<p>Sandboxels has a huge selection of mods that add new content to the simulator. They are created by community members and aren't endorsed by the developer of Sandboxels.</p>
<h2>How to enable a mod</h2>
<ol>
<li>Go to the official <ahref="https://sandboxels.R74n.com/">Sandboxels website</a>.</li>
<li>Press the <strong>Mods</strong> button in the toolbar to open the Mod Manager.</li>
<li>Type the full file name of the mod, listed below. You can also enter a whole URL. It MUST be exactly as written, case-sensitive and including the ".js" ending.</li>
<li>Press enter, then refresh the page.</li>
</ol>
<h2>Sandboxels Mod List</h2>
<p>Mods submitted to our <ahref="https://github.com/R74nCom/sandboxels/tree/main/mods"target="_blank">GitHub repo</a> are listed here.</p>
<tr><td>alchemy.js</td><td>Start with only 4 elements and unlock more by reacting them together. (Most are not possible)</td><td><ahref="https://R74n.com"class="R74nLink">R74n</a></td></tr>
<tr><td>chem.js</td><td>Adds several chemistry and physics-related elements</td><td>lllllllllwith10ls</td></tr>
<tr><td>delete_all_of_element.js</td><td>Adds a tool that deletes every pixel of the element(s) the user clicks on</td><td>Alice</td></tr>
<tr><td>edible_everything.js</td><td>Allows every element to be mixed into Batter and Dough</td><td><ahref="https://R74n.com"class="R74nLink">R74n</a></td></tr>
<tr><td>spring.js</td><td>Many nature elements, like sakura trees, butterflies, beehives, and more</td><td><ahref="https://R74n.com"class="R74nLink">R74n</a></td></tr>
<tr><td>devtests.js</td><td>Experimental features from the Sandboxels developer; Currently there is Earthquake in Weapons</td><td><ahref="https://R74n.com"class="R74nLink">R74n</a></td></tr>
<tr><td>elementsManager.js</td><td>Create and edit custom elements</td><td>ggod</td></tr>
<tr><td>the_ground_og.js</td><td>Adds several rock types, worldgen settings, and gemstones</td><td>Alice</td></tr>
<tr><td>fey_and_more.js</td><td>Adds fairies, magic, and a lot of other things</td><td>Melecie</td></tr>
<tr><td>velocity.js</td><td>Beta for explosion velocity, and later wind, which may come to the base game in the future</td><td><ahref="https://R74n.com"class="R74nLink">R74n</a></td></tr>
<tr><td>alchemy.js</td><td>Start with only 4 elements and unlock more by reacting them together. (Most are not possible)</td><td><ahref="https://R74n.com"class="R74nLink">R74n</a></td></tr>
<tr><td>classic_textures.js</td><td>Use textures from early versions of the game</td><td><ahref="https://R74n.com"class="R74nLink">R74n</a></td></tr>
<tr><td>devtests.js</td><td>Experimental features from the Sandboxels developer; Currently there is Earthquake in Weapons</td><td><ahref="https://R74n.com"class="R74nLink">R74n</a></td></tr>
<tr><td>edible_everything.js</td><td>Allows every element to be mixed into Batter and Dough</td><td><ahref="https://R74n.com"class="R74nLink">R74n</a></td></tr>
<tr><td>fools.js</td><td>Adds back FOOLS Mode</td><td><ahref="https://R74n.com"class="R74nLink">R74n</a></td></tr>
<tr><td>smooth_water.js</td><td>Changes water mechanics so that it flows in one direction until it bounces off of something</td><td><ahref="https://R74n.com"class="R74nLink">R74n</a></td></tr>
<tr><td>spring.js</td><td>Many nature elements, like sakura trees, butterflies, beehives, and more</td><td><ahref="https://R74n.com"class="R74nLink">R74n</a></td></tr>
