Merge pull request #1157 from theenchantedsword/main

betaworldgen.js update and renaming
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slweeb 2025-07-01 22:16:08 -04:00 committed by GitHub
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3 changed files with 164 additions and 189 deletions

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@ -149,7 +149,6 @@
<tr><td>velocity.js</td><td>Beta for explosion velocity, and later wind, which may come to the base game in the future</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr> <tr><td>velocity.js</td><td>Beta for explosion velocity, and later wind, which may come to the base game in the future</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
<!----><tr><td class="modCat" colspan="3">Tools & Settings</td></tr><!----> <!----><tr><td class="modCat" colspan="3">Tools & Settings</td></tr><!---->
<tr><td>betaworldgen.js</td><td>Advanced world generation</td><td>Adora</td></tr>
<tr><td>betterModManager.js</td><td>Improvements to the Mod Manager</td><td>ggod</td></tr> <tr><td>betterModManager.js</td><td>Improvements to the Mod Manager</td><td>ggod</td></tr>
<tr><td>betterSettings.js</td><td>Additional settings and functionality</td><td>ggod</td></tr> <tr><td>betterSettings.js</td><td>Additional settings and functionality</td><td>ggod</td></tr>
<tr><td>betterStats.js</td><td>Track actual running TPS of the simulation</td><td>mollthecoder</td></tr> <tr><td>betterStats.js</td><td>Track actual running TPS of the simulation</td><td>mollthecoder</td></tr>
@ -190,7 +189,8 @@
<tr><td>text.js</td><td>Tools to write text</td><td>RedBirdly</td></tr> <tr><td>text.js</td><td>Tools to write text</td><td>RedBirdly</td></tr>
<tr><td>texturepack.js</td><td>Tools that let you create and share custom texture packs</td><td>nousernamefound</td></tr> <tr><td>texturepack.js</td><td>Tools that let you create and share custom texture packs</td><td>nousernamefound</td></tr>
<tr><td>the_ground.js</td><td>Several rock types, worldgen settings, and gemstones</td><td>Alice</td></tr> <tr><td>the_ground.js</td><td>Several rock types, worldgen settings, and gemstones</td><td>Alice</td></tr>
<tr><td>worldgenlibrary.js</td><td>World generation library</td><td>Adora</td></tr>
<!----><tr><td class="modCat" colspan="3">Science & Chemistry</td></tr><!----> <!----><tr><td class="modCat" colspan="3">Science & Chemistry</td></tr><!---->
<tr><td>alcohol.js</td><td>Methanol, (iso-)propanol, and butanol</td><td>Alice</td></tr> <tr><td>alcohol.js</td><td>Methanol, (iso-)propanol, and butanol</td><td>Alice</td></tr>
<tr><td>alkahest.js</td><td>The alkahest, a liquid which dissolves anything</td><td>Alice</td></tr> <tr><td>alkahest.js</td><td>The alkahest, a liquid which dissolves anything</td><td>Alice</td></tr>
@ -451,6 +451,7 @@
<tr><td>structure_test.js</td><td>Test for implementing structures into Sandboxels</td><td>Alice</td></tr> <tr><td>structure_test.js</td><td>Test for implementing structures into Sandboxels</td><td>Alice</td></tr>
<tr><td>test.js</td><td>Test that adds mayo :)</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr> <tr><td>test.js</td><td>Test that adds mayo :)</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
<tr><td>tool_pixel_behavior.js</td><td>Gives unique behaviors to tools if placed with cheats</td><td>Alice</td></tr> <tr><td>tool_pixel_behavior.js</td><td>Gives unique behaviors to tools if placed with cheats</td><td>Alice</td></tr>
<tr><td>worldgenlibrary.js</td><td>World generation library</td><td>Adora</td></tr>
<tr><td>worldgen_test.js</td><td>Element that generates a save with a grass layer, dirt layer, rock layer, and a pond</td><td>Alice</td></tr> <tr><td>worldgen_test.js</td><td>Element that generates a save with a grass layer, dirt layer, rock layer, and a pond</td><td>Alice</td></tr>
<!----><tr><td class="modCat" colspan="3">Broken or Deprecated</td></tr><!----> <!----><tr><td class="modCat" colspan="3">Broken or Deprecated</td></tr><!---->

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@ -1,187 +0,0 @@
//This mod was made by Adora the transfem, https://discord.com/users/778753696804765696 on discord and https://www.tiktok.com/@alextheagenenby?_t=8hoCVI3NRhu&_r=1 on tiktok.
