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// 1.3.2 fantasy_elements.js mod
// adds plode a bomb
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// 1.4 the golem mod
// frostbite turns pheonx into ice
// adds plode maximus
// adds fire golem
// added snow golem
// added slush golem
// added water golem
// added plasma golem
// iced pheonix at 700 degrees becomes pheonix
// added blood golem
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elements . dragon _breath = {
color : "#f94e4e" ,
behavior : behaviors . GAS ,
category : "fantasy" ,
state : "gas" ,
density : 0.1 ,
weight : 1 ,
update : function ( x , y ) {
// Update the element's behavior
} ,
reactions : {
"oxygen" : { elem1 : "fire" , elem2 : "fire" } ,
"frostbite" : { elem1 : "pulsium" , elem2 : "pulsium" } ,
}
} ;
elements . frostbite = {
color : "#0000ff" ,
behavior : behaviors . SOLID ,
category : "fantasy" ,
state : "solid" ,
density : 1.5 ,
weight : 100 ,
update : function ( x , y ) {
// Update the element's behavior
} ,
reactions : {
"water" : { elem1 : "ice" , elem2 : "ice" } ,
"dragon_breath" : { elem1 : "pulsium" , elem2 : "pulsium" } ,
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"pheonix" : { elem1 : "ice" , elem2 : "ice" } ,
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}
} ;
elements . pulsium = {
color : "#ffff00" ,
behavior : behaviors . LIQUID ,
category : "fantasy" ,
state : "liquid" ,
density : 1923 ,
weight : 100 ,
update : function ( x , y ) {
// Update the element's behavior
} ,
reactions : {
"molten_iron" : { elem1 : "pulsium_bar" , elem2 : "pulsium_bar" } ,
"molten_tin" : { elem1 : "pulsium_bar" , elem2 : "pulsium_bar" } ,
"water" : { elem1 : "sap" , elem2 : "sap" } ,
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"magma" : { elem1 : "pulsium_bar" , elem2 : "pulsium_bar" } ,
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}
} ;
elements . pulsium _bar = {
color : "#ffd700" ,
behavior : behaviors . SOLID ,
category : "fantasy" ,
state : "solid" ,
density : 1700 ,
weight : 100 ,
update : function ( x , y ) {
// Update the element's behavior
}
} ;
elements . goblins _delight = {
color : "#00ff00" ,
behavior : behaviors . LIQUID ,
category : "fantasy" ,
state : "solid" ,
density : 0.5 ,
weight : 50 ,
reactions : {
"liquid_light" : { elem1 : "water" , elem2 : "oil" } ,
"radiation" : { elem1 : "sauce" , elem2 : "sauce" } ,
}
} ;
elements . pheonix = {
color : [ "#ff0000" ] ,
tick : behaviors . FLY ,
reactions : { "fire" : { elem2 : null , chance : 0.15 , func : behaviors . FEEDPIXEL } ,
"salt" : { elem2 : null , chance : 0.15 , func : behaviors . FEEDPIXEL } ,
"pulsium_bar" : { elem2 : null , chance : 0.15 , func : behaviors . FEEDPIXEL } ,
"pulsium" : { elem2 : null , chance : 0.15 , func : behaviors . FEEDPIXEL } ,
"dragon_breath" : { elem2 : null , chance : 0.15 , func : behaviors . FEEDPIXEL } ,
} ,
foodNeed : 5 ,
tempHigh : 999999 ,
stateHigh : "ash" ,
tempLow : 0 ,
category : "fantasy" ,
burn : 100 ,
burnTime : 19 ,
state : "solid" ,
density : 850 ,
conduct : 1 ,
baby : "baby_pheonix" ,
} ;
elements . phoenix _ash = {
color : "#a8a8a5" ,
behavior : behaviors . POWDER ,
category : "fantasy" ,
state : "solid" ,
density : 1.5 ,
weight : 100 ,
reactions : {
"water" : { elem1 : "pheonix" , elem2 : "pheonix" } ,
}
} ;
elements . baby _pheonix = {