<tr><td>velocity.js</td><td>Beta for explosion velocity, and later wind, which may come to the base game in the future</td><td><ahref="https://R74n.com"class="R74nLink">R74n</a></td></tr>
<tr><td>betterSettings.js</td><td>Adds additional settings and functionality</td><td>ggod</td></tr>
<tr><td>betterStats.js</td><td>Separate “real” and “set” TPS, meaning you can see what the TPS actually is, instead of only seeing what it’s set to</td><td>mollthecoder</td></tr>
<tr><td>change.js</td><td>Adds a tool that only replaces existing pixels</td><td>Alice</td></tr>
<tr><td>color_tools.js</td><td>Adds tools that manipulate colors</td><td>Alice</td></tr>
<tr><td>controllable_pixel_test.js</td><td>Adds a pixel that can be controlled with the keyboard keys. <ahref="https://github.com/R74nCom/sandboxels/commit/58dfa9477f2ed7ec9c44b00a35162e7c63bc129c">Read the commit description for more info.</a> [PC ONLY]</td><td>Alice</td></tr>
<tr><td>cpt_alt.js</td><td>Adds a more destructive variant of the controllable pixel</td><td>Alice</td></tr>
<tr><td>delete_all_of_element.js</td><td>Adds a tool that deletes every pixel of the element(s) the user clicks on</td><td>Alice</td></tr>
<tr><td>descriptions.js</td><td>Adds descriptions to the info page and tooltips of elements</td><td>mollthecoder</td></tr>
<tr><td>editTools.js</td><td>Selections, Copying, Pasting, Cutting, Shapes, and more!</td><td>ggod</td></tr>
<tr><td>elementsManager.js</td><td>Create and edit custom elements</td><td>ggod</td></tr>
<tr><td>evenmoretemptools.js</td><td>Adds different temperature-modifying tools (±350/tick, NaN, and Infinity)</td><td>Alice</td></tr>
<tr><td>extra_element_info.js</td><td>Adds descriptions to various vanilla elements. Used to provide the functionality that desc now does before it was added to vanilla</td><td>Melecie</td></tr>
<tr><td>find.js</td><td>Adds a find mode that highlights a chosen element as pulsating red and yellow <ahref="https://github.com/R74nCom/sandboxels/commit/de0dc088ab4d928c77587b9d0e3a7d7663e3f94a">(read commit description)</a></td><td>Alice</td></tr>
<tr><td>insane_random_events.js</td><td>Massively buffs random events</td><td>Alice</td></tr>
<tr><td>moretools.js</td><td>Adds more temperature-modifying tools (±10/tick, ±50/tick, and absolute zero tools)</td><td>Sightnado</td></tr>
<tr><td>move_tools.js</td><td>Adds tools that move pixels</td><td>Alice</td></tr>
<tr><td>noconfirm.js</td><td>Removes all confirmation pop ups</td><td>mollthecoder</td></tr>
<tr><td>page_color.js</td><td>Allows changing the background color outside of the canvas with the “pageColor” query parameter</td><td>Alice</td></tr>
<tr><td>prompt.js</td><td>Adds a primitive command console</td><td>Alice</td></tr>
<tr><td>prop.js</td><td>Adds tool to edit the attributes of pixels</td><td>Alice</td></tr>
<tr><td>replace_all.js</td><td>Adds a way to replace every pixel of an element with another element<br><ahref="https://github.com/R74nCom/sandboxels/commit/0066cea82345a5bc3a990df858239104e8ca9d44">Read the commit description for usage</a></td><td>Alice</td></tr>
<tr><td>replace.js</td><td>Adds a tool that replaces every pixel of a specified element with another specified element. (The prompt to specify these is toggled by pressing " or by the button in the element description)</td><td>Alice</td></tr>
<tr><td>save_loading.js</td><td>Adds the ability to save and load scenes from files (See the info page of the element)</td><td>Alice</td></tr>
