Update Science_mod.js
Just finishing off my code from 2 days ago
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// Science mod for Sandboxels
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// Science mod for Sandboxels
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// (Inspired by survival.js)
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// (Inspired by survival.js)
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// Build 19
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// Build 20
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// By: Lucifer (@a_british_proto (Discord))
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// If there is anything you want to suggest or there's a bug then just dm me on discord (@a_british_proto)
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// If there is anything you want to suggest or there's a bug then just dm me on discord
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// Todo:
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// Todo:
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// - Try to get the mod to work by making different ways to craft all the (116) elements in the mod
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// - Make new substances that you can get after mixing different elements
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// - Make new substances that you can get after mixing different elements
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// - Make a way to get the different substances by mixing different elements and different substances
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// - Make a way to get the different substances by mixing different elements and different substances
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// - Create different proporties for the substances (doing now)
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// - Create different proporties for the substances (doing now)
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@ -1383,7 +1381,7 @@ substance.Silver_Sulfate = {
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hidden:true
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hidden:true
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}
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}
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// I have finally gotten my motivation back! :D
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// Decided to just change the console.log to a comment because it got me confused between the github page and VSC
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substance.Silver_Selenide = {
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substance.Silver_Selenide = {
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behavior: behaviors.WALL,
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behavior: behaviors.WALL,
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@ -1446,25 +1444,24 @@ substance.Aluminum_Diboride = {
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hidden:true
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hidden:true
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}
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}
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// Doing this later as my schools blocked chatgpt and the definition is not on Ptable.com :/
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substance.Aluminum_Dodecaboride = {
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// substance.Aluminum_Dodecaboride = {
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behavior: behaviors.WALL,
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// behavior: behaviors.NULL,
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color: "000000",
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// color: "000000",
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category: "lands",
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// category: "null",
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state: "solid",
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// state: "null",
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hidden:true
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// hidden:true
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}
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// }
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// substance.Aluminum_Bromate_Nonahydrate = {
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substance.Aluminum_Bromate_Nonahydrate = {
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// behavior: behaviors.NULL,
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behavior: behaviors.WALL,
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// color: "000000",
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color: "FFFFFF",
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// category: "null",
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category: "lands",
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// state: "null",
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state: "solid",
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// hidden:true
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hidden:true
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// }
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}
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substance.Aluminum_Tribromide = {
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substance.Aluminum_Tribromide = {
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behavior: behavior.NULL, // It's meant to be a powder but I'm too tired to go look plus I need to go to my next lesson now
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behavior: behavior.POWDER,
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color: "FF0000",
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color: "FF0000",
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category: "lands",
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category: "lands",
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state: "powder",
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state: "powder",
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