commit
248c7e6a11
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@ -146,10 +146,10 @@
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"sawdust":"",
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"hail":"",
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"hydrogen":"kon_pi_tawa_kon_mute",
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"oxygen":"kon_pi_wile_soweli_ale",
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"oxygen":"kon_pi_suli_tawa_soweli_ale",
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"nitrogen":"",
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"helium":"",
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"anesthesia":"",
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"helium":"kon_pi_tawa_kon",
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"anesthesia":"kon_lape",
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"ammonia":"",
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"liquid_ammonia":"",
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"carbon_dioxide":"kon_pi_tan_soweli_ale",
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@ -161,7 +161,7 @@
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"stained_glass":"",
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"molten_stained_glass":"",
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"art":"",
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"rainbow":"",
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"rainbow":"kiwen_pi_kule_mute",
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"static":"",
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"border":"poka",
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"clay":"",
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@ -257,10 +257,10 @@
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"molten_tin":"",
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"molten_lead":"",
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"molten_solder":"",
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"juice":"",
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"juice_ice":"",
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"juice":"telo_kili",
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"juice_ice":"kiwen_lete_pi_telo_kili",
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"broth":"",
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"milk":"",
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"milk":"telo_walo_pi_soweli_walo_pimeja",
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"chocolate_milk":"",
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"fruit_milk":"",
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"pilk":"",
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@ -276,13 +276,13 @@
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"cheese":"",
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"rotten_cheese":"",
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"chocolate":"",
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"grape":"",
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"grape":"kili_suwi_pi_laso_loje",
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"vinegar":"",
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"herb":"kasi_moku_lili",
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"lettuce":"",
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"pickle":"",
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"tomato":"",
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"sauce":"",
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"tomato":"kili_pi_suli_loje",
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"sauce":"telo_pi_kili_loje",
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"pumpkin":"",
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"pumpkin_seed":"",
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"corn":"",
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@ -424,7 +424,7 @@
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"confetti":"",
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"glitter":"",
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"bead":"",
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"color_sand":"",
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"color_sand":"ko_pi_kule_mute",
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"borax":"",
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"epsom_salt":"",
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"potassium_salt":"",
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@ -540,4 +540,4 @@
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"blaster": "",
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"propane_ice": "",
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"molten_caustic_potash": ""
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}
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}
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@ -540,4 +540,4 @@
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"blaster": "",
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"propane_ice": "",
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"molten_caustic_potash": ""
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}
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}
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@ -135,6 +135,7 @@
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<tr><td>extra_element_info.js</td><td>Adds descriptions to various vanilla elements. Used to provide the functionality that desc now does before it was added to vanilla</td><td>Melecie</td></tr>
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<tr><td>find.js</td><td>Adds a find mode that highlights a chosen element as pulsating red and yellow <a href="https://github.com/R74nCom/sandboxels/commit/de0dc088ab4d928c77587b9d0e3a7d7663e3f94a">(read commit description)</a></td><td>Alice</td></tr>
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<tr><td>insane_random_events.js</td><td>Massively buffs random events</td><td>Alice</td></tr>
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<tr><td>invertscroll.js</td><td>Inverts the scroll wheel for adjusting brush size</td><td>SquareScreamYT</td></tr>
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<tr><td>moretools.js</td><td>Adds more temperature-modifying tools (±10/tick, ±50/tick, and absolute zero tools)</td><td>Sightnado</td></tr>
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<tr><td>move_tools.js</td><td>Adds tools that move pixels</td><td>Alice</td></tr>
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<tr><td>noconfirm.js</td><td>Removes all confirmation pop ups</td><td>mollthecoder</td></tr>
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@ -1,3 +1,6 @@
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// created by sqec
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// coming soon: apartments, small houses
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function building_1_segment() {
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if (pixel.foundation = true && pixel.height < pixel.limit) {
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if (isEmpty(pixel.x+1,pixel.y-pixel.height) &&
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@ -24,6 +27,25 @@ function building_1_segment() {
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}
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}
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}
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function clearbase3x5() {
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if (pixel.clearbase = false && pixel.height < pixel.limit) {
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pixel.clearbase = true
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deletePixel(pixel.x-1,pixel.y)
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deletePixel(pixel.x+1,pixel.y)
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deletePixel(pixel.x-2,pixel.y)
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deletePixel(pixel.x+2,pixel.y)
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deletePixel(pixel.x,pixel.y-1)
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deletePixel(pixel.x-1,pixel.y-1)
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deletePixel(pixel.x+1,pixel.y-1)
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deletePixel(pixel.x-2,pixel.y-1)
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deletePixel(pixel.x+2,pixel.y-1)
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deletePixel(pixel.x,pixel.y-2)
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deletePixel(pixel.x-1,pixel.y-2)
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deletePixel(pixel.x+1,pixel.y-2)
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deletePixel(pixel.x-2,pixel.y-2)
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deletePixel(pixel.x+2,pixel.y-2)
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}
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}
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function filldirt2x5() {
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var dirtPixelElem = pixelMap[pixel.x][pixel.y+1];
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if (!isEmpty(pixel.x,pixel.y+1) && !outOfBounds(pixel.x,pixel.y+1)) {
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@ -47,11 +69,21 @@ function filldirt2x5() {
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if (isEmpty(pixel.x-2,pixel.y+2)) {
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createPixel(dirtPixelElem,pixel.x-2,pixel.y+2);
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}
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if (isEmpty(pixel.x+1,pixel.y+2)) {
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createPixel(dirtPixelElem,pixel.x+2,pixel.y+2);
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}
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if (isEmpty(pixel.x-1,pixel.y+2)) {
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createPixel(dirtPixelElem,pixel.x-2,pixel.y+2);
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}
