Update cubesstuff.js
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@ -3,12 +3,17 @@
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/*
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/*
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V3
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V3
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🛠️ Tools: RGB LED, Dice, Custom Bomb
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Tools: RGB LED, Dice, Custom Bomb
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🌱 Life: Pineapple Plants (seed, stem, fruit)
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Life: Pineapple Plants (seed, stem, fruit)
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⚡ Hazards: Lithium Battery, Lithium, Rubidium, Asbestos
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Hazards: Lithium Battery, Lithium, Rubidium, Asbestos
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🪨 Minerals: Chalk, Chalk Powder, Lapis Lazuli
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Minerals: Chalk, Chalk Powder, Lapis Lazuli
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💡 Light: UV Light, Phosphor, Neon Tube
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Light: UV Light, Phosphor, Neon Tube
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🎮 Extras: Realistic Ball
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Extras: Realistic Ball
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V3.1
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Bug Fixes
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Chalk powder, Wet chalk poeder, and Obsidian shard can now be glued back as intended.
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Dog can now be smashed correctly.
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*/
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*/
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@ -346,6 +351,9 @@ elements.obsidian_shard = {
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stateHigh: "magma",
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stateHigh: "magma",
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state: "solid",
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state: "solid",
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density: 2500,
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density: 2500,
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reactions: {
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"glue": {elem1: "obsidian", elem2: null}
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}
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}
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}
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elements.cardboard = {
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elements.cardboard = {
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@ -906,7 +914,6 @@ elements.chalk_powder = {
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behavior: behaviors.POWDER,
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behavior: behaviors.POWDER,
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stain: 0.25,
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stain: 0.25,
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category: "powders",
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category: "powders",
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breakInto: "chalk_powder",
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tempHigh: 1000,
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tempHigh: 1000,
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stateHigh: "molten_chalk",
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stateHigh: "molten_chalk",
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density: 2700,
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density: 2700,
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@ -918,7 +925,8 @@ elements.chalk_powder = {
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"sugar_water": { elem1: "wet_chalk_powder", elem2: null, chance: 0.5 },
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"sugar_water": { elem1: "wet_chalk_powder", elem2: null, chance: 0.5 },
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"pool_water": { elem1: "wet_chalk_powder", elem2: null, chance: 0.5 },
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"pool_water": { elem1: "wet_chalk_powder", elem2: null, chance: 0.5 },
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"primordial_soup": { elem1: "wet_chalk_powder", elem2: null, chance: 0.5 },
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"primordial_soup": { elem1: "wet_chalk_powder", elem2: null, chance: 0.5 },
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"nut_milk": { elem1: "wet_chalk_powder", elem2: null, chance: 0.5 }
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"nut_milk": { elem1: "wet_chalk_powder", elem2: null, chance: 0.5 },
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"glue": {elem1: "chalk", elem2: null}
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},
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},
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state: "solid"
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state: "solid"
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}
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}
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@ -949,7 +957,10 @@ elements.wet_chalk_powder = {
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onStateHigh: (pixel) => {
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onStateHigh: (pixel) => {
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releaseElement(pixel, "steam")
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releaseElement(pixel, "steam")
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},
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},
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state: "solid"
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state: "solid",
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reactions: {
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"glue": {elem1: "chalk", elem2: null}
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}
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}
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}
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elements.lapis_lazuli = {
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elements.lapis_lazuli = {
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@ -1401,6 +1412,7 @@ elements.dog = {
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burn: 30,
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burn: 30,
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burnTime: 50,
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burnTime: 50,
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burnInto: ["cooked_meat", "smoke"],
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burnInto: ["cooked_meat", "smoke"],
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breakInto: ["meat", "blood"],
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reactions: {
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reactions: {
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"meat": {elem2:null, chance:0.5, func:behaviors.FEEDPIXEL },
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"meat": {elem2:null, chance:0.5, func:behaviors.FEEDPIXEL },
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"egg": {elem2:null, chance:0.5, func:behaviors.FEEDPIXEL },
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"egg": {elem2:null, chance:0.5, func:behaviors.FEEDPIXEL },
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