deprecate mod

This commit is contained in:
slweeb 2024-12-02 22:16:18 -05:00
parent fa270cb260
commit 28422384ce
3 changed files with 3 additions and 3 deletions

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@ -362,7 +362,6 @@
<!----><tr><td class="modCat" colspan="3">Compilations</td></tr><!----> <!----><tr><td class="modCat" colspan="3">Compilations</td></tr><!---->
<tr><td>a_mod_by_alice.js</td><td>A mod combining most of Alices mods, and some other things</td><td>Alice</td></tr>
<tr><td>food_mods.js</td><td>A mod combining most food mods</td><td>stefanblox, moss, Tisquares, SquareScreamYT, Adora, pixelegend4, Alice, Nubo318, Clide4, rottenEgghead</td></tr> <tr><td>food_mods.js</td><td>A mod combining most food mods</td><td>stefanblox, moss, Tisquares, SquareScreamYT, Adora, pixelegend4, Alice, Nubo318, Clide4, rottenEgghead</td></tr>
<!----><tr><td class="modCat" colspan="3">Technical Libraries & Tests</td></tr><!----> <!----><tr><td class="modCat" colspan="3">Technical Libraries & Tests</td></tr><!---->
@ -399,6 +398,7 @@
<tr><td>worldgen_test.js</td><td>Adds an element that generates a save with a grass layer, dirt layer, rock layer, and a pond</td><td>Alice</td></tr> <tr><td>worldgen_test.js</td><td>Adds an element that generates a save with a grass layer, dirt layer, rock layer, and a pond</td><td>Alice</td></tr>
<!----><tr><td class="modCat" colspan="3">Broken or Deprecated</td></tr><!----> <!----><tr><td class="modCat" colspan="3">Broken or Deprecated</td></tr><!---->
<tr><td>a_mod_by_alice.js</td><td>A mod combining most of Alices mods, and some other things</td><td>Alice</td></tr>
<tr class="deprecated"><td>humans.js</td><td>Adds humans. Now part of the base game</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr> <tr class="deprecated"><td>humans.js</td><td>Adds humans. Now part of the base game</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
<tr><td>invertscroll.js</td><td>Inverts the scroll wheel for adjusting brush size (now a setting)</td><td>SquareScreamYT</td></tr> <tr><td>invertscroll.js</td><td>Inverts the scroll wheel for adjusting brush size (now a setting)</td><td>SquareScreamYT</td></tr>
<tr class="deprecated"><td>mobile_shift.js</td><td>Adds a button for shift on mobile (Now in the base game)</td><td>SquareScreamYT</td></tr> <tr class="deprecated"><td>mobile_shift.js</td><td>Adds a button for shift on mobile (Now in the base game)</td><td>SquareScreamYT</td></tr>

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@ -3212,7 +3212,7 @@ if(modRequirementsPartOne && modRequirementsPartTwo) {
//Land Element Cults //Land Element Cults
/* /*
"Cult" is used similarly to its EoD sense; here, it signifies a set of elements that systematically replicates another set of elements except for a given modification. "Cult" signifies a set of elements that systematically replicates another set of elements except for a given modification.
In this case, they replicate some land elements; a "yellow" cult, for example, would have yellow_dirt, yellow_mud, yellow_mudstone, yellow_permafrost, yellow_sand... In this case, they replicate some land elements; a "yellow" cult, for example, would have yellow_dirt, yellow_mud, yellow_mudstone, yellow_permafrost, yellow_sand...
*/ */

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@ -1558,7 +1558,7 @@ Proper classification of limestone within these code comments
//Land Element Cults //Land Element Cults
/* /*
"Cult" is used similarly to its EoD sense; here, it signifies a set of elements that systematically replicates another set of elements except for a given modification. "Cult" signifies a set of elements that systematically replicates another set of elements except for a given modification.
In this case, they replicate some land elements; a "yellow" cult, for example, would have yellow_dirt, yellow_mud, yellow_mudstone, yellow_permafrost, yellow_sand... In this case, they replicate some land elements; a "yellow" cult, for example, would have yellow_dirt, yellow_mud, yellow_mudstone, yellow_permafrost, yellow_sand...
*/ */