color : [ "#ffdd00" ] ,
tick : behaviors . FLY ,
foodNeed : 5 ,
tempHigh : 999999 ,
stateHigh : "ash" ,
tempLow : 0 ,
category : "fantasy" ,
burn : 100 ,
burnTime : 19 ,
state : "solid" ,
stateLow : "iced_pheonix" ,
breakInto : "phoenix_ash" ,
density : 850 ,
conduct : 1 ,
} ;
elements . iced _pheonix = {
color : "#34baeb" ,
behavior : behaviors . SOLID ,
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temp : - 999 ,
tempHigh : 700 ,
stateHigh : "pheonix" ,
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category : "fantasy" ,
state : "solid" ,
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breakInto : "ice" ,
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density : 1.5 ,
weight : 100 ,
update : function ( x , y ) {
// Update the element's behavior
} ,
} ;
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// placed both sceptrium and sceptrium_dust here -part of 1.3 update-
// -open-
elements . sceptrium = {
color : "#add8e6" ,
behavior : behaviors . SOLID ,
category : "fantasy" ,
state : "solid" ,
density : 1500 ,
weight : 100 ,
reactions : {
"water" : { elem1 : "sceptrium" , elem2 : "sceptrium_dust" } ,
"fire" : { elem1 : "sceptrium" , elem2 : "sceptrium_dust" } ,
"plasma" : { elem1 : "sceptrium" , elem2 : "sceptrium_dust" } ,
"laser" : { elem1 : "sceptrium" , elem2 : "sceptrium_dust" } ,
"explosion" : { elem1 : "sceptrium" , elem2 : "sceptrium_dust" } ,
} ,
} ;
elements . sceptrium _dust = {
color : [ "#87ceeb" , "#add8e6" , "#b0e0e6" ] ,
behavior : behaviors . POWDER ,
category : "fantasy" ,
state : "solid" ,
density : 0.5 ,
weight : 1 ,
reactions : {
"water" : { elem1 : "sceptrium_dust" , elem2 : "sceptrium_dust" } ,
"fire" : { elem1 : "sceptrium_dust" , elem2 : "sceptrium_dust" } ,
"plasma" : { elem1 : "sceptrium_dust" , elem2 : "sceptrium_dust" } ,
"laser" : { elem1 : "sceptrium_dust" , elem2 : "sceptrium_dust" } ,
"explosion" : { elem1 : "sceptrium_dust" , elem2 : "sceptrium_dust" } ,
} ,
} ;
// -end-
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// New Fantasy Elements with Updated Reactions
elements . dragon _scale = {
color : "#8B4513" ,
behavior : behaviors . SOLID ,
category : "fantasy" ,
state : "solid" ,
density : 0.8 ,
weight : 60 ,
update : function ( x , y ) {
// Update the element's behavior
} ,
reactions : {
"fire" : { elem1 : null , elem2 : "dragon_breath" } ,
"plasma" : { elem1 : null , elem2 : "dragon_breath" } ,
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"incinerate" : { elem1 : null , elem2 : "ash" } ,
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"goblins_delight" : { elem1 : "dragon_breath" , elem2 : null } ,
"pulsium" : { elem1 : "dragon_breath" , elem2 : null } ,
"oil" : { elem1 : null , elem2 : "dragon_breath" } ,
"salt" : { elem1 : "dragon_breath" , elem2 : null } ,
"sap" : { elem1 : "dragon_breath" , elem2 : null } ,
"water" : { elem1 : "dragon_breath" , elem2 : null } ,
"laser" : { elem1 : null , elem2 : "dragon_breath" } ,
"oxygen" : { elem1 : null , elem2 : "dragon_breath" } ,
"wall" : { elem1 : "dragon_breath" , elem2 : null } ,
"glass" : { elem1 : null , elem2 : "dragon_breath" } ,
"wood" : { elem1 : null , elem2 : "dragon_breath" } ,
"charcoal" : { elem1 : null , elem2 : "dragon_breath" } ,
} ,
} ;
elements . mystic _runes = {
color : "#9932CC" ,
