large star spawners
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3d630177fb
commit
3146a7b580
122
mods/prompt.js
122
mods/prompt.js
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@ -19,6 +19,122 @@ if(enabledMods.includes(variablesMod)) {
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commandHelpObject.stars = "Clears the screen and replaces it with random stars. Usage: stars <density (number, default: 0.001)> <seed (string or number, no default value)>\nDon't include framing characters <>.\nArguments in <angle brackets> are optional."
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commandHelpObject.stars = "Clears the screen and replaces it with random stars. Usage: stars <density (number, default: 0.001)> <seed (string or number, no default value)>\nDon't include framing characters <>.\nArguments in <angle brackets> are optional."
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commandHelpObject.starseed = "Alerts the last used seed for stars. Usage: starseed";
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commandHelpObject.starseed = "Alerts the last used seed for stars. Usage: starseed";
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var lastStarSeed = "[None]";
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var lastStarSeed = "[None]";
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function seededCreateLargeStar(x,y,minRadius,maxRadius,minTemp,maxTemp,randomFunction) {
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//console.log("start");
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var sunPixels = fillCircleReturn("sun",x,y,seededRandBetween(minRadius,maxRadius,randomFunction),true);
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//console.log("filled");
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var randTemp = seededRandBetween(minTemp,maxTemp,randomFunction);
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//console.log("setting temps");
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for(pixelIndex = 0; pixelIndex < sunPixels.length; pixelIndex++) {
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//console.log("pixel " + pixelIndex, sunPixels[pixelIndex].element);
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sunPixels[pixelIndex].temp = randTemp;
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};
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//console.log(sunPixels.map(x => x.element));
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//console.log("finished");
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return true;
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};
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//G
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elements.red_giant = {
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color: "#f19898",
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behavior: behaviors.WALL,
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tick: function(pixel) {
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seededCreateLargeStar(pixel.x,pixel.y,3,4,1800,3300,Math.random);
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},
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category: "stars",
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state: "gas",
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density: 1000,
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};
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elements.blue_giant = {
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color: "#a085eb",
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behavior: behaviors.WALL,
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tick: function(pixel) {
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seededCreateLargeStar(pixel.x,pixel.y,2,3,20000,80000,Math.random);
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},
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category: "stars",
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state: "gas",
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density: 1000,
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};
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elements.yellow_giant = {
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color: "#fafad4",
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behavior: behaviors.WALL,
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tick: function(pixel) {
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seededCreateLargeStar(pixel.x,pixel.y,2,3,6000,11000,Math.random);
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},
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category: "stars",
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state: "gas",
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density: 1000,
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};
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//SG
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elements.red_supergiant = {
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color: "#f48585",
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behavior: behaviors.WALL,
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tick: function(pixel) {
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seededCreateLargeStar(pixel.x,pixel.y,6,8,1700,3200,Math.random);
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},
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category: "stars",
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state: "gas",
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density: 1000,
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};
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elements.blue_supergiant = {
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color: "#93b0ec",
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behavior: behaviors.WALL,
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tick: function(pixel) {
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seededCreateLargeStar(pixel.x,pixel.y,5,7,19000,83000,Math.random);
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},
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category: "stars",
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state: "gas",
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density: 1000,
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};
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elements.yellow_supergiant = {
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color: "#f4f9ae",
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behavior: behaviors.WALL,
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tick: function(pixel) {
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seededCreateLargeStar(pixel.x,pixel.y,5,7,5500,10500,Math.random);
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},
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category: "stars",
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state: "gas",
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density: 1000,
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};
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//HG
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elements.red_hypergiant = {
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color: "#ee5d5d",
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behavior: behaviors.WALL,
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tick: function(pixel) {
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seededCreateLargeStar(pixel.x,pixel.y,9,12,1600,3100,Math.random);
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},
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category: "stars",
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state: "gas",
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density: 1000,
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};
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elements.blue_hypergiant = {
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color: "#719df4",
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behavior: behaviors.WALL,
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tick: function(pixel) {
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seededCreateLargeStar(pixel.x,pixel.y,8,11,18000,84000,Math.random);
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},
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category: "stars",
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state: "gas",
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density: 1000,
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};
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elements.yellow_hypergiant = {
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color: "#f7f990",
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behavior: behaviors.WALL,
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tick: function(pixel) {
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seededCreateLargeStar(pixel.x,pixel.y,8,11,5000,10000,Math.random);
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},
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category: "stars",
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state: "gas",
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density: 1000,
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};
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};
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};
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function rgbStringToUnvalidatedObject(string) {
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function rgbStringToUnvalidatedObject(string) {
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@ -648,7 +764,11 @@ height: ${height}
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if(randomFunction() < 0.8) { //favor white dwarfs
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if(randomFunction() < 0.8) { //favor white dwarfs
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createPixelReturn("sun",i,j).temp = seededRandBetween(100000,300000,randomFunction);
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createPixelReturn("sun",i,j).temp = seededRandBetween(100000,300000,randomFunction);
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} else {
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} else {
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elements.neutron_star ? createPixelReturn("neutron_star",i,j).temp = seededRandBetween(100000,10000000,randomFunction) : createPixelReturn("sun",i,j).temp = seededRandBetween(100000,300000,randomFunction);
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if(!elements.neutron_star) {
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createPixelReturn("sun",i,j).temp = seededRandBetween(100000,300000,randomFunction);
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} else {
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createPixelReturn("neutron_star",i,j).temp = seededRandBetween(2000000,10000000,randomFunction);
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};
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};
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};
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} else { //brown dwarfs
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} else { //brown dwarfs
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createPixelReturn("sun",i,j).temp = seededRandBetween(100,800,randomFunction);
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createPixelReturn("sun",i,j).temp = seededRandBetween(100,800,randomFunction);
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