Update Humanitize.js
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@ -1,4 +1,4 @@
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/* mod by nekonico aka doobienecoarc */
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/* mod by nekonico, do not steal without credit */
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behaviors.BODY_DELETE = function(pixel) {
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behaviors.BODY_DELETE = function(pixel) {
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if (pixel.willbuildhouse == true) {
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if (pixel.willbuildhouse == true) {
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@ -312,7 +312,7 @@ elements.c_body = {
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doHeat(pixel);
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doHeat(pixel);
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doBurning(pixel);
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doBurning(pixel);
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doElectricity(pixel);
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doElectricity(pixel);
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if (pixel.dead) {
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if (pixel.dead) { // by nekonico
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// Turn into rotten_meat if pixelTicks-dead > 500
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// Turn into rotten_meat if pixelTicks-dead > 500
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if (pixelTicks-pixel.dead > 200 && Math.random() < 0.1) {
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if (pixelTicks-pixel.dead > 200 && Math.random() < 0.1) {
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changePixel(pixel,"rotten_meat");
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changePixel(pixel,"rotten_meat");
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@ -781,9 +781,9 @@ elements.workbench = {
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"loose_straw": { elem2:"basket", chance:0.25 },
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"loose_straw": { elem2:"basket", chance:0.25 },
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"rock": { elem2:"pickaxe", chance:0.1 },
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"rock": { elem2:"pickaxe", chance:0.1 },
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"oven": { elem1:"allpurposestation", elem2:null, chance:0.5 },
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"oven": { elem1:"allpurposestation", elem2:null, chance:0.5 },
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},
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},// by
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temp:40,
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temp:40, //neko
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tempHigh: 1000,
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tempHigh: 1000, //nico
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stateHigh: "magma",
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stateHigh: "magma",
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category: "human",
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category: "human",
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state: "solid",
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state: "solid",
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@ -951,3 +951,9 @@ elements.body.name = "dumb_body"
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elements.grass.properties.h = 1
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elements.grass.properties.h = 1
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elements.rotten_meat.density = 1200
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elements.rotten_meat.density = 1200
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/* yo, thanks for scrolling to the end. If you have any ideas to add to this mod, or wanna contact me in general, you can DM my discord account "nekonico" or just ping me in the r74n discord
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peace
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^ ^
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(*w*) /
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*/
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