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//This mod was made by Alex the transfem, https://discord.com/users/778753696804765696 on discord and https://www.tiktok.com/@alextheagenenby?_t=8hoCVI3NRhu&_r=1 on tiktok.
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//How to use this:
//in the reactions of an element, this is what it could look like:
//reactions: { "water": elem1: "CustomExplosion", items: "fire,fire,hydrogen,sodiumhydroxide" }
//OR
//reactions: { "water": elem1: "CustomExplosion", items: "EX:10>fire,fire,hydrogen.sodiumhydroxide" } (this one has a customizeable blast radius)
function reactPixels ( pixel1 , pixel2 ) {
var r = elements [ pixel1 . element ] . reactions [ pixel2 . element ] ;
if ( r . setting && settings [ r . setting ] === 0 ) {
return false ;
}
// r has the attribute "y" which is a range between two y values
// r.y example: [10,30]
// return false if y is defined and pixel1's y is not in the range
if ( r . tempMin !== undefined && pixel1 . temp < r . tempMin ) {
return false ;
}
if ( r . tempMax !== undefined && pixel1 . temp > r . tempMax ) {
return false ;
}
if ( r . burning1 !== undefined && Boolean ( pixel1 . burning ) !== r . burning1 ) {
return false ;
}
if ( r . burning2 !== undefined && Boolean ( pixel2 . burning ) !== r . burning2 ) {
return false ;
}
if ( r . charged && ! pixel . charge ) {
return false ;
}
if ( r . chance !== undefined && Math . random ( ) > r . chance ) {
return false ;
}
if ( r . y !== undefined && ( pixel1 . y < r . y [ 0 ] || pixel1 . y > r . y [ 1 ] ) ) {
return false ;
}
if ( r . elem1 !== undefined ) {
// if r.elem1 is an array, set elem1 to a random element from the array, otherwise set it to r.elem1
if ( Array . isArray ( r . elem1 ) ) {
var elem1 = r . elem1 [ Math . floor ( Math . random ( ) * r . elem1 . length ) ] ;
if ( elem1 == "customExplosion" ) {
if ( r . items !== undefined ) {
elements . customExplosion . rItems = r . items
} else {
return false ;
}
}
} else {
var elem1 = r . elem1 ;
if ( elem1 == "customExplosion" ) {
if ( r . items !== undefined ) {
elements . customExplosion . rItems = r . items
} else {
return false ;
}
}
}
if ( elem1 == null ) {
deletePixel ( pixel1 . x , pixel1 . y ) ;
}
else {
changePixel ( pixel1 , elem1 ) ;
}
}
if ( r . charge1 ) { pixel1 . charge = r . charge1 ; }
if ( r . temp1 ) { pixel1 . temp += r . temp1 ; pixelTempCheck ( pixel1 ) ; }
if ( r . color1 ) { // if it's a list, use a random color from the list, else use the color1 attribute
pixel1 . color = pixelColorPick ( pixel1 , Array . isArray ( r . color1 ) ? r . color1 [ Math . floor ( Math . random ( ) * r . color1 . length ) ] : r . color1 ) ;
}
if ( r . attr1 ) { // add each attribute to pixel1
for ( var key in r . attr1 ) {
pixel1 [ key ] = r . attr1 [ key ] ;
}
}
if ( r . elem2 !== undefined ) {
// if r.elem2 is an array, set elem2 to a random element from the array, otherwise set it to r.elem2
if ( Array . isArray ( r . elem2 ) ) {
var elem2 = r . elem2 [ Math . floor ( Math . random ( ) * r . elem2 . length ) ] ;
} else { var elem2 = r . elem2 ; }
if ( elem2 == null ) {
deletePixel ( pixel2 . x , pixel2 . y ) ;
}
else {
changePixel ( pixel2 , elem2 ) ;
}
}
if ( r . charge2 ) { pixel2 . charge = r . charge2 ; }
if ( r . temp2 ) { pixel2 . temp += r . temp2 ; pixelTempCheck ( pixel2 ) ; }
if ( r . color2 ) { // if it's a list, use a random color from the list, else use the color2 attribute
pixel2 . color = pixelColorPick ( pixel2 , Array . isArray ( r . color2 ) ? r . color2 [ Math . floor ( Math . random ( ) * r . color2 . length ) ] : r . color2 ) ;
}
if ( r . attr2 ) { // add each attribute to pixel2
for ( var key in r . attr2 ) {
pixel2 [ key ] = r . attr2 [ key ] ;
}
}
if ( r . func ) { r . func ( pixel1 , pixel2 ) ; }
return r . elem1 !== undefined || r . elem2 !== undefined ;
}
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elements . customExplosion = {
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items : "" ,
rItems : "" ,
behavior : behaviors . SOLID ,
state : "solid" ,
onSelect : function ( ) {
items = prompt ( "What should this explosion include?" ) ;
this . items = items ;
console . log ( items ) ;
elements . customExplosion . behavior = [ [ "XX" , "XX" , "XX" ] , [ "XX" , ` EX:4> ${ items } ` , "XX" ] , [ "XX" , "XX" , "XX" ] ]
} ,
tick : function ( pixel ) {
let items = elements . customExplosion . rItems ;
if ( items !== "" ) {
items = elements . customExplosion . rItems ;
} else {
items = elements . customExplosion . items ;
}
console . log ( items )
if ( ! items . includes ( "EX:" ) ) {
elements . customExplosion . behavior = [ [ "XX" , "XX" , "XX" ] , [ "XX" , ` EX:4> ${ items } ` , "XX" ] , [ "XX" , "XX" , "XX" ] ]
} else {
elements . customExplosion . behavior = [ [ "XX" , "XX" , "XX" ] , [ "XX" , items , "XX" ] , [ "XX" , "XX" , "XX" ] ]
}
}
}