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changelog.html
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<p>The original <a href="https://sandboxels.r74n.com/changelog.txt">plain text version</a> of this is still maintained.</p>
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</div>
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<h2 id="1.10">[Version 1.10 - August 2, 2024 - Return of the Sand]</h2>
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<ul>
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<li>+ Rice</li>
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<li>+ Galvanized Steel (Hidden)</li>
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<li>+ Midas Touch</li>
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<li>+ Limitless Mode setting to remove pixel and cursor size limits</li>
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<li>+ Wide canvas size setting</li>
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<li>+ Czech language</li>
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<li>+ Liquid Ozone (Hidden)</li>
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<li>[Rendering]</li>
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<li>~ Improved cursor smoothness, at up to 60 FPS</li>
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<li>+ Shift+C to screenshot without background</li>
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<li>+ Aurora Borealis and other Flash effects fade out over time</li>
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<li>+ Fire has a gradient effect</li>
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<li>+ Metals, Charcoal, and more glow when hot</li>
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<li>+ Wood chars as it gets hot</li>
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<li>+ Embers get more intense over time</li>
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<li>+ Fireflies, Blasters, and Fireballs glow</li>
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<li>+ Fancy Textures setting is now "Fancy Pixels"</li>
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<li>+ Fancy Pixels setting toggles per-element rendering effects</li>
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<li>[Sponge Rework]</li>
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<li>+ Sponges and Cloth keep track of moisture</li>
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<li>+ Moisture can be released by smashing or boiling</li>
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<li>+ Sponge becomes darker as it absorbs Water</li>
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<li>+ Dust prevents Sponge from absorbing liquids</li>
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<li>[Ray Changes]</li>
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<li>+ Rays spawn particles when hitting border</li>
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<li>+ Rays delete from top to bottom</li>
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<li>~ Freeze Ray has a lighter color</li>
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<li>[Fuse Changes]</li>
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<li>+ Fuse won't emit any smoke when burning</li>
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<li>+ Fuse can carry electricity</li>
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<li>+ Fuse won't conduct into E-cloners or Sensors</li>
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<li>+ These new mechanics can create simple toggle switches or logic gates</li>
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<li>+ Sensors ignore Flash</li>
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<li>+ Sensors are immune to Acid</li>
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<li>~ Moved Fuse to Machines</li>
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<li>~ E-cloners no longer conduct back into Wires</li>
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<li>[Ocean Changes]</li>
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<li>+ Foam generates on sandy Salt Water shores</li>
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<li>+ Foam generates when Salt Water wets Sand</li>
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<li>+ Algae and Dead Bugs can Foam up Water</li>
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<li>+ Nitrogen can encourage Algae growth</li>
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<li>+ Fish and Humans can make air Bubbles in Water</li>
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<li>[Other Changes]</li>
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<li>+ Extinguishing elements can be drawn over burning pixels</li>
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<li>+ Steel texture</li>
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<li>~ Void deletes pixels instantly regardless of hardness</li>
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<li>~ Pipes are indestructible</li>
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<li>+ Superconductivity in Aluminum, Gallium, Lead, Mercury, Tin, Tungsten, Uranium, Zinc</li>
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<li>+ Charcoal neutralizes Poison</li>
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<li>+ Silver control rod reaction produces Radiation</li>
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<li>+ Antimatter reacts with Proton, Neutron, and Electric</li>
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<li>~ Diamonds only evaporate if Oxygen or Fire is present</li>
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<li>~ Recolored Hydrogen flame</li>
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<li>+ Molten Salt can explode on contact with Water</li>
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<li>+ Hot Wax can explode on contact with Water</li>
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<li>~ Unhid Borax</li>
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<li>+ Ruins can be damaged by Fire, Smoke, Dirty Water, and Humans</li>
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<li>~ Ruins can't be dragged</li>
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<li>~ Dust from Ruins is more grainy</li>
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<li>+ Paper breaks into Confetti</li>
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<li>+ Paper can turn Oxygen into Fragrance</li>
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<li>+ Lamp Oil freezes into Wax</li>
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<li>+ Gunpowder recipe</li>
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<li>~ Dynamite is slightly stronger than TNT</li>
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<li>+ Bleach stains Porcelain</li>
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<li>+ Rad Steam, Glass, and Shards dirty Water</li>
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<li>~ Humans spawn with their full bodies immediately</li>
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<li>+ Fish die slowly in Pool Water or Vinegar</li>
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<li>+ Worms decompose Feathers</li>
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<li>+ Birds rarely drop Feathers</li>
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<li>+ Birds eat Stink Bugs</li>
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<li>+ Stink Bugs eat Beans</li>
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<li>~ Frogs cook into accurate color</li>
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<li>+ Hives will break into some Wax</li>
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<li>+ Bees give Humans rashes</li>
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<li>+ Ant Farm world gen type</li>
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<li>+ Grass is killed by Baking Soda</li>
