Rice can be fermented</li>
<li>+ Rats can eat Vines</li>
<li>+ Bleach kills Algae</li>
<li>+ Salt slowly dissolves in Bleach</li>
<li>+ Bleach destroys Ink and Dye</li>
<li>+ Bleach stains Porcelain Shards brown</li>
<li>+ Caramel dissolves in Vinegar</li>
<li>+ Image tool set to Paint will recolor pixels</li>
<li>+ Midas Touch converts hot liquids to Molten Gold</li>
<li>~ Thermite can no longer form Slag</li>
<li>~ Milk boils more realistically</li>
<li>~ Increased minimum temperature for Meat to make Grease</li>
<li>~ Blaster explodes into less Plasma</li>
<li>~ Moved Hive to after Bee when unhidden</li>
<li>+ Rust alias 'Iron Oxide'</li>
<li>[Bug Fixes]</li>
<li>~ Fixed: Mix with Replace Mode deletes pixels</li>
<li>~ Fixed: Cannot Erase lines on mobile</li>
<li>~ Fixed: Heat glow appears in inappropriate views</li>
<li>~ Fixed: Void can be dragged</li>
<li>~ Fixed: Oxidized Copper can't sink in liquids</li>
<li>~ Fixed: Pressure Plate doesn't conduct Heat or sink</li>
<li>~ Fixed: Fire created by molten pixels isn't hot enough</li>
<li>~ Fixed: Mods added with backslash can't be removed</li>
<li>~ Fixed: Single Sponge pixels have NaN moisture</li>
<li>~ Fixed: Non-string hoverStat values crash simulation</li>
<li>~ Fixed: Crash when pixel changes state into a customColor element</li>
<li>[Technical]</li>
<li>+ URL parameter ?holiday=false disables holiday events</li>
<li>+ Pressure Plate 'min' attribute for minimum density</li>
<li>+ 'onStateHigh' and 'onStateLow' element properties</li>
<li>+ 'buttonGlow' element property</li>
<li>+ Saves with abnormally large canvases display a warning</li>
<li>+ createPixel and changePixel functions accept null values</li>
<li>~ Corn updated to use 'onStateHigh' property</li>
<li>~ Pixel 'glow' attribute can be false to override default</li>
<li>~ Pixel 'glow' attribute is removed when pixel changes</li>
<li>~ Random element is no longer hard-coded</li>
</ul>
<h2 id="1.10">[Version 1.10 - August 2, 2024 - Return of the Sand]</h2>
<ul>
<li>+ Rice</li>
<li>+ Galvanized Steel (Hidden)</li>
<li>+ Midas Touch</li>
<li>+ Limitless Mode setting to remove pixel and cursor size limits</li>
<li>+ Wide canvas size setting</li>
<li>+ Czech language</li>
<li>+ Liquid Ozone (Hidden)</li>
<li>[Rendering]</li>
<li>~ Improved cursor smoothness, at up to 60 FPS</li>
<li>+ Shift+C to screenshot without background</li>
<li>+ Aurora Borealis and other Flash effects fade out over time</li>
<li>+ Fire has a gradient effect</li>
<li>+ Metals, Charcoal, and more glow when hot</li>
<li>+ Wood chars as it gets hot</li>
<li>+ Embers get more intense over time</li>
<li>+ Fireflies, Blasters, and Fireballs glow</li>
<li>+ Fancy Textures setting is now "Fancy Pixels"</li>
<li>+ Fancy Pixels setting toggles per-element rendering effects</li>
<li>[Sponge Rework]</li>
<li>+ Sponges and Cloth keep track of moisture</li>
<li>+ Moisture can be released by smashing or boiling</li>
<li>+ Sponge becomes darker as it absorbs Water</li>
<li>+ Dust prevents Sponge from absorbing liquids</li>
<li>[Ray Changes]</li>
<li>+ Rays spawn particles when hitting border</li>
<li>+ Rays delete from top to bottom</li>
<li>~ Freeze Ray has a lighter color</li>
<li>[Fuse Changes]</li>
<li>+ Fuse won't emit any smoke when burning</li>
<li>+ Fuse can carry electricity</li>
<li>+ Fuse won't conduct into E-cloners or Sensors</li>
<li>+ These new mechanics can create simple toggle switches or logic gates</li>
<li>+ Sensors ignore Flash</li>
<li>+ Sensors are immune to Acid</li>
<li>~ Moved Fuse to Machines</li>
<li>[Ocean Changes]</li>
<li>+ Foam generates on sandy Salt Water shores</li>
<li>+ Foam generates when Salt Water wets Sand</li>
<li>+ Algae and Dead Bugs can Foam up Water</li>
<li>+ Nitrogen can encourage Algae growth</li>
<li>+ Fish and Humans can make air Bubbles in Water</li>
<li>[Other Changes]</li>
<li>+ Extinguishing elements can be drawn over burning pixels</li>
<li>+ Steel texture</li>
<li>~ Void deletes pixels instantly regardless of hardness</li>
<li>~ Pipes are indestructible</li>
<li>+ Superconductivity in Aluminum, Gallium, Lead, Mercury, Tin, Tungsten, Uranium, Zinc</li>
<li>+ Charcoal neutralizes Poison</li>
<li>+ Silver control rod reaction produces Radiation</li>
<li>+ Antimatter reacts with Proton, Neutron, and Electric</li>
<li>~ Diamonds only evaporate if Oxygen or Fire is present</li>
<li>~ Recolored Hydrogen flame</li>
<li>+ Molten Salt can explode on contact with Water</li>
<li>+ Hot Wax can explode on contact with Water</li>
<li>~ Unhid Borax</li>
<li>+ Ruins can be damaged by Fire, Smoke, Dirty Water, and Humans</li>
<li>~ Ruins can't be dragged</li>
<li>~ Dust from Ruins is more grainy</li>
<li>+ Paper breaks into Confetti</li>
<li>+ Paper can turn Oxygen into Fragrance</li>
<li>+ Lamp Oil freezes into Wax</li>
<li>+ Gunpowder recipe</li>
<li>~ Dynamite is slightly stronger than TNT</li>
<li>+ Bleach stains Porcelain</li>
<li>+ Rad Steam, Glass, and Shards dirty Water</li>
<li>~ Humans spawn with their full bodies immediately</li>
<li>+ Fish die slowly in Pool Water or Vinegar</li>
<li>+ Worms decompose Feathers</li>
<li>+ Birds rarely drop Feathers</li>
<li>+ Birds eat Stink Bugs</li>
<li>+ Stink Bugs eat Beans</li>
<li>~ Frogs cook into accurate color</li>
<li>+ Hives will break into some Wax</li>
<li>+ Bees give Humans rashes</li>
<li>+ Ant Farm world gen type</li>
<li>+ Grass is killed by Baking Soda</li>
<li>+ Lichen are killed by Stench and Smog</li>
<li>+ Poison can be filtered by Charcoal and Gravel</li>
<li>+ Vinegar can cure Meat</li>
<li>+ Tea can mix with Nut Milk</li>
<li>+ Coffee and Tea can mix with Milk variants</li>
<li>+ Nut Milk can be radiated</li>
<li>+ Mayo can be made from Grease or Nut Oil</li>
<li>+ Sodium, Potassium, and Calcium react with Nut Milk</li>
<li>+ Iron can be rusted by Coffee, Tea, Broth, and Juice</li>
<li>+ Coffee kills Snails and Slugs</li>
<li>+ Soda made from Juice has unique color</li>
<li>+ Udder produces more Milk when smashed</li>
<li>+ Hair can get dandruff if too oily</li>
<li>+ Skin will grow Hair when cold</li>
<li>+ Lead can infect Blood</li>
<li>+ Epsom Salt can cure Infection and kill Mushroom Spores</li>
<li>+ Fallout makes Meat rot</li>
<li>~ Seeds element changes immediately</li>
<li>+ Bless can heal Glass and Clay Shards</li>
<li>+ Bless and Glue can heal Ruins</li>
<li>+ Bless turns Gunpowder to Charcoal</li>
<li>+ Bless removes Warp</li>
<li>+ Rainbow can take over Static</li>
<li>+ Ink and Art can be drawn over Paper</li>
<li>+ Strange Matter explodes when entering Void</li>
<li>+ Malware can be made from Electric + Virus</li>
<li>+ Snake kills Rats, Birds, and Eggs</li>
<li>~ Earthquakes and Tsunamis have a maximum magnitude</li>
<li>~ Recolored Fallout</li>
<li>~ Updated Hydrogen and Helium shock colors</li>
<li>~ E-wall displays with a hyphen</li>
<li>~ Decreased Spray Paint density</li>
<li>+ Borax alias 'Sodium Borate'</li>
<li>~ Buttons are spaced more evenly, and more GUI changes</li>
<li>~ Cooldowns don't apply when paused</li>
<li>+ Save slot overwriting popup</li>
<li>~ Save slot overwriting warning is red</li>
<li>[Bug Fixes]</li>
<li>~ Fixed: Shift button doesn't appear on some iPads</li>
<li>~ Fixed: Gaps when using tools, like Erase or Paint</li>
<li>~ Fixed: Erase tool cannot make lines with Shift</li>
<li>~ Fixed: Cursor is slow when on low TPS</li>
<li>~ Fixed: Jittering gas colors</li>
<li>~ Fixed: Smoke from Cold Fire is hot</li>
<li>~ Fixed: Replace Mode can override pixel limit</li>
<li>~ Fixed: Yolk and Cream fail to make Eggnog</li>
<li>~ Fixed: Some fireflies spawn with yellow color already</li>
<li>~ Fixed: Using Antibomb on a Tsunami creates Unknown</li>
<li>~ Fixed: Color Sand, Stained Glass, Rainbow, Static, and Border don't color when paused</li>
<li>~ Fixed: Rainbow doesn't conduct heat</li>
<li>~ Fixed: Some placed elements are not affected by custom air temperature</li>
<li>~ Fixed: Some placed elements color wrong if changing state with custom air temperature</li>
<li>~ Fixed: Custom-color elements take color from previously placed random-color element</li>
<li>~ Fixed: Mobile Shift button can become desynchronized</li>
<li>~ Fixed: Shocker and Tesla Coil shock themselves</li>
<li>~ Fixed: Shocking Nitro causes ghost pixels</li>
<li>[Technical]</li>
<li>~ Rendering was overhauled, which could cause some mods to break</li>
<li>+ See 1.10example.js for all new rendering/modding features</li>
<li> + Moddable views</li>
<li> + Moddable and overridable keybinds</li>
<li> + Canvas layer rendering system</li>
<li> + Functions runEveryTick, runPerPixel, renderEachPixel, renderPrePixel, renderPostPixel</li>
<li> + 'renderer' element property</li>
<li>+ 'onPlace', 'onDelete', 'onChange', 'onBreak' element property</li>
<li>+ 'alpha' element and pixel property, for opacity (0-1)</li>
<li>+ 'glow' pixel property (true/false)</li>
<li>+ 'superconductAt' element property (Celsius)</li>
<li>~ Background color is no longer drawn to canvas</li>
<li>~ Optimized MOLTEN behavior</li>
<li>+ Unknown pixels show invalid element when hovered over</li>
<li>+ Invisible ghost pixels should be automatically removed</li>
<li>~ Pixels created after passing pixel limit will be removed next frame</li>
<li>- Removed Wide beta keybind</li>
<h2 id="1.9.5">[Version 1.9.5 - May 15, 2024 - Update of the Summer]</h2>
<ul>
<li>+ Mixer</li>
<li>+ Grinder</li>
<li>+ Kelp</li>
<li>+ Freeze Ray</li>
<li>+ Cloth, made from glueing Feathers</li>
<li>+ Aurora Borealis, when Protons excite Oxygen high up</li>
<li>[Quality of Life]</li>
<li>+ Mobile Shift button</li>
<li> + Intensified tools and line drawing on mobile</li>
<li>+ Canvas Size setting</li>
<li>+ Lookup tool can have a bigger radius</li>
<li>[Changes]</li>
<li>+ Tornado Fire, Sand, and Water variant</li>
<li>+ Tornaodes, Earthquakes, and Tsunamis can merge</li>
<li>~ Tsunamis no longer clone molten and other dense liquids</li>
<li>+ Sand and Ash in Tornadoes create Cloud variants</li>
<li>+ Tornadoes are immune to explosions</li>
<li>+ Disasters are immune to Acid</li>
<li>+ Bless can remove disasters</li>
<li>+ Bless turns Rotten Cheese to a blue variant</li>
<li>+ Pipes retain color in saves</li>
<li>+ Silver absorbs Neutrons (Nuclear control rods)</li>
<li>~ Room Temp tool now uses air temperature in Settings</li>
<li>~ Unhid Lattice</li>
<li>~ Oil burns slower</li>
<li>+ Rocks will trample Grass</li>
<li>+ Glue can convert Cellulose to Paper</li>
<li>+ Fleas will eat Plant</li>
<li>+ Salt powder slowly kills Plant</li>
<li>+ Alcohol Gas ignites at high temperatures</li>
<li>+ Liquid Light is immune to Acid</li>
<li>+ Cement neutralizes Acid</li>
<li>~ Gallium reaction breaks down some Aluminum again</li>
<li>+ Charcoal breaks down at extreme temperatures</li>
<li>~ Hydrogen reaction now depletes Sulfur</li>
<li>~ Water reaction now depletes Caramel</li>
<li>+ Juice Ice breaks into Slush</li>
<li>+ Ink mixes with Dye</li>
<li>+ Sugar dissolves in Juice</li>
<li>+ Fruit Milk dissolves in Tea</li>
<li>+ Nut Milk can wet soil</li>
<li>+ Humans burn on the Sun</li>
<li>+ Humans steal Diamonds</li>
<li>+ Bees and Cyanide irritate Skin</li>
<li>+ Mycelium breaks down dead matter</li>
<li>+ Mycelium and Hyphae will rot Meat</li>
<li>+ Rats eat Cured Meat</li>
<li>+ Ketchup-Baking Soda reaction is more fizzy</li>
<li>~ Snails turn to Limestone instead of Quicklime</li>
<li>+ Slaked Lime-Seltzer reaction</li>
<li>+ Limestone-Acid reaction creates byproducts</li>
<li>~ Cooled Quicklime forms a Limestone layer</li>
<li>~ Quicklime-Water reaction produces more heat</li>
<li>~ Lowered Quicklime melting point</li>
<li>+ Hot Quicklime produces Flash</li>
<li>~ Potassium-Chlorine reaction produces Fire</li>
<li>+ Potassium Salt reacts with hot Sodium</li>
<li>+ Potassium Gas (Hidden)</li>
<li>+ Bless cleans stains left by reactions</li>
<li>+ Bless cures Meat</li>
<li>+ Bless removes Dust and Grease</li>
<li>~ Improved Dead Plant coalification</li>
<li>~ Rockets no longer expel Cloners</li>
<li>+ Lattice reacts with Cold Fire</li>
<li>+ Gray Goo can melt</li>
<li>+ Virus is killed by Liquid Light</li>
<li>+ Static mouseover effect</li>
<li>+ Static breaks into Malware</li>
<li>~ Moved Ball to Special</li>
<li>~ Moved Pop when unhidden</li>
<li>~ Border element button shows stripes</li>
<li>~ Recolored Glitter</li>
<li>~ Recolored fermented Grape</li>
<li>~ Hid Clone Powder</li>
<li>+ Potassium Salt alias 'Potassium Chloride'</li>
<li>~ Tweaked electricity for low-conductivity elements</li>
<li>~ Updated Settings menu</li>
<li>+ Maximum pixel count, with red indicator</li>
<li>~ Optimized very large explosions</li>
<li>[Bug Fixes]</li>
<li>~ Fixed: Gaps when drawing fast on mobile</li>
<li>~ Fixed: Middle clicking empty space causes freeze</li>
<li>~ Fixed: Bless and Rock Wall can't be drawn in a line</li>
<li>~ Fixed: Gapes when drawing Bless and Rock Wall fast</li>
<li>~ Fixed: Bless and Rock Wall don't display info</li>
<li>~ Fixed: Bless and Rock can't use Replace Mode</li>