behavior : behaviors . SOLID ,
category : "fantasy" ,
state : "solid" ,
density : 0.8 ,
weight : 60 ,
update : function ( x , y ) {
// Update the element's behavior
} ,
reactions : {
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"heat_ray" : { elem1 : "mystic_runes" , elem2 : "mystic_runes" } ,
"god_ray" : { elem1 : "dragon_scale" , elem2 : "dragon_scale" } ,
"laser" : { elem1 : "mystic_runes" , elem2 : "mystic_runes" } ,
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"helium" : { elem1 : null , elem2 : "mystic_runes" } ,
"oxygen" : { elem1 : null , elem2 : "mystic_runes" } ,
"sugar" : { elem1 : null , elem2 : "mystic_runes" } ,
"wall" : { elem1 : "mystic_runes" , elem2 : null } ,
"glass" : { elem1 : null , elem2 : "mystic_runes" } ,
"wood" : { elem1 : null , elem2 : "mystic_runes" } ,
"charcoal" : { elem1 : null , elem2 : "mystic_runes" } ,
"diamond" : { elem1 : null , elem2 : "mystic_runes" } ,
} ,
} ;
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elements . enchanted _wood = {
color : "#923B70" ,
behavior : behaviors . SOLID ,
category : "fantasy" ,
state : "solid" ,
density : 0.8 ,
weight : 60 ,
reactions : {
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"fire" : { elem1 : null , elem2 : "mystic_runes" } ,
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"plasma" : { elem1 : null , elem2 : "charcoal" } ,
"water" : { elem1 : null , elem2 : "mystic_runes" } ,
} ,
} ;
// update 1.1 below
// adds 3 more extra elements
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// by pixelegend4
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// main game by R74N called sandboxels
elements . quartzium = {
color : "#51484f" ,
behavior : behaviors . SOLID ,
category : "fantasy" ,
state : "solid" ,
density : 1065 ,
weight : 100 ,
reactions : {
"fire" : { elem1 : "quartz" , elem2 : "quartz" } ,
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"plasma" : { elem1 : "quartz" , elem2 : "quartz" } ,
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} ,
} ;
elements . quartz = {
color : "#ebedeb" ,
behavior : behaviors . SOLID ,
category : "fantasy" ,
state : "solid" ,
density : 8076 ,
weight : 100 ,
} ;
elements . moonite = {
color : "#e6e6e6" ,
behavior : behaviors . SUPERFLUID ,
category : "fantasy" ,
state : "solid" ,
density : 8076 ,
weight : 100 ,
} ;
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elements . faustium = {
color : "#8B008B" ,
behavior : behaviors . SUPERFLUID ,
category : "fantasy" ,
state : "liquid" ,
density : 800 ,
viscosity : 0.01 ,
weight : 300 ,
reactions : {
"water" : { elem1 : "moonite" , elem2 : "moonite" } ,
} ,
} ;
// update 1.2
// adds more below
// added faustium reaction
elements . nebulaflare = {
color : [ "#7500FF" , "#00FFFB" , "#FF00FC" ] ,
behavior : behaviors . GAS ,
state : "gas" ,
density : 0.1 ,
weight : 0.1 ,
category : "fantasy" ,
reactions : {
"fire" : { elem1 : "moonite" , elem2 : "moonite" } ,
"moonite" : { elem1 : "quartzium" , elem2 : "quartzium" } ,
} ,
} ;
elements . flaro = {
color : [ "#ff4d4d" , "#ff9933" , "#ffd11a" , "#ff9933" , "#ff4d4d" ] ,
behavior : behaviors . GAS ,
category : "fantasy" ,
state : "gas" ,
density : 8076 ,
weight : 100 ,
} ;
elements . aurorium = {
color : [ "#75c0e0" , "#00ff00" , "#ffffff" , "#00ff00" , "#75c0e0" ] ,
behavior : behaviors . GAS ,
