Create customexplosion.js
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//How to use this:
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//in the reactions of an element, this is what it could look like:
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//reactions: { "water": elem1: "CustomExplosion", items: "fire,fire,hydrogen,sodiumhydroxide" }
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//OR
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//reactions: { "water": elem1: "CustomExplosion", items: "EX:10>fire,fire,hydrogen.sodiumhydroxide" } (this one has a customizeable blast radius)
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function reactPixels(pixel1,pixel2) {
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var r = elements[pixel1.element].reactions[pixel2.element];
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if (r.setting && settings[r.setting]===0) {
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return false;
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}
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// r has the attribute "y" which is a range between two y values
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// r.y example: [10,30]
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// return false if y is defined and pixel1's y is not in the range
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if (r.tempMin !== undefined && pixel1.temp < r.tempMin) {
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return false;
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}
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if (r.tempMax !== undefined && pixel1.temp > r.tempMax) {
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return false;
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}
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if (r.burning1 !== undefined && Boolean(pixel1.burning) !== r.burning1) {
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return false;
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}
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if (r.burning2 !== undefined && Boolean(pixel2.burning) !== r.burning2) {
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return false;
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}
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if (r.charged && !pixel.charge) {
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return false;
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}
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if (r.chance !== undefined && Math.random() > r.chance) {
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return false;
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}
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if (r.y !== undefined && (pixel1.y < r.y[0] || pixel1.y > r.y[1])) {
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return false;
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}
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if (r.elem1 !== undefined) {
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// if r.elem1 is an array, set elem1 to a random element from the array, otherwise set it to r.elem1
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if (Array.isArray(r.elem1)) {
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var elem1 = r.elem1[Math.floor(Math.random() * r.elem1.length)];
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if(elem1 == "customExplosion"){
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if(r.items !== undefined){
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elements.customExplosion.rItems = r.items
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} else{
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return false;
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}
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}
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} else {
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var elem1 = r.elem1;
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if(elem1 == "customExplosion"){
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if(r.items !== undefined){
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elements.customExplosion.rItems = r.items
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} else{
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return false;
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}
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}
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}
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if (elem1 == null) {
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deletePixel(pixel1.x,pixel1.y);
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}
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else {
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changePixel(pixel1,elem1);
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}
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}
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if (r.charge1) { pixel1.charge = r.charge1; }
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if (r.temp1) { pixel1.temp += r.temp1; pixelTempCheck(pixel1); }
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if (r.color1) { // if it's a list, use a random color from the list, else use the color1 attribute
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pixel1.color = pixelColorPick(pixel1, Array.isArray(r.color1) ? r.color1[Math.floor(Math.random() * r.color1.length)] : r.color1);
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}
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if (r.attr1) { // add each attribute to pixel1
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for (var key in r.attr1) {
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pixel1[key] = r.attr1[key];
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}
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}
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if (r.elem2 !== undefined) {
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// if r.elem2 is an array, set elem2 to a random element from the array, otherwise set it to r.elem2
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if (Array.isArray(r.elem2)) {
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var elem2 = r.elem2[Math.floor(Math.random() * r.elem2.length)];
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} else { var elem2 = r.elem2; }
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if (elem2 == null) {
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deletePixel(pixel2.x,pixel2.y);
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}
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else {
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changePixel(pixel2,elem2);
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}
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}
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if (r.charge2) { pixel2.charge = r.charge2; }
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if (r.temp2) { pixel2.temp += r.temp2; pixelTempCheck(pixel2); }
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if (r.color2) { // if it's a list, use a random color from the list, else use the color2 attribute
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pixel2.color = pixelColorPick(pixel2, Array.isArray(r.color2) ? r.color2[Math.floor(Math.random() * r.color2.length)] : r.color2);
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}
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if (r.attr2) { // add each attribute to pixel2
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for (var key in r.attr2) {
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pixel2[key] = r.attr2[key];
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}
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}
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if (r.func) { r.func(pixel1,pixel2); }
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return r.elem1!==undefined || r.elem2!==undefined;
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}
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elements.CustomExplosion = {
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items: "",
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rItems: "",
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behavior: behaviors.SOLID,
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state: "solid",
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onSelect: function(){
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items = prompt("What should this explosion include?");
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this.items = items;
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console.log(items);
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elements.customExplosion.behavior = [["XX", "XX", "XX"], ["XX", `EX:4>${items}`, "XX"], ["XX", "XX", "XX"]]
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},
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tick: function(pixel){
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let items = elements.customExplosion.rItems;
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if (items !== ""){
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items = elements.customExplosion.rItems;
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} else {
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items = elements.customExplosion.items;
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}
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console.log(items)
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if(!items.includes("EX:")){
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elements.customExplosion.behavior = [["XX", "XX", "XX"], ["XX", `EX:4>${items}`, "XX"], ["XX", "XX", "XX"]]
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} else{
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elements.customExplosion.behavior = [["XX", "XX", "XX"], ["XX", items, "XX"], ["XX", "XX", "XX"]]
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}
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}
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}
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