<li>~ Fixed: Brown Dwarf Suns can emit Light when eclipsed</li>
<li>~ Fixed: Language selector doesn't update on refresh</li>
<li>~ Fixed: Mouse size continues increasing past max size</li>
<li>~ Fixed: Uncharge tool doesn't put out LEDs</li>
<li>~ Fixed: Water extinguishes Greek Fire and Firework over and over</li>
<li>~ Fixed: Dragging at tick 0 freezes pixels in place</li>
<li>~ Fixed: Evergreen info page displays NaN</li>
<li>~ Fixed: Spawned Molten Magnesium behaves strange when heated</li>
<li>~ Fixed: Copper Sulfate freezing point is too low</li>
<li>~ Fixed: Stained Glass doesn't retain color when exploded</li>
<li>~ Fixed: Stained Glass placed at tick 0 doesn't retain color</li>
<li>~ Fixed: Antimatter and Antimatter Bomb trigger each other</li>
<li>~ Fixed: Strange Matter destroys Cloners</li>
<li>~ Fixed: Nothing can clone Wire</li>
<li>~ Fixed: TPS prompt displays error after canceling</li>
<li>~ Fixed: Decimal coordinates when resetting with odd canvas size</li>
<li>~ Fixed: No double state change when spawning at high airTemp</li>
<li>~ Fixed: Pixels retain clone property when changed</li>
<li>~ Fixed: Crash when mod deletes Sand</li>
<li>~ Fixed: Elements with single-color arrays have black buttons</li>
<li>~ Fixed: 'perTick' error when loading page</li>
<li>~ Fixed: 'fillStyle' error when loading page</li>
<li>[Technical]</li>
<li>+ Behavior grids bigger than 3x3 are centered</li>
<li>+ Behavior grids can be smaller than 3x3</li>
<li>+ Moddable behavior rules</li>
<li>~ Behavior rules are stored in new behaviorRules object</li>
<li>+ SM (Smash) behavior rule</li>
<li>+ MX (Mix) behavior rule (MX:true to mix solids)</li>
<li>+ CC (Change Color) can now take a target, e.g. CC:sand>#00ffff</li>
<li>~ CC (Change Color) no longer applies grain</li>
<li>+ EX (Explode) follows element 'ignore' property</li>
<li>~ Placed Paint and Shock tools are removed by Unpaint and Uncharge</li>
</ul>
<h2 id="1.9.4.1">[Version 1.9.4.1 - April 8, 2024 - Eclipse Special]</h2>
<ul>
<li>+ Attempting to place Rock Wall on top of Sun begins a solar eclipse</li>
<li>+ Sun can draw over Light pixels</li>
</ul>
<h2 id="1.9.4">[Version 1.9.4 - March 17, 2024 - Natural Disasters]</h2>
<ul>
<li>+ Tornado</li>
<li>+ Earthquake</li>
<li>+ Tsunami</li>
<li>+ Blaster</li>
<li>+ Sandstorm (Hidden)</li>
<li>[Changes]</li>
<li>+ Scrolling resizes in correct direction on Windows</li>
<li>+ Invert Scroll setting</li>
<li>~ Humans no longer trample Grass</li>
<li>~ Milk no longer turns to Yogurt when heated</li>
<li>+ Milk turns to Yogurt in Primordial Soup</li>
<li>+ Cells can ferment Milk into Yogurt</li>
<li>+ Cells boil and freeze into some Sugar</li>
<li>+ Cheese can be made from Nut Milk</li>
<li>+ Hives show Bee count when hovered</li>
<li>+ Flies, Fireflies, and Rats get trapped in Glue</li>
<li>+ Worms can compost Charcoal and Straw</li>
<li>+ Snails eat Pickles and Grapes</li>
<li>+ Slugs eat Grapes</li>
<li>+ Evergreen trees drop Pinecones when burned</li>
<li>~ Pinecones can withstand high temperatures</li>
<li>+ Wheat dries and freezes into Straw</li>
<li>+ Straw breaks into Flour</li>
<li>+ Potato can be deep-fried</li>
<li>+ Water can explode in hot Nut Oil</li>
<li>+ Soda can disolve Eggs</li>
<li>+ Yeast ferments Mashed Potato</li>
<li>+ Potatoes can charge Zinc or Copper</li>
<li>+ Batteries explode when melted</li>
<li>+ Ammonia can spawn Algae in Water</li>
<li>+ Broth can extinguish small fires</li>
<li>+ Salt slowly dissolves in Caramel</li>
<li>+ Ketchup and Baking Soda reaction</li>
<li>+ Acid kills Plant and Tree Branch before dissolving it</li>
<li>+ Copper Sulfate kills Termites, Plant, Grass, Algae, and Mushrooms</li>
<li>+ Caustic Potash and Acid reaction</li>
<li>+ Nickel can resist Acid</li>
<li>+ Aluminum breaks into Metal Scrap</li>
<li>+ Thermite can be made from Metal Scrap</li>
<li>+ Gallium stains solids</li>
<li>+ Gold can alloy with AlGa</li>
<li>+ Electrum breaks into Gold Coins</li>
<li>+ Electrolysis on Salt Water produces Chlorine</li>
<li>+ Alcohol can purify Infection</li>
<li>+ Vaccine and Antibody can cure Rotten Meat and Cheese</li>
<li>+ Soap releases Fragrance when burned</li>
<li>+ Soap can be made from Milk</li>
<li>+ Paper is yellowed by Light and Oxygen</li>
<li>+ Plant is yellowed by Chlorine</li>
<li>+ Skin is darkened and reddened by Light</li>
<li>+ Skin will rash when exposed to irritants</li>
<li>+ Neutrons can react with Plant, Gunpowder, Yeast, and Firework</li>
<li>+ Positrons react violently with Electric</li>
<li>+ Light can kill Plague and Virus</li>
<li>~ Virus no longer eats Light or Loopy</li>
<li>~ Loopy ignores Cloners</li>
<li>~ Cancer is killed by Radiation faster</li>
<li>+ Cancer can be killed by Laser</li>
<li>~ Diamond is no longer indestructible, but still very strong</li>
<li>~ Diamonds will no longer form if Charcoal is too hot</li>
<li>~ Moved Bubble to Gases</li>
<li>+ Bubbles pop when cooled or heated</li>
<li>~ Tweaked Bleach and Vinegar reaction</li>
<li>~ Randomized Egg hatching rate</li>
<li>~ Cacti no longer grow arms at their base</li>
<li>+ Bamboo burns into Embers</li>
<li>+ Malware can hijack Loopy</li>
<li>+ Malware can misalign Lattice</li>
<li>+ Malware can break down Border</li>
<li>+ Rainbow breaks into Static</li>
<li>+ Bless revives Tree Branches from Saplings</li>
<li>+ Bless purifies Pilk</li>
<li>+ Bless removes Color Smoke and Spray Paint</li>
<li>+ Packed Snow breaks into Snow</li>
<li>+ Water can put out Antifire</li>
<li>~ Antifire ignores air density</li>
<li>~ Holding Shift can force mix dense ingredients into Batter</li>
<li>~ Gave unique colors to Supernova, NExplosion, and Pop</li>
<li>~ Recolored Molten Potassium and Molten Magnesium</li>
<li>~ Tweaked charged Hydrogen and Helium colors</li>
<li>~ Moved Ball to Special (For real this time)</li>
<li>~ Moved Perfume to Liquids</li>
<li>~ Moved Amber to Solids</li>
<li>~ Save names are truncated in save menu</li>
<li>+ Humans always save skin and shirt color in saves</li>
<li>+ Shift can be held when pressing -/+ buttons</li>
<li>+ Unpaint tool downgrades colorful element variants</li>
<li>+ Earthquakes and Tornadoes in random events</li>
<li>+ Magma alias 'Lava'</li>
<li>- Removed Smooth View (Try moreViews.js!)</li>
<li>[Bug Fixes]</li>
<li>~ Fixed: Evergreen and Lattice can be dragged</li>
<li>~ Fixed: Cellulose isn't considered a liquid</li>
<li>~ Fixed: Cellulose density too low</li>
<li>~ Fixed: Ketchup could result from recipes with Butter</li>
<li>~ Fixed: Accented element names capitalize incorrectly</li>
<li>~ Fixed: Virus can destroy invincible pixels</li>
<li>~ Fixed: E-cloner doesn't copy temperature</li>
<li>~ Fixed: Middle click begins scrolling on Windows</li>
<li>~ Fixed: Swapping to secondary element doesn't focus category</li>
<li>~ Fixed: Alcohol Gas has 110% flammability</li>
<li>~ Fixed: Acid Gas can destroy some Acid-resistant elements</li>
<li>~ Fixed: Certain Cactus pixel grows instantly</li>
<li>~ Fixed: Typo in Hydrogen and Sulfur reaction</li>
<li>~ Fixed: Antigas places at room temperature</li>
<li>~ Fixed: Hot Antifire burns indefinitely</li>
<li>~ Fixed: Melted Wax viscosity defined twice</li>
<li>~ Fixed: Flash lower state defined twice</li>
<li>~ Fixed: Ketchup boils into Vinegar, which immediately boils</li>
<li>~ Fixed: F11 doesn't toggle fullscreen (May need Shift)</li>
<li>~ Fixed: Water causes Ember to stop burning, etc.</li>
<li>~ Fixed: Bless can create everlasting Fire</li>
<li>~ Fixed: Spawning Liquid Propane causes pulse effect</li>
<li>~ Fixed: Stained Glass and Color Sand can't be painted</li>
<li>[Technical]</li>
<li>+ Prop tool accepts lowercase "-infinity"</li>
<li>~ Prop tool deselects on invalid input</li>
<li>+ onMouseDown() element property</li>
<li>+ hoverStat(pixel) element property for hover info, return string</li>
<li>+ stain1 and stain2 reaction property, accepts hex color code</li>
<li>+ Shift + W?</li>
</ul>
<h2 id="1.9.3">[Version 1.9.3 - February 2, 2024 - Mix & Munch]</h2>
<p><a href="https://news.r74n.com/p/sandboxels-v193-mix-and-munch-out">Read More on the Newsletter!</a></p>
<ul>
<li>+ Potassium</li>
<li>+ Magnesium</li>
<li>+ Antibomb</li>
<li>+ Nut Oil</li>
<li>+ Cured Meat, from mixing with Salt</li>
<li>+ Grease, from cooking Meat</li>
<li>+ <a href="https://sandboxels.r74n.com/translate">(BETA)</a> Support for British, German, French, Hungarian, Polish, Portuguese, Vietnamese, Chinese</li>
<li>[Chemistry]</li>
<li>+ Water and Foam can extinguish small fires (Outer pixels)</li>
<li>+ Hydrogen is explosive when burning</li>
<li>~ Improved Calcium-Water reaction</li>
<li>+ Calcium reacts with Water variants</li>
<li>~ Recolored Calcium</li>
<li>+ Calcium-Acid reaction</li>
<li>+ Calcium exposed to air turns to Quicklime</li>
<li>+ Quicklime is an insecticide</li>
<li>+ Limestone can break into Gravel</li>
<li>~ Many things no longer turn to raw Calcium</li>
<li>~ Tweaked Quicklime-Water rection</li>
<li>+ Oil distills into Propane, Plastic, and Lamp Oil at certain temperatures</li>
<li>+ Cells break down Oil into Methane</li>
<li>+ Propane Ice (Hidden)</li>
<li>~ Copper no longer oxidizes in Water</li>
<li>+ Soap recipe</li>
<li>+ Potassium Salt recipe</li>
<li>+ Glue can be made from Bones</li>
<li>+ Acid reacts with Zinc and Sugar</li>
<li>+ Blue and Rose Gold can break</li>
<li>~ Recolored Electrum for consistency with other Golds</li>
<li>~ Anesthesia requires heat for production</li>
<li>~ AlGa reaction creates proper amounts</li>
<li>~ Aluminum flame color</li>
<li>~ Foam deletes when frozen</li>
<li>+ Caustic Potash (Hidden)</li>
<li>[Life]</li>
<li>+ Evergreen breaks into Sap</li>
<li>+ Sap is flammable</li>
<li>+ Flowers have more color variety (Light & dark)</li>
<li>~ Spawned Petals are multicolor again</li>
<li>+ Pollen requires soil to germinate</li>
<li>+ Pollen will sometimes fail to germinate</li>
<li>~ Bees drop Pollen less often if plants are nearby</li>
<li>~ Bees lose their Pollen when dropping it</li>
<li>+ Bees warm Hive to at least 33°C</li>
<li>+ Ant Walls can be damaged by Fire</li>
<li>+ Rats can eat Worms, Ants, Frogs, Snails, and Slugs</li>
<li>+ Worms, Fish, and Grass die in Alcohol</li>
<li>~ Fish Eggs are colored black</li>
<li>~ Fish no longer eat Meat</li>
<li>~ Snails and Slugs no longer die in Salt Water</li>
<li>~ Snails consume Limestone slower</li>
<li>+ Humans eat Pickles and Sauce</li>
<li>~ Humans won't rot while being defibrillated</li>
<li>+ Cancer kills Grass</li>
<li>~ Ocean worldgen uses Salt Water</li>
<li>[Cooking]</li>
<li>~ Mixing Dough and Batter changes color without deleting ingredients</li>
<li>+ Yeast, Cream, Baking Soda, and Quicklime help Dough and Batter rise</li>
<li>+ Deep-fried color when cooking Dough or Batter in hot Nut Oil, Butter, or Grease</li>
<li>+ Cooking Nut Meat makes some Nut Oil</li>
<li>+ Dough can be made with Vinegar</li>
<li>+ Cheese can be made with Yogurt</li>
<li>+ Yeast can ferment Milk into Cheese</li>
<li>+ Honey, Caramel, and Molasses can sweeten Water</li>
<li>+ Mixing Honey and Sugar Water creates Wax</li>
<li>+ Coffee Pumpkin Spice color variant</li>
<li>~ Tea and Coffee spawn warm</li>
<li>~ Moved Cream slightly</li>
<li>~ Moved Rad Cloud and Rad Steam slightly</li>
<li>+ Fat (Hidden)</li>
<li>[Other]</li>
<li>+ Save menu includes Author and Description inputs</li>
<li>+ Save menu remembers your name for later</li>
<li>+ Save menu autofills info from current save</li>
<li>+ Some elements will forcefully save with color</li>
<li>~ Settings don't save when in a loaded save</li>
<li>+ Image tool works with Replace Mode</li>
<li>+ Image tool replaces pixels when holding Shift</li>
<li>+ Hidden count goes down in real time when unlocking</li>
<li>+ Clay Soil heats up into Brick</li>
<li>+ Clay and Dirt or Gravel makes Clay Soil</li>
<li>+ Clay freezes into Clay Soil</li>
<li>+ Nitro and Clay or TNT makes Dynamite</li>
<li>~ Dynamite must be broken or shocked to explode</li>
<li>~ Gunpowder is less powerful than Dynamite</li>
<li>+ Bubbles pop when broken</li>
<li>+ Soap removes Glue</li>
<li>~ Soap reactions are less instant</li>
<li>+ Mercury dirties Seltzer</li>
<li>+ Uranium dirties Slush</li>
<li>+ Uranium slowly melts Snow</li>
<li>+ Ozone pops Balloons</li>
<li>+ Greek Fire ignites on contact with Plasma</li>
<li>+ Bless removes Liquid Stench</li>
<li>+ Virus-infected pixels can be restored with Soap or Bless</li>
<li>+ Virus ignores Plasma</li>
<li>+ Malware can interrupt Virus restoration</li>
<li>~ Virus optimizations</li>
<li>+ Vertical and Horizontal can swap when given opposite energies</li>
<li>+ Heat Ray and God Ray have densities</li>
<li>+ Pyrite, Electrum, and Yogurt aliases</li>
<li>~ Hid Clay Shard</li>
<li>~ Moved Ball to Special</li>
<li>~ Updated Cheerful Mode description</li>
<li>- Removed Sticky Bomb, Cluster Bomb, Electro Bomb, and Water Bomb</li>
<li> - Instead available in new classic_explosives.js mod</li>
<li>[Bug Fixes]</li>
<li>~ Fixed: Repairing with Glue duplicates material</li>