<tr><td>stripe_paint.js</td><td>Adds a tool to paint with stripes</td><td>Alice</td></tr>
<tr><td>alcohol.js</td><td>Adds methanol, (iso-)propanol, and butanol</td><td>Alice</td></tr>
<tr><td>alkahest.js</td><td>Adds the alkahest, a liquid which dissolves anything</td><td>Alice</td></tr>
<tr><td>bigger_star_spawners.js</td><td>Adds spawners for larger stars</td><td>Alice</td></tr>
<tr><td>bioooze_and_pyrogens.js</td><td>Adds Bio-Ooze from <aherf="https://frackinuniverse.miraheze.org/wiki/Main_Page">Frackin’ Universe</a> and several heat-producing materials from various games’ mods</td><td>Alice</td></tr>
<tr><td>boiling_things.js</td><td>Allows for various elements to be vaporized</td><td>Alice</td></tr>
<tr><td>chalcopyrite.js</td><td>Adds the chalcopyrite ore</td><td>Sophie</td></tr>
<tr><td>chem.js</td><td>Adds several chemistry and physics-related elements</td><td>lllllllllwith10ls</td></tr>
<tr><td>fire_mod.js</td><td>Adds various properties to change fire behavior, & a radioactive version of fire</td><td>Alice</td></tr>
<tr><td>fire_slime.js</td><td>Adds a pyrogenic version of slime</td><td>Alice</td></tr>
<tr><td>Gemstones.js</td><td>Adds more gemstones</td><td>Schweeny</td></tr>
<tr><td>glenn_gases.js</td><td>Adds most gases from the <ahref="https://www.jamieswhiteshirt.com/minecraft/mods/gases/">Glenn's Gases</a> mod into Sandboxels</td><td>Alice</td></tr>
<tr><td>grav_mudstones.js</td><td>Adds various forms of mudstone with different gravities</td><td>Alice</td></tr>
<tr><td>hidden_ground.js</td><td>Hides most rock variants from the_ground.js excluding the base rocks and walls</td><td>Melecie</td></tr>
<tr><td>iocalfaeus_clones.js</td><td>Adds Iorefrius, Iolucius, and Ioradius gas</td><td>Alice</td></tr>
<tr><td>laetium.js</td><td>Adds several fictional elements</td><td>Alice</td></tr>
<tr><td>liquid_energy.js</td><td>Adds liquid versions of the elements in the Energy category</td><td>Alice</td></tr>
<tr><td>metals.js</td><td>Adds several metals</td><td>Alice</td></tr>
<tr><td>moreliquids.js</td><td>Adds various liquids</td><td>te-agma-at</td></tr>
<tr><td>nellfire.js</td><td>Adds a weird transforming flame and several rock types</td><td>Alice</td></tr>
<tr><td>Neutronium Mod.js</td><td>Variety of scientific elements<br>Explosions</td><td>StellarX20</td></tr>
<tr><td>neutronium_compressor.js</td><td>Adds a compressor (in reference to Minecraft’s Avaritia mod) that compresses 10,000 pixels of an element into a “singularity”</td><td>Alice</td></tr>
<tr><td>random_rocks.js</td><td>Randomly generates rocks on game load</td><td>Alice</td></tr>
<tr><td>roseyiede.js</td><td>Adds several variants of a substance called roseyiede</td><td>Alice</td></tr>
<tr><td>some_tf_liquids.js</td><td>Adds various liquids from the Thermal Foundation Minecraft mod</td><td>Alice</td></tr>
<tr><td>bananas.js</td><td>Adds bananas and banana plants</td><td>Alice</td></tr>
<tr><td>ketchup_mod.js</td><td>Adds a bunch of ketchup related stuff, plus a few other condiments</td><td>Nubo318 (main dev), Devi, Alice (contributors)</td></tr>
<tr><td>apioforms_pre.js</td><td>An incomplete implementation of elements from the <ahref="https://osmarks.net/apioform/">Apioform Game</a></td><td>Alice</td></tr>
<tr><td>bacteria_mod.js</td><td>Adds content from the <ahref="https://www.curseforge.com/minecraft/mc-mods/bacterium">Bacterium Mod</a>: (Bacteria, Replacer B., Jammer Block)</td><td>Alice</td></tr>