category : "fantasy" ,
state : "gas" ,
density : 55 ,
weight : 1 ,
reactions : {
"plasma" : { elem1 : "explosion" , elem2 : "explosion" } ,
"flaro" : { elem1 : "nebulaflare" , elem2 : "nebulaflare" } ,
}
} ;
elements . glimmerium = {
color : [ "#ff3333" , "#ff6666" , "#ff9999" , "#ffcc99" , "#ff6633" ] ,
behavior : behaviors . LIGHT ,
category : "fantasy" ,
state : "gas" ,
density : 0.01 ,
weight : 0.5 ,
temperature : 3000 ,
reactions : {
"aurorium" : { elem1 : "sodium" , elem2 : "sodium" } ,
"flaro" : { elem1 : "nebulaflare" , elem2 : "nebulaflare" } ,
"pulsium" : { elem1 : "water" , elem2 : "water" } ,
}
} ;
elements . osmoz = {
color : "#1ff099" ,
behavior : behaviors . SOLID ,
category : "fantasy" ,
state : "solid" ,
density : 5000 ,
weight : 300 ,
reactions : {
"fire" : { elem1 : "nebulaflare" , elem2 : "nebulaflare" } ,
}
} ;
elements . goblin = {
"color" : "#2ae856" ,
"state" : "solid" ,
"behavior" : [
"XX|XX|DL" ,
"XX|FX%0.5|M2%3 AND DL" ,
"XX|M1|XX" ,
] ,
"category" : "fantasy" ,
reactions : {
"goblins_delight" : { elem2 : null , chance : 0.9 } ,
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"plasma" : { elem2 : "goblin_soul" , elem2 : "goblin_soul" } ,
"fire" : { elem2 : "goblin_soul" , elem2 : "goblin_soul" } ,
"incinerate" : { elem2 : "goblin_soul" , elem2 : "goblin_soul" } ,
"heat_ray" : { elem2 : "goblin_soul" , elem2 : "goblin_soul" } ,
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} ,
} ;
elements . fenzium = {
color : [ "#D16587" , "#FF1493" ] ,
behavior : behaviors . GAS ,
category : "fantasy" ,
state : "gas" ,
density : 99 ,
weight : 60 ,
reactions : {
"uranium" : { elem1 : "explosion" , elem2 : "explosion" } ,
}
} ;
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elements . goblin _feeder = {
color : [ "#307D7E" , "#98FF98" ] ,
behavior : behaviors . SOLID ,
category : "fantasy" ,
state : "soid" ,
density : 1000 ,
viscosity : 1 ,
weight : 300 ,
temperature : 20 ,
reactions : {
"fire" : { elem1 : "pulsium_bar" , elem2 : null } ,
} ,
tick : function ( pixel ) {
if ( Math . random ( ) < 0.05 ) {
createPixel ( "goblins_delight" , pixel . x , pixel . y ) ;
}
} ,
} ;
// fantasy_elements.js version 1.3
elements . thanosium = {
color : [ "#8803fc" , "#db03fc" , "#ad03fc" , "#cf03fc" ] ,
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behavior : behaviors . SOLID ,
category : "fantasy" ,
state : "solid" ,
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density : 1900 ,
breakInto : "thanosium_dust" ,
weight : 100 ,
} ;
elements . thanosium _dust = {
color : [ "#8803fc" , "#ad03fc" , "#cf03fc" , "#b12ee6" , "#d62ee6" , "#a8329d" ] ,
behavior : behaviors . POWDER ,
category : "fantasy" ,
state : "powder" ,
density : 1900 ,
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weight : 100 ,
reactions : {
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"diamond" : { func : function ( pixel1 , pixel2 ) {
autoResizeCanvas ( ) ;
}
}
}
} ;
elements . exterminator _bomb = {
color : [ "#23969e" , "#28aeb8" , "#2ec6d1" , "#34deeb" ] ,
behavior : [
"XX|EX:90>uranium,plasma,H_bomb,nuke,fire|XX" ,
"XX|XX|XX" ,
"M2|M1 AND EX:90>plasma,plasma,ember,fire,fire|M2" ,
] ,
category : "fantasyweapons" ,
state : "solid" ,
density : 2000 ,
excludeRandom : true ,
} ;
elements . heat _bomb = {
color : [ "#ff7700" , "#ffbf00" ] ,
behavior : [
