Update Science_mod.js
Not much but I was busy with stuff ig, so don't blame me
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// Science mod for Sandboxels
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// Science mod for Sandboxels
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// (Inspired by survival.js)
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// (Inspired by survival.js)
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// Build 28 (version alpha 0.0.28)
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// Build 29 (version alpha 0.0.29)
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console.log("version alpha 0.0.28")
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console.log("version alpha 0.0.29")
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console.log("build 28")
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console.log("build 29")
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// I have granted access to this file on my school account (I think)
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// This used to be a full time thing, but now it's basically just half-time now.
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// This used to be a full time thing, but now it's basically just half-time now.
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// If there is anything you want to suggest or there's a bug then just dm me on discord (@a_british_proto)
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// If there is anything you want to suggest or there's a bug then just dm me on discord (@a_british_proto)
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// I've decided to start doing this project on my schools computer's (because they don't crash all the time) so there will be long delays in updates, sorry!
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// I've decided to start doing this project on my schools computer's (because they don't crash all the time) so there will be long delays in updates, sorry!
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@ -1546,3 +1547,20 @@ substance.Aluminum_Perchlorate = {
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state: "null",
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state: "null",
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hidden:true
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hidden:true
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}
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}
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substance.Potassium_Tetrachloroaluminate = {
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behavior: behaviors.NULL,
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color: "000000",
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category: "null",
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state: "null",
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hidden:true
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}
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// Finally one I can actually do!
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substance.Lithium_Tetrachloroaluminate = {
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behavior: behaviors.WALL,
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color: "FFFFFF",
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category: "lands",
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state: "solid",
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hidden:true
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}
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