Update Science_mod.js

Just finishing off my code from 2 days ago
This commit is contained in:
ThatOtherProto 2024-04-28 16:52:46 +01:00 committed by GitHub
parent c0f3f1b783
commit 5295b326d6
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
1 changed files with 18 additions and 21 deletions

View File

@ -1,10 +1,8 @@
// Science mod for Sandboxels
// (Inspired by survival.js)
// Build 19
// By: Lucifer (@a_british_proto (Discord))
// If there is anything you want to suggest or there's a bug then just dm me on discord
// Build 20
// If there is anything you want to suggest or there's a bug then just dm me on discord (@a_british_proto)
// Todo:
// - Try to get the mod to work by making different ways to craft all the (116) elements in the mod
// - Make new substances that you can get after mixing different elements
// - Make a way to get the different substances by mixing different elements and different substances
// - Create different proporties for the substances (doing now)
@ -1383,7 +1381,7 @@ substance.Silver_Sulfate = {
hidden:true
}
// I have finally gotten my motivation back! :D
// Decided to just change the console.log to a comment because it got me confused between the github page and VSC
substance.Silver_Selenide = {
behavior: behaviors.WALL,
@ -1446,25 +1444,24 @@ substance.Aluminum_Diboride = {
hidden:true
}
// Doing this later as my schools blocked chatgpt and the definition is not on Ptable.com :/
// substance.Aluminum_Dodecaboride = {
// behavior: behaviors.NULL,
// color: "000000",
// category: "null",
// state: "null",
// hidden:true
// }
substance.Aluminum_Dodecaboride = {
behavior: behaviors.WALL,
color: "000000",
category: "lands",
state: "solid",
hidden:true
}
// substance.Aluminum_Bromate_Nonahydrate = {
// behavior: behaviors.NULL,
// color: "000000",
// category: "null",
// state: "null",
// hidden:true
// }
substance.Aluminum_Bromate_Nonahydrate = {
behavior: behaviors.WALL,
color: "FFFFFF",
category: "lands",
state: "solid",
hidden:true
}
substance.Aluminum_Tribromide = {
behavior: behavior.NULL, // It's meant to be a powder but I'm too tired to go look plus I need to go to my next lesson now
behavior: behavior.POWDER,
color: "FF0000",
category: "lands",
state: "powder",