sandboxels/mods/rays.js

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var modName = "mods/rays.js";
var runAfterAutogenMod = "mods/runAfterAutogen and onload restructure.js";
var libraryMod = "mods/code_library.js";
if(enabledMods.includes(runAfterAutogenMod) && enabledMods.includes(libraryMod)) {
runAfterAutogen(function() {
snowAndIceCache = Object.keys(elements).filter(function(name) {
return name.endsWith("snow") || name.endsWith("ice")
})
});
lightlikes = ["light","flash","laser","radiation","insulate_flash"];
grbBreakIntos = Object.keys(elements).filter(function(elemName) {
return elements[elemName].breakInto && elements[elemName].breakInto.includes("gamma_ray_burst");
});
elements.insulate_flash = {
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hidden: true,
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color: "#fffdcf",
tick: function(pixel) {
if (Math.random() < 0.75 && pixelTicks - pixel.start > 1) {
deletePixel(pixel.x, pixel.y)
}
},
reactions: {
"blood": { elem1:"pointer" },
"molten_stained_glass": { elem1:"rainbow" },
"gray_goo": { elem1:"static" }
},
category: "energy",
temp: 40,
state: "gas",
density: 1,
tempLow: -270,
stateLow: "light",
hidden: true,
noMix: true,
insulate: true
};
elements.heat_ray.tick = function(pixel) {
var x = pixel.x;
for (var y = pixel.y; y < height; y++) {
if (outOfBounds(x, y)) {
break;
}
if (isEmpty(x, y)) {
if (Math.random() > 0.025) { continue }
createPixel("insulate_flash", x, y);
pixelMap[x][y].color = "#ff0000";
}
else {
if (elements[pixelMap[x][y].element].isGas) { pixelMap[x][y].temp -= 50; continue; }
if (elements[pixelMap[x][y].element].id === elements.heat_ray.id) { break }
pixelMap[x][y].temp += 100;
break;
}
}
deletePixel(pixel.x, pixel.y);
};
elements.sun.isSun = true;
if(elements.nellsun) { elements.nellsun.isSun = true };
if(elements.rainbow_sun) { elements.rainbow_sun.isSun = true };
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elements.cold_ray = {
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color: ["#00ffae","#00ffff"],
tick: function(pixel) {
var x = pixel.x;
for (var y = pixel.y; y < height; y++) {
if (outOfBounds(x, y)) {
break;
}
if (isEmpty(x, y)) {
if (Math.random() > 0.05) { continue }
createPixel("insulate_flash", x, y);
pixelMap[x][y].color = "#00ffff";
}
else {
if (elements[pixelMap[x][y].element].isGas) {
if(elements[pixelMap[x][y].element].isSun) {
pixelMap[x][y].temp -= 0.5;
} else {
pixelMap[x][y].temp -= 50;
};
continue;
};
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if (elements[pixelMap[x][y].element].id === elements.cold_ray.id) { break }
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pixelMap[x][y].temp -= 150;
break;
}
}
deletePixel(pixel.x, pixel.y);
},
temp: -200,
category: "energy",
state: "gas",
excludeRandom: true,
noMix: true
};
elements.freeze_ray = {
color: ["#7fbfff","#bfffff"],
tick: function(pixel) {
var x = pixel.x;
for (var y = pixel.y; y < height; y++) {
if (outOfBounds(x, y)) {
break;
}
if (isEmpty(x, y)) {
if (Math.random() > 0.02) { continue }
createPixel("insulate_flash", x, y);
pixelMap[x][y].color = "#e1f8fc";
}
else {
var otherPixel = pixelMap[x][y];
var otherInfo = elements[otherPixel.element];
//Gas: Freeze chance, cool, always penetrate
if (otherInfo.isGas) {
if(Math.random() < 0.05 && otherInfo.stateLow) {
if(otherInfo.stateLow.includes("supernova") || otherInfo.stateLow.includes("gamma_ray_burst")) {
//do nothing
} else {
freezePixel(otherPixel)
};
};
if(elements[otherPixel.element].isSun) {
otherPixel.temp -= 0.5;
} else {
otherPixel.temp -= 50;
};
continue;
};
//Self: Break
if (otherInfo.id === elements.freeze_ray.id) { break }
//Non-gas, Freeze chance, cool more, half penetrate