let code = { a: 1, b: 2, c: 3, d: 4, e: 5, f: 6, g: 7, h: 8, i: 9, j: 10, k: 11, l: 12, m: 13, n: 14, o: 15, p: 16, q: 17, r: 18, s: 19, t: 20, u: 21, v: 22, w: 23, x: 24, y: 25, z: 26, A: 27, B: 28, C: 29, D: 30, E: 31, F: 32, G: 33, H: 34, I: 35, J: 36, K: 37, L: 38, M: 39, N: 40, O: 41, P: 42, Q: 43, R: 44, S: 45, T: 46, U: 47, V: 48, W: 49, X: 50, Y: 51, Z: 52 }
let invertedCode = {}
let flat = function(){
let str = "";
for(var i = 0; i < width; i++){
str += "a";
}
return str;
}
let biomes = {
plains: {
layers: 2,
thicknesses: [15, 10],
specificSeeds: "flat",
heights: [1, 21],
layersObj: {
1: ["rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","iron","iron","iron","aluminum","aluminum","aluminum","aluminum","uranium","diamond","copper","copper","copper","copper","sodium","sodium","potassium","potassium","charcoal","charcoal","charcoal","charcoal","charcoal", "calcium"],
2: ["dirt", "dirt", "dirt", "dirt", "dirt", "dirt", "dirt", "dirt", "dirt","dirt", "dirt", "dirt","dirt", "dirt", "gravel", "gravel"]
},
ssHeight: 39,
ssElems: ["grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","sapling","pinecone","seeds","seeds"]
},
desert: {
layers: 1,
thicknesses: [20],
specificSeeds: "flat",
heights: [1],
layersObj: {
1: ["sand"]
},
ssHeight: 40,
ssElems: [undefined,undefined,undefined,undefined,undefined,undefined,"cactus"]
},
forest: {
layers: 2,
specificSeeds: "flat",
heights: [1, 16],
thicknesses: [15, 10],
ssHeight: 29,
layersObj: {
1: ["rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","charcoal","charcoal","charcoal","charcoal","charcoal","iron","iron","iron","aluminum","aluminum","aluminum","calcium","calcium","sodium","potassium","diamond"],
2: ["dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","gravel"]
},
ssElems: ["grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","sapling", "pinecone"],
}
}
for (var item in code){
invertedCode[code[item]] = item;
}
let ranNum = function(max, last) {
// Calculate a bias factor
let bias = Math.random() * 0.07 + 0.5; // Adjust this range to control the bias strength
// Generate a biased random number towards the 'last' value
let num = Math.round(bias * last + (1 - bias) * Math.random() * max) + 1;
// Randomly assign a negative or positive sign
return (Math.random() > 0.5) ? num : -num;
}
function decode(str){
let result = [];
str.split("");
for(var i = 0; i < str.length; i++){
if(code[str[i]]){
if(str[i - 1] == "*"){
result[i] = code[str[i]] * 2;
} else {
result[i] = code[str[i]];
}
} else if(str[i] == ":"){
result[i] = ":";
} else {continue;}
}
return result.filter(element => element !== undefined);
}
function makeSeed(layers, thickness){
let result = "";
for(var i = 0; i < layers; i++){
let avgThickness = thickness[i];
let str = "";
let lastNum = 0;
for(var ii = 1; ii <= width-1; ii++){
let num = ranNum(4, lastNum);
let cThickness = avgThickness + num;
lastNum = num;
if(invertedCode[cThickness] != undefined){
str += invertedCode[cThickness];
} else {
let num = Math.round(cThickness / 2);
str += `*${invertedCode[num]}`;
}
}
result += (i == (layers - 1)) ? str : `${str}:`;
}
return result;
