Delete cubesstuff.js
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cubesstuff.js
161
cubesstuff.js
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@ -1,161 +0,0 @@
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//broken rn dont know how to fix it yet
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/*
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elements.button = {
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color: "#970000",
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conduct: 1,
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charge: 0,
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category: "machines",
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onSelect: function () {
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logMessage("Click the button with no elements equipped to charge the button.")
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},
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properties: {
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clicked: false,
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clickTime: 1,
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},
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onClicked: function (pixel) {
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pixel.clicked = true
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pixel.clickTime = 1
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},
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tick: function (pixel) {
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if (pixel.clicked == true && pixel.clickTime > 0) {
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pixel.charge = 1
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pixel.clickTime--
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}
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else if (pixel.clicked == true && pixel.clickTime <= 0) {
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pixel.clicked = false
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pixel.charge = 0
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}
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}
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}
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*/
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elements.aerogel = {
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color: "#79ffff",
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category: "solids",
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behavior: behaviors.WALL,
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state: "solid",
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tempHigh: 1200,
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stateHigh: "ash",
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insulate: true,
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density: 0.2,
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hardness: 0.1,
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breakInto: "dust",
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onPlace: function (pixel) {
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if (pixel.alpha === undefined) { pixel.alpha = Math.random() * (0.5 - 0.4) + 0.4 }
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}
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}
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let oldCopperReactions = elements.copper.reactions
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elements.molten_copper.reactions.molten_aluminum = { elem1: "molten_nordic_gold", elem2: null, chance: 0.5 }
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elements.acid.ignore.push("nordic_gold")
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elements.acid.ignore.push("nordic_gold_coin")
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elements.nordic_gold = {
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color: ["#f1db7c", "#e5c34b", "#d2a742", "#b98c31", "#a47320"],
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tempHigh: 1060,
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behavior: behaviors.WALL,
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category: "solids",
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state: "solid",
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density: 8800,
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conduct: 0.90,
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breakInto: "nordic_gold_coin"
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}
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elements.nordic_gold_coin = {
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color: ["#f1db7c", "#e5c34b", "#d2a742", "#b98c31", "#a47320"],
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tempHigh: 1060,
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stateHigh: "molten_nordic_gold",
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behavior: behaviors.POWDER,
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category: "powders",
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state: "solid",
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density: 8800,
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conduct: 0.90,
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alias: "euro_coin",
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reactions: {
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"glue": { elem1: "nordic_gold", elem2: null }
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}
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}
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function randomColor() {
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const letters = "0123456789ABCDEF";
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let color = "#";
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for (let i = 0; i < 6; i++) {
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color += letters[Math.floor(Math.random() * 16)];
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}
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return color;
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}
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elements.disco_ball = {
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color: "#ebebc3",
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buttonColor: ["#ff0000", "#ff8800", "#ffff00", "#00ff00", "#00ffff", "#0000ff", "#ff00ff"],
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renderer: renderPresets.LED,
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behavior: behaviors.WALL,
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category: "machines",
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tempHigh: 1500,
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stateHigh: ["molten_glass", "molten_glass", "molten_copper"],
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conduct: 1,
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breakInto: "glass_shard",
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forceSaveColor: true,
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tick: function (pixel) {
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for (var i = 0; i < squareCoords.length; i++) {
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var coord = squareCoords[i];
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var x = pixel.x + coord[0];
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var y = pixel.y + coord[1];
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if (pixel.charge > 0) {
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pixel.color = randomColor()
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if (isEmpty(x, y)) {
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createPixel("light", x, y)
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let p = getPixel(x, y)
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if (p !== null && p.element == "light") {
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p.color = pixel.color
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}
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}
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}
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else { pixel.color = "#ebebc3" }
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}
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}
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}
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elements.molten_iron.reactions.sulfur = { elem1: "pyrite", elem2: null, chance: 0.25 }
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elements.molten_iron.reactions.molten_sulfur = { elem1: "pyrite", elem2: null, chance: 0.25 }
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elements.molten_iron.reactions.sulfur_gas = { elem1: "pyrite", elem2: null, chance: 0.25 }
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elements.pyrite = {
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color: ["#d8c25e", "#bbaa49", "#998f3e"],
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alias: ["fools_gold", "Iron Disulfide"],
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density: 5000,
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tempHigh: 1177,
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stateHigh: ["iron", "molten_sulfur"],
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grain: 0.4,
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state: "solid",
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behavior: behaviors.WALL,
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category: "solids"
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}
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elements.fire_extinguisher_powder = {
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color: "#ececec",
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behavior: [
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"XX|XX|XX",
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"XX|DL%1|XX",
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"M2%30|M1%30|M2%30"
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],
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extinguish: true,
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tick: function (pixel) {
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for (var i = 0; i < adjacentCoords.length; i++) {
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var coords = adjacentCoords[i];
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var x = pixel.x + coords[0];
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var y = pixel.y + coords[1];
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if (getPixel(x, y)?.burning === true) {
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let elem = getPixel(x, y)
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elem.burning = false
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}
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}
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},
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tool: function(pixel) {
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if(pixel.burning === true){
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delete pixel.burning;
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delete pixel.burnStart;
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}
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},
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canPlace: true,
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category: "powders"
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}
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