if(Math.random() < 0.05 && otherInfo.stateLow) {
if(otherInfo.stateLow.includes("supernova") || otherInfo.stateLow.includes("gamma_ray_burst")) {
//do nothing
} else {
freezePixel(otherPixel)
};
};
pixelMap[x][y].temp -= 150;
if(Math.random() < 0.05) {
if(!isEmpty(x,y-1,false)) {
if(pixelMap[x]?.[y-1]?.element && lightlikes.includes(pixelMap[x][y-1].element)) {
deletePixel(x,y-1);
};
};
var newSnow = tryCreatePixelReturn("snow",x,y-1);
if(newSnow) { newSnow.temp = -100 };
};
//Penetrate snow and ice
if(snowAndIceCache && snowAndIceCache.includes(otherPixel.element)) {
continue;
};
if(Math.random() < 0.7) { //thanks, I hate random continue
continue;
};
break;
}
}
deletePixel(pixel.x, pixel.y);
},
temp: -200,
category: "energy",
state: "gas",
excludeRandom: true,
noMix: true
};
var hasVelocity = enabledMods.includes("mods/velocity.js");
elements.smash_ray = {
color: ["#ff9999", "#8c8279"],
tick: function(pixel) {
var x = pixel.x;
for (var y = pixel.y; y < height; y++) {
if (outOfBounds(x, y)) {
break;
}
if (isEmpty(x, y)) {
if (Math.random() > 0.05) { continue }
createPixel("flash", x, y);
pixelMap[x][y].color = "#edd0c5";
}
else {
var otherPixel = pixelMap[x][y]
var otherInfo = elements[otherPixel.element];
if (!(grbBreakIntos.includes(otherPixel.element))) {
if (otherInfo.isGas) {
if(Math.random() > ((otherInfo.hardness ?? 0) ** 2)) { breakPixel(otherPixel,false,false) };
if(hasVelocity && otherPixel && !(lightlikes.includes(otherPixel.element))) {
var vels = [randomIntegerBetweenTwoValues(-7,7),randomIntegerBetweenTwoValues(-7,7)];
otherPixel.vx = vels[0];
otherPixel.vy = vels[1];
};
continue;
};
if (otherInfo.id === elements.heat_ray.id) { break }
if(Math.random() > ((otherInfo.hardness ?? 0) ** 2)) { breakPixel(otherPixel,false,false) };
if(hasVelocity && otherPixel) {
var vels = [randomIntegerBetweenTwoValues(-7,7),randomIntegerBetweenTwoValues(-5,0)];
otherPixel.vx = vels[0];
otherPixel.vy = vels[1];
};
if(Math.random() < Math.max(0.8,0.3 + ((1 - (otherInfo.hardness ?? 0)) / 2))) { //thanks, I hate random continue
continue;
};
break;
}
}
}
deletePixel(pixel.x, pixel.y);
},
temp: -200,
category: "energy",
state: "gas",
excludeRandom: true,
noMix: true
};
//bless falls within god ray
elements.bless.reactions.dry_dirt = { elem2: "dirt" };
elements.bless.reactions.dead_cum = { elem2: "cum" };
elements.bless.reactions.dead_cum_water = { elem2: "cum_water" };
elements.bless.reactions.dead_cum_ice = { elem2: "cum_ice" };
elements.bless.reactions.dead_cum_water_ice = { elem2: "cum_water_ice" };
elements.bless.reactions.dead_cum_snow = { elem2: "cum_snow" };
elements.bless.reactions.dead_cummy_mud = { elem2: "cummy_mud" };
elements.bless.reactions.dead_cummy_sand = { elem2: "cummy_sand" };
elements.bless.reactions.dead_cummy_permafrost = { elem2: "cummy_permafrost" };
elements.bless.reactions.burnt_cum = { elem2: null };
elements.bless.reactions.poop = { elem2: null };
elements.bless.reactions.dried_poop = { elem2: null };
elements.bless.reactions.shit = { elem2: null };
elements.bless.reactions.dried_shit = { elem2: null };
elements.bless.reactions.frozen_shit = { elem2: null };
elements.bless.reactions.diarrhea = { elem2: null };
elements.bless.reactions.frozen_diarrhea = { elem2: null };
elements.bless.reactions.piss = { elem2: null };
elements.bless.reactions.vomit = { elem2: null };
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elements.bless.reactions.crimson_grass = { elem2: "grass" };
elements.bless.reactions.crimstone = { elem2: "rock" };
elements.bless.reactions.crimsand = { elem2: "sand" };
elements.bless.reactions.red_ice = { elem2: "ice" };
elements.bless.reactions.crimgravel = { elem2: "gravel" };
elements.bless.reactions.crimwater = { elem2: "water" };