<li>~ Fixed: Painted Plant turns Light green</li>
<li>~ Fixed: Molten Sodium and Sodium Gas burn with too much Fire</li>
<li>~ Fixed: Melted and Rotten Cheese densities inconsistent</li>
<li>~ Fixed: Molasses boils into Sugar which immediately burns</li>
<li>~ Fixed: Single Dirty Water pixel turns infinite Snow to Slush</li>
<li>~ Fixed: Rad Steam doesn't form Rad Cloud when touching Cloud</li>
<li>~ Fixed: TPS accepts negative values</li>
<li>~ Fixed: Hive is draggable</li>
<li>~ Fixed: Nut Milk can't be mixed into Batter/Dough</li>
<li>[Technical]</li>
<li>+ Shift-Picking a pixel copies its properties</li>
<li>+ Z key swaps to secondary element</li>
<li>+ Backspace swaps to previous element</li>
<li>+ Prop tool supports NaN and lowercase Infinity values</li>
<li>~ Unhid Prop</li>
<li>+ 'extinguish' element property (true/false)</li>
<li>+ 'forceSaveColor' element property (true/false)</li>
<li>~ Custom element names and spaces are normalized in buttons</li>
</ul>
<h2 id="1.9.2">[Version 1.9.2 - January 9, 2024 - New Year New Use]</h2>
<ul>
<li>+ Purple Gold, made from Gold + Aluminum</li>
<li>+ Blue Gold, made from Gold + Gallium</li>
<li>+ Pickle</li>
<li> + Some foods can be pickled with Vinegar</li>
<li>~ Solids will no longer Mix unless Shift is held</li>
<li>~ Revamped Rocket behavior</li>
<li>[Ants]</li>
<li>+ Ants can create underground tunnels</li>
<li>+ Ant Wall (Hidden)</li>
<li>+ Ants can climb diagonally</li>
<li>+ Ants can dig through Color Sand</li>
<li>[Bees]</li>
<li>+ Bees can create, enter, and move inside Hives</li>
<li>+ Hive (Hidden)</li>
<li>+ Hives produce and drip Honey when Bees pollinate</li>
<li>+ Bees can eat the Honey they produce</li>
<li>+ Each hive has a Queen, which expands and makes more Bees</li>
<li>[Changes]</li>
<li>+ Pipe Wall (Hidden)</li>
<li> + Heat-resistant but breakable</li>
<li>+ Pipes remove non-solids when generating</li>
<li>+ Sensors can detect pixels inside Pipes</li>
<li>+ Malware hacks Cloners to create more of itself</li>
<li>+ Malware damages and scrambles Pipes</li>
<li>+ Malware causes Light Bulbs and Batteries to explode</li>
<li>+ Fireworks can be triggered with electricity</li>
<li>+ Shocking Gray Goo helps defeat it</li>
<li>+ EMP Bombs destroy Gray Goo</li>
<li>+ Broth can be made with Rotten Meat</li>
<li>+ Broth made from Dirty Water will be colored</li>
<li>+ Jelly can be made with Caramel</li>
<li>+ Jelly can be frozen</li>
<li>+ Flour and Melted Butter sauce recipe</li>
<li>+ Nut Milk can be added to Coffee</li>
<li>~ Milk now requires Shift to Mix into Butter</li>
<li>~ Coffee stains more often</li>
<li>+ Caramel can stain solids</li>
<li>+ Melting Rotten Cheese creates Stench</li>
<li>+ Stench can make Cheese rotten</li>
<li>+ Beans are flammable</li>
<li>+ Uranium can make Sugar Water and Seltzer dirty</li>
<li>+ Worms can move through Color Sand</li>
<li>+ Roots can grow through Color Sand</li>
<li>+ Cacti break into milky Sap</li>
<li>+ Poison can kill Homunculi</li>
<li>+ Oil can kill Ants and Bees</li>
<li>+ Chlorine, Dioxin, Fallout, and Neutrons can kill Humans</li>
<li>+ Bleach and Acid reaction creates Poison Gas</li>
<li>~ Acid no longer destroys Gold Coins or Silver</li>
<li>+ Tin pest occurs at low temperatures</li>
<li>+ Glass Shards change Light color</li>
<li>+ Antigas turns to Antifire when hot</li>
<li>+ Human shirts burn off before death</li>
<li>+ Humans can eat Jelly, Mayo, and Mashed Potato</li>
<li>~ Humans have a cooldown when on lowest cursor size</li>
<li>~ Fiber no longer falls diagonally</li>
<li>~ Nukes, H-Bombs, and Dirty Bombs no longer explode on upward contact</li>
<li>~ Tweaked Acid Gas density</li>
<li>~ Tweaked density for molten Calcium, Sodium, Aluminum, Nickel, Copper, Silver, Tin, Gold, Uranium</li>
<li>~ Tweaked Cheese density so it floats on Sauce</li>
<li>~ Moved Rocket to Weapons</li>
<li>~ Recolored Rocket</li>
<li>~ Recolored Rose Gold</li>
<li>~ Hid Cancer</li>
<li>+ Sauce Ice (Hidden)</li>
<li>+ H key will prevent canvas rendering</li>
<li>~ Social links are color-coded</li>
<li>[Bug Fixes]</li>
<li>~ Fixed: More than a 1x1 of Lattice ruins the effect</li>
<li>~ Fixed: Baked Batter can mix into Baked Batter</li>
<li>~ Fixed: Prop tool sometimes doesn't allow null values</li>
<li>~ Fixed: Pinecones glitch when growing through Water</li>
<li>~ Fixed: Stained Glass doesn't retain color when breaking</li>
<li>~ Fixed: Cursor flickers when stepping ticks</li>
<li>~ Fixed: Pointer flickering appearance</li>
<li>~ Fixed: Udder, Pointer, and Corn can be dragged</li>
<li>~ Fixed: Erasing while dragging causes ghost pixels</li>
<li>~ Fixed: Pixels behave strange when dragging through Pipe</li>
<li>~ Fixed: Superheated Sawdust when smashing Torch</li>
<li>~ Fixed: Bees create Flower Seeds from pollinating trees</li>
<li>[Technical]</li>
<li>~ Hid Prop tool</li>
<li>~ Optimizations</li>
<li>~ Heat, Cool, and Lookup no longer hard-coded</li>
<li>+ eListAdd(listName, itemList) function</li>
</ul>
<h2 id="1.9.1">[Version 1.9.1 - December 1, 2023 - Cozy Solstice]</h2>
<ul>
<li>+ Pipe</li>
<li> 1. Draw a line with Pipe, maybe while paused</li>
<li> 2. Wait for walls to form around it</li>
<li> 3. Erase an exit point and allow Pipe to generate</li>
<li>+ Mayo</li>
<li>+ Mulch</li>
<li>+ Porcelain Shard (Hidden)</li>
<li>+ Jelly (Hidden)</li>
<li>[Coffee]</li>
<li>+ Coffee Bean</li>
<li>+ Coffee Ground (Hidden)</li>
<li>+ Coffee (Hidden)</li>
<li>[Nuts]</li>
<li>+ Nuts</li>
<li>+ Nut Meat (Hidden, from crushing)</li>
<li>+ Nut Butter (Hidden, from cooking)</li>
<li>+ Nut Milk (Hidden, from soaking)</li>
<li>[Festivities]</li>
<li>+ Candy is candy cane-colored</li>
<li>+ Mashed Potato (Hidden)</li>
<li>+ Skin will warm itself up when cold</li>
<li>[Other Changes]</li>
<li>+ Roots grow through Grass</li>
<li>~ Saplings no longer turn to wood all at once</li>
<li>~ Tree Branches no longer grow when burning</li>
<li>~ Tree Branches, Plant, and Grass are less flammable</li>
<li>+ Soda deoxidizes Rust and Copper</li>
<li>+ Balloons pop near absolute zero</li>
<li>+ Balloons pop when touching Clouds</li>
<li>+ Humans can consume Tomatoes, Pumpkin Seeds, and Cream</li>
<li>+ Humans get gas when eating Beans</li>
<li>+ Humans can take Gold Coins</li>
<li>+ Skin spawns at average body temperature</li>
<li>~ Skin no longer heals wounds</li>
<li>+ Snails can eat Lettuce</li>
<li>+ Tadpoles and Evergreen can be smashed</li>
<li>~ Rats no longer eat Rotten Meat</li>
<li>+ Rats can drink Milk</li>
<li>+ Lichen convert Gravel and Rock Wall to Dirt</li>
<li>+ Yeast ferments Sugar Water and Soda</li>
<li>+ Caramel freezes into Candy much colder</li>
<li>+ Baked Batter breaks into Crumbs</li>
<li>+ Rotten Meat or Cheese and Flies remove Fragrance</li>
<li>+ Primordial Soup spawns at a warmer temperature</li>
<li>+ Ammonia affects Pumpkin Seeds, Herbs, and Tomatoes</li>
<li>+ Glue can fix shards</li>
<li>+ Salt makes Water colder</li>
<li>+ Water breaks down Confetti into Cellulose</li>
<li>+ Hydrogen burns into some Steam</li>
<li>+ Hydrogen fusion releases Neutrons</li>
<li>+ Anesthesia breaks down to Oxygen at high temperatures</li>
<li>+ CastnerKellner process</li>
<li>+ Sodium and Mercury reaction shocks and releases heat</li>
<li>+ Sulfur burns into Stench</li>
<li>+ Sugar dissolves in Milk</li>
<li>+ Salt dissolves in Sauce and Melted Cheese</li>
<li>+ Juice can be radiated</li>
<li>+ Carbonating Juice makes Soda</li>
<li>+ Seltzer can dissolve Limestone over time</li>
<li>+ Water can weather Limestone into Sand</li>
<li>+ Vinegar slowly dissolves the shell of Eggs</li>
<li>+ Baking Soda releases CO₂ when heated</li>
<li>+ Tuff melts into Magma</li>
<li>+ E-cloner ignores Wire, Sensor, and Battery</li>
<li>+ Cloners ignore Wall</li>
<li>+ Incense recipe</li>
<li>~ Fragrance now dissipates over time</li>
<li>~ Oxygen spreads Fragrance and Stench slower</li>
<li>~ Molten Solder no longer makes Fire</li>
<li>~ Recolored Molten Solder</li>
<li>~ Recolored Gold Coin</li>
<li>+ Insulation won't mix unless Shift is held</li>
<li>+ LEDs can break into Glass Shards</li>
<li>+ Cloners display element on hover</li>
<li>+ Author name appears if present in loaded save</li>
<li>+ Pressing ; toggles Replace mode</li>
<li>+ Methane Ice</li>
<li>- Removed Molten Baking Soda</li>
<li>[Bug Fixes]</li>
<li>~ Fixed: Flicker when stepping frame</li>
<li>~ Fixed: Lamp Oil burns forever</li>
<li>~ Fixed: Mushroom Gills don't conduct heat</li>
<li>~ Fixed: Pumpkin, Stained Glass, Skin, Sponge, E-cloner can be dragged</li>
<li>~ Fixed: God Raying Gray Goo makes Rainbow</li>
<li>~ Fixed: Soda deletes Salt Water quickly</li>
<li>~ Fixed: Juice Ice darkens when melting</li>
<li>~ Fixed: Sand from Water weathering Tuff uses wrong color</li>
<li>~ Fixed: Hail doesn't apply color variants when breaking</li>
<li>~ Fixed: Confirmation appears when dropping save onto empty canvas</li>
<li>~ Fixed: Sauce density too high</li>
<li>~ Fixed: Hail is way too cold</li>
<li>~ Fixed: Humans continue panicking after extinguished</li>
<li>~ Fixed: Cloned pixels don't change state based on Cloner temperature</li>
<li>~ Fixed: Antifire doesn't react with Antifluid right</li>
<li>~ Fixed: Porcelain reforms immediately after breaking when hot</li>
<li>~ Fixed: Hot Bomb often melts itself</li>
<li>~ Fixed: Hard Yolk can't be mixed into Batter/Dough</li>
<li>[Technical]</li>
<li>+ Prop tool</li>
<li>+ Option for uncompressed raw save data</li>
<li>~ Save version is now sb2</li>
<li> ~ New saves may not work in older versions</li>
<li> ~ Old saves will work fine</li>
<li> + Version handling system, warnings</li>
<li>+ Random will work when placed by cheating</li>
<li>~ FW_Ember no longer has a long name</li>
<li>+ runAfterAutogen function</li>
</ul>
<h2 id="1.9">[Version 1.9 - October 13, 2023 - Local Saves]</h2>
<ul>
<li>+ Local Saves</li>
<li> + SAVES button</li>
<li> + Save the scene to 1 of 12 slots</li>
<li> + Save the scene to a file</li>
<li> + Load a scene from a file</li>
<li> + Saves include a ton of information, even your selected element!</li>
<li> + Choose to include your settings or mods</li>
<li> + Drag & Drop or Paste a save file</li>
<li>+ Pumpkin</li>
<li> + Fireproof solid for carving activities</li>
<li>+ Pumpkin Seed</li>
<li> + Will grow when planted on soil!</li>
<li>~ Thermal View now uses a more useful logarithmic scale</li>
<li>[Changes]</li>
<li>+ Resetting now adjusts canvas size if needed</li>
<li>+ Setting for dot in center of cursor</li>
<li>+ E-cloner can select an element while unpowered</li>
<li>+ E-cloner ignores Wires and E-walls</li>
<li>+ Grass can spread on Sand, Clay, and Mycelium</li>
<li>+ Tree roots can grow through Clay</li>
<li>~ Sap no longer mixes with Sawdust</li>
<li>+ Plant and Sauce remove Stench</li>
<li>+ Humans break Eggs, Grapes, and bugs when on top of them</li>
<li>+ Humans can trample Grass</li>
<li>+ Termites can eat Confetti, Straw, and Wheat</li>
<li>+ Fleas can eat Hair</li>
<li>+ Ants can eat Honey</li>
<li>+ Snails can eat Calcium, Limestone, and Paper</li>
<li>+ Worms can infect and swim in Blood</li>
<li>+ Worms are killed by Antibodies</li>
<li>+ Eggs die at high temperatures</li>
<li>+ Bugs will form Amber when touching Sap</li>
<li>~ Frogs and Fish burn slower</li>
<li>+ Uranium dirties Salt Water</li>
<li>+ Radiation can dirty Ice</li>
<li>+ Blood is infected by Rotten Meat and Rotten Cheese</li>
<li>+ Vinegar and Limestone reaction</li>
<li>+ Ketchup slowly deoxidizes Rust</li>
<li>~ Charcoal leaves behind Ash and less CO₂</li>
<li>~ C4 no longer explodes when burnt</li>
<li>+ C4 releases poisonous fumes when burnt</li>
<li>+ C4 burns longer, can be used as fuel</li>
<li>+ C4 explodes when broken</li>
<li>+ Fireworks ignite at high temperatures</li>
<li>+ Dye dissolves in Pool Water</li>
<li>+ Ink slowly dissolves in Water</li>
<li>+ Honey dissolves in Tea</li>
<li>+ Molten Salt conducts electricity</li>
<li>+ Hair can be made by radiating Skin</li>
<li>+ Skin can absorb Soap</li>
<li>+ Proton and Electric reaction generates heat</li>
<li>+ Positron and Electric reaction generates Light</li>
<li>+ Escape key resets to Normal View</li>
<li>~ Recolored Tuff</li>
<li>~ Recolored Blood</li>
<li>~ Selected element outline is more clear</li>
<li>~ Improved button readability</li>
<li>~ Improved canvas pixel sharpness</li>
<li>+ Pressing - or + button centers the cursor</li>
<li>~ Step button is now an arrow</li>
<li>+ Clear Saves setting</li>
<li>[Bug Fixes]</li>
<li>~ Fixed: Fireworks and Flash don't transfer heat</li>
<li>~ Fixed: Flash from Heat Ray is not hot</li>
<li>~ Fixed: Alcohol Gas density too high</li>
<li>~ Fixed: Pistil and Mushroom Gill can be dragged</li>
<li>~ Fixed: Herb can't be mixed in Batter or Dough</li>
<li>~ Fixed: Amber spawns at high temperature</li>
<li>~ Fixed: Heads can detach if Body moves during reaction</li>
<li>~ Fixed: Many Flour reactions make Gingerbread instead of Dough</li>
<li>~ Fixed: Ghost pixels when burning Plague, other deleting gases</li>
