Merge pull request #680 from ThatOtherProto/patch-10

Update Science_mod.js
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slweeb 2024-06-05 13:50:00 -04:00 committed by GitHub
commit 0c905579ed
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1 changed files with 30 additions and 4 deletions

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@ -1,14 +1,15 @@
// Science mod for Sandboxels
// (Inspired by survival.js)
// Build 25 (version alpha 0.0.25)
console.log("version alpha 0.0.25")
console.log("build 25")
// Build 26 (version alpha 0.0.26)
console.log("version alpha 0.0.26")
console.log("build 26")
// If there is anything you want to suggest or there's a bug then just dm me on discord (@a_british_proto)
// I've decided to start doing this project on my schools computer's (because they don't crash all the time) so there will be long delays in updates, sorry!
// Todo:
// - Make new substances that you can get after mixing different elements
// - Make a way to get the different substances by mixing different elements and different substances
// - Make a way to get the different substances by mixing different elements and different substances (basically the same as the one above)
// - Create different proporties for the substances (doing now)
// - Actually update all the properties and make them have effects
// How much of the elements you're gonna have when you start:
@ -1511,3 +1512,28 @@ substance.Aluminum_Chloride_Hydrate = {
state: "solid",
hidden:true
}
// NULL/null just means unknown
substance.Aluminum_Chloride_Hexahydrate = {
behavior: behaviors.NULL,
color: "000000",
category: "null",
state: "null",
hidden:true
}
substance.Aluminum_Perchlorate_Nonahydrate = {
behavior: behaviors.NULL,
color: "000000",
category: "null",
state: "null",
hidden:true
}
substance.Aluminum_Chlorate_Nonahydrate= {
behavior: behaviors.NULL,
color: "000000",
category: "null",
state: "null",
hidden:true
}