Merge pull request #680 from ThatOtherProto/patch-10
Update Science_mod.js
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commit
0c905579ed
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@ -1,14 +1,15 @@
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// Science mod for Sandboxels
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// (Inspired by survival.js)
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// Build 25 (version alpha 0.0.25)
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console.log("version alpha 0.0.25")
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console.log("build 25")
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// Build 26 (version alpha 0.0.26)
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console.log("version alpha 0.0.26")
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console.log("build 26")
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// If there is anything you want to suggest or there's a bug then just dm me on discord (@a_british_proto)
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// I've decided to start doing this project on my schools computer's (because they don't crash all the time) so there will be long delays in updates, sorry!
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// Todo:
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// - Make new substances that you can get after mixing different elements
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// - Make a way to get the different substances by mixing different elements and different substances
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// - Make a way to get the different substances by mixing different elements and different substances (basically the same as the one above)
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// - Create different proporties for the substances (doing now)
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// - Actually update all the properties and make them have effects
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// How much of the elements you're gonna have when you start:
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@ -1511,3 +1512,28 @@ substance.Aluminum_Chloride_Hydrate = {
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state: "solid",
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hidden:true
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}
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// NULL/null just means unknown
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substance.Aluminum_Chloride_Hexahydrate = {
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behavior: behaviors.NULL,
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color: "000000",
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category: "null",
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state: "null",
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hidden:true
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}
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substance.Aluminum_Perchlorate_Nonahydrate = {
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behavior: behaviors.NULL,
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color: "000000",
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category: "null",
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state: "null",
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hidden:true
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}
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substance.Aluminum_Chlorate_Nonahydrate= {
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behavior: behaviors.NULL,
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color: "000000",
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category: "null",
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state: "null",
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hidden:true
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}
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