Settings now updates properly
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@ -189,6 +189,56 @@ function updateCreeperPreferences() { //Creeper setting handler
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if(settings.creeperSpawning) { //If the setting is on
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if(typeof(randomEvents.creeper) !== "function") { //add the event if it's missing
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randomEvents.creeper = function() {
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for(i = 0; i < 1; i++) { //dummy for to break
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if(settings.creeperSpawning) { //setting validation
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// random x between 1 and width-1
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var x = Math.floor(Math.random()*(width-1))+1;
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// random y between 1 and height
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var y = Math.floor(Math.random()*height-1)+1;
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if (isEmpty(x,y)) {
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// random element from randomEventChoices.falling_pixel
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var element = creepers[Math.floor(Math.random()*creepers.length)];
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// if element is an array, choose a random element from the array
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if (Array.isArray(element)) {
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element = element[Math.floor(Math.random()*element.length)];
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}
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createPixel(element,x,y);
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};
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} else { //if false (this function is never supposed to fire with the setting false)
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delete randomEvents.creeper; //self-disable
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//substitute event
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var event = randomEvents[Object.keys(randomEvents)[Math.floor(Math.random()*Object.keys(randomEvents).length)]];
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event();
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break;
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};
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};
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};
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};
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} else if(!settings.creeperSpawning) { //and if it's off
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if(randomEvents.creeper) { delete randomEvents.creeper }; //delete it if it exists.
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};
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};
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function toggleCreeperSpawning() { //Creeper toggle handler
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if(settings.creeperSpawning != true) { //If it's false
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setSetting("creeperSpawning",true); //make it true and update the status display CSS
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updateCreeperPreferences(); //apply
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document.getElementById("creeperStatusStylesheet").innerHTML = '.creeperStatus { color: #1E1; text-decoration: underline; }'; //Displayed info doen't update until it's pulled up again, so I'm using CSS to dynamically change the color of an element, like with find.js (RIP).
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} else { //and the inverse if it's true
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setSetting("creeperSpawning",false);
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updateCreeperPreferences();
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document.getElementById("creeperStatusStylesheet").innerHTML = '.creeperStatus { color: #E11; text-decoration: none; }';
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};
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};
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enemyHumanoidArray = ["head","body"] //just in case
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creepers = ["creeper","angelic_creeper","bombing_creeper","hell_creeper"];
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if(settings.creeperSpawning) { //creeper spawning option
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randomEvents.creeper = function() {
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for(i = 0; i < 1; i++) { //dummy for to break
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if(settings.creeperSpawning) { //setting validation
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// random x between 1 and width-1
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var x = Math.floor(Math.random()*(width-1))+1;
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// random y between 1 and height
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@ -202,42 +252,14 @@ function updateCreeperPreferences() { //Creeper setting handler
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}
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createPixel(element,x,y);
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};
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} else { //if false (this function is never supposed to fire with the setting false)
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delete randomEvents.creeper; //self-disable
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//substitute event
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var event = randomEvents[Object.keys(randomEvents)[Math.floor(Math.random()*Object.keys(randomEvents).length)]];
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event();
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break;
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};
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};
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} else if(!settings.creeperSpawning) { //and if it's off
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if(randomEvents.creeper) { delete randomEvents.creeper }; //delete it if it exists.
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};
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};
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function toggleCreeperSpawning() { //Creeper toggle handler
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if(settings.creeperSpawning != true) { //If it's false
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setSetting("creeperSpawning",true); //make it true and update the status display CSS
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document.getElementById("creeperStatusStylesheet").innerHTML = '.creeperStatus { color: #1E1; text-decoration: underline; }'; //Displayed info doen't update until it's pulled up again, so I'm using CSS to dynamically change the color of an element, like with find.js (RIP).
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} else { //and the inverse if it's true
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setSetting("creeperSpawning",false);
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document.getElementById("creeperStatusStylesheet").innerHTML = '.creeperStatus { color: #E11; text-decoration: none; }';
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};
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};
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enemyHumanoidArray = ["head","body"] //just in case
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creepers = ["creeper","angelic_creeper","bombing_creeper","hell_creeper"];
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if(settings.creeperSpawning) { //creeper spawning option
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randomEvents.creeper = function() {
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// random x between 1 and width-1
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var x = Math.floor(Math.random()*(width-1))+1;
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// random y between 1 and height
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var y = Math.floor(Math.random()*height-1)+1;
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if (isEmpty(x,y)) {
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// random element from randomEventChoices.falling_pixel
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var element = creepers[Math.floor(Math.random()*creepers.length)];
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// if element is an array, choose a random element from the array
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if (Array.isArray(element)) {
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element = element[Math.floor(Math.random()*element.length)];
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}
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createPixel(element,x,y);
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};
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};
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};
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