<li>~ Fixed: Color picker always appears when toggling GUI on (F1)</li>
<li>~ Fixed: Cooldowned elements can't be placed before 8th tick</li>
<li>~ Fixed: Frozen Fish break into Slime</li>
<li>[Technical]</li>
<li>+ logMessage() function</li>
<li>+ SOIL eList</li>
<li>+ generateSave() and loadSave() functions</li>
<li>+ resizeCanvas() and autoResizeCanvas() functions</li>
<li>+ sb1 save format</li>
<li>~ Browser dark color scheme for UI elements</li>
<li>~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)</li>
</ul>
<h2 id="1.8.6">[Version 1.8.6 - August 21, 2023 - Reaction Overload]</h2>
<ul>
<li>+ Tomato</li>
<li>+ Sauce</li>
<li>+ Sensor - Detects movable pixels</li>
<li>+ Tuff - Formed from Ash and Magma</li>
<li>+ Clicking on an element again will deselect it</li>
<li>+ Sun world gen type</li>
<li>[Changes]</li>
<li>~ Moved Salt to Food category [Feedback?]</li>
<li>+ Supernovae create many more elements</li>
<li>+ Stench now dissipates over time</li>
<li>+ Humans can drink Soda</li>
<li>+ Worms turn Ash and Crumbs into some Dirt</li>
<li>+ Birds can eat Crumbs</li>
<li>+ Birds and Rats spawn at body temperature</li>
<li>+ Flies can eat Honey</li>
<li>+ Grapes can be crushed by Limestone</li>
<li>+ Grapes will stick to Vine on all sides</li>
<li>+ Some Vines can grow Grapes or Tomatoes</li>
<li>+ Ketchup can be radiated</li>
<li>+ Eggs will crack if Rocks land on them</li>
<li>+ Seeds element can spawn Cacti</li>
<li>+ Candy breaks into Sugar</li>
<li>+ Snails break into Calcium</li>
<li>+ Lichen and Pollen break into Dust</li>
<li>+ Fleas and Termites die when broken</li>
<li>+ All seeds can be broken or frozen</li>
<li>+ Mercury can turn to Gold when hit with Neutrons</li>
<li>+ Mercury kills Plant and Grass</li>
<li>+ Grass can photosynthesize</li>
<li>+ Yogurt color variants for milk variants</li>
<li>+ Foam freezes into Dry Ice</li>
<li>+ Steel and Bronze can oxidize</li>
<li>+ Brass can corrode on contact with Ammonia</li>
<li>+ Confetti slowly breaks down in Water</li>
<li>+ Pool Water, Steam, Primordial Soup, and Fire can oxidize things</li>
<li>+ Charcoal purifies Pool Water</li>
<li>+ Charcoal desaturates Alcohol</li>
<li>+ Dioxins are absorbed by Ash and soils</li>
<li>+ Dioxin, Lead, and Solder dirty Water</li>
<li>+ Baking Soda and Acid reaction</li>
<li>+ Calcium and Water reaction</li>
<li>+ Limestone releases some Carbon Dioxide when heated</li>
<li>+ Quicklime can be converted back to Limestone with CO₂</li>
<li>+ Slaked Lime with Milk can make Glue</li>
<li>+ Lamp Oil starts burning at 220°C</li>
<li>+ Lamp Oil breaks down Wax</li>
<li>+ Lasers can break into Light</li>
<li>~ Liquid Light dissipates much slower</li>
<li>+ Light hitting Oxygen high up can form Ozone</li>
<li>+ Ozone forms when Lightning hits a body of Water</li>
<li>+ Ozone can kill Cells, Cancer, Infection, Plague, and small animals</li>
<li>~ Ozone oxidizes things faster than Oxygen</li>
<li>+ Ozone removes Chlorine</li>
<li>+ Chlorine can damage Tree Branches, Roots, and Pistils</li>
<li>+ Chlorine and burning Oil reaction</li>
<li>+ Chlorine and Baking Soda reaction</li>
<li>+ Chlorine and Sodium reaction</li>
<li>+ Greek Fire ignites on contact with water</li>
<li>+ Greek Fire recipe</li>
<li>~ Greek Fire no longer is burning by default</li>
<li>+ Sand and Vinegar can put out Greek Fire</li>
<li>+ Greek Fire and Vinegar can wet soil</li>
<li>+ Vinegar and Sodium also produces Hydrogen</li>
<li>+ Vinegar boils into Carbon Dioxide and Methane</li>
<li>+ Methane and Propane can be ignited with electricity</li>
<li>+ Sodium and Water also produces Hydrogen</li>
<li>~ Tweaked Sodium and Water reaction</li>
<li>+ Sodium can react with Pool Water and Primordial Soup</li>
<li>+ Uranium radiates Primordial Soup slowly</li>
<li>+ Primordial Soup is killed by Soap, Alcohol, and Mercury</li>
<li>+ Fish and Worms can swim in Primordial Soup</li>
<li>+ Primordial Soup converts Blood to Antibodies</li>
<li>+ Bleach deletes Blood</li>
<li>+ Bleach turns Poison into a gas</li>
<li>+ Skin wound healing</li>
<li>+ Skin will sweat to regulate temperature</li>
<li>+ Skin will bleed on contact with Acid</li>
<li>+ Skin will convert Cells</li>
<li>~ Infection no longer turns Cells to Cancer</li>
<li>+ Skin can spread Cancer</li>
<li>+ Skin and Hair can be radiated</li>
<li>+ Skin and Hair can break into Dust</li>
<li>+ Hair can burn into some Stench</li>
<li>+ Hair can be poisoned</li>
<li>+ Antidote deleting Poison is more random</li>
<li>~ Cement is more random when hardening</li>
<li>+ Nitro explodes on smash</li>
<li>~ Ammonia and Methane reaction also makes Hydrogen and Water</li>
<li>~ Tweaked Lead color</li>
<li>+ Molten Metal Scrap</li>
<li>+ Ammonia Ice</li>
<li>+ Oxidized Copper alias Copper Carbonate</li>
<li>+ Oil alias Petroleum</li>
<li>+ Alcohol, Cement, Concrete, and Cloners display with dark text</li>
<li>+ JavaScript disabled message</li>
<li>+ Unmixable elements specified in info page</li>
<li>~ Tweaked Drag color</li>
<li>~ Reordered Machines category</li>
<li>~ Randomized social link at bottom</li>
<li>[Bug Fixes]</li>
<li>~ Fixed: Mods don't show in Mod Manager and can't be removed after crash</li>
<li>~ Fixed: Scroll disabled on fullscreen</li>
<li>~ Fixed: Pixels float if Drag is unselected by middle click or E prompt</li>
<li>~ Fixed: Border and Rainbow can be moved by Drag</li>
<li>~ Fixed: Border can be destroyed by Strange Matter</li>
<li>~ Fixed: Tools can be placed with Image tool</li>
<li>~ Fixed: Heat Ray doesn't make single pixels change state</li>
<li>~ Fixed: Bless doesn't remove Poison Gas or Poison Ice</li>
<li>~ Fixed: Heads don't fall through gases</li>
<li>~ Fixed: Rotten Meat at abs zero creates living abs zero flies</li>
<li>~ Fixed: Charcoal dirties Salt Water</li>
<li>~ Fixed: Pistils don't conduct heat or spread burning</li>
<li>~ Fixed: Density too high for Poison Gas, Dioxin, Liquid Ammonia, and Gallium Gas</li>
<li>~ Fixed: Sodium Acetate foams forever</li>
<li>~ Fixed: Lettuce can't be mixed into Dough or Batter</li>
<li>[Technical]</li>
<li>+ Special Unknown element</li>
<li>&nbsp; &nbsp; &nbsp; Used when no element is selected</li>
<li>&nbsp; &nbsp; &nbsp; Replaces pixels created with invalid element</li>
<li>&nbsp; &nbsp; &nbsp; Will show the invalid element in Debug</li>
</ul>
<h2 id="1.8.5">[Version 1.8.5 - July 27, 2023]</h2>
<ul>
<li>+ Drag tool</li>
<li>+ Tree color variety (8 variants!)</li>
<li>~ Mobile UI improvements</li>
<li>+ Warp (Special)</li>
<li>+ Crumb (Hidden, from broken foods)</li>
<li>+ Skin (Solid)</li>
<li>+ Hair (Hidden)</li>
<li>[States]</li>
<li>+ Soda Ice (Hidden)</li>
<li>+ Bleach Ice (Hidden)</li>
<li>+ Frozen Vinegar (Hidden)</li>
<li>+ Amber (Hidden, frozen Sap)</li>
<li>+ Perfume (Hidden, liquid Fragrance)</li>
<li>+ Liquid Stench (Hidden)</li>
<li>[Changes]</li>
<li>+ Molten Dirt can solidify into some Rock</li>
<li>+ Tools have descriptions on info page</li>
<li>+ Oil dirties Water</li>
<li>+ Humans will panic and run when burning</li>
<li>+ Rad Shards and Molten Rad Glass can produce radiation</li>
<li>+ Light and Laser retain color when liquified</li>
<li>+ Slag can be formed with Dirt</li>
<li>+ Slag can break into Gravel</li>
<li>+ Corn breaks into Flour</li>
<li>+ Mushrooms can release Poison when broken</li>
<li>+ Poison and Antidote can wet soil</li>
<li>+ Juice can wet Flour</li>
<li>+ Blood can oxidize Iron and Copper</li>
<li>+ Fallout will infect Blood</li>
<li>+ Birds turn to white meat when cooked</li>
<li>+ Birds smash into Blood</li>
<li>+ Cacti can be killed by Vinegar, Bleach, Baking Soda, and Alcohol</li>
<li>+ Humans can be killed by Poison and Cyanide</li>
<li>+ Cells can be killed by Plague, Soap, Mercury, Chlorine, and Cyanide</li>
<li>+ Dioxin can kill Plants, Grass, Vines, Saplings, and Cacti</li>
<li>+ Vinegar can kill Frogs slowly</li>
<li>+ Vinegar can kill Grass</li>
<li>+ Algae dies at hot and cold temperatures</li>
<li>+ Dust will burn at high temperatures</li>
<li>+ Melted Wax will break down at high temperatures</li>
<li>+ Uranium conducts electricity</li>
<li>+ Unburn tool can put out Embers and Torches</li>
<li>+ Bless turns Static to Rainbow</li>
<li>+ Static conducts electricity</li>
<li>+ Grapes can turn Water into Juice</li>
<li>+ Primordial Soup can wet Clay Soil</li>
<li>+ Hydrogen produces heat during fusion</li>
<li>+ Helium, Hydrogen, and Mercury Gas glow when electrified</li>
<li>+ Cactus and Liquid Light random events</li>
<li>+ Cement can be made with Slaked Lime</li>
<li>~ Recolored Slaked Lime</li>
<li>~ Placing Petals or Mushroom Caps now picks a random color</li>
<li>~ Unhid Petal</li>
<li>~ Hid Root</li>
<li>~ Moved Bamboo to Solids</li>
<li>~ Moved Steel</li>
<li>~ Moved Melted Cheese, Butter, and Chocolate to States</li>
<li>~ Moved Liquid Hydrogen, Helium, and Neon to States</li>
<li>~ States category always appears last if unhidden</li>
<li>~ Humans rot more randomly</li>
<li>~ Bamboo Plant grows faster</li>
<li>~ Worms no longer break Eggs</li>
<li>~ Strange Matter can no longer travel through indestructible things</li>
<li>~ Strange Matter can no longer destroy Void</li>
<li>~ Tweaked Molten Uranium radiation rate</li>
<li>[Fixes]</li>
<li>~ Fixed: Alt-Tab locks Alt key</li>
<li>~ Fixed: Cacti break into Sap</li>
<li>~ Fixed: Cream deletes infinite Soda and Juice</li>
<li>~ Fixed: Null in info page error (e.g. tea)</li>
<li>~ Fixed: Unknown element in info page error (e.g. salt)</li>
<li>~ Fixed: Reactions, related, and aliases don't show up in tool info pages</li>
<li>~ Capitalization fixes</li>
<li>[Technical]</li>
<li>+ Element properties onSelect, onMouseUp, perTick, singleColor</li>
<li>~ Element property fireElement can accept null</li>
</ul>
<h2 id="1.8.4">[Version 1.8.4 - July 11, 2023]</h2>
<ul>
<li>+ Image placing<ul>
<li>+ Image tool in Special</li>
<li>+ Select any image from your computer</li>
<li>+ Place it on the canvas at any scale</li>
<li>+ Choose its element or disable smoothing in Settings</li>
<li>+ Burn it, blow it up, or make it a powder!</li>
<li>+ Paste or Drag-and-Drop images!</li></ul></li>
<li>[Stay tuned for bigger updates in the coming months!]</li>
<li>[Bug Fixes]</li>
<li>~ Fixed: Old browsers that don't support ECMAScript 2016 crash</li>
</ul>
<h2 id="1.8.3">[Version 1.8.3 - May 16, 2023 - Deserted Update]</h2>
<ul>
<li>+ Cactus</li>
<li>+ Fancy Changelog and Controls pages</li>
<li>+ Toggle Burning setting</li>
<li>+ Broth Ice (Hidden)</li>
<li>+ Rad Shard (Hidden)</li>
<li>+ Linked to our <a href="https://sandboxels.wiki.gg/" target="_blank" title="Official Sandboxels Wiki - wiki.gg">official Sandboxels Wiki</a> on wiki.gg</li>
<li>[Changes]</li>
<li>+ Cacti and Charcoal now spawn in Desert world gen</li>
<li>+ Petals will fall slowly if detached from flower</li>
<li>+ Pointer color can be customized</li>
<li>+ Bless grows Grass on Dirt</li>
<li>+ Frogs can somewhat swim</li>
<li>+ Pool Water can kill Frogs and Seeds</li>
<li>+ Pool Water will break down Blood and Poison</li>
<li>+ Cream releases Steam when boiling</li>
<li>+ Cream can wet soil</li>
<li>+ Popcorn pops when made from Corn</li>
<li>+ Melted Butter stains solids</li>
<li>+ Mushroom parts break into Mycelium</li>
<li>+ Eggs melting leaves behind Sulfur Gas</li>
<li>+ Eggs won't break when dropped on soft material</li>
<li>+ Bless turns Molten Lead to Molten Gold</li>
<li>+ Unique fire colors for Molten Copper, Lead, Zinc, Salt, and Calcium</li>
<li>+ Broth can be made from Bones and Mushroom parts</li>
<li>+ Unique Broth color for soups with Flowers, Potato, Rotten Meat, Cheese, Beans, Wheat, Algae</li>
<li>+ Milk and Cream can be churned to Butter</li>
<li>+ Rats can eat Eggnog</li>
<li>+ Fish eat Yolk and Cell</li>
<li>+ Ants can drink Juice</li>
<li>+ Soap kills bugs</li>
<li>+ Ozone kills Plant</li>
<li>+ Charcoal, Roots, Hyphae, and Amalgam conduct electricity</li>
<li>+ Rad Glass has a texture when placed manually</li>
<li>+ Rad Glass can be made with Fallout</li>
<li>+ LEDs melt into Gallium</li>
<li>+ Molten Calcium can burn</li>
<li>+ Salt alias 'Sodium Chloride'</li>
<li>+ Anesthesia alias 'Nitrous Oxide'</li>
<li>+ Anesthesia turns Clouds to Acid Clouds</li>
<li>+ Anesthesia depletes Ozone</li>
<li>+ Sulfur alias 'Sulphur'</li>
<li>+ TNT alias 'Trinitrotoluene'</li>
<li>+ DNA alias 'Deoxyribonucleic Acid'</li>
<li>+ DNA from Cancer appears corrupted</li>
<li>+ Potatoes can explode when radiated</li>
<li>+ Cellulose freezes into Paper</li>
<li>+ Bees can be crushed into Honey</li>
<li>+ Bamboo and Vines can convert Carbon Dioxide to Oxygen</li>
<li>+ Flour can be wet by Pool Water, Milk, Cream, Broth, Soda, Tea, Blood, Antibody, and Infection</li>
<li>+ Slag can be made with Smog, Pyrocumulus, Dioxin, and Poison Gas</li>
<li>+ Cream changes color when mixed with Milk variant ingredients</li>
<li>+ Radiation affects Aluminum, Pool Water, Soda, Broth, and Tea</li>
<li>+ Pistils can be broken</li>
<li>+ Sugar and Candy dissolve in Soda</li>
