buffed bp and gc

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Lily-129 2022-02-07 02:11:25 -05:00 committed by GitHub
parent 18b7b3cfe1
commit 49014d4858
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1 changed files with 8 additions and 6 deletions

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@ -1,3 +1,5 @@
//signalum doesn't require tick function fuckery
elements.destabilized_redstone = { elements.destabilized_redstone = {
color: ["#9e0303", "#98061a", "#b80704", "#c4020c", "#f70008", "#9e0303", "#98061a", "#b80704", "#e3020a", "#8c0303", "#8c0303"], color: ["#9e0303", "#98061a", "#b80704", "#c4020c", "#f70008", "#9e0303", "#98061a", "#b80704", "#e3020a", "#8c0303", "#8c0303"],
behavior: [ behavior: [
@ -52,8 +54,8 @@ elements.blazing_pyrotheum = {
], ],
tick: function(pixel) { tick: function(pixel) {
if(pixel.temp >= -273 && pixel.temp <= 3707) { //temperature minimum of 3727 if(pixel.temp >= -273 && pixel.temp <= 3707) { //temperature minimum of 3727
pixel.temp += 20 pixel.temp += 50
} else if(pixel.temp > 3717 && pixel.temp < 3727) { } else if(pixel.temp > 3677 && pixel.temp < 3727) {
pixel.temp = 3727 pixel.temp = 3727
} }
}, },
@ -73,9 +75,9 @@ elements.gelid_cryotheum = {
"M1 AND HT:10%2|M1 AND CR:snow%0.25 AND HT:10%2|M1 AND HT:10%2", "M1 AND HT:10%2|M1 AND CR:snow%0.25 AND HT:10%2|M1 AND HT:10%2",
], ],
tick: function(pixel) { tick: function(pixel) {
if(pixel.temp >= -243) { //temperature maximum of -223 if(pixel.temp >= -223) { //temperature maximum of -223
pixel.temp -= 20 pixel.temp -= 50
} else if(pixel.temp > -223 && pixel.temp < -243) { } else if(pixel.temp > -223 && pixel.temp < -273) {
pixel.temp = -223 pixel.temp = -223
} }
}, },
@ -174,7 +176,7 @@ elements.energized_glowstone = {
category: "liquids", category: "liquids",
state: "liquid", state: "liquid",
density:-500, density:-500,
insulate:false, insulate:false, //TODO: > Energized glowstone source blocks will gradually float upwards if there are no blocks above them. If they float at high levels (layers 120 and above by default) they will condense back into solid glowstone. They will also condense at 80% of this height if the fluid has no space to flow.
}, },
elements.resonant_ender = { elements.resonant_ender = {