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if (isEmpty(pixel.x,pixel.y+2)) {
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createPixel(dirtPixelElem,pixel.x-2,pixel.y+2);
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}
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}
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elements.building_1 = {
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color: "#a78d38",
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color: "#ffc800",
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tick: function(pixel) {
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if (!isEmpty(pixel.x,pixel.y+1)) {
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clearbase3x5();
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if (isEmpty(pixel.x+1,pixel.y) &&
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isEmpty(pixel.x-1,pixel.y) &&
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isEmpty(pixel.x+2,pixel.y) &&
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@ -73,7 +105,7 @@ elements.building_1 = {
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createPixel("concrete",pixel.x+2,pixel.y+1);
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createPixel("concrete",pixel.x-2,pixel.y+1);
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createPixel("wood",pixel.x,pixel.y+1);
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pixel.limit = 10 + Math.floor(Math.random() * 5)*2;
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pixel.limit = 5 + Math.floor(Math.random() * 25)*2;
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createPixel("concrete",pixel.x+1,pixel.y);
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createPixel("concrete",pixel.x-1,pixel.y);
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createPixel("concrete",pixel.x+2,pixel.y);
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@ -93,81 +125,19 @@ elements.building_1 = {
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else if (pixel.foundation == true && pixel.height >= pixel.limit) {
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pixel.built = true;
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}
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if (pixel.built == true) {
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if (pixel.built == true || pixel.age > 100) {
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changePixel(pixel,"wood");
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}
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pixel.age++
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doDefaults(pixel);
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},
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properties: {
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height:0,
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limit:0,
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foundation:false,
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built:false
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},
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category: "citybuilding",
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state: "solid",
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density: 1500,
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cooldown: defaultCooldown,
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seed: true,
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maxSize: 1,
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excludeRandom: true,
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behavior: behaviors.STURDYPOWDER,
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};
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elements.building_1_tall = {
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color: "#d9c243",
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tick: function(pixel) {
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if (!isEmpty(pixel.x,pixel.y+1)) {
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if (isEmpty(pixel.x+1,pixel.y) &&
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isEmpty(pixel.x-1,pixel.y) &&
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isEmpty(pixel.x+2,pixel.y) &&
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isEmpty(pixel.x-2,pixel.y) &&
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isEmpty(pixel.x+2,pixel.y-1) &&
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isEmpty(pixel.x-2,pixel.y-1) &&
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isEmpty(pixel.x+1,pixel.y-1) &&
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isEmpty(pixel.x-1,pixel.y-1) &&
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isEmpty(pixel.x,pixel.y-1) &&
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isEmpty(pixel.x+2,pixel.y-2) &&
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isEmpty(pixel.x-2,pixel.y-2) &&
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isEmpty(pixel.x+1,pixel.y-2) &&
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isEmpty(pixel.x-1,pixel.y-2) &&
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isEmpty(pixel.x,pixel.y-2)) {
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filldirt2x5();
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movePixel(pixel,pixel.x,pixel.y-1);
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createPixel("concrete",pixel.x+1,pixel.y+1);
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createPixel("concrete",pixel.x-1,pixel.y+1);
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createPixel("concrete",pixel.x+2,pixel.y+1);
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createPixel("concrete",pixel.x-2,pixel.y+1);
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createPixel("wood",pixel.x,pixel.y+1);
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pixel.limit = 15 + Math.floor(Math.random() * 10)*2;
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createPixel("concrete",pixel.x+1,pixel.y);
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createPixel("concrete",pixel.x-1,pixel.y);
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createPixel("concrete",pixel.x+2,pixel.y);
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createPixel("concrete",pixel.x-2,pixel.y);
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createPixel("concrete",pixel.x+1,pixel.y-1);
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createPixel("concrete",pixel.x-1,pixel.y-1);
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createPixel("concrete",pixel.x+2,pixel.y-1);
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createPixel("concrete",pixel.x-2,pixel.y-1);
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createPixel("concrete",pixel.x,pixel.y-1);
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pixel.foundation = true;
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pixel.height = pixel.height+2
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}
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}
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if (pixel.foundation == true && pixel.height < pixel.limit) {
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building_1_segment();
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}
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else if (pixel.foundation == true && pixel.height >= pixel.limit) {
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pixel.built = true;
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}
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if (pixel.built == true) {
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changePixel(pixel,"wood");
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}
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doDefaults(pixel);
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},
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properties: {
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height:0,
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limit:0,
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foundation:false,
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built:false
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built:false,
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clearbase:false,
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age:0
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},
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category: "citybuilding",
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state: "solid",
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|
|
@ -203,8 +173,15 @@ elements.small_tree_1 = {
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changePixel(pixel,"wood");
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}
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}
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if (pixel.age > 50) {
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changePixel(pixel,"wood");
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}
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pixel.age++
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doDefaults(pixel);
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},
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properties: {
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age:0
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||||
},
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category: "citybuilding",
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state: "solid",
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||||
density: 1500,
|
||||
|
|
|
|||
|
|
@ -0,0 +1,8 @@
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|||
runAfterLoad(function() {
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||||
if (navigator.platform.toUpperCase().indexOf('MAC')>=0) {
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||||
settings.invertscroll = false;
|
||||
}
|
||||
else {
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||||
settings.invertscroll = true;
|
||||
}
|
||||
})
|
||||
Loading…
Reference in New Issue