<li>+ Bleach and Yeast reaction generates heat</li>
<li>+ Bleach and Soap reaction</li>
<li>+ Bleach breaks down Antidote</li>
<li>+ Sponge creates Bubbles when absorbing Soap</li>
<li>~ Potatoes, Straw, Wheat, and Worms burn slower</li>
<li>~ Sap boils at a lower point</li>
<li>~ Strange Matter is now a liquid</li>
<li>~ Bless turns Soda into Seltzer</li>
<li>~ Cellulose burns less</li>
<li>~ Recolored Frozen Meat</li>
<li>~ Adjusted Sulfur Gas density</li>
<li>~ Adjusted Molten Gallium density</li>
<li>[Bug Fixes]</li>
<li>~ Fixed: Grape Juice and Potato Juice turns yellow when frozen</li>
<li>~ Fixed: Color-customizable elements don't show selector if hidden</li>
<li>~ Fixed: Foam created by other foam takes air temperature</li>
<li>[Technical]</li>
<li>+ Element property glow for gas effect (true/false)</li>
<li>+ LIGHTWEIGHT behavior preset</li>
<li>+ Reaction properties burning1 and burning2 requirement (true/false)</li>
<li>~ Seeds element now uses eLists.SEEDS</li>
</ul>
<h2 id="1.8.2">[Version 1.8.2 - May 12, 2023 - Very Necessary Update]</h2>
<ul>
<li>+ Lettuce</li>
<li>+ Liquid Light at absolute zero (Hidden)</li>
<li>+ Ice Cream (Frozen Milk)</li>
<li>+ Baked Potato (Hidden)</li>
<li>+ Bricks and Glass have a texture when placed</li>
<li>+ Clay Shard</li>
<li>+ Frozen Fish (Hidden, 25% chance)</li>
<li>~ Smash is now located on the toolbar</li>
<li>+ Press R to reset scene</li>
<li>+ Toggle buttons in Settings</li>
<li>+ Fancy Textures setting</li>
<li>+ Default View setting for mobile</li>
<li>+ Air Temp, Air Density, and Abs Zero settings</li>
<li>+ Mushrooms world gen type</li>
<li>[Changes]</li>
<li>~ Liquid Helium now has new superfluid behavior</li>
<li>~ Burning now stops below 0°C</li>
<li>~ Porcelain unhidden in Solids</li>
<li>~ Porcelain won't mix unless Shift is held</li>
<li>~ Optimized and buffed Strange Matter</li>
<li>+ Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter</li>
<li>+ Bless warms pixels below -200°C</li>
<li>+ Humans will try to regulate their body temperature</li>
<li>+ Humans can eat food</li>
<li>+ Bones and Dead Plants can turn into fossil fuels under right conditions</li>
<li>+ Charcoal can turn into Diamonds under right conditions</li>
<li>+ Sugar and Milk can dissolve in Tea</li>
<li>+ Mixing Cement will reset the time until solidification</li>
<li>+ Termites can dig through soil</li>
<li>+ Potatoes can fall to the side</li>
<li>+ Potatoes break into Juice</li>
<li>+ Borax and Glue makes Slime</li>
<li>+ Incense gives off Smoke when burning</li>
<li>+ Herbs give off Fragrance when burnt</li>
<li>+ Flying Bugs and Birds can be crushed by falling Rocks</li>
<li>+ Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea</li>
<li>+ Snails, Algae, Gravel, and Charcoal can clean Broth and Tea</li>
<li>+ Worms can break down Lichen</li>
<li>+ Worms can eat Yolk</li>
<li>+ Gingerbread can be made with Flour and Sap or Caramel</li>
<li>+ Infection, Antibody, and Vaccine will wet soil</li>
<li>+ Radiation affects Milk variants</li>
<li>+ Malware messes with more machines</li>
<li>+ Copper Sulfate can be used as pesticide</li>
<li>+ Bubbles and Foam remove Stench</li>
<li>+ Bless can convert Lead to Gold</li>
<li>+ Tea can be made from Wheat</li>
<li>+ Uncharge tool converts Protons to Neutrons</li>
<li>+ Uncharge tool deletes Electric</li>
<li>+ Unburn tool converts Plasma to Smoke</li>
<li>+ <a href="https://github.com/R74nCom/sandboxels/" target="_blank">GitHub</a> linked in Mod Manager</li>
<li>~ Herbs burn slower</li>
<li>~ Tweaked Rad Glass color</li>
<li>~ Tweaked Dough color</li>
<li>~ Tweaked Lookup tool color to be like Glass</li>
<li>~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text</li>
<li>~ Settings menu is taller</li>
<li>~ Reset warning no longer appears if scene is empty</li>
<li>~ Ember cools into Ash</li>
<li>~ Firework Ember cools into Carbon Dioxide</li>
<li>~ Acid ignores Hydrogen</li>
<li>~ Renamed Nitroglycerin to Nitro</li>
<li>+ Frozen Nitro (Hidden)</li>
<li>+ Cream (Hidden)</li>
<li>[Bug Fixes]</li>
<li>~ Fixed: Background color setting input not syncing after refresh</li>
<li>~ Fixed: Pixels from Spout don't inherit temperature</li>
<li>~ Fixed: Stats bar makes GUI jumpy on mobile</li>
<li>~ Fixed: Sponge doesn't conduct heat</li>
<li>~ Fixed: Flies no longer electrocute</li>
<li>~ Fixed: Sun heat transfer dependent on phase</li>
<li>~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels</li>
<li>[Technical]</li>
<li>+ colorPattern and colorKey element properties (see Brick)</li>
<li>+ SUPERFLUID behavior preset</li>
<li>+ Absolute Zero is now controlled with global variable absoluteZero</li>
<li>+ fireElement element property accepts an array of elements</li>
<li>+ breakInto element property accepts null values</li>
<li>+ Uncharge tool supports reactions</li>
<li>+ stateLowColorMultiplier element attribute for Ice Cream</li>
<li>+ darkText element attribute for buttons (true/false)</li>
</ul>
<h2 id="1.8.1">[Version 1.8.1 - April 14, 2023 - Striking Detail]</h2>
<ul>
<li>+ Lightning (!!!)</li>
<li>+ Bless</li>
<li>+ Thunder Cloud</li>
<li>+ God Ray</li>
<li>+ Heat Ray</li>
<li>+ Rotten Cheese (Hidden)</li>
<li>+ Herb</li>
<li>+ Tea (Hidden)</li>
<li>+ Rime (Hidden)</li>
<li>+ Frozen Worm (Hidden)</li>
<li>+ Frozen Ink (Hidden)</li>
<li>+ Poison Ice (Hidden)</li>
<li>+ Rain world gen type</li>
<li>+ Changelog notification after new update</li>
<li>+ Version number shown below game</li>
<li>~ Improved load times</li>
<li>[Changes]</li>
<li>~ Reworked Vines</li>
<li>+ Vines hang from ceilings and walls</li>
<li>+ Vines spread naturally sideways, down, and on walls</li>
<li>+ Frogs can absorb harmful pollutants through their skin (Educational!)</li>
<li>+ Sun brown dwarf stage</li>
<li>+ Mercury can conduct electricity</li>
<li>+ Plant, Grass, and Vine break into Dead Plant</li>
<li>+ Insects break into Dead Bugs</li>
<li>+ Borax can kill insects</li>
<li>+ Ants, Frogs, Fish, and Birds can eat Dead Bugs</li>
<li>+ Ants and Flies can eat Cheese</li>
<li>+ Birds and Rats can eat Lichen</li>
<li>+ Fish can eat Tadpoles</li>
<li>+ Fish and Tadpoles can swim in Seltzer and Pool Water</li>
<li>+ Radiation can make Frogs young again</li>
<li>+ Worms can compost Dead Bugs</li>
<li>+ Worms can break down Mudstone, Permafrost, and Packed Sand</li>
<li>+ Worms can eat Sawdust, Tinder, Dust, and Rotten Meat</li>
<li>+ Worms can break down Eggs slowly</li>
<li>+ Eggs will die when frozen</li>
<li>+ Rats can eat Gingerbread, Yogurt, and Beans</li>
<li>+ Ammonia can kill Rats</li>
<li>+ Plants absorb Carbon Dioxide from Seltzer</li>
<li>+ Plants can clean Smog</li>
<li>+ Ice Nine can convert Rad Steam</li>
<li>+ Rad Steam can radiate Glass</li>
<li>+ Stench can be burned away by Fire</li>
<li>+ Soap cleans Smog and Stench</li>
<li>+ Soap dissolves in Water</li>
<li>+ Steam is a very bad electrical conductor</li>
<li>+ Juice can wet soils</li>
<li>+ Pool Water, Blood, Soda, and Milk can wet Clay Soil</li>
<li>+ Bubble, Steam, Foam, Acid, Primordial Soup, Vaccine, and Antidote can clean stains</li>
<li>+ Malware can damage Wires</li>
<li>+ Cancer can damage Plant</li>
<li>+ Cancer can spread to Bones</li>
<li>+ Bone Marrow can freeze and be poisoned</li>
<li>+ AlGa and Water reaction</li>
<li>+ Stink Bugs can be radiated</li>
<li>+ Info page shows decimal points if density is low</li>
<li>+ New random event element choices</li>
<li>+ More Bleach reactions</li>
<li>+ Neutral Acid can vaporize</li>
<li>+ Vinegar can kill Mushrooms and Pollen</li>
<li>+ Poison, Bleach, Seltzer, and Pool Water can kill Pollen</li>
<li>~ Fireflies will kill Frogs if eaten</li>
<li>~ Recolored Mycelium</li>
<li>~ Unhid Mycelium</li>
<li>~ Hid Positron</li>
<li>~ Moved Worm apart from insects</li>
<li>~ Moved Unpaint to Special</li>
<li>~ Flies no longer eat living plants</li>
<li>~ Worms no longer decompose growing plants</li>
<li>~ EMP Bomb is no longer limited to cursor size 1</li>
<li>~ Smog condensates into Dirty Water</li>
<li>~ Lowered Poison Gas condensation point</li>
<li>~ Acid will no longer destroy Chlorine</li>
<li>~ Cyanide is now a liquid at room temperature</li>
<li>~ Hid Cyanide</li>
<li>+ Cyanide Gas, Cyanide Ice (Hidden)</li>
<li>+ Neon Ice (Hidden)</li>
<li>+ Ball recipe</li>
<li>+ Rocket recipe</li>
<li>+ Armageddon recipe</li>
<li>+ Secret rare Ball Lightning</li>
<li>[Bug Fixes]</li>
<li>~ Fixed: Hardness does not resist explosion damage</li>
<li>~ Fixed: E button (Element Select) doesn't change active category</li>
<li>~ Fixed: Vines support themselves mid-air</li>
<li>~ Fixed: Grapes break into yellow Juice</li>
<li>~ Fixed: Game takes long to load on slow connections</li>
<li>~ Fixed: Cursor box becomes thicker after drawing line</li>
<li>~ Fixed: Flies make trees grow out of control</li>
<li>~ Fixed: Dough and batter eat each other when mixing</li>
<li>~ Fixed: Tadpoles, Slugs, Snails, Lichen, Dead Bugs, and Pollen drink all Pool Water</li>
<li>~ Fixed: Roots turn Pool Water into Fiber</li>
<li>~ Fixed: Cooldown not working when maximum cursor size is 1</li>
<li>~ Fixed: Worms turn Plant and Evergreen to Roots</li>
<li>[Technical]</li>
<li>~ Optimized gas rendering</li>
<li>~ Optimized fire somewhat</li>
<li>+ SP behavior cell now works with "ignore" element property</li>
<li>+ extraTempHigh and extraTempLow element properties (see Steam)</li>
<li>+ canPlace element property, for tools that can also be placed</li>
</ul>
<h2 id="1.8">[Version 1.8 - March 17, 2023 - Cooking Update]</h2>
<ul>
<li>+ Updated Donator list</li>
<li>+ Butter</li>
<li>+ Setting to disable reset warnings</li>
<li>+ EWall, conductive wall</li>
<li>+ Rock Wall</li>
<li>+ Sodium Gas</li>
<li>[Dough and Batter]</li>
<li>+ Batter, made from Flour and Yolk (Hidden)</li>
<li>+ Can be mixed with any food to create a unique dough/batter</li>
<li>+ Baked Batter (Hidden)</li>
<li>[Changes]</li>
<li>+ Bones can break into Bone Marrow</li>
<li>+ Acid dissolves Rocks into Sand</li>
<li>+ Pyrocumulus forms in Rad Clouds</li>
<li>+ Poison can kill Tree Branches</li>
<li>+ Different cheese colors from milk variants</li>
<li>+ Bleach and Yeast reaction</li>
<li>~ Plasma no longer charged by default</li>
<li>~ Sun, Stained Glass, Wires, Flash, and Explosions won't mix unless Shift is held</li>
<li>~ Unhid Yolk</li>
<li>~ Hid Cellulose</li>
<li>~ Reordered Food category</li>
<li>~ Tweaked Flour color</li>
<li>~ Sodium has a bright yellow flame</li>
<li>~ Sulfur Gas burns quickly</li>
<li>~ Poison can kill Mushrooms</li>
<li>~ Oxygen no longer flammable, but can be destroyed by fire</li>
<li>~ Hydrogen and Oxygen now need heat to combine</li>
<li>~ Milk from Udders comes out warm</li>
<li>- Removed Controls button as it is no longer needed</li>
<li>+ Added link to <a href="https://www.reddit.com/r/sandboxels" target="_blank">Reddit</a></li>
<li>[Bug Fixes]</li>
<li>~ Fixed: Heating trees causes odd growth patterns</li>
<li>~ Fixed: Sodium freezing point too low</li>
<li>~ Fixed: Molten Sodium missing reactions</li>
<li>~ Fixed: Melted Wax default temperature too low</li>
<li>~ Fixed: Inaccurate Mercury gas density</li>
<li>~ Fixed: Humans superconductive</li>
<li>~ Fixed: Canvas overflows on the right on mobile</li>
<li>[Technical]</li>
<li>+ onMix element attribute function(pixel1,pixel2)</li>
<li>+ isFood element attribute for Dough/Batter mixing</li>
<li>+ stateHighColorMultiplier element attribute for Batter</li>
</ul>
<h2 id="1.7.1">[Version 1.7.1 - January 8, 2023]</h2>
<ul>
<li>+ Walls and Glass aren't affected by Mix unless holding Shift</li>
<li>+ Beans</li>
<li>+ Sodium Acetate can melt</li>
<li>~ Popcorn hidden ;)</li>
</ul>
<h2 id="1.7">[Version 1.7 - December 15, 2022 - Anniversary Update]</h2>
<ul>
<li>+ Confetti</li>
<li>+ Party Popper</li>
<li>+ Balloon</li>
<li>+ Evergreen Trees</li>
<li>+ Pinecone, sapling equivalent</li>
<li>+ Evergreen (Hidden)</li>
<li>+ Gingerbread, a sturdy building material</li>
<li>+ Slush, made when snow mixes with water</li>
<li>+ Snow world gen type</li>
<li>+ Taiga world gen type</li>
<li>+ Tide Pool world gen type</li>
<li>+ New party-themed random events</li>
<li>+ Molten Ash</li>
<li>+ AlGa alloy (Hidden)</li>
<li>+ Eggnog (Hidden)</li>
<li>+ Pilk (Hidden)</li>
<li>+ Supporters list below game, donate to be added for life!</li>
<li>[Changes]</li>
<li>~ Snow more resilient to heat</li>
<li>~ Tweaked Ice color</li>
<li>~ Improved world gen for: Flower Field, Wheat Field, Forest, Jungle, Ocean</li>
<li>~ Dyanmite must now be triggered to explode</li>
<li>~ Plague now dissipates over time</li>
<li>~ Plague now dies at high temperatures</li>
<li>+ Snails and Slugs can now eat Dead Plant</li>
<li>+ Rats killed by Soap</li>
<li>+ Soap can damage Cancer</li>
<li>+ Cancer dirties Water</li>
<li>+ Cancer can now be frozen</li>
<li>+ Roots can freeze to death</li>
<li>+ Milk and variants can wet Dirt and Sand</li>
<li>+ Wet Sand can freeze</li>
<li>+ Cheerful Mode for when tragedy hits</li>
<li>- Removed Yolk random event</li>