"XX|EX:90>heat_ray,heat_ray,heat_ray,heat_ray,heat_ray|XX" ,
"XX|XX|XX" ,
"M2|M1 AND EX:90>heat_ray,heat_ray,heat_ray,heat_ray,heat_ray|M2" ,
] ,
category : "fantasyweapons" ,
state : "solid" ,
density : 2000 ,
excludeRandom : true ,
} ;
elements . goblin _soul = {
color : [ "#9fff05" , "#92e807" , "#56fc03" , "#4fe007" , "#07e03a" , "#19e649" , "#19e6b6" ] ,
behavior : behaviors . FLY ,
category : "fantasy" ,
state : "gas" ,
density : 1000 ,
} ;
elements . rainbow _flash = {
color : [ "#ff0800" , "#ffae00" , "#ffe100" , "#51ff00" , "#005eff" , "#a200ff" ] ,
tick : function ( pixel ) {
if ( Math . random ( ) < 3 && pixelTicks - pixel . start > 4 ) {
deletePixel ( pixel . x , pixel . y )
}
} ,
reactions : {
"fire" : { elem1 : "rainbow_bomb" } ,
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} ,
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category : "fantasy" ,
temp : 40 ,
state : "gas" ,
density : 1 ,
tempLow : - 270 ,
stateLow : "light" ,
} ;
elements . rainbow _bomb = {
color : [ "#ff0800" , "#ffae00" , "#ffe100" , "#51ff00" , "#005eff" , "#a200ff" ] ,
behavior : [
"XX|EX:90>rainbow_flash,rainbow_flash,rainbow_flash,rainbow_flash,rainbow_flash|XX" ,
"XX|XX|XX" ,
"M2|M1 AND EX:90>rainbow_flash,rainbow_flash,rainbow_flash,rainbow_flash,rainbow_flash|M2" ,
] ,
category : "fantasyweapons" ,
state : "solid" ,
density : 2500 ,
excludeRandom : true ,
} ;
elements . cryptoberry = {
color : [ "#34d8eb" , "#34e6fa" , "#24d9ed" ] ,
behavior : behaviors . POWDER ,
category : "fantasy" ,
state : "solid" ,
density : 800 ,
breakInto : "cryptoberry_juice" ,
isFood : true ,
} ;
elements . cryptoberry _juice = {
color : [ "#34c9eb" , "#34d5eb" , "#34b7eb" ] ,
behavior : behaviors . LIQUID ,
category : "fantasy" ,
state : "solid" ,
density : 800 ,
isFood : true ,
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} ;
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// adds more reactions to existing elements -part if 1.3 update-
// -open-
elements . water . reactions . cryptoberry _juice = { elem2 : "shadowberry_juice" , tempMin : 80 }
// -close-
elements . shadowberry = {
color : "#ab34eb" ,
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behavior : behaviors . POWDER ,
category : "fantasy" ,
state : "solid" ,
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density : 800 ,
breakInto : "shadowberry_juice" ,
isFood : true ,
} ;
elements . shadowberry _juice = {
color : "#a600ff" ,
behavior : behaviors . LIQUID ,
category : "fantasy" ,
state : "solid" ,
density : 800 ,
isFood : true ,
reactions : {
"human" : { elem1 : "radiation" , elem2 : "radiation" } ,
} ,
} ;
elements . Frostberry = {
color : "#25f5cf" ,
behavior : behaviors . POWDER ,
category : "fantasy" ,
state : "solid" ,
density : 800 ,
breakInto : "Frostberry_juice" ,
isFood : true ,
} ;
elements . Frostberry _juice = {
color : "#25f5e0" ,
behavior : behaviors . LIQUID ,
category : "fantasy" ,
state : "solid" ,
density : 800 ,
isFood : true ,
reactions : {
"human" : { elem1 : "snow" , elem2 : "snow" } ,
} ,
} ;
elements . abyssberry = {
color : "#676b68" ,
behavior : behaviors . POWDER ,
category : "fantasy" ,
state : "solid" ,
density : 800 ,
breakInto : "abyssberry_juice" ,
} ;
elements . abyssberry _juice = {
color : "#818a84" ,
behavior : behaviors . LIQUID ,
category : "fantasy" ,
