add to todo comment
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//TODO: crimtane, enemies
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//TODO: crimtane, enemies, crimsandstone, ichor
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//Not doing: spawning
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//Not doing: spawning
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//Might not be possible: thorns (its breaking behavior would need a way for a pixel to detect when a pixel tryMove'd into its position)
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//Might not be possible: thorns (its breaking behavior would need a way for a pixel to detect when a pixel tryMove'd into its position)
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@ -259,4 +259,4 @@ elements.vicious_mushroom = {
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burnTime: 65,
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burnTime: 65,
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state: "solid",
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state: "solid",
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density: 90.445,
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density: 90.445,
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}
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}
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