<li>[Bug Fixes]</li>
<li>~ Fixed: Gallium freezing point too low</li>
<li>~ Fixed: Clouds getting stuck on each other</li>
<li>~ Fixed: Molten conductivity not being set properly</li>
<li>~ Fixed: Dead Bug button color not showing</li>
<li>[Technical]</li>
<li>+ "decor" world gen property, see "forest" or "tide_pool"</li>
</ul>
<h2 id="1.6.5">[Version 1.6.5 - November 16, 2022]</h2>
<ul>
<li>+ Radiated Glass</li>
<li>+ Gallium</li>
<li>~ Improved Baking Soda and Vinegar reaction</li>
<li>+ Fireflies sync up blinking over time</li>
<li>+ Bees can pollinate any plants that they touch</li>
<li>+ Added Sandboxels introduction and controls underneath game</li>
<li>+ Loading screen</li>
<li>[Bug Fixes]</li>
<li>~ Fixed: Yeast immediately killed by alcohol it ferments</li>
<li>[Technical]</li>
<li>~ Revamped CSS, report any bugs on the Discord</li>
<li>+ New "attr1" and "attr2" reaction property</li>
</ul>
<h2 id="1.6.4">[Version 1.6.4 - July 30, 2022]</h2>
<ul>
<li>+ Seeds and bombs have a short cooldown when on the lowest cursor size</li>
<li>+ Cloud (The normal, boring kind)</li>
<li>~ Tweaked cloud behavior</li>
<li>+ Positron</li>
<li>+ Strange Matter</li>
<li>+ Dead Bug (Hidden)</li>
<li>+ Pool Water (Hidden)</li>
<li>+ Poison Gas (Hidden) - Result of various lethal reactions</li>
<li>+ Ice forms of all Water and Blood variants</li>
<li>+ Flies are instantly electrocuted</li>
<li>+ Tadpoles are affected by Poison, Radiation, etc.</li>
<li>+ Flying insects will die from drowning</li>
<li>~ Adjusted Root flammability</li>
<li>~ Reduced Acid Gas's condensation point</li>
<li>~ Nerfed Yeast growth rate</li>
<li>~ Burning Bread makes a lot less ash</li>
<li>[Bug Fixes]</li>
<li>~ Fixed: Random events can blow up the Sun</li>
<li>~ Fixed: Clouds always start by moving right</li>
<li>~ Fixed: Acid Gas spawns at room temperature</li>
<li>~ Fixed: Some things immune to Acid aren't immune to Acid Gas</li>
<li>~ Fixed: Too much piling up of Rad Steam under Rad Clouds</li>
<li>[Technical]</li>
<li>+ "cooldown" element attribute, in ticks</li>
</ul>
<h2 id="1.6.3">[Version 1.6.3 - July 24, 2022 - Random Update]</h2>
<ul>
<li>+ Random Events! Enable in settings!</li>
<li>+ Electrum alloy (Hidden)</li>
<li>- Dirty Water no longer stains</li>
<li>[Minor Reactions]</li>
<li>+ Hydrogen and Sulfur will create a bad smell</li>
<li>+ Water breaks down Dyes</li>
<li>+ Gold breaks into Gold Coins</li>
<li>+ Snails eat and purify Dirty Water</li>
<li>+ Poison and Alcohol now kill Yeast</li>
<li>+ Rats can have babies after eating enough</li>
<li>+ Bees produce honey after eating enough</li>
<li>[Bug Fixes]</li>
<li>~ Fixed: Weird triangular root formations when hot</li>
<li>~ Fixed: Oil doesnt soak into Dirt and makes infinite Mud</li>
<li>~ Fixed: Dirty Water no longer rots Meat</li>
</ul>
<h2 id="1.6.2">[Version 1.6.2 - July 10, 2022]</h2>
<ul>
<li>+ Dyes will mix colors [Warning: Laggy]</li>
<li>+ Broth, from heating meat in water</li>
</ul>
<h2 id="1.6.1">[Version 1.6.1 - May 17, 2022 - Egg Update]</h2>
<ul>
<li>+ Feather</li>
<li>+ Egg</li>
<li>+ Yolk</li>
<li>+ Birds, Frogs, Fish, and all bugs (except bees) can lay eggs after eating enough</li>
<li>+ Animal Eggs will hatch over time</li>
<li>+ Hard Yolk</li>
<li>+ Tadpole (Hidden)</li>
<li>+ DNA (Hidden), from broken cells</li>
<li>+ Homunculus (Hidden)</li>
<li>~ Animals are more resistant to temperatures</li>
<li>~ Implemented Google's Monk Skin Tone Scale for Humans</li>
<li>~ Adjusted Human shirt colors</li>
<li>+ Life can be created via the Miller-Urey method</li>
<li>+ Ice-nine can freeze more Water-based elements</li>
<li>+ Primordial Soup can create Seltzer and Oxygen</li>
<li>+ Primordial Soup can moisten the ground</li>
<li>+ Electricity speeds up Primordial Soup processes</li>
<li>+ Ants can dig through Clay Soil</li>
<li>+ Ants eat Mushroom Caps, Candy</li>
<li>~ Adjusted Ant behavior</li>
<li>~ Adjusted Ant, Fly, and Firefly color</li>
<li>+ Fleas can eat Antidote, Dead Plant</li>
<li>+ Fleas will eat Mercury and die</li>
<li>+ Fleas will eat Ketchup to no dietary gain</li>
<li>+ Salt Water kills Snails and Slugs</li>
<li>+ Stink Bugs have a diet</li>
<li>+ Mercury dirties Water</li>
<li>+ Water breaks down Mudstone</li>
<li>+ Birds breathe Oxygen</li>
<li>+ Birds eat Mushrooms, Seeds</li>
<li>+ Consistent Bird toxicity reactions</li>
<li>+ Termites can eat Sawdust, Particleboard, Tinder, and Lichen</li>
<li>+ Alcohol kills Plants</li>
<li>+ Chlorine and Baking Soda kills Algae</li>
<li>+ Chlorine kills Plague and Virus</li>
<li>+ Some illegal toxic recipes</li>
<li>+ Vinegar kills Lichen</li>
<li>+ Snails and Slugs eat Lichen</li>
<li>+ Roots can grow through Mycelium</li>
<li>+ Rats eat Grapes</li>
<li>+ Worms can swim through Water</li>
<li>+ Acid ignores Plastics</li>
<li>+ Salt rusts Iron</li>
<li>+ Some animals can be smashed</li>
<li>+ Better Baking Soda-Vinegar reaction</li>
<li>+ Acid can boil into Acid Gas</li>
<li>+ Algae can grow in any liquid</li>
<li>+ Udders are now flammable</li>
<li>~ Dirty Water stains less</li>
<li>~ Lowered Slag melting point</li>
<li>~ Nerfed Lichen growth</li>
<li>~ Flowers now use Plant as its stem instead of Grass</li>
<li>~ Primordial Soup is less conductive</li>
<li>~ Fixed: Color Sand not doing its thing</li>
<li>~ Fixed: Dirt doesn't soak up blood but turns to Mud anyway</li>
<li>~ Fixed: Sodium ghost pixels</li>
<li>~ Fixed: Pressure Plate breaks at top of canvas</li>
<li>~ Fixed: Nitroglycerin not activated by electricity</li>
<li>~ Fixed: Sugar Water gives Cells cancer</li>
<li>~ Fixed: EMP Bomb explodes badly</li>
<li>~ Fixed: Fish constantly changing directions</li>
<li>+ Technical: Debug tool</li>
</ul>
<h2 id="1.6">[Version 1.6 - May 1, 2022 - Ecosystem Update]</h2>
<ul>
<li>+ Air Density - Gases lighter than air will rise</li>
<li>+ Clouds toggle setting</li>
<li>+ EMP Bomb</li>
<li>+ Bird</li>
<li>[Roots]</li>
<li>+ Trees grow roots when planted on soil</li>
<li>+ Roots can now grow and spread</li>
<li>+ Fiber (Hidden)</li>
<li>+ Roots absorb water from soil</li>
<li>[The Sun]</li>
<li>+ The Sun has different color variations depending on its temperature</li>
<li>+ The Sun outputs more light the hotter it is</li>
<li>+ Supernova (Hidden)</li>
<li>+ The Sun will EXPLODE when frozen</li>
<li>+ More Sun element fusion, depending on temperature</li>
<li>~ Nerfed Sun, it will no longer boil everything</li>
<li>+ Light takes the color of whatever it hits</li>
<li>~ Pixels now heat up a tiny amount when hit by Light</li>
<li>+ Room Temp tool</li>
<li>+ Grass can now grow and spread</li>
<li>+ Algae can now reproduce</li>
<li>+ Air in Info Screen</li>
<li>+ Gravel can break into Sand</li>
<li>+ Mudstone can be cooled into Permafrost</li>
<li>+ Pollen dissolves in Water</li>
<li>+ Acid breaks Charcoal into Carbon Dioxide</li>
<li>+ Algae and Yeast can team up and become Lichen</li>
<li>+ Rats can eat Lichen</li>
<li>+ Lichen can break rocks down into Dirt</li>
<li>+ Blood absorbs Oxygen and Carbon Dioxide</li>
<li>+ Cancer can be killed by Proton bombardment</li>
<li>+ Plants will die when exposed to Vinegar, Baking Soda, or Bleach</li>
<li>+ Baking Soda can melt</li>
<li>+ Loopy now clones the first thing it touches</li>
<li>+ Worms and Rats can sink in Water</li>
<li>~ Recolored Dirt and Permafrost</li>
<li>~ Ozone no longer rises</li>
<li>~ Rotten Meat can be converted to Ammonia</li>
<li>~ Unhid Wheat</li>
<li>~ Moved Flour and Sugar to Food</li>
<li>~ Paper is now a still solid</li>
<li>~ Hid many elements, including some seeds, most alloys, Liquid Hydrogen, Porcelain, Particleboard, some powders, Mycelium, Quicklime, Packed Snow</li>
<li>~ Snow can freeze into Packed Snow, and then into Ice</li>
<li>~ Grenades explode immediately on shock</li>
<li>~ Optimizations for basic powders, liquids, and gases</li>
<li>~ Excluded Uranium, Fire Cloud, Antimatter, and Void from Random</li>
<li>~ Permafrost and Molten Dirt turn into Mudstone</li>
<li>~ Adjusted Dirty Water density</li>
<li>~ Fireworks release Carbon Dioxide instead of Fire</li>
<li>~ Copper no longer oxidizes on its own</li>
<li>~ Slag no longer forms with some molten elements</li>
<li>~ Lichen now only grows horizontally</li>
<li>~ Cellulose can be heated into Paper</li>
<li>~ Fixed: Explosions can't destroy pixels with broken states</li>
<li>~ Fixed: Incinerate tool not doing state changes</li>
<li>~ Fixed: Hyphae changing anything to Mycelium</li>
<li>~ Fixed: Mercury density</li>
<li>~ Fixed: Metal Scrap is invincible</li>
<li>~ Fixed: Sun can be pushed by Rocks</li>
<li>~ Fixed: Trees grow continuously as leaves die from heat</li>
<li>+ Technical: Reactions can be enabled/disabled with a setting</li>
<li>+ Technical: maxSize element property</li>
</ul>
<h2 id="1.5.1">[Version 1.5.1 - Apr. 19, 2022]</h2>
<ul>
<li>+ Hold Shift to draw lines</li>
<li>+ Info Screen now shows category info</li>
<li>+ Info Screen shows undiscovered elements</li>
<li>+ Fire now appears below burning pixels if the top if blocked</li>
<li>+ Porcelain</li>
<li>+ Pyrite</li>
<li>+ Incinerate tool</li>
<li>+ Unburn tool</li>
<li>+ Particleboard</li>
<li>+ Rats, Humans, and Yeasts can now breathe oxygen</li>
<li>+ Worms decompose Dead Plants</li>
<li>+ Chlorine Ice</li>
<li>+ Sulfur Gas</li>
<li>+ Frozen Yogurt</li>
<li>+ Antiice</li>
<li>+ Liquid forms of Ammonia, Propane, Methane</li>
<li>+ Sawdust can be made into Cellulose</li>
<li>+ Reset buttons in Settings</li>
<li>+ Added clarification and <a href="https://docs.google.com/document/d/1YWPLKEvGeaaLuYWzObCyLK2Y09JPZgF1ODQQCbU3Sng/edit?usp=sharing" target="_blank">mod list</a> link to Mod Manager</li>
<li>+ All metals given unique hardness values</li>
<li>+ Lamp Oil removes Glue</li>
<li>+ Cheese can be vaporized</li>
<li>+ Bone Marrow, Pointer, Rainbow, and Static can now be obtained</li>
<li>+ Ash can eliminate Stench</li>
<li>- Removed Helium Ice</li>
<li>~ Improved Smash tool</li>
<li>~ Acid no longer errodes Water</li>
<li>~ Fish out of water now fall to side</li>
<li>~ Less Smog forms</li>
<li>~ Algae now floats on water</li>
<li>~ Fish no longer tend to swim downwards</li>
<li>~ Molten Sulfur is now red and non-viscous</li>
<li>~ Fermented alcohols now colored differently</li>
<li>~ More foods can be fermented</li>
<li>~ Tweaked Milk flavor densities</li>
<li>~ Tweaked Rat consumption rates</li>
<li>~ Tweaked most insect consumption rates</li>
<li>~ Tweaked Meat cooking rates</li>
<li>~ Tweaked Yeast fermentation rates</li>
<li>~ Glue no longer sticks to Ice</li>
<li>~ Oil burns longer</li>
<li>~ Fixed: Gaps in lines when drawing fast</li>
<li>~ Fixed: Notifications not showing in Unlock as Discover mode</li>
<li>~ Fixed: Clicking outside menu immediately starting placing</li>
<li>~ Fixed: Molten Slag eats infinite Ash</li>
<li>~ Fixed: Flash color inconsistent with Light</li>
<li>~ Fixed: Mercury not amalgamating with Gold Coins or Rose Gold</li>
<li>~ Fixed: Decimal point TPS</li>
<li>+ Technical: Tools can now ignore certain elements</li>
<li>+ Technical: "related" element property, shows a "See Also" in info</li>
<li>+ Technical: "alias" element property, shows a "Also known as" in info</li>
</ul>
<h2 id="1.5">[Version 1.5 - Apr. 13, 2022]</h2>
<ul>
<li>+ Greatly improved E/Element Select button</li>
<li>+ Mercury</li>
<li>+ Amalgam</li>
<li>+ Ice forms of Helium, Hydrogen, Oxygen, Alcohol, Acid, Juice, and Slime</li>
<li>+ Alcohol Gas</li>
<li>+ Ice-Nine</li>
<li>+ Neutron</li>
<li>+ Proton</li>
<li>+ Uranium can explode if bombarded with Neutrons</li>
<li>+ Ozone</li>
<li>+ H-Bomb</li>
<li>+ Chocolate Milk (Hidden)</li>
<li>+ Fruit Milk (Hidden)</li>
<li>+ Revamped Meat rotting completely</li>
<li>~ Fixed: Scroll wheel too sensitive</li>
<li>[Minor]</li>
<li>+ Baking Soda eliminates Stench</li>
<li>+ Thermite can be made with alloys</li>
<li>+ Bleach dirties Water</li>
<li>+ Bleach kills Cells and Cancers</li>
<li>+ Bleach cleans Blood</li>
<li>+ Dyes and Ink can be easily evaporated</li>
<li>+ Soap cleans Soda, Dyes, and Ink</li>
<li>+ Calcium reacts with Oxygen</li>
<li>+ Ball (Hidden) melts into Plastic</li>
<li>+ Light changes color when hitting Steam, Smog, Ice, or Diamond</li>
<li>+ Torch extinguishes at absolute zero</li>
<li>+ Torch explodes into Sawdust</li>
<li>+ Potatoes provide some electricity to Wire</li>
<li>+ Radiation pops Corn</li>
<li>+ Fire can be suppressed with CO₂</li>
<li>+ Sponges are now flammable</li>
<li>+ Fusion of Hydrogen, Nitrogen, Sulphur, and Neon</li>
<li>~ Adjusted Sap color to look less like Magma</li>
<li>~ Adjusted Yogurt behavior</li>
<li>~ Stench is no longer flammable</li>
<li>~ Plastic releases Stench on burn</li>
<li>~ Hid Hail</li>
<li>+ Alert for websites embedding the game illegally</li>
<li>~ Renamed Chocolate Syrup to Melted Chocolate</li>
<li>~ Fixed: Fireworks have no state of matter / Don't sink</li>
<li>~ Fixed: Frozen Frogs flickering / constantly refreezing</li>
<li>+ Technical: More automatic tempHigh/Low element generation for all states of matter</li>
