gravel generation

and some other changes
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Lily-129 2022-04-06 09:00:30 -04:00 committed by GitHub
parent 608afa9695
commit 2d0206f769
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1 changed files with 202 additions and 146 deletions

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@ -10,17 +10,19 @@ function _randomArrayChoice(array) {
return array[_randomInt(array.length - 1)]
}
const initialArray = ["m","n","p","t","ch","k","b","d","j","g","f","th","s","sh","h","l","r","y","w"]
const vowelArray = ["a","e","i","o","u","oo","ee","oa"]
const medialArray = ["m","n","p","t","k","b","d","g","f","th","s","sh","h","l","r","y"]
const finalArray = ["m","n","p","t","k","b","d","g","f","th","s","sh","l","r","y"]
enabledMods.includes("mods/log_rocks.js") ? logRocks = true : logRocks = false
//This is intended for people who want to copy their rocks from the console to a file for some reason. Technically, the empty enabler script doesn't even have to exist, but I'll make it just so that index.html doesn't spit out an ERR_FILE_NOT_FOUND.
function generateName() {
//these are picked arbitrarily
//console.log("defining arrays")
var initialArray = ["m","n","p","t","ch","k","b","d","j","g","f","th","s","sh","h","l","r","y","w"]
var vowelArray = ["a","e","i","o","u","oo","ee","oa"]
var medialArray = ["m","n","p","t","k","b","d","g","f","th","s","sh","h","l","r","y"]
var finalArray = ["m","n","p","t","k","b","d","g","f","th","s","sh","l","r","y"]
//console.log("getting random type")
var randomInt1 = _randomInt(5)
var randomInt1 = _randomInt(6)
//console.log("generating type " + randomInt1)
if(randomInt1 == 0) {
@ -41,9 +43,12 @@ function generateName() {
} else if(randomInt1 == 5) {
var randomName = _randomArrayChoice(initialArray) + _randomArrayChoice(vowelArray) + _randomArrayChoice(medialArray) + _randomArrayChoice(vowelArray) + _randomArrayChoice(medialArray) + _randomArrayChoice(vowelArray)
//console.log("generated T" + randomInt1 + " name")
} else if(randomInt1 == 6) {
var randomName = _randomArrayChoice(initialArray) + _randomArrayChoice(vowelArray) + _randomArrayChoice(medialArray) + _randomArrayChoice(vowelArray)
//console.log("generated T" + randomInt1 + " name")
} else {
var randomName = randomArrayChoice(vowelArray) + randomArrayChoice(initialArray) + randomArrayChoice(vowelArray) + randomArrayChoice(finalArray)
//console.log("warning: type was above 5 somehow")
var randomName = randomArrayChoice(vowelArray) + randomArrayChoice(medialArray) + randomArrayChoice(vowelArray) + randomArrayChoice(finalArray)
//console.log("warning: type was above 6 somehow")
}
//console.log(randomName)
return randomName
@ -52,6 +57,10 @@ function generateName() {
const rockColor1 = {r: 128, g: 128, b: 128}
const rockColor2 = {r: 79, g: 79, b: 79}
const rockColor3 = {r: 148, g: 148, b: 148}
const gravelColor1 = {r: 227, g: 224, b: 223}
const gravelColor2 = {r: 177, g: 171, b: 163}
const gravelColor3 = {r: 116, g: 115, b: 109}
const gravelColor4 = {r: 82, g: 75, b: 71}
function _rgbToHex(color) {
if(typeof(color) == "object") { //Expects object like "{r: 172, g: 11, b: 34}"
@ -140,7 +149,8 @@ function _rgbToHex(color) {
};
};
function _multiplyColorObjects(color1,color2,weight1=0.5) { //third argument is for color1 and expects a float from 0 to 0.5
function _multiplyColorObjects(color1,color2,weight1=0.5) { /*third argument is for color1 and expects a float from 0
to 1, where 0 means "all color2" and 1 means "all color1"*/
var w1 = Math.min(Math.max(weight1,0),1)
