Update cubesstuff.js

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Cube14yt 2025-08-08 20:14:26 +08:00 committed by GitHub
parent c4b8037cdc
commit 2ce606aacd
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1 changed files with 21 additions and 9 deletions

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@ -3,12 +3,17 @@
/*
V3
🛠 Tools: RGB LED, Dice, Custom Bomb
🌱 Life: Pineapple Plants (seed, stem, fruit)
Hazards: Lithium Battery, Lithium, Rubidium, Asbestos
🪨 Minerals: Chalk, Chalk Powder, Lapis Lazuli
💡 Light: UV Light, Phosphor, Neon Tube
🎮 Extras: Realistic Ball
Tools: RGB LED, Dice, Custom Bomb
Life: Pineapple Plants (seed, stem, fruit)
Hazards: Lithium Battery, Lithium, Rubidium, Asbestos
Minerals: Chalk, Chalk Powder, Lapis Lazuli
Light: UV Light, Phosphor, Neon Tube
Extras: Realistic Ball
V3.1
Bug Fixes
Chalk powder, Wet chalk poeder, and Obsidian shard can now be glued back as intended.
Dog can now be smashed correctly.
*/
@ -346,6 +351,9 @@ elements.obsidian_shard = {
stateHigh: "magma",
state: "solid",
density: 2500,
reactions: {
"glue": {elem1: "obsidian", elem2: null}
}
}
elements.cardboard = {
@ -906,7 +914,6 @@ elements.chalk_powder = {
behavior: behaviors.POWDER,
stain: 0.25,
category: "powders",
breakInto: "chalk_powder",
tempHigh: 1000,
stateHigh: "molten_chalk",
density: 2700,
@ -918,7 +925,8 @@ elements.chalk_powder = {
"sugar_water": { elem1: "wet_chalk_powder", elem2: null, chance: 0.5 },
"pool_water": { elem1: "wet_chalk_powder", elem2: null, chance: 0.5 },
"primordial_soup": { elem1: "wet_chalk_powder", elem2: null, chance: 0.5 },
"nut_milk": { elem1: "wet_chalk_powder", elem2: null, chance: 0.5 }
"nut_milk": { elem1: "wet_chalk_powder", elem2: null, chance: 0.5 },
"glue": {elem1: "chalk", elem2: null}
},
state: "solid"
}
@ -949,7 +957,10 @@ elements.wet_chalk_powder = {
onStateHigh: (pixel) => {
releaseElement(pixel, "steam")
},
state: "solid"
state: "solid",
reactions: {
"glue": {elem1: "chalk", elem2: null}
}
}
elements.lapis_lazuli = {
@ -1401,6 +1412,7 @@ elements.dog = {
burn: 30,
burnTime: 50,
burnInto: ["cooked_meat", "smoke"],
breakInto: ["meat", "blood"],
reactions: {
"meat": {elem2:null, chance:0.5, func:behaviors.FEEDPIXEL },
"egg": {elem2:null, chance:0.5, func:behaviors.FEEDPIXEL },