<li>+ Technical: stateHighName/stateLowName</li>
</ul>
<h2 id="1.4">[Version 1.4 - Feb. 19, 2022]</h2>
<ul>
<li>+ Improved the look of gases</li>
<li>+ "Unlock as Discovered" hiding mode</li>
<li>^ When enabled, hidden elements are shown in the toolbar when they are created</li>
<li>+ Sun</li>
<li>+ Stench</li>
<li>+ Fragrance</li>
<li>+ Incense</li>
<li>+ Stink Bug</li>
<li>^ First bug with complex behavior</li>
<li>^ Will be added to other animals eventually</li>
<li>^ Three phases: Flying, Landing, and Standing</li>
<li>+ Malware, the enemy of Gray Goo</li>
<li>+ Grape</li>
<li>+ Juice</li>
<li>+ Sap</li>
<li>+ Sodium</li>
<li>+ Basic View, no special effects (Press 3)</li>
<li>+ Smooth View, blends surrounding pixels (Press 4)</li>
<li>+ Flowers now come in different colors</li>
<li>+ Bleach neutralizes Acid</li>
<li>~ Substantial optimizations</li>
<li>~ Light and Laser are now octodirectional</li>
<li>~ Buffed Antimatter Bomb</li>
<li>~ Nerfed Gray Goo</li>
<li>~ Sugar products no longer turn into Molasses</li>
<li>~ Neon no longer stays red after losing charge</li>
<li>~ Electric glow no longer shows in Thermal View</li>
<li>~ Fixed: Pick tool doesn't select the element's category</li>
<li>~ Fixed: Special fire colors not always being used</li>
<li>+ Technical: color1 and color2 reaction attributes</li>
</ul>
<h2 id="1.3">[Version 1.3 - Feb. 11, 2022]</h2>
<ul>
<li>+ World Generation Setting [Beta]</li>
<li>+ Staining</li>
<li>+ Some liquids will stain solids, some will clean</li>
<li>+ Smoke now stains solids (soot)</li>
<li>+ Staining can be disabled in settings</li>
<li>+ Paint tool</li>
<li>+ Hold Shift to color solid</li>
<li>+ Unpaint tool</li>
<li>+ Color Sand</li>
<li>+ Stained Glass</li>
<li>+ Smog</li>
<li>+ Hail</li>
<li>+ Hail Cloud</li>
<li>+ Seltzer (Carbonated Water, Hidden)</li>
<li>+ Soda</li>
<li>+ Bleach</li>
<li>+ Chlorine</li>
<li>+ Liquid Chlorine (Hidden)</li>
<li>+ Thermite</li>
<li>+ Cement</li>
<li>+ Dye (Color mixing not added)</li>
<li>+ Ink</li>
<li>+ Color Smoke</li>
<li>+ Sponge</li>
<li>+ "Art" element, a wall that can be colored</li>
<li>+ Uncharge tool</li>
<li>+ Smash tool</li>
<li>+ Cook tool</li>
<li>+ Sugar will help Cells and Cancer grow</li>
<li>+ Alcohol and Poison will kill Cells and Cancer</li>
<li>+ Soap now removes Oil</li>
<li>+ Gray Goo can now be electrocuted</li>
<li>+ Rats now eat cheese</li>
<li>+ Oxygen and Water makes Foam</li>
<li>+ Torches can be extinguished with more types of Water</li>
<li>+ Acid Gas now turns to Acid when cold</li>
<li>~ Tweaked Acid Gas color</li>
<li>~ Grenades now explode into metal fragments</li>
<li>~ Fixed: Pressure Plates...</li>
<li>+ Technical: Custom tools, see example_mod.js</li>
<li>+ Technical: "stain" element attribute, decimal value -1 to 1, negative values remove stains</li>
<li>+ Technical: "customColor" element attribute, true/false, allows for picking of a color before placing</li>
<li>+ Technical: "desc" element attribute, string, allows for custom descriptions in Element Info ("extraInfo" an alias)</li>
<li>+ Technical: null allowed in stateHigh and stateLow, deletes pixel</li>
<li>+ Technical: Reaction attributes "tempMin"(number) "tempMax"(number) "charged"(true/false) "charge1"(number) "charge2"(number)</li>
<li>+ Technical: changePixel(pixel,newElement) function</li>
</ul>
<h2 id="1.2">[Version 1.2 - Feb. 4, 2022]</h2>
<ul>
<li>+ Human</li>
<li>+ Firework</li>
<li>+ Dynamite</li>
<li>+ Primordial Soup</li>
<li>+ Seeds - a mixture of various seeds</li>
<li>+ Paper</li>
<li>+ Cellulose</li>
<li>+ Pressure Plate</li>
<li>+ Border</li>
<li>+ Poison</li>
<li>+ Antidote</li>
<li>+ Dirty Bomb</li>
<li>+ Dead Plant (Hidden)</li>
<li>+ Frozen Plant (Hidden)</li>
<li>+ Ember (Hidden, burned into by wood)</li>
<li>+ Fw_Ember (Hidden)</li>
<li>+ View Switcher (Press 1-9)</li>
<li>+ Thermal View (2)</li>
<li>+ Settings Menu</li>
<li>+ Metric, Imperial, and SI units</li>
<li>+ Unhide All Element</li>
<li>+ Background Color</li>
<li>+ C or F2 - Download Screenshot</li>
<li>+ F1 - Hide/Show GUI and HUD</li>
<li>+ Left Arrow & Right Arrow change categories</li>
<li>+ New smooth animation for Rainbow element</li>
<li>+ Acid Clouds can slowly burn</li>
<li>+ Acid Gas and Acid Clouds can be neutralized like Acid</li>
<li>+ Nitroglycerin now explodes when sparked</li>
<li>+ Bamboo now breaks into Sawdust</li>
<li>+ Most explosives can now melt</li>
<li>+ Sand and Dirt can now absorb Blood and Oil</li>
<li>+ Alcohol can fight against Virus and Plague</li>
<li>+ 404 Page</li>
<li>~ Explosives are no longer included in Random</li>
<li>~ Unhid pollen</li>
<li>~ Hid Chocolate Syrup</li>
<li>~ Moved Meat to Food category</li>
<li>~ Meat rots a lot slower</li>
<li>~ Animals die from plague slower</li>
<li>~ Less collection of applicable gases below clouds</li>
<li>~ Page title takes up less space</li>
<li>~ Viruses and Gray Goo now ignore Fire and Smoke</li>
<li>~ Viruses no longer consume Soap, Plague, or Cancer</li>
<li>~ Gray Goo now moves sideways while on surface</li>
<li>~ Cloners no longer clone other Cloner types</li>
<li>~ Molten Plastic now flows faster</li>
<li>~ Tweaked Wet Sand color</li>
<li>~ Recolored Slag</li>
<li>~ Made Oil more visible</li>
<li>~ GUI takes up less vertical space</li>
<li>- Removed Hide button</li>
<li>+ Accessibility: Tab can be used to navigate GUI</li>
<li>~ Fixed: Light doesn't bounce properly</li>
<li>~ Fixed: Magma is absorbed by Molten Slag</li>
<li>~ Fixed: Acid deletes Acid Clouds</li>
<li>~ Fixed: Random not working with Replace mode</li>
<li>~ Fixed: Holding Ctrl/Cmd while using a control gets overriden</li>
<li>~ Fixed: LEDs don't lose charge</li>
<li>~ Fixed: Info links show element IDs even if they have names</li>
<li>+ Technical: Element "ignore" property now works on CH (Change) and CF (Clone First Touched)</li>
<li>+ Technical: Elements can now have a behavior and tick function at the same time</li>
</ul>
<h2 id="1.1.2">[Version 1.1.2 - Jan. 26, 2022] </h2>
<ul>
<li>+ Technical: New functions to use in coded elements</li>
<li>doBurning(pixel); // Using this function will allow burning simulation</li>
<li>doHeat(pixel); // Using this function will allow heat simulation</li>
<li>doElectricity(pixel); // Using this function will allow electricity simulation</li>
<li>+ Technical: New hidden example elements: tick_sand, tick_wood, tick_wall, tick_props</li>
<li>+ Technical: New "properties" element attribute. See the tick_props element</li>
</ul>
<h2 id="1.1.1">[Version 1.1.1 - Jan. 25, 2022]</h2>
<ul>
<li>+ Technical: "tick" element attribute, takes a function</li>
<li>tick: function(pixel) {</li>
<li>tryMove(pixel, pixel.x, pixel.y+1) // try to move down each tick</li>
<li>}</li>
<li>runs every tick on each pixel</li>
</ul>
<h2 id="1.1">[Version 1.1 - Blast Off - Jan. 22, 2022]</h2>
<ul>
<li>+ Explosions</li>
<li>+ Weapons Category</li>
<li>+ Bomb</li>
<li>+ TNT</li>
<li>+ C-4</li>
<li>+ Grenade</li>
<li>+ Gunpowder</li>
<li>+ Nuke</li>
<li>+ Greek Fire</li>
<li>+ Nitroglycerin</li>
<li>+ Sticky Bomb</li>
<li>+ Cold Bomb</li>
<li>+ Hot Bomb</li>
<li>+ Electro Bomb</li>
<li>+ Water Bomb</li>
<li>+ Antimatter Bomb</li>
<li>+ Flashbang</li>
<li>+ Flash (Hidden)</li>
<li>+ Landmine</li>
<li>+ Cluster Bomb</li>
<li>+ Explosion (Element, explodes immediately)</li>
<li>+ Armageddon (Hidden, lag warning)</li>
<li>+ Tesla Coil</li>
<li>+ Light Bulb</li>
<li>+ Shocker</li>
<li>+ Tungsten</li>
<li>+ Helium</li>
<li>+ Liquid Helium (Hidden)</li>
<li>+ Nitrogen Ice (Hidden)</li>
<li>+ Sawdust</li>
<li>+ Brick Rubble (Hidden)</li>
<li>+ Slag</li>
<li>+ Loopy</li>
<li>+ Neutral Acid, from neutralizing Acid with Ash, Limestone, Borax, or Ammonia</li>
<li>+ Cancer can now take over Frogs, Fish, and Rats</li>
<li>+ Dioxin can now cause Cancer, kill things, and damage Antibodies</li>
<li>+ Chocolate Syrup can now evaporate</li>
<li>+ Wet Sand and Mud seep into each other's dry counterparts</li>
<li>+ Salt now kills Worms</li>
<li>+ Mushrooms now compost Ash</li>
<li>+ Udders can now cook</li>
<li>~ Fireballs now explode on impact</li>
<li>~ Magma now cools into mostly Basalt</li>
<li>~ Molten Plastic is no longer on fire</li>
<li>~ Unhid Dioxin</li>
<li>~ Moved Straw and Ruins to Solids category</li>
<li>~ Moved Tinder to Powders category</li>
<li>~ Moved Smoke Grenade and Fireball to Weapons category</li>
<li>~ Fixed: Direction not reset when changing pixels' elements</li>
<li>~ Fixed: Mod Manager unable to scroll</li>
<li>~ Fixed: Acid and Acid Gas dissolve each other</li>
<li>~ Fixed: Potassium and Epsom Salt didn't kill Slugs and Snails</li>
</ul>
<h2 id="1.0.1">[Version 1.0.1 - Jan. 20, 2022]</h2>
<ul>
<li>~ Slowed down Udder</li>
<li>+ Technical: runAfterLoad() function, pass a function to run after all mods load. See example_mod.js</li>
</ul>
<h2 id="1.0">[Version 1.0 - Full Steam Ahead! - Jan. 19, 2022]</h2>
<ul>
<li>+ Radiation</li>
<li>+ Uranium</li>
<li>+ Rad Steam</li>
<li>+ Rad Cloud</li>
<li>+ Fallout</li>
<li>+ Reorganized elements</li>
<li>+ Powders category</li>
<li>+ Food category</li>
<li>+ Fullscreen Mode (Press F)</li>
<li>+ Hold down Shift when using Mix to include Fire</li>
<li>+ Salt melts Ice and Snow</li>
<li>+ Dirty Water can be filtered by Charcoal and Gravel</li>
<li>+ Worms can move through Mycelium, Wet Sand, and Clay Soil</li>
<li>+ Worms break down some organic matter</li>
<li>+ Glass now resists Acid</li>
<li>~ Metal Scrap melts into various metals</li>
<li>~ Recolored Aluminum</li>
<li>~ Recolored Grass to have less contrast</li>
<li>~ Recolored Mycelium</li>
<li>~ Mycelium is no longer hidden</li>
<li>~ Lichen now grows</li>
<li>~ Cells and Cancer now have gravity</li>
<li>~ Cancer now grows on its own</li>
<li>~ Vaccines and Antibodies kill Cancer slowly</li>
<li>~ Straw no longer falls</li>
<li>~ Random no longer makes Snake</li>
<li>~ Water Spout renamed to just Spout</li>
<li>~ Hid Lattice</li>
<li>~ Took all vanilla elements out of the Other category</li>
<li>~ Moved Ash and Charcoal into the Powders category</li>
<li>+ Technical: Reactions can now use arrays for random choices</li>
<li>~ Fixed: Mod Manager removes only the top mod</li>
<li>~ Fixed: Saplings, Mushrooms, Flowers, Bamboo, Wheat, Corn grow in mid-air</li>
<li>~ Fixed: Acid, Acid Gas, and Antimatter delete themselves without touching anything</li>
<li>~ Fixed: Pistils fall and create a lot of petals</li>
<li>~ Fixed: Cloner doesn't inherit the temperature of it's source / don't clone fire properly</li>
<li>~ Fixed: Ammonia fertilizes plants too fast</li>
<li>~ Fixed: Info menu search bar doesn't stick to the bottom</li>
<li>~ Fixed: Some bright background buttons like salt have white text</li>
<li>~ Fixed: Elements can't heat or cool themselves with HT or CO</li>
<li>~ Fixed: TPS resets when you don't enter anything</li>
<li>- Removed plus button in the Mod Manager</li>
<li>- Removed Structure category</li>
</ul>
<h2 id="0.9.1">[Version 0.9.1 - Jan. 17, 2022]</h2>
<ul>
<li>~ Mods can now work together (e.g. having reactions with elements from other mods, stateHighs, etc.)</li>
</ul>
<h2 id="0.9">[Version 0.9 - Mod Manager Update - Jan. 16, 2022]</h2>
<ul>
<li>+ Mod Manager Menu</li>
<li>+ Clay Soil</li>
<li>+ Salt Water, Sugar Water, and Dirty Water evaporate into their components</li>
<li>+ Blood, Ketchup, Molasses, Slime, Vinegar, and Alcohol evaporate into their components</li>
<li>+ Reactions between cloud types</li>
<li>+ Acid Gas can form Acid Clouds</li>
<li>+ Fire Clouds turn to Pyrocumulus when cooled</li>
<li>+ Torches can be extinguished with water</li>
<li>+ Some Fireballs will burn into steam</li>
<li>~ Improved color of Permafrost, Dirt, Grass, Gravel, Basalt, Lamp Oil, Honey, Molasses, Chocolate Syrup, Bamboo, Corn, Corn Seed, Root, Potato Seed, Iron, Rust, Glass, Copper, Zinc, Tin, Silver, and Straw</li>
<li>~ Anaesthesia now a gas</li>
<li>+ Technical: stateHigh and stateLow can be an array, a random option is chosen</li>
<li>~ Fixed: Fireball rocks continue to burn after being extinguished</li>
</ul>
<h2 id="0.8.3">[Version 0.8.3 - Jan. 14, 2022]</h2>
<ul>
<li>+ Laser</li>
<li>+ Snake (Not the animal)</li>
<li>+ Ball (Hidden experiment)</li>
<li>+ Cyanide</li>
<li>+ Ammonia, a fertilizer</li>
<li>+ Vaccine</li>
<li>+ Antibody</li>
<li>+ Infection</li>
<li>+ Cell</li>
<li>+ Cancer</li>
<li>+ Rain Clouds form from steam high up</li>
<li>+ Pyrocumulus Clouds</li>
<li>+ Fire Clouds</li>
<li>+ Fuse</li>
<li>+ RGB LEDs</li>
<li>+ Mud and Wet Sand seaps into the ground</li>
<li>+ Algae and Plants can clean water</li>
<li>+ Cloners are now invincible</li>
<li>+ Animals eat more varieties of things</li>
<li>+ Fireballs now extinguish in water</li>
<li>~ Fireballs now flicker and are colored differently</li>
<li>~ Light is now directional and doesn't delete immediately</li>
<li>~ Frogs, Flies, Fireflies, Bees, Fish, Termites, Rats, Slugs, Snails, and Bubbles now move more realistically</li>
<li>~ Rats now create less Plague</li>
