Create customexplosion.js

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Alexthetransfem 2023-12-08 21:39:42 -06:00 committed by GitHub
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//How to use this:
//in the reactions of an element, this is what it could look like:
//reactions: { "water": elem1: "CustomExplosion", items: "fire,fire,hydrogen,sodiumhydroxide" }
//OR
//reactions: { "water": elem1: "CustomExplosion", items: "EX:10>fire,fire,hydrogen.sodiumhydroxide" } (this one has a customizeable blast radius)
function reactPixels(pixel1,pixel2) {
var r = elements[pixel1.element].reactions[pixel2.element];
if (r.setting && settings[r.setting]===0) {
return false;
}
// r has the attribute "y" which is a range between two y values
// r.y example: [10,30]
// return false if y is defined and pixel1's y is not in the range
if (r.tempMin !== undefined && pixel1.temp < r.tempMin) {
return false;
}
if (r.tempMax !== undefined && pixel1.temp > r.tempMax) {
return false;
}
if (r.burning1 !== undefined && Boolean(pixel1.burning) !== r.burning1) {
return false;
}
if (r.burning2 !== undefined && Boolean(pixel2.burning) !== r.burning2) {
return false;
}
if (r.charged && !pixel.charge) {
return false;
}
if (r.chance !== undefined && Math.random() > r.chance) {
return false;
}
if (r.y !== undefined && (pixel1.y < r.y[0] || pixel1.y > r.y[1])) {
return false;
}
if (r.elem1 !== undefined) {
// if r.elem1 is an array, set elem1 to a random element from the array, otherwise set it to r.elem1
if (Array.isArray(r.elem1)) {
var elem1 = r.elem1[Math.floor(Math.random() * r.elem1.length)];
if(elem1 == "customExplosion"){
if(r.items !== undefined){
elements.customExplosion.rItems = r.items
} else{
return false;
}
}
} else {
var elem1 = r.elem1;
if(elem1 == "customExplosion"){
if(r.items !== undefined){
elements.customExplosion.rItems = r.items
} else{
return false;
}
}
}
if (elem1 == null) {
deletePixel(pixel1.x,pixel1.y);
}
else {
changePixel(pixel1,elem1);
}
}
if (r.charge1) { pixel1.charge = r.charge1; }
if (r.temp1) { pixel1.temp += r.temp1; pixelTempCheck(pixel1); }
if (r.color1) { // if it's a list, use a random color from the list, else use the color1 attribute
pixel1.color = pixelColorPick(pixel1, Array.isArray(r.color1) ? r.color1[Math.floor(Math.random() * r.color1.length)] : r.color1);
}
if (r.attr1) { // add each attribute to pixel1
for (var key in r.attr1) {
pixel1[key] = r.attr1[key];
}
}
if (r.elem2 !== undefined) {
// if r.elem2 is an array, set elem2 to a random element from the array, otherwise set it to r.elem2
if (Array.isArray(r.elem2)) {
var elem2 = r.elem2[Math.floor(Math.random() * r.elem2.length)];
} else { var elem2 = r.elem2; }
if (elem2 == null) {
deletePixel(pixel2.x,pixel2.y);
}
else {
changePixel(pixel2,elem2);
}
}
if (r.charge2) { pixel2.charge = r.charge2; }
if (r.temp2) { pixel2.temp += r.temp2; pixelTempCheck(pixel2); }
if (r.color2) { // if it's a list, use a random color from the list, else use the color2 attribute
pixel2.color = pixelColorPick(pixel2, Array.isArray(r.color2) ? r.color2[Math.floor(Math.random() * r.color2.length)] : r.color2);
}
if (r.attr2) { // add each attribute to pixel2
for (var key in r.attr2) {
pixel2[key] = r.attr2[key];
}
}
if (r.func) { r.func(pixel1,pixel2); }
return r.elem1!==undefined || r.elem2!==undefined;
}
elements.CustomExplosion = {
items: "",
rItems: "",
behavior: behaviors.SOLID,
state: "solid",
onSelect: function(){
items = prompt("What should this explosion include?");
this.items = items;
console.log(items);
elements.customExplosion.behavior = [["XX", "XX", "XX"], ["XX", `EX:4>${items}`, "XX"], ["XX", "XX", "XX"]]
},
tick: function(pixel){
let items = elements.customExplosion.rItems;
if (items !== ""){
items = elements.customExplosion.rItems;
} else {
items = elements.customExplosion.items;
}
console.log(items)
if(!items.includes("EX:")){
elements.customExplosion.behavior = [["XX", "XX", "XX"], ["XX", `EX:4>${items}`, "XX"], ["XX", "XX", "XX"]]
} else{
elements.customExplosion.behavior = [["XX", "XX", "XX"], ["XX", items, "XX"], ["XX", "XX", "XX"]]
}
}
}