}
function splitArrayByCharacter(arr, char) {
let result = [];
let subArray = [];
arr.forEach(element => {
if (element === char) {
result.push(subArray);
subArray = [];
} else {
subArray.push(element);
}
});
// Push the last subarray if it's not empty
if (subArray.length > 0) {
result.push(subArray);
}
return result;
}
let seed = "";
function generate(type, seed1 = undefined){
if(seed1){
seed = seed1;
} else{
seed = makeSeed(biomes[type].layers, biomes[type].thicknesses);
}
let semifinalArr = decode(seed);
let finalArr = splitArrayByCharacter(semifinalArr, ":");
for(var i = 0; i < finalArr.length; i++){
let lHeight = biomes[type].heights[i];
for(var ii = 1; ii < width-1; ii++){
for(var iii = (height - 1) - lHeight; iii > height - lHeight - finalArr[i][ii]; iii--){
let x = ii;
let y = iii;
let Num = Math.round(Math.random() * biomes[type].layersObj[i+1].length);
if(Num == biomes[type].layersObj[i+1].length){Num-=1;}
let element = biomes[type].layersObj[i+1][Num];
if(isEmpty(x, y) && !outOfBounds(x, y)){
createPixel(element, x, y);
} else {console.log("could not place. " + x + ", " + y); continue;}
}
}
}
if(biomes[type].specificSeeds){
if(biomes[type].specificSeeds == "flat"){
for(var i = 1; i < width-1; i++){
let y = height - biomes[type].ssHeight;
let Num = Math.round(Math.random() * biomes[type].ssElems.length);
if(Num == biomes[type].ssElems.length){Num-=1;}
let element = biomes[type].ssElems[Num];
if(element == undefined){continue;}
if(isEmpty(i, y) && !outOfBounds(i, y)){
createPixel(element, i, y);
}
}
}
}
}
elements.copy_seed = {
category: "tools",
onSelect: function(pixel){
navigator.clipboard.writeText(seed).then(function() {
alert(`Seed succesfully copied to clipboard!`);
}).catch(function(error) {
alert("Unable to copy text.")
});
}
}
elements.random_generation = {
category: "tools",
onSelect: function(pixel){
autoResizeCanvas();
focusGame();
let type = prompt("Enter the biome you want to generate: \nOptions: plains, desert, forest");
if(!biomes[type]) {type = "plains";}
generate(type);
}
}
elements.seed_generation = {
category: "tools",
onSelect: function(pixel){
autoResizeCanvas();
focusGame();
let type = prompt("Enter the biome you want to generate: \nOptions: plains, desert, forest");
let seed1 = prompt("Enter the seed: ");
generate(type, seed1);
}
}

161
mods/worldgenlibrary.js Normal file
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Array.prototype.getClosest = function(num){
let arr = [];
for(value of this){
arr[arr.length] = Math.abs(num-value);
};
return this[arr.indexOf(Math.min(...arr))];
}
function biasedNum(min, max, bias, strength = 0.75){
let num = (Math.random()*(max-min))+min;
num += Math.random()*1*Math.round((bias-num));
return num;
}
function generateSeed(min, max, base, bias){
let arr = [];
for(let i = 0; i <= width; i++){
arr[i] = Math.round(biasedNum(min, max, base, bias));
base = arr[i];
}
return arr;
}
let vChance = {
coal: 0.25,
copper: 0.25,
tin: 0.25,
aluminum: 0.2,
iron: 0.175,
zinc: 0.17,
lead: 0.14,
nickel: 0.13,
uranium: 0.12,
diamond: 0.06,
gold: 0.2,
};
let vMultipliers = {
dirt: 1,
sand: 0.25,
}
