hotfix
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337811d22b
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6860344777
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@ -0,0 +1,104 @@
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// If the element has reactions, loop through each one (it is an object), if the value for elem1 or elem2 is not an element and is not null, remove that key
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if (elements[key].reactions) {
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for (var reaction in elements[key].reactions) {
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// If elem1 exists
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if (elements[key].reactions[reaction].elem1) {
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// If elem1 is an array, loop through each element, else check once. Don't delete if it === null
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if (Array.isArray(elements[key].reactions[reaction].elem1)) {
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for (var i = 0; i < elements[key].reactions[reaction].elem1.length; i++) {
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if (elements[key].reactions[reaction].elem1[i] && !elements[elements[key].reactions[reaction].elem1[i]]) {
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elements[key].reactions[reaction].elem1.splice(i,1);
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}
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}
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}
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else if (elements[key].reactions[reaction].elem1 && !elements[elements[key].reactions[reaction].elem1]) {
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delete elements[key].reactions[reaction].elem1;
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}
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}
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// If elem2 exists
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if (elements[key].reactions[reaction].elem2) {
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// If elem2 is an array, loop through each element, else check once. Don't delete if it === null
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if (Array.isArray(elements[key].reactions[reaction].elem2)) {
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for (var i = 0; i < elements[key].reactions[reaction].elem2.length; i++) {
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if (elements[key].reactions[reaction].elem2[i] && !elements[elements[key].reactions[reaction].elem2[i]]) {
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elements[key].reactions[reaction].elem2.splice(i,1);
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}
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}
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}
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else if (elements[key].reactions[reaction].elem2 && !elements[elements[key].reactions[reaction].elem2]) {
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delete elements[key].reactions[reaction].elem2;
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}
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}
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}
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}
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// If the element's stateHigh or stateLow is not an element, remove it and tempHigh/Low
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if (elements[key].stateHigh) {
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// If it's an array, do it for each item, otherwise, just do it once
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if (Array.isArray(elements[key].stateHigh)) {
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for (var i = 0; i < elements[key].stateHigh.length; i++) {
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if (!elements[elements[key].stateHigh[i]] && elements[key].stateHigh[i] !== null) {
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elements[key].stateHigh.splice(i,1);
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}
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}
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if (elements[key].stateHigh.length == 0) {
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delete elements[key].stateHigh;
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delete elements[key].tempHigh;
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}
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}
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else {
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if (!elements[elements[key].stateHigh] && elements[key].stateHigh !== null) {
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delete elements[key].stateHigh;
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delete elements[key].tempHigh;
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}
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}
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}
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if (elements[key].stateLow) {
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if (Array.isArray(elements[key].stateLow)) {
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for (var i = 0; i < elements[key].stateLow.length; i++) {
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if (!elements[elements[key].stateLow[i]] && elements[key].stateLow[i] !== null) {
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elements[key].stateLow.splice(i,1);
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}
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}
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if (elements[key].stateLow.length == 0) {
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delete elements[key].stateLow;
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delete elements[key].tempLow;
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}
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}
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else {
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if (!elements[elements[key].stateLow] && elements[key].stateLow !== null) {
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delete elements[key].stateLow;
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delete elements[key].tempLow;
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}
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}
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}
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// same for burnInto
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if (elements[key].burnInto) {
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if (Array.isArray(elements[key].burnInto)) {
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for (var i = 0; i < elements[key].burnInto.length; i++) {
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if (!elements[elements[key].burnInto[i]]) {
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delete elements[key].burnInto[i];
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}
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}
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if (elements[key].burnInto.length == 0) {
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delete elements[key].burnInto;
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}
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}
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else {
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if (!elements[elements[key].burnInto]) {
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delete elements[key].burnInto;
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}
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}
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}
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// same for breakInto
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if (elements[key].breakInto) {
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if (Array.isArray(elements[key].breakInto)) {
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for (var i = 0; i < elements[key].breakInto.length; i++) {
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if (elements[key].breakInto[i]!==null && !elements[elements[key].breakInto[i]]) { delete elements[key].breakInto[i]; }
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}
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if (elements[key].breakInto.length == 0) { delete elements[key].breakInto; }
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}
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else {
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if (elements[key].breakInto[i]!==null && !elements[elements[key].breakInto]) { delete elements[key].breakInto; }
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}
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}
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105
index.html
105
index.html
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@ -17970,111 +17970,6 @@ function finalizeElementAfter(key) {