var red1 = color1.r
var green1 = color1.g
@ -162,10 +172,18 @@ function generateColors() {
var newRockColor1 = _multiplyColorObjects(rockColor1,randomColor,weight1=0.65)
var newRockColor2 = _multiplyColorObjects(rockColor2,randomColor,weight1=0.65)
var newRockColor3 = _multiplyColorObjects(rockColor3,randomColor,weight1=0.65)
var newGravelColor1 = _multiplyColorObjects(gravelColor1,randomColor,weight1=0.675)
var newGravelColor2 = _multiplyColorObjects(gravelColor2,randomColor,weight1=0.675)
var newGravelColor3 = _multiplyColorObjects(gravelColor3,randomColor,weight1=0.675)
var newGravelColor4 = _multiplyColorObjects(gravelColor4,randomColor,weight1=0.675)
var newRockColor1 = _rgbToHex(newRockColor1)
var newRockColor2 = _rgbToHex(newRockColor2)
var newRockColor3 = _rgbToHex(newRockColor3)
return [newRockColor1, newRockColor2, newRockColor3]
var newGravelColor1 = _rgbToHex(newGravelColor1)
var newGravelColor2 = _rgbToHex(newGravelColor2)
var newGravelColor3 = _rgbToHex(newGravelColor3)
var newGravelColor4 = _rgbToHex(newGravelColor4)
return [newRockColor1, newRockColor2, newRockColor3, newGravelColor1, newGravelColor2, newGravelColor3, newGravelColor4]
}
function _add2(number1,number2) {
@ -185,19 +203,57 @@ function avgRndToMult() {
return 1 + (0.55 - _generateAveragedRandoms())
}
elements.gravel.breakInto = "dust"
generatedRockElementArray = []
function copyRocks() {
copy(generatedRockElementArray)
}
for(i = 0; i < 10; i++) {
var name = generateName()
while(typeof(elements[name]) != "undefined") {
name = generateName()
var meltingAdjustment = avgRndToMult()
var densityAdjustment = avgRndToMult()
var hardnessAdjustment = avgRndToMult()
var colors = generateColors()
if(typeof(elements[name]) != "undefined") {
name = name + _randomArrayChoice(vowelArray) + _randomArrayChoice(finalArray)
}
elements[name] = {
color: generateColors(),
name: name,
color: [colors[0], colors[1], colors[2]],
behavior: behaviors.POWDER,
tempHigh: 950 * avgRndToMult(),
tempHigh: 950 * meltingAdjustment,
category: "random rocks",
state: "solid",
density: 2550 * avgRndToMult(),
hardness: 0.5 * avgRndToMult(),
breakInto: ["sand","gravel"], //might auto-generate soon, maybe not
density: 2550 * densityAdjustment,
hardness: 0.5 * hardnessAdjustment,
breakInto: ["dust",`${name}_gravel`],
}
if(logRocks == true) {
console.log(`elements.${name} = {\n name: \"${name}\",\n color: [\"${colors[0]}\", \"${colors[1]}\", \"${colors[2]}\"],\n behavior: behaviors.POWDER,\n tempHigh: ${950 * meltingAdjustment},\n category: \"random rocks\",\n state: \"solid\",\n density: ${2550 * densityAdjustment},\n hardness: ${0.5 * hardnessAdjustment},\n breakInto: [\"dust\",\"${name}_gravel\"],\n};`)
}
generatedRockElementArray.push(elements[name])
elements[`${name}_gravel`] = {
name: `${name} gravel`,
color: [colors[3], colors[4], colors[5], colors[6]],
behavior: behaviors.POWDER,
tempHigh: 950 * meltingAdjustment,
stateHigh: name,
category: "random rocks",
state: "solid",
density: 1680 * densityAdjustment,
hardness: 0.2 * (hardnessAdjustment ** (2/3)),
breakInto: "dust",
}
if(logRocks == true) {
console.log(`elements.${name}_gravel = {\n name: \"${name} gravel\",\n color: [\"${colors[3]}\", \"${colors[4]}\", \"${colors[5]}\", \"${colors[6]}\"],\n behavior: behaviors.POWDER,\n tempHigh: ${950 * meltingAdjustment},\n stateHigh: \"${name}\",\n category: \"random rocks\",\n state: \"solid\",\n density: ${1680 * densityAdjustment},\n hardness: ${0.2 * (hardnessAdjustment ** (2/3))},\n breakInto: \"dust\",\n};`)
}
generatedRockElementArray.push(elements[`${name}_gravel`])
}