<li>~ Fireflies now realistically color</li>
<li>~ Moved Clouds to Gases category</li>
<li>~ Moved Gray Goo to Special category</li>
<li>~ Mushrooms stalks now have gravity</li>
<li>~ Dirty water looks dirtier</li>
<li>~ Lattice is given a different color than Filler</li>
<li>+ Technical: Reaction property "oneway"</li>
<li>+ Technical: Support Any (SA) behavior</li>
<li>~ Technical: All animals now use reactions to eat</li>
<li>~ Fixed: Rocks don't sink in liquids</li>
<li>~ Fixed: Supportive elements like concrete don't sink in liquids</li>
<li>~ Fixed: Large decimal values for molten elements</li>
<li>~ Fixed: Fish can't swim through dirty water</li>
<li>~ Fixed: Pixels that should be burning created by other pixels aren't burn</li>
<li>~ Fixed: Acid Cloud density not working</li>
<li>~ Fixed: Fire causes Clouds to lower</li>
<li>~ Fixed: Algae tends to move rightwards</li>
</ul>
<h2 id="0.8.2">[Version 0.8.2 - Jan. 9, 2022]</h2>
<ul>
<li>+ Cold Fire</li>
<li>+ Sulfur</li>
<li>+ Copper Sulfate</li>
<li>+ Diamonds</li>
<li>+ Glitter</li>
<li>+ Electric element</li>
<li>+ Rain Clouds sometimes spark</li>
<li>+ Holding [Shift] while shocking increases the shock</li>
<li>+ Antimolten, Antifire, Antigas</li>
<li>+ Dirty Water</li>
<li>+ Walls are now invincible</li>
<li>+ Water weathers down rock over time</li>
<li>+ Water oxidizes iron and copper</li>
<li>+ Vinegar deoxidizes rust and copper</li>
<li>+ Blood can now boil</li>
<li>+ Many new combustion and melting temperatures</li>
<li>+ Install button to add to homescreen</li>
<li>~ Improved Random tool</li>
<li>~ Reordered liquids tab</li>
<li>~ Pixels are now smaller on small screens to allow for more space</li>
<li>~ Unhid Vine</li>
<li>~ Recolored Meat</li>
<li>~ Optimizations</li>
<li>~ Tweaked shock tool</li>
<li>+ Technical: "hardness" element attribute, chance of resisting damage (0-1)</li>
<li>+ Technical: Reactions can now have a chance of occuring (0-1)</li>
<li>~ Technical: Quotes removed from element keys, not necessary for mods</li>
<li>~ Technical: All element attributes are now optional</li>
<li>~ Technical: Updated element property list comment</li>
<li>~ Fixed: Controls link goes to changelog</li>
<li>~ Fixed: Elements like Potassium Salt don't continue burning after melting</li>
</ul>
<h2 id="0.8.1">[Version 0.8.1 - Jan. 6, 2022]</h2>
<ul>
<li>+ Progressive web app support</li>
<li>+ Confirms when you are about to leave the page</li>
<li>+ Favicons and social cards</li>
</ul>
<h2 id="0.8">[Version 0.8 - Electricity - Jan. 3, 2022]</h2>
<ul>
<li>+ Mobile Support (Potentially buggy)</li>
<li>+ Electricity</li>
<li>+ Shock tool</li>
<li>+ Wire (100% conductivity)</li>
<li>+ Metal Scrap</li>
<li>+ E-cloner (Clones when powered)</li>
<li>+ Neon gas</li>
<li>+ "Random" element</li>
<li>+ Each conductive element has its own conductivity</li>
<li>+ Lower conductivity = higher resistance, which heats up faster when charged</li>
<li>~ Plasma now shocks things</li>
<li>~ Electrified plasma now creates more plasma</li>
<li>~ Speed optimizations allowing for more pixels on screen</li>
<li>+ Smoke Grenades can now melt</li>
<li>+ Technical: "conduct" attribute, chance of conducting electricity per tick, 0-1</li>
<li>+ Technical: "behaviorOn" attribute, behavior to override when powered</li>
<li>+ Technical: "colorOn" attribute, color to change to when powered</li>
<li>+ Technical: "SH" behavior rule, shocks / adds charge</li>
<li>~ Fixed: Invalid info links</li>
</ul>
<h2 id="0.7.3">[Version 0.7.3 - Dec. 30, 2021]</h2>
<ul>
<li>~ Salt and sugar are more dense; can sink in water</li>
<li>~ Fixed: Fish and Algae can't move through sugar water</li>
</ul>
<h2 id="0.7.2">[Version 0.7.2 - Cloning - Dec. 29, 2021]</h2>
<ul>
<li>+ Cloner</li>
<li>+ Slow Cloner, Clone Powder, Floating Cloner</li>
<li>+ Soap, cleans various things</li>
<li>~ Plasma revamped</li>
<li>~ Rain/Snow/Acid Clouds revamped</li>
<li>+ Basalt</li>
<li>+ Calcium, Limestone, Quicklime, Slaked Lime</li>
<li>+ Lattice</li>
<li>+ Mud can freeze</li>
<li>+ Slugs and Snails</li>
<li>~ Frogs can now move underwater</li>
<li>~ Light has a temperature of 50°C</li>
<li>~ Swapped Special and Machines category spots</li>
</ul>
<h2 id="0.7.1.2">[Version 0.7.1.2 - Dec. 28, 2021]</h2>
<ul>
</ul>
<h2 id="0.7.1">[Version 0.7.1 - Dec. 28, 2021]</h2>
<ul>
<li>+ Sugar Water + Pollen = Honey</li>
<li>~ Lowered Rat Plague spawn rates</li>
<li>~ Fixed: Water dissolves salt and sugar way too much</li>
<li>~ Fixed: Plants don't grow anymore</li>
<li>~ Fixed: Fleas don't eat blood underneath them</li>
<li>~ Fixed: Info page says seconds instead of ticks</li>
<li>~ Fixed: Info shows duplicate elements</li>
<li>~ Fixed: "1 ticks"</li>
</ul>
<h2 id="0.7">[Version 0.7 - Density & Reactions - Dec. 28, 2021]</h2>
<ul>
<li>+ New category-based element selection menu</li>
<li>+ Pixels are now slightly smaller allowing for more space</li>
<li>+ Scroll wheel now controls cursor size</li>
<li>+ Absolute zero temperature (-273.15°C)</li>
<li>+ Molten elements are now colored differently</li>
<li>+ Mix tool</li>
<li>+ **Density**</li>
<li>+ If density is higher, powders will sink in liquids, liquids in liquids, powders in gases, etc.</li>
<li>+ Each powder, liquid, and gas has its own density value</li>
<li>+ **Reactions between elements**</li>
<li>+ Element info lookup GUI</li>
<li>+ Right click an element button to open its info</li>
<li>+ Press the / or I key to open the info screen</li>
<li>+ Click underlined elements to open their info</li>
<li>+ Info button</li>
<li>+ Lookup tool</li>
<li>+ Mud & Mudstone</li>
<li>+ Wet Sand & Packed Sand</li>
<li>+ Zinc, Tin, Nickel, Silver, Gold, Aluminum</li>
<li>+ Alloys made by mixing molten metals</li>
<li>+ Brass, Bronze, Sterling, Steel, Rose Gold</li>
<li>+ Gold Coins</li>
<li>+ Milk, Yogurt, Udder</li>
<li>+ Vinegar</li>
<li>+ Baking Soda</li>
<li>+ Corn, Corn Seed, Popcorn</li>
<li>+ Plant Root</li>
<li>+ Potato, Potato Seed</li>
<li>+ Yeast, Bread, Toast</li>
<li>+ Flour, Dough</li>
<li>+ Salt, Salt Water</li>
<li>+ Sugar, Caramel, Candy, Sugar Water</li>
<li>+ Plants convert carbon dioxide to oxygen</li>
<li>+ Rust</li>
<li>+ Hydrogen</li>
<li>+ Nitrogen</li>
<li>+ Alcohol</li>
<li>+ Lichen</li>
<li>+ Ruins can now melt</li>
<li>+ Permafrost now melts into mud</li>
<li>~ Arrow buttons have been changed to + and -</li>
<li>+ New icons for holding Alt/Option and Right Shift</li>
<li>~ Fixed: Ghost pixels</li>
<li>~ Fixed: Fire turns to smoke too much</li>
<li>~ Fixed: Plasma goes out of control</li>
<li>~ Fixed: Console error when leaving element select popup blank</li>
<li>+ Technical: "name" is no longer a required element attribute</li>
<li>+ Technical: New element attributes used for moving elements for density simulation</li>
<li>+ "state" (solid, liquid, or gas)</li>
<li>+ "density" (density of the element in kg/m³)</li>
<li>+ Automatic molten elements are given 0.9x density</li>
</ul>
<h2 id="0.6">[Version 0.6 - Thermal Conductivity - Dec. 23, 2021]</h2>
<ul>
<li>+ Thermal Conductivity / Heat Transfer</li>
<li>+ Insulation</li>
<li>+ Walls insulate</li>
<li>+ Bees now drop pollen which turns into flower seeds</li>
</ul>
<h2 id="0.5.2">[Version 0.5.2 - Dec. 22, 2021]</h2>
<ul>
<li>+ Antimatter</li>
<li>+ Acid Cloud</li>
<li>+ Acid Gas</li>
<li>+ Bees</li>
<li>+ Rats</li>
<li>+ Rotten Meat</li>
<li>+ Plague, spawns from Rats and Rotten Meat, kills some animals</li>
<li>+ Plastic, Dioxin, Beads</li>
<li>+ Epsom Salt</li>
<li>+ Potassium Salt</li>
<li>+ Mycelium, obtained from hyphae converting dirt</li>
<li>~ Hyphae spreads more naturally</li>
<li>+ Mushrooms can spread and multiply via hyphae</li>
<li>+ All molten elements now spawn fire like magma</li>
<li>~ Fixed: NaN fire temperatures</li>
</ul>
<h2 id="0.5.1">[Version 0.5.1 - Dec. 22, 2021]</h2>
<ul>
<li>+ Erase tool</li>
<li>+ Pick tool (Middle click works too)</li>
<li>+ Press E to select an element by name</li>
<li>+ Press > to forward by one frame</li>
<li>+ Changelog and controls link</li>
<li>~ Shift + Heat/Cool is twice as fast as before</li>
<li>~ Fixed: Placing continues after hovering outside of game</li>
<li>~ Fixed: Cursor doesn't follow mouse after hovering outside of game</li>
<li>~ Fixed: Element select button doesn't deselect previous element</li>
<li>~ Fixed: Arrow buttons can set the cursor size to negatives</li>
<li>~ Fixed: Virus spreads fire infinitely</li>
<li>~ Fixed: Shift icon [⬆ ] doesn't show when hovering outside of game</li>
<li>~ Fixed: Console error sometimes when page loads</li>
</ul>
<h2 id="0.5">[Version 0.5 - Dec. 21, 2021]</h2>
<ul>
<li>+ New name: Sandboxels (Sandbox + Pixels)</li>
<li>+ Mushrooms</li>
<li>+ Mushroom Spore grows a mushroom</li>
<li>+ Mushroom Stalk makes up the stem</li>
<li>+ Mushroom gill creates the cap</li>
<li>+ Mushroom Cap</li>
<li>+ Hyphae grows underneath the mushroom in dirt</li>
<li>+ Permafrost</li>
<li>+ Chocolate & Chocolate Syrup</li>
<li>+ Cheese</li>
<li>+ Fireflies</li>
<li>+ Fireballs</li>
<li>+ Frozen Meat</li>
<li>+ Frozen Frogs</li>
<li>~ Heat & Cool tools look more natural</li>
<li>~ Gravel can now melt</li>
</ul>
<p><em>[Note: Changelogs for version v0.1-v0.4 were added retroactively in 2025]</em></p>
<h2 id="0.4">[Version 0.4 - Dec. 20, 2021]</h2>
<ul>
<li>+ Grass</li>
<li>+ Algae</li>
<li>+ Heater</li>
<li>+ Cooler</li>
<li>+ Superheater</li>
<li>+ Freezer</li>
<li>+ Charcoal</li>
<li>+ Carbon Dioxide</li>
<li>+ Dry Ice</li>
<li>+ Oil</li>
<li>+ Propane</li>
<li>+ Methane</li>
<li>+ Oxygen</li>
<li>+ Liquid Oxygen</li>
<li>+ Tinder</li>
<li>+ Static</li>
<li>+ Borax</li>
<li>+ Bamboo</li>
<li>+ Bamboo Plant</li>
<li>+ Clay</li>
<li>+ Baked Clay</li>
<li>+ Brick</li>
<li>+ Sapling</li>
<li>+ Grass Seed</li>
<li>+ Flower Seed</li>
<li>+ Pistil</li>
<li>+ Petal</li>
<li>+ Tree Branch</li>
<li>+ Vine</li>
<li>+ Burner</li>
<li>+ Foam</li>
<li>+ Bubble</li>
<li>+ Rainbow</li>
<li>+ Copper</li>
<li>+ Molten Copper</li>
<li>+ Oxidized Copper</li>
<li>+ Acid</li>
<li>+ Dust</li>
<li>+ Glue</li>
<li>+ Anti Fluid</li>
<li>+ Lamp Oil</li>
<li>+ Wheat Seed</li>
<li>+ Wheat</li>
<li>+ Straw</li>
<li>+ Gray Goo</li>
<li>+ Virus</li>
<li>+ Worm</li>
<li>+ Termite</li>
<li>+ Pixel burning</li>
<li>~ Renamed Laser Pointer to Pointer</li>
<li>+ Element and hidden element count</li>
<li>[Technical]</li>
<li>+ Behavior presets FOAM, BUBBLE, STICKY, AGLIQUID</li>
<li>+ Behavior rules L1, L2, HT, CO, CC, ST</li>
</ul>
<h2 id="0.3">[Version 0.3 - Dec. 17, 2021]</h2>
<ul>
<li>+ Ant</li>
<li>+ Frog</li>
<li>+ Fish</li>
<li>+ Rocket</li>
<li>+ Ash</li>
<li>+ Meat</li>
<li>+ Cooked Meat</li>
<li>+ Light</li>
<li>+ Laser Pointer</li>
<li>+ Element categories (Tools, Land, Liquids, Solids, Gases, Energy, Structure, Special, Life, Weapons)</li>
<li>+ Hide button</li>
<li>[Technical]</li>
<li>+ Behavior presets STURDYPOWDER, SELFDELETE</li>
<li>+ SW behavior rule</li>
</ul>
<h2 id="0.2">[Version 0.2 - Dec. 16, 2021]</h2>
<ul>
<li>+ Heat tool</li>
<li>+ Cool tool</li>
<li>+ Steam</li>
<li>+ Ice</li>
<li>+ Snow</li>
<li>+ Packed Snow</li>
<li>+ Wood</li>
<li>+ Fire</li>
<li>+ Smoke</li>
<li>+ Rock</li>
<li>+ Magma</li>
<li>+ Concrete</li>
<li>+ Plasma</li>
<li>+ Iron</li>
<li>+ Glass</li>
<li>+ Blood</li>
<li>+ Honey</li>
<li>+ Ketchup</li>
<li>+ Molasses</li>
<li>+ Filler</li>
<li>+ Dirt</li>
<li>+ Gravel</li>
<li>+ Slime</li>
<li>+ Ruins</li>
<li>+ Void</li>
<li>+ Flea</li>
<li>+ Fly</li>
<li>+ Smoke Grenade</li>
<li>+ Torch</li>
<li>+ Water Spout</li>
<li>+ Bone Marrow</li>
<li>+ Bone</li>
<li>+ Anti Powder</li>
<li>+ Vertical</li>
<li>+ Horizontal</li>
<li>+ Rain Cloud</li>
<li>+ Snow Cloud</li>
<li>+ Plant</li>
<li>+ Seed</li>
<li>+ Molten Glass</li>
<li>+ Molten Iron</li>
<li>+ Pixel temperature and state changes</li>
<li>+ Pause button</li>
<li>+ Step button</li>
<li>+ Adjustable cursor size and buttons</li>
<li>+ Replace mode and button</li>
<li>+ Element select "E" button</li>
<li>+ Adjustable TPS and button</li>
<li>+ Keybinds for pausing, changing cursor size</li>
<li>+ Shift key handling</li>
<li>+ Stats bar, shows pixel information on hover</li>
<li>+ Randomized pixel color, pixel grain, and gradient element buttons</li>
<li>~ Renamed "Clear" button to "Reset"</li>
<li>[Technical]</li>
<li>+ Behavior grid system</li>
<li>+ Behavior presets POWDER, AGPOWDER, LIQUID, WALL, UL_UR, GAS, DGAS, SUPPORT, SUPPORTPOWDER, DELETE, FILL</li>
<li>+ Autogenerated molten elements</li>
<li>- Removed hard-coded behaviors</li>
</ul>
<h2 id="0.1.1">[Version 0.1.1 - Dec. 15, 2021]</h2>
<ul>
<li>+ Clear button</li>
<li>+ Pixels can be deleted by right-clicking</li>
<li>+ Touchscreen support</li>
<li>+ Element buttons</li>
</ul>
<h2 id="0.1">[Version 0.1 - Dec. 15, 2021 - Public Release]</h2>
<ul>
<li>+ Sand</li>
<li>+ Water</li>
<li>+ Wall</li>
<li>+ Elements must be selected with the S, W, and X keys</li>
<li>[Technical]</li>
<li>+ Hard-coded behaviors DL_DR (Sand), L_R (Water), WALL (Wall)</li>
</ul>
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