class biome {
constructor(layersArr, yLevels, vMulti = 1, afterFunc = false){
this.layers = layersArr;
this.yLevels = yLevels;
this.vMulti = vMulti;
this.generate = function(seed){
autoResizeCanvas();
if(!paused){togglePause();}
for(let x = 0; x <= width; x++){
for(let y = 0; y <= seed[width]; y++){
let layerHeight = this.yLevels.getClosest(y), layerNum = this.yLevels.indexOf(layerHeight);
let layer = this.layers[layerNum];
let chance = (y-layerHeight)/11;
let elem = layer[Math.round(Math.random()*layer.length)];
if(chance < 0 && (this.layers[layerNum-1] != undefined) && Math.random() <= chance){
layer = this.layers[layerNum-1];
elem = layer[Math.round(Math.random()*layer.length)];
} else if(chance > 0 && (this.layers[layerNum+1] != undefined) && Math.random() <= chance){
layer = this.layers[layerNum+1];
elem = layer[Math.round(Math.random()*layer.length)];
}
if(isEmpty(x,y) && !outOfBounds(x,y)){
createPixel(elem, x, height-y);
if(elem == "sapling"){
if(this.wc){
pixelMap[x][height-y].wc = this.wc;
}
if(this.lc){
pixelMap[x][height-y].lc = this.lc;
}
}
}
}
}
setTimeout(function(){
for(let i = 30; i > 0; i--){
doFrame();
focusGame();
}
for(let x = 0; x <= width; x++){
for(let y = 0; y <= height; y++){
if(!isEmpty(x,y) && !outOfBounds(x,y) && ["rock","sand"].includes(pixelMap[x][y].element)){
for(let coords of squareCoords){
let x2 = x + coords[0], y2 = y + coords[1];
if(!isEmpty(x2,y2) && !outOfBounds(x2,y2) && vChance[pixelMap[x2][y2].element] != undefined){
let chance = (vChance[pixelMap[x2][y2].element]*vMultipliers[pixelMap[x][y].element])*(this.vMulti || 1);
if(Math.random() < chance){
changePixel(pixelMap[x][y], pixelMap[x2][y2].element);
}
}
}
}
}
}
if(afterFunc != false){
afterFunc();
}
togglePause();
}, 50);
};
}
}
let biomes = {
plains: new biome([["rock","dirt","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","diamond","charcoal", "gold", "charcoal", "copper", "copper", "tin", "tin", "aluminum", "iron", "zinc", "lead", "nickel", "uranium"],["dirt","gravel","clay","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","mud"], ["dirt","dirt","dirt","grass","grass","dirt","dirt","grass","dirt","sapling","pinecone","seeds"]], [13, 32, 35], 1, ()=>{for(i = 0; i < width; i++){if(isEmpty(i, 40) && !outOfBounds(i, 40) && Math.random() < 0.25){createPixel("grass",i,40);}}}),
desert: new biome([["rock","dirt","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","diamond","charcoal", "charcoal", "copper", "copper", "tin", "tin", "aluminum", "iron", "zinc", "lead", "nickel", "uranium", "gold"], ["sand","sand","sand","sand","sand","sand","sand","sand","sand","sand","sand","sand","sand","gold","iron","copper","tin","aluminum","zinc","charcoal"], ["sand"], ["sand","sand","sand","sand","sand","sand","sand","sand","sand","sand","sand","cactus"]], [4, 14, 27, 37], 1, ()=>{for(i = 0; i < width; i++){if(isEmpty(i, 40) && !outOfBounds(i, 40) && Math.random() < 0.0125){createPixel("cactus",i,40);}}}),