<tr><td>bananas.js</td><td>Adds bananas and banana plants</td><td>Alice</td></tr>
<tr><td>cells.js</td><td>Adds several experimental edits of the Cell element</td><td>Alice</td></tr>
<tr><td>crimson.js</td><td>Adds elements relating to the Crimson from Terraria</td><td>Alice</td></tr>
<tr><td>fairy_chain.js</td><td>Adds way too many fairies to fey_and_more.js</td><td>Alice</td></tr>
<tr><td>fantastic_creatures.js</td><td>Adds various animals</td><td>Melecie</td></tr>
<tr><td>fey_and_more.js</td><td>Adds fairies, magic, and a lot of other things</td><td>Melecie</td></tr>
<tr><td>fwibblen.js</td><td>Adds a flying creature that turns nickel into itself, and a second creature that does the same to the first one</td><td>Alice</td></tr>
<tr><td>human_edit.js</td><td>Improvements to humans</td><td>Alice</td></tr>
<tr><td>miscible_psoup_and_birthpool.js</td><td>Makes Primordial Soup and Birthpool mix instead of the birthpool settling to the bottom. Will be deprecated upon the release of Magical Menagerie</td><td>Alice</td></tr>
<tr><td>mobs.js</td><td>Adds Creepers, Zombies, and Skeletons</td><td>Alice</td></tr>
<tr><td>nocancer.js</td><td>Removes cancer from the game one tick after it is created</td><td>mollthecoder</td></tr>
<tr><td>nocancer2.js</td><td>Removes cancer from the game altogether. May be incompatible with other mods that spawn cancer</td><td>mollthecoder</td></tr>
<tr><td>primordial_birthpool.js</td><td>A cross between Primordial Soup and Birthpool. Requires F&M</td><td>Alice</td></tr>
<tr><td>spring.js</td><td>Many nature elements, like sakura trees, butterflies, beehives, and more</td><td><ahref="https://R74n.com"class="R74nLink">R74n</a></td></tr>
<tr><td>haseulite.js</td><td>Adds Loona-related materials with various properties</td><td>Alice</td></tr>
<tr><td>iean.js</td><td>Adds lean and its ingredients</td><td>Alice</td></tr>
<tr><td>lactose_intolerance_and_celiac.js</td><td>Makes humans explode on contact with milk, wheat, bread, or toast</td><td>Nubo318</td></tr>
<tr><td>lone_urea.js</td><td>Adds urea without the rest of the piss mod</td><td>Alice</td></tr>
<tr><td>memelists.js</td><td>Makes it so you must select elements through a list at the bottom of the page.<br>We like lists</td><td>mollthecoder</td></tr>
<tr><td>minecraft.js</td><td>Adds several things from Minecraft</td><td>StellarX20</td></tr>
<tr><td>minesweeper.js</td><td>A subpar implementation of Minesweeper</td><td>Alice</td></tr>
<tr><td>musicalfruit.js</td><td>Humans get gas from eating Beans</td><td>mollthecoder</td></tr>
<tr><td>changePixelDebug.js</td><td>Makes the changePixel() function abort and log to console when it tries to change to a non-existent element</td><td>Alice</td></tr>
<tr><td>changeTempReactionParameter.js</td><td>Adds the changeTemp property to modded reactions</td><td>Alice</td></tr>
<tr><td>code_library.js</td><td>Adds functions and variables common to some other mods</td><td>Alice</td></tr>
<tr><td>CrashTestDummy.js</td><td>Originally a test to see if certain code broke the game, but now just adds a tool that turns things into sand</td><td>StellarX20</td></tr>
<tr><td>drawPixels_change_test.js</td><td>A test of altering drawPixels(). Gives burning pixels a red overlay similar to the yellow overlay for charged pixels</td><td>Alice</td></tr>
<tr><td>example_mod.js</td><td>An example mod for new modders</td><td><ahref="https://R74n.com"class="R74nLink">R74n</a></td></tr>