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<li>+ Lichen are killed by Stench and Smog</li>
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<li>+ Poison can be filtered by Charcoal and Gravel</li>
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<li>+ Vinegar can cure Meat</li>
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<li>+ Tea can mix with Nut Milk</li>
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<li>+ Coffee and Tea can mix with Milk variants</li>
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<li>+ Nut Milk can be radiated</li>
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<li>+ Mayo can be made from Grease or Nut Oil</li>
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<li>+ Sodium, Potassium, and Calcium react with Nut Milk</li>
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<li>+ Iron can be rusted by Coffee, Tea, Broth, and Juice</li>
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<li>+ Coffee kills Snails and Slugs</li>
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<li>+ Soda made from Juice has unique color</li>
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<li>+ Udder produces more Milk when smashed</li>
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<li>+ Hair can get dandruff if too oily</li>
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<li>+ Skin will grow Hair when cold</li>
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<li>+ Lead can infect Blood</li>
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<li>+ Epsom Salt can cure Infection and kill Mushroom Spores</li>
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<li>+ Fallout makes Meat Rocket</li>
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<li>~ Seeds element changes immediately</li>
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<li>+ Bless can heal Glass and Clay Shards</li>
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<li>+ Bless and Glue can heal Ruins</li>
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<li>+ Bless turns Gunpowder to Charcoal</li>
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<li>+ Bless removes Warp</li>
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<li>+ Rainbow can take over Static</li>
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<li>+ Ink and Art can be drawn over Paper</li>
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<li>+ Strange Matter explodes when entering Void</li>
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<li>+ Malware can be made from Electric + Virus</li>
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<li>+ Snake kills Rats, Birds, and Eggs</li>
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<li>~ Earthquakes and Tsunamis have a maximum magnitude</li>
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<li>~ Recolored Fallout</li>
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<li>~ Updated Hydrogen and Helium shock colors</li>
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<li>~ E-wall displays with a hyphen</li>
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<li>~ Decreased Spray Paint density</li>
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<li>+ Borax alias 'Sodium Borate'</li>
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<li>~ Buttons are spaced more evenly, and more GUI changes</li>
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<li>~ Cooldowns don't apply when paused</li>
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<li>+ Save slot overwriting popup</li>
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<li>~ Save slot overwriting warning is red</li>
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<li>[Bug Fixes]</li>
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<li>~ Fixed: Shift button doesn't appear on some iPads</li>
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<li>~ Fixed: Gaps when using tools, like Erase or Paint</li>
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<li>~ Fixed: Erase tool cannot make lines with Shift</li>
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<li>~ Fixed: Cursor is slow when on low TPS</li>
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<li>~ Fixed: Jittering gas colors</li>
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<li>~ Fixed: Smoke from Cold Fire is hot</li>
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<li>~ Fixed: Replace Mode can override pixel limit</li>
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<li>~ Fixed: Yolk and Cream fail to make Eggnog</li>
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<li>~ Fixed: Some fireflies spawn with yellow color already</li>
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<li>~ Fixed: Using Antibomb on a Tsunami creates Unknown</li>
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<li>~ Fixed: Color Sand, Stained Glass, Rainbow, Static, and Border don't color when paused</li>
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<li>~ Fixed: Rainbow doesn't conduct heat</li>
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<li>~ Fixed: Some placed elements are not affected by custom air temperature</li>
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<li>~ Fixed: Some placed elements color wrong if changing state with custom air temperature</li>
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<li>~ Fixed: Custom-color elements take color from previously placed random-color element</li>
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<li>~ Fixed: Mobile Shift button can become desynchronized</li>
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<li>~ Fixed: Shocker and Tesla Coil shock themselves</li>
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<li>~ Fixed: Shocking Nitro causes ghost pixels</li>
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<li>[Technical]</li>
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<li>~ Rendering was overhauled, which could cause some mods to break</li>
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<li>+ See 1.10example.js for all new rendering/modding features</li>
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<li> + Moddable views</li>
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<li> + Moddable and overridable keybinds</li>
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<li> + Canvas layer rendering system</li>
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<li> + Functions runEveryTick, runPerPixel, renderEachPixel, renderPrePixel, renderPostPixel</li>
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<li> + 'renderer' element property</li>
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<li>+ 'onPlace', 'onDelete', 'onChange', 'onBreak' element property</li>
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<li>+ 'alpha' element and pixel property, for opacity (0-1)</li>
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<li>+ 'glow' pixel property (true/false)</li>
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<li>+ 'superconductAt' element property (Celsius)</li>
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<li>~ Background color is no longer drawn to canvas</li>
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<li>~ Optimized MOLTEN behavior</li>
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<li>+ Unknown pixels show invalid element when hovered over</li>
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<li>+ Invisible ghost pixels should be automatically removed</li>
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<li>~ Pixels created after passing pixel limit will be removed next frame</li>
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<li>- Removed Wide beta keybind</li>
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<h2 id="1.9.5">[Version 1.9.5 - May 15, 2024 - Update of the Summer]</h2>
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<ul>
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<li>+ Mixer</li>
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