elements.bless.reactions.crimsnow = { elem2: "snow" };
elements.bless.reactions.vicious_mushroom = { elem2: null };
elements.bless.reactions.crimson_vine = { elem2: "vine" };
/*elements.bless.reactions.shadewood = { elem2: "wood" };
elements.bless.reactions.shadewood_tree_branch = { elem2: "tree_branch" };
elements.bless.reactions.shadewood_sapling = { elem2: "sapling" };
elements.bless.reactions.shadewood_sawdust = { elem2: "sawdust" };
elements.bless.reactions.crimson_leaf = { elem2: "leaf" };*/
elements.bless.reactions.ichor = { elem2: null }; //per blood, absent the gods' immune systems (apparenly they don't need immune systems because of immortality anyway)
elements.bless.reactions.virus_bomb = { elem2: null };
elements.bless.reactions.life_eater_slurry = { elem2: null };
elements.bless.reactions.life_eater_explosion = { elem2: null };
elements.bless.reactions.life_eater_virus = { elem2: null };
elements.bless.reactions.injector_poison = { elem2: null };
elements.bless.reactions.dead_matter = { elem2: null };
elements.bless.reactions.life_eater_infected_dirt = { elem2: "dirt" };
elements.bless.reactions.poisoned_dirt = { elem2: "dirt" };
elements.bless.reactions.vicious_goldfish = { elem2: "fish" };
elements.bless.reactions.nellfire = { elem2: "bless" };
elements.bless.reactions.gloomwind = { elem2: null };
elements.bless.reactions.gloomfly = { elem2: null };
elements.bless.reactions.meat_monster = { elem2: null };
elements.bless.reactions.rotten_ravager = { elem2: null };
elements.bless.reactions.bone_beast = { elem2: null };
elements.bless.reactions.poisonwater = { elem2: "water" };
elements.bless.reactions.poisoned_ice = { elem2: "ice" };
elements.bless.reactions.poisoned_gas = { elem2: "steam" };
elements.bless.reactions.corrupt_land = { elem2: "dirt" };
elements.bless.reactions.corrupt_rock = { elem2: "rock" };
elements.bless.reactions.withery = { elem2: null };
elements.bless.reactions.withery_plant = { elem2: null };
elements.bless.reactions.corrupt_solid_rock = { elem2: "rock_wall" };
elements.bless.reactions.toxin = { elem2: "antidote" };
elements.bless.reactions.dead = { elem2: null };
elements.bless.reactions.brain = { elem2: null };
elements.bless.reactions.bioooze = { elem2: null };
elements.bless.tool = function(pixel) {
if (elements.bless.ignore.indexOf(pixel.element) !== -1) { return; }
if (pixel.burning) { // stop burning
delete pixel.burning;
delete pixel.burnStart;
}
if (pixel.nellburn) { // change: stop nellburn
delete pixel.nellburn;
delete pixel.nellburnStart;
}
if (pixel.temp > 100) {
pixel.temp = (pixel.temp+100)/2;
pixelTempCheck(pixel);
if (pixel.del) {return}
}
if (pixel.origColor) {
pixel.color = "rgb("+pixel.origColor.join(",")+")";
delete pixel.origColor;
}
if (pixel.charge) {
delete pixel.charge;
pixel.chargeCD = 16;
}
if (elements.bless.reactions[pixel.element] && Math.random()<0.25) {
var r = elements.bless.reactions[pixel.element];
var elem2 = r.elem2;
if (elem2 !== undefined) {
if (Array.isArray(elem2)) { elem2 = elem2[Math.floor(Math.random()*elem2.length)]; }
if (elem2 === null) { deletePixel(pixel.x,pixel.y) }
else { changePixel(pixel, elem2); }
}
}
};
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} else {
if(!enabledMods.includes(libraryMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,libraryMod) };
if(!enabledMods.includes(runAfterAutogenMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,runAfterAutogenMod) };
localStorage.setItem("enabledMods", JSON.stringify(enabledMods));
alert(`The "${runAfterAutogenMod}" and "${libraryMod}" mods are required and have been automatically inserted (reload for this to take effect).`);
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};