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}
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}
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// If the element has reactions, loop through each one (it is an object), if the value for elem1 or elem2 is not an element and is not null, remove that key
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if (elements[key].reactions) {
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for (var reaction in elements[key].reactions) {
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// If elem1 exists
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if (elements[key].reactions[reaction].elem1) {
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// If elem1 is an array, loop through each element, else check once. Don't delete if it === null
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if (Array.isArray(elements[key].reactions[reaction].elem1)) {
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for (var i = 0; i < elements[key].reactions[reaction].elem1.length; i++) {
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if (elements[key].reactions[reaction].elem1[i] && !elements[elements[key].reactions[reaction].elem1[i]]) {
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elements[key].reactions[reaction].elem1.splice(i,1);
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}
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}
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}
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else if (elements[key].reactions[reaction].elem1 && !elements[elements[key].reactions[reaction].elem1]) {
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delete elements[key].reactions[reaction].elem1;
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}
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}
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// If elem2 exists
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if (elements[key].reactions[reaction].elem2) {
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// If elem2 is an array, loop through each element, else check once. Don't delete if it === null
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if (Array.isArray(elements[key].reactions[reaction].elem2)) {
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for (var i = 0; i < elements[key].reactions[reaction].elem2.length; i++) {
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if (elements[key].reactions[reaction].elem2[i] && !elements[elements[key].reactions[reaction].elem2[i]]) {
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elements[key].reactions[reaction].elem2.splice(i,1);
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}
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}
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}
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else if (elements[key].reactions[reaction].elem2 && !elements[elements[key].reactions[reaction].elem2]) {
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delete elements[key].reactions[reaction].elem2;
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}
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}
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}
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}
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// If the element's stateHigh or stateLow is not an element, remove it and tempHigh/Low
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if (elements[key].stateHigh) {
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// If it's an array, do it for each item, otherwise, just do it once
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if (Array.isArray(elements[key].stateHigh)) {
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for (var i = 0; i < elements[key].stateHigh.length; i++) {
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if (!elements[elements[key].stateHigh[i]] && elements[key].stateHigh[i] !== null) {
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elements[key].stateHigh.splice(i,1);
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}
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}
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if (elements[key].stateHigh.length == 0) {
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delete elements[key].stateHigh;
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delete elements[key].tempHigh;
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}
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}
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else {
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if (!elements[elements[key].stateHigh] && elements[key].stateHigh !== null) {
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delete elements[key].stateHigh;
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delete elements[key].tempHigh;
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}
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}
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}
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if (elements[key].stateLow) {
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if (Array.isArray(elements[key].stateLow)) {
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for (var i = 0; i < elements[key].stateLow.length; i++) {
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if (!elements[elements[key].stateLow[i]] && elements[key].stateLow[i] !== null) {
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elements[key].stateLow.splice(i,1);
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}
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}
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if (elements[key].stateLow.length == 0) {
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delete elements[key].stateLow;
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delete elements[key].tempLow;
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}
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}
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else {
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if (!elements[elements[key].stateLow] && elements[key].stateLow !== null) {
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delete elements[key].stateLow;
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delete elements[key].tempLow;
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}
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}
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}
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// same for burnInto
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if (elements[key].burnInto) {
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if (Array.isArray(elements[key].burnInto)) {
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for (var i = 0; i < elements[key].burnInto.length; i++) {
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if (!elements[elements[key].burnInto[i]]) {
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delete elements[key].burnInto[i];
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}
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}
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if (elements[key].burnInto.length == 0) {
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delete elements[key].burnInto;
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}
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}
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else {
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if (!elements[elements[key].burnInto]) {
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delete elements[key].burnInto;
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}
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}
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}
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// same for breakInto
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if (elements[key].breakInto) {
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if (Array.isArray(elements[key].breakInto)) {
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for (var i = 0; i < elements[key].breakInto.length; i++) {
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if (elements[key].breakInto[i]!==null && !elements[elements[key].breakInto[i]]) { delete elements[key].breakInto[i]; }
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}
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if (elements[key].breakInto.length == 0) { delete elements[key].breakInto; }
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}
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else {
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if (elements[key].breakInto[i]!==null && !elements[elements[key].breakInto]) { delete elements[key].breakInto; }
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}
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}
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if (elements[key].colorPattern) {
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if (!elements[key].colorKey) {
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delete elements[key].colorPattern;
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