<tr><td>fill_script.js</td><td>Script that fills an area</td><td>TealEgg#7646</td></tr>
<tr><td>generative_mods.js</td><td>Modpack with optional mass element generation</td><td>Alice</td></tr>
<tr><td>generator_prompt.js</td><td>Adds a prompt to use generative_mods.js’s element generators after the game finishes loading</td><td>Alice</td></tr>
<tr><td>gradient_background_support.js</td><td>Enables linear gradients for backgrounds as arrays in settings.bg</td><td>Alice</td></tr>
<tr><td>libpacman-v1.js</td><td>Library for making mods</td><td>mollthecoder</td></tr>
<tr><td>libpixeltracking.js</td><td>Library for tracking pixels</td><td>mollthecoder</td></tr>
<tr><td>maxColorOffset.js</td><td>Adds a property to specify how much a pixel’s color can be randomly offset from the element color</td><td>Alice</td></tr>
<tr><td>nested_for_reaction_example.js</td><td>An example of using a nested for loop to add reactions. It makes various things kill plants</td><td>Alice</td></tr>
<tr><td>nv7.js</td><td>Adds a giant Nv7 image [Large]</td><td>Nv7</td></tr>
<tr><td>place_all_elements.js</td><td>Experimental function that places every pixel</td><td>Alice</td></tr>
<tr><td>randomness_but_tick.js</td><td>Random experimental elements using the tick function feature</td><td>Alice</td></tr>
<tr><td>randomness_but_tool.js</td><td>Random experimental elements using the tool function feature</td><td>Alice</td></tr>
<tr><td>structure_test_2.js</td><td>Another test for implementing structures into Sandboxels (requires the previous test)</td><td>Alice</td></tr>
<tr><td>structure_test.js</td><td>A test for implementing structures into Sandboxels</td><td>Alice</td></tr>
<tr><td>test.js</td><td>A test mod that adds mayo :)</td><td><ahref="https://R74n.com"class="R74nLink">R74n</a></td></tr>
<tr><td>tool_pixel_behavior.js</td><td>Gives unique behaviors to tools if placed with cheats</td><td>Alice</td></tr>
<tr><td>worldgen_test.js</td><td>Adds an element that generates a save with a grass layer, dirt layer, rock layer, and a pond</td><td>Alice</td></tr>
<!----><tr><tdclass="modCat"colspan="3">Broken or Deprecated</td></tr><!---->
<trclass="deprecated"><td>humans.js</td><td>Adds humans. Now part of the base game</td><td><ahref="https://R74n.com"class="R74nLink">R74n</a></td></tr>
<trclass="deprecated"><td>unhide.js</td><td>Unhides all elements except molten ones. (This functionality now exists as a vanilla setting)</td><td><ahref="https://R74n.com"class="R74nLink">R74n</a></td></tr>
<trclass="deprecated"><td>wheel_fix.js</td><td>Attempts to fix the brush scaling too much with the mouse wheel for some people. Deprecated</td><td>Nubo318</td></tr>
</tbody>
</table>
<h2>How to create your own mod</h2>
<p>To create a Sandboxels mod yourself, you may need knowledge of JavaScript programming and GitHub.</p>
<p>There is a <ahref="https://sandboxels.wiki.gg/wiki/Modding_tutorial"target="_blank">modding tutorial</a> on the Sandboxels Wiki, and an <ahref="https://sandboxels.r74n.com/mods/example_mod.js">Example Mod</a> to base yours off of.</p>
<h2>Issues with mods</h2>
<p>We don't provide support for unofficial mods. You may ask for help in our <ahref="https://discord.gg/ejUc6YPQuS">Discord server</a>, or press Clear Mods in <ahref="help">Settings</a>.</p>
<p>Some mods may not work every time you load the game, or even at all!</p>
</div>
<!-- Global site tag (gtag.js) - Google Analytics -->