the_ground deprecation

but this mod is very likely broken itself
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An Orbit 2025-02-23 04:32:30 -05:00 committed by GitHub
parent f5906821d7
commit 45b528d447
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@ -927,9 +927,6 @@ whenAvailable(["eLists","explodeAtPlus","urlParams","runAfterAutogen","mobsLoade
if(enabledMods.includes("mods/chem.js")) {
amalgamatedBombFire += ",FOOF".repeat(8);
};
if(enabledMods.includes("mods/the_ground.js")) {
amalgamatedBombFire += ",liquid_irradium".repeat(7);
};
if(enabledMods.includes("mods/bioooze.js")) {
amalgamatedBombFire += ",bioooze".repeat(8);
};
@ -1187,49 +1184,6 @@ whenAvailable(["eLists","explodeAtPlus","urlParams","runAfterAutogen","mobsLoade
cooldown: defaultCooldown
};
if(enabledMods.includes("mods/the_ground.js")) { //uses things from that but not worth requiring for the whole mod
elements.star_bomb = {
color: "#fffbb5",
properties: {
radius: 50, //just so people can edit it per pixel to be stupidly high
},
tick: function(pixel) {
var starFire = "stellar_plasma,stellar_plasma,stellar_plasma,liquid_stellar_plasma,liquid_stellar_plasma,plasma,plasma";
var starSmoke = "light,light,radiation";
doDefaults(pixel);
if(!isEmpty(pixel.x,pixel.y-1,true)) { //[0][1] EX (ignore bounds)
var newPixel = pixelMap[pixel.x][pixel.y-1];
newPixel.temp += 10000000; //[0][1] HT:10000000
var newElement = newPixel.element;
var newInfo = elements[newElement];
if(newInfo.state !== "gas" && newElement !== pixel.element) {
explodeAtPlus(pixel.x,pixel.y,pixel.radius,starFire,starSmoke,starbombHeat,starbombHeat,false);
};
};
if(!isEmpty(pixel.x,pixel.y+1,true)) { //[2][1] EX (don't ignore bounds, non-bound case)
var newPixel = pixelMap[pixel.x][pixel.y+1];
newPixel.temp += 10000000;
var newElement = newPixel.element;
var newInfo = elements[newElement];
if(newInfo.state !== "gas" && newElement !== pixel.element) {
explodeAtPlus(pixel.x,pixel.y,pixel.radius,starFire,starSmoke,starbombHeat,starbombHeat,false);
};
};
if(outOfBounds(pixel.x,pixel.y+1)) { //[2][1] EX (don't ignore bounds, bound case)
explodeAtPlus(pixel.x,pixel.y,pixel.radius,starFire,starSmoke,starbombHeat,starbombHeat,false);
};
if(!tryMove(pixel,pixel.x,pixel.y+1)) { //behaviors.POWDER
Math.random() < 0.5 ? tryMove(pixel,pixel.x-1,pixel.y+1) : tryMove(pixel,pixel.x+1,pixel.y+1);
};
},
category: "weapons",
state: "solid",
density: 3.663e33,
excludeRandom: true,
cooldown: defaultCooldown
};
};
//Fairies
elements.acid_fairy = {