Update Science_mod.js

Just finishing off my code from 2 days ago
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ThatOtherProto 2024-04-28 16:52:46 +01:00 committed by GitHub
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1 changed files with 18 additions and 21 deletions

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@ -1,10 +1,8 @@
// Science mod for Sandboxels // Science mod for Sandboxels
// (Inspired by survival.js) // (Inspired by survival.js)
// Build 19 // Build 20
// By: Lucifer (@a_british_proto (Discord)) // If there is anything you want to suggest or there's a bug then just dm me on discord (@a_british_proto)
// If there is anything you want to suggest or there's a bug then just dm me on discord
// Todo: // Todo:
// - Try to get the mod to work by making different ways to craft all the (116) elements in the mod
// - Make new substances that you can get after mixing different elements // - Make new substances that you can get after mixing different elements
// - Make a way to get the different substances by mixing different elements and different substances // - Make a way to get the different substances by mixing different elements and different substances
// - Create different proporties for the substances (doing now) // - Create different proporties for the substances (doing now)
@ -1383,7 +1381,7 @@ substance.Silver_Sulfate = {
hidden:true hidden:true
} }
// I have finally gotten my motivation back! :D // Decided to just change the console.log to a comment because it got me confused between the github page and VSC
substance.Silver_Selenide = { substance.Silver_Selenide = {
behavior: behaviors.WALL, behavior: behaviors.WALL,
@ -1446,25 +1444,24 @@ substance.Aluminum_Diboride = {
hidden:true hidden:true
} }
// Doing this later as my schools blocked chatgpt and the definition is not on Ptable.com :/ substance.Aluminum_Dodecaboride = {
// substance.Aluminum_Dodecaboride = { behavior: behaviors.WALL,
// behavior: behaviors.NULL, color: "000000",
// color: "000000", category: "lands",
// category: "null", state: "solid",
// state: "null", hidden:true
// hidden:true }
// }
// substance.Aluminum_Bromate_Nonahydrate = { substance.Aluminum_Bromate_Nonahydrate = {
// behavior: behaviors.NULL, behavior: behaviors.WALL,
// color: "000000", color: "FFFFFF",
// category: "null", category: "lands",
// state: "null", state: "solid",
// hidden:true hidden:true
// } }
substance.Aluminum_Tribromide = { substance.Aluminum_Tribromide = {
behavior: behavior.NULL, // It's meant to be a powder but I'm too tired to go look plus I need to go to my next lesson now behavior: behavior.POWDER,
color: "FF0000", color: "FF0000",
category: "lands", category: "lands",
state: "powder", state: "powder",