state : "solid" ,
density : 800 ,
isFood : true ,
reactions : {
"shadowberry_juice" : { elem1 : "snow" , elem2 : "snow" } ,
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} ,
} ;
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//1.3.1 minor update
// below
elements . cicium = {
color : "#4287f5" ,
behavior : behaviors . WALL ,
category : "fantasy" ,
state : "solid" ,
} ;
elements . Verdantium = {
color : [ "#00c8f0" , "#00bcf0" , "#00d8f0" , "#27b4e3" , "#0aaaf5" ] ,
behavior : behaviors . LIQUID ,
category : "fantasy" ,
state : "solid" ,
isFood : false ,
} ;
elements . nebulaflare _wall = {
color : [ "#7500FF" , "#00FFFB" , "#FF00FC" ] ,
behavior : behaviors . WALL ,
state : "solid" ,
density : 0.1 ,
category : "fantasy" ,
reactions : {
"water" : { elem1 : "nebulaflare" , elem2 : "nebulaflare" } ,
} ,
} ;
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// end, chanelog moves to top
elements . plode = {
color : "#7f03fc" ,
behavior : [
"XX|EX:90>plasma,heat_ray,plasma,fire,fire|XX" ,
"XX|XX|XX" ,
"M2|M1 AND EX:90>fire,plasma,fire,fire,heat_ray,fire|M2" ,
] ,
category : "fantasyweapons" ,
state : "solid" ,
density : 2500 ,
excludeRandom : true ,
} ;
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elements . plode _maximus = {
color : "#7f03fc" ,
behavior : [
"XX|EX:200>plasma,heat_ray,plasma,fire,fire,plasma,heat_ray,plasma,fire,fire,plasma,heat_ray,plasma,fire,fire,plasma,heat_ray,plasma,fire,fire,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,fire,fire,fire,fire,fire,fire|XX" ,
"XX|XX|XX" ,
"M2|M1 AND EX:200>fire,plasma,fire,fire,heat_ray,fire,fire,plasma,fire,fire,heat_ray,fire,fire,plasma,fire,fire,heat_ray,fire,fire,plasma,fire,fire,heat_ray,fire,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,fire,fire,fire,fire,fire|M2" ,
] ,
category : "fantasyweapons" ,
state : "solid" ,
density : 2500 ,
excludeRandom : true ,
} ;
elements . fire _golem = {
"color" : "#fc5a03" ,
"state" : "solid" ,
"behavior" : [
"XX|CR:fire|DL" ,
"XX|FX%0.5|M2%3 AND DL" ,
"XX|M1|XX" ,
] ,
"category" : "fantasy" ,
"temp" : 600 ,
} ;
elements . snow _golem = {
"color" : "#b6ccd4" ,
"state" : "solid" ,
"behavior" : [
"XX|CR:snow|DL" ,
"XX|FX%0.5|M2%3 AND DL" ,
"XX|M1|XX" ,
] ,
"category" : "fantasy" ,
"temp" : - 70 ,
} ;
elements . water _golem = {
"color" : "#4ad2ff" ,
"state" : "solid" ,
"behavior" : [
"XX|CR:water|DL" ,
"XX|FX%0.5|M2%3 AND DL" ,
"XX|M1|XX" ,
] ,
"category" : "fantasy" ,
"temp" : 15 ,
} ;
elements . slush _golem = {
"color" : "#a7dff2" ,
"state" : "solid" ,
"behavior" : [
"XX|CR:slush|DL" ,
"XX|FX%0.5|M2%3 AND DL" ,
"XX|M1|XX" ,
] ,
"category" : "fantasy" ,
"temp" : 15 ,
} ;
elements . plasma _golem = {
"color" : "#891af0" ,
"state" : "solid" ,
"behavior" : [
"XX|CR:plasma|DL" ,
"XX|FX%0.5|M2%3 AND DL" ,
"XX|M1|XX" ,
] ,
"category" : "fantasy" ,
"temp" : Infinity ,
} ;
elements . cold _golem = {
"color" : [ "#00ccff" , "#0091ff" , "#00a2ff" ] ,
"state" : "solid" ,
"behavior" : [
"XX|CR:cold_fire|DL" ,
"XX|FX%0.5|M2%3 AND DL" ,
"XX|M1|XX" ,
] ,
"category" : "fantasy" ,
"temp" : - 999 ,
"templow" : - 999 ,
"alias" : "don't put me out!" ,
} ;
elements . blood _golem = {
"color" : "#ff0000" ,
"state" : "solid" ,
"behavior" : [
"XX|CR:blood|DL" ,
"XX|FX%0.5|M2%3 AND DL" ,
"XX|M1|XX" ,
] ,
"category" : "fantasy" ,
"temp" : 10 ,
} ;