savanna: new biome([["rock","clay","clay","clay","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","diamond", "diamond", "charcoal", "charcoal", "gold", "charcoal", "copper", "copper", "copper", "tin", "tin", "aluminum", "iron", "zinc", "lead", "nickel", "uranium"],["dirt","clay","clay","clay","dirt","dirt","dirt","dirt","dirt","dirt","mud"], ["grass","dirt","dirt","sand","sand","sand","dirt","dirt","dirt","sapling","dirt"]], [13, 27, 35], 1.6, ()=>{
for(let i = 0; i <= width; i++){
let elemArr = ["grass","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","sapling","dirt"], elem = elemArr[Math.round(Math.random()*elemArr.length)];
createPixel(elem, i, 40);
if(elem == "sapling"){
pixelMap[i][40].wc = ["#bdab7e", "#b09c6a", "#ab996d", "#998a63", "#917959", "#877051"];
pixelMap[i][40].lc = ["#6fde26", "#8eed34", "#8cdb42", "#7bd12a", "#96e81c", "#a9e64e", "#a0d94c", "#a9d63e"];
}
}
}),
tundra: new biome([["rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","iron","tin","gold","diamond", "diamond", "charcoal", "charcoal", "gold", "charcoal", "copper", "copper", "copper", "tin", "tin", "aluminum", "iron", "zinc", "lead", "nickel", "uranium"],["permafrost","permafrost","permafrost","snow","ice","permafrost","permafrost","permafrost","permafrost","permafrost","permafrost"], ["dirt","dirt","mud","dirt","dirt","snow","dirt","mud","mud","dirt","dirt"]], [7, 16, 27], 1.65, ()=>{
for(let i = 0; i <= width; i++){
let elemArr = ["grass","dirt","dirt","dirt"], elem = elemArr[Math.round(Math.random()*elemArr.length)];
createPixel(elem, i, 40);
};
}),
};
biomes.savanna.wc = ["#bdab7e", "#b09c6a", "#ab996d", "#998a63", "#917959", "#877051"];
biomes.savanna.lc = ["#6fde26", "#8eed34", "#8cdb42", "#7bd12a", "#96e81c", "#a9e64e", "#a0d94c", "#a9d63e"];
elements.generate = {
category: "tools",
default: "plains",
onSelect: function(){
let b = [];
for(key in biomes){
if(!biomes[key].hide){
b[b.length] = key;
}
}
promptInput("There are the following biomes available: \n"+ b.join(", "), (out)=>{
if(biomes[out] == undefined){
alert("Invalid Selection.");
} else {
let seed = generateSeed(27, Math.max(...biomes[out].yLevels)+4, Math.max(...biomes[out].yLevels)+1);
biomes[out].generate(seed);
elements.generate.default = out;
selectElement("dirt");
}
}, "Enter biome to generate: ", elements.generate.default);
}
}
for(item of enabledMods){
if(item.includes("plants.js")){
biomes.orchard = new biome([["rock","dirt","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","diamond","charcoal", "gold", "charcoal", "copper", "copper", "tin", "tin", "aluminum", "iron", "zinc", "lead", "nickel", "uranium"],["dirt","gravel","clay","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","mud"], ["dirt","dirt","dirt","gravel","dirt","dirt","dirt","dirt","dirt"]], [13, 32, 33], 1, ()=>{
for(i = 0; i < width; i++){
if(isEmpty(i, 40) && !outOfBounds(i, 40)){
let elemsArr = ["tree", "grass", "dirt", "dirt", "dirt", "dirt", "dirt"], elem = elemsArr[Math.round(Math.random()*elemsArr.length)];
if(elem == "tree"){
let type = plants.tree[Math.round(Math.random()*plants.tree.length)];
let elem = (elements[`${type}_seed`] == undefined) ? "apple_seed" : `${type}_seed`;
createPixel(elem, i, 40);
} else {
createPixel(elem, i